SarelFox Posted August 8, 2019 Posted August 8, 2019 Cross Punch on a controller does not take in the bonus damage from Kick, or Punch, when calculating Containment damage.
Zinnar Posted August 8, 2019 Posted August 8, 2019 I've posted similar findings in an earlier thread, Reposting my combat log as well Seems we aren't the only ones to notice the bug either, I found an even earlier thread I know the devs are busy right now, but I just want to know if this is intended behavior or not.
Trickshooter Posted August 8, 2019 Posted August 8, 2019 Based on City of Data (since I'm not at home to check the actual game files), they are correctly getting the bonus from having Punch and Kick. The problem seems to be that all the additional damage lines in Cross Punch for the various AT inherents that do extra damage (Containment, Scourge, Critical Hit and Assassination) are the wrong damage scale (0.76 DS). Looks like they were initially copied from Punch but not updated to reflected Cross Punch's damage scale (1.27 DS). Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Developer Captain Powerhouse Posted August 8, 2019 Developer Posted August 8, 2019 Not "wrong", as much as traditionally, special mechanic damage is not factored in onto things like criticals. You can see this clearly on Street Justice, where critical hits for base damage, regardless of combo level.
Trickshooter Posted August 8, 2019 Posted August 8, 2019 1 hour ago, Captain Powerhouse said: Not "wrong", as much as traditionally, special mechanic damage is not factored in onto things like criticals. You can see this clearly on Street Justice, where critical hits for base damage, regardless of combo level. If this was in response to me, then I'm sorry if I wasn't clear in my response, but the base damage of Cross Punch is 1.27 damage scale, before Punch and Kick's bonuses are added. The Containment/Scourge/Critical Hit/Assassination damage lines are only doing 0.76 damage scale, which is exactly Punch's base damage, which makes me think this is a bug. It's funny because in this case, the special mechanic damage (the bonus from owning Punch and Kick) is being factored in, but the base damage it's multiplying is incorrect. 1 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Developer Captain Powerhouse Posted August 9, 2019 Developer Posted August 9, 2019 I see what you mean. I'll add this to The List. 3
Zinnar Posted August 10, 2019 Posted August 10, 2019 On 8/8/2019 at 6:45 PM, Trickshooter said: If this was in response to me, then I'm sorry if I wasn't clear in my response, but the base damage of Cross Punch is 1.27 damage scale, before Punch and Kick's bonuses are added. The Containment/Scourge/Critical Hit/Assassination damage lines are only doing 0.76 damage scale, which is exactly Punch's base damage, which makes me think this is a bug. It's funny because in this case, the special mechanic damage (the bonus from owning Punch and Kick) is being factored in, but the base damage it's multiplying is incorrect. Oh my god thank you for figuring this out, and Powerhouse for putting it on The List. This explanation makes what I'm seeing make perfect sense.
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