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Posted

So I've been working on a series of Defender/Corruptor ideas, looking for a good combination of style, effectiveness, team support, and good old offensive power. I took a look through the Offender thread, and decided I wasn't fully ready to commit to a pure proc-driven strategy, and came up with this compromise. It's perma-hasten, 4.11 seconds of downtime on Chrono-shift, has double procs in single target attacks, and very, very high defenses, using the Power Boost/Farsight synergy. Here it is:

 

http://www.cohplanner.com/mids/download.php?uc=1472&c=673&a=1346&f=HEX&dc=78DA6594594F13511CC5EFD0A9D8965296424140CABE144A8762D427134089480D02FADA4C6028938C6D435B9747BF8BA2BEF820087E047D70898931513E801B8BFA6CEA9F9E6325F6A6CDEFE6DCFF72EEBD3393B8335DF364E6DE05A5D54E39662E979CB656ADF48AB5EE4E98297B59C9A899CAACDF2AE4C29396E3D8D52274FE8D494E165657A34BF64D2B9930D376B6E098793B936E2FAF2F98E994B5129D2E984E72DECEE5334E4EF9E63319277AC9B1536B796F69BE98B5AC9540693A679992975BB3B37E841D45D9E954C3C5ACBD1C9DCFDC96A2093397B7D6EFB688937EF9BF0F2A8EA25B5DD394327455B5402E82FA12791D3C710334EACAB9BA1A72616D18EC8980BD23E4ABAA12C72547638EC69CAEFF727A9833B421911DBAF2C9B1B990A35CBBA8E311CDAD4173FF56A5B8B8D4AEE65EAA375529EEE416B90D7A77C09AE7247D754BA207F5344F84B1E40739231FFBFBBAA0D54BBC1FF16EFF25F8AD9D212F83C159B0F90AD8DE84736B94DC007D06EEA37FDD0372036C78483E02838FC18FE2A59E7DEBF759FF80F50FC1D33FC89FE42F5093BE8DDC476351867289D244A52984D3D6450BB143C80BC72D3ED20F9EAA250360983BFB24EE5A51CFD5FA068E7B5F83436F41E31D78566EAB8DA7D036C29828383C46C648031CE593A19AC52A7D77B0F7AEF4EEA4EFCECF880B7F21BFF249FB467E0707F6C017826ED6EBE60D9F177F7DF4D7F71471FD9BE416F98C75B6C91DF09CE40E327730A697B431831C27E3A031419E015F4A8908F7111943BD91186990E3E0689C9C001BE4EEA27C2BA2DC4750B418F716E359B5EBE537577E474FC2708512AB508C0A255EA14C542873470A3D290FEEF1EA3FAD38AF97BF084AEB85674F5DF98D2FEE79659DF95A0FD60F8E6BB33219D0D5FE716D107187C7B530343D2460EF3FD86CDDB7

 

I tried this using both a Corruptor Base and a Defender base, and decided that the offensive benefits of the Corruptor wouldn't make up for the huge advantages in durability offered by reaching 59% in Ranged/AoE defense, and Intuition in my Alpha slot adds much needed range to Empty Clips, along with damage. I'd like to see if I can squeeze down my Chrono-shift downtime further, without giving up too much else from my toolkit. Thoughts?

Posted

Well... I would say you should try for a proc-heavy approach and I can provide you builds that I've done. But as for you build specifically, there are a few things that stand out. First, I'm shocked you didn't take Swap Ammo. That provides a lot of flexibility, soft control with Cold, survivability with Toxic, extra damage with Fire. Also, I would say slotting Kismet is useless, you get more than enough ToHit buff with a power boosted Farsight, so swap that with a LotG and it will shave off 2 seconds for your Chronoshift. The last thing I'll say is your build looks to be endurance heavy, with a net of 1.61 end/sec. You should want at least 2 end/sec.

 

If it helps, check out my Time Manipulation Guide in the Guide Forum. I have details on the powers, and some builds in the comments section. I originally had a Time/DP/Power build before I went to a /Soul build. Honestly, either is good since that power boost with Farsight is delightful.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted
33 minutes ago, Bopper said:

Well... I would say you should try for a proc-heavy approach and I can provide you builds that I've done. But as for you build specifically, there are a few things that stand out. First, I'm shocked you didn't take Swap Ammo. That provides a lot of flexibility, soft control with Cold, survivability with Toxic, extra damage with Fire. Also, I would say slotting Kismet is useless, you get more than enough ToHit buff with a power boosted Farsight, so swap that with a LotG and it will shave off 2 seconds for your Chronoshift. The last thing I'll say is your build looks to be endurance heavy, with a net of 1.61 end/sec. You should want at least 2 end/sec.

  

If it helps, check out my Time Manipulation Guide in the Guide Forum. I have details on the powers, and some builds in the comments section. I originally had a Time/DP/Power build before I went to a /Soul build. Honestly, either is good since that power boost with Farsight is delightful.

Thanks for the feedback!

 

Yes, I read your guide, and I did take it into account your ratings, it was very helpful. I would love to slip in Swap Ammo, but the only thing I think I'd skip to get it is Piercing Rounds, and I already feel fairly minimalist on my attack powers. I will definitely take your advice and drop Kismet, I was blithely ignoring the to-hit buff from Farsight, that's a clean improvement, no doubt. One reason my end burn seems so high is I've got Sprint toggled on, for the Stealth IO, cutting that brings me down to 1.04/s endurance burn. I also haven't added in accolade boosts to endurance which should help edge that up as well. One thought that occurs is maybe putting Freebird: Stealth in hover, for some always-on hiding, and just eating the 1.81 second longer interval between Chrono-shifts. I'll give that some thought.

Posted

Ah, I always forget to check sprint. I would not put stealth in hover, leave it for LotG muling. Other things worth considering is frankenslotting (somewhat). For example, I don't 6 slot Superior Vigilant Assault, I split it into 2 3-slot sets (then add procs), that way I get 20% recharge and 7.2% endurance instead of 10%/3.6%. But no matter what you do, enjoy. You'll be added value to any team.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Posted

Ah! That is interesting. I was digging to the 6-slot bonuses for both for the amazing +5 to AOE and Ranged Defense, but I will check that out. I'm somewhat lukewarm on the heal procs in any case, as I don't intend to be that close to my targets.

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