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Posted

So I'm being crazy again, this time trying out a stalker based on a single concept. Rather than a Brute-based werewolf character, a more stealthy type. I like to take these concepts and try to make something that works well, but I'm terrible when it comes to crunching the numbers. So I'd like to get input again from you guys, based on what I've put in so far. Couple of points on what I have though...

  • I'm not actually 100% sure on Regen versus Willpower. Although Regeneration makes more sense for a werewolf-type character, I recall Willpower being the stronger defensive set. No idea if that's still the case.
  • Leaping was taken for the defensives, as well as an extra charge. Probably a waste though. I do tend to use Beast Run as a travel power, but Super Jump helps a bit.
  • Body Mastery was taken to give a further boost in longevity. Focussed Accuracy is likely filler, but was to help against those annoying whiffs. Probably might've been better swapped with Hasten, but the Blood Frenzy stacks seem to keep the pace going fine for me.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 49 Science Stalker

Primary Power Set: Savage Melee

Secondary Power Set: Regeneration

Power Pool: Leaping

Ancillary Pool: Body Mastery

 

Villain Profile:

Level 1: Maiming Slash -- Empty(A)

Level 1: Hide -- Empty(A)

Level 2: Savage Strike -- Empty(A)

Level 4: Fast Healing -- Empty(A)

Level 6: Assassin's Frenzy -- Empty(A)

Level 8: Shred -- Empty(A)

Level 10: Build Up -- Empty(A)

Level 12: Reconstruction -- Empty(A)

Level 14: Dull Pain -- Empty(A)

Level 16: Integration -- Empty(A)

Level 18: Rending Flurry -- Empty(A)

Level 20: Resilience -- Empty(A)

Level 22: Super Jump -- Empty(A)

Level 24: Combat Jumping -- Empty(A)

Level 26: Hemorrhage -- Empty(A)

Level 28: Instant Healing -- Empty(A)

Level 30: Spring Attack -- Empty(A)

Level 32: Savage Leap -- Empty(A)

Level 35: Superior Conditioning -- Empty(A)

Level 38: Revive -- Empty(A)

Level 41: Physical Perfection -- Empty(A)

Level 44: Moment of Glory -- Empty(A)

Level 47: Acrobatics -- Empty(A)

Level 49: Focused Accuracy -- Empty(A)

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Empty(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- Empty(A)

Level 1: Blood Frenzy

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  • 1 month later
Posted

I recommend against Savage Leap on a Stalker.  It breaks Hide, can't crit, and does piddly damage when in close.  Especially in a build that already has Super Jump and Combat Jumping, I feel like Spring Attack's a better choice.

Posted
Does Spring Attack not also break Hide?

Spring Attack is a funny little thing.  It alerts enemies to your presence, but doesn't actually break Hide, so you can follow it up with a quick auto-crit ST attack after nuking a group of enemies with it.  Lightning Rod works the same way (and I assume so does Shield Charge, though I've never tried that one myself).  Since Hemorrhage is actually better than AS when used from Hide anyway, it's a natural follow-up, making Spring Attack a much better choice for a leap-in attack than the one actually native to Savage.

Posted

Does Spring Attack not also break Hide?

Spring Attack is a funny little thing.  It alerts enemies to your presence, but doesn't actually break Hide, so you can follow it up with a quick auto-crit ST attack after nuking a group of enemies with it.  Lightning Rod works the same way (and I assume so does Shield Charge, though I've never tried that one myself).  Since Hemorrhage is actually better than AS when used from Hide anyway, it's a natural follow-up, making Spring Attack a much better choice for a leap-in attack than the one actually native to Savage.

 

That's good info, thanks.

 

I knew LR didn't,  my main Stalker is Elec/Elec, but since SA is a pool power, I honestly didn't think it worked the same way, so that is awesome info. Thank you.

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