Unknown Magi Posted August 19, 2019 Posted August 19, 2019 Sonic Repulsion has standard activation and ambient sounds, but it also has a sound which triggers each time it knocks back an enemy. The knockback sound is particularly loud and off-putting. When slotting KB-to-KD in this power (generally agreeable as the most optimal usage), the knockback sound plays at least once per second, creating an extremely annoying situation for everyone in the group. This is bad enough that the power cannot be used in large groups due to the noise pollution. Request: fix Sonic Repulsion to prevent the repetitive knock sound, as has been done on some other powers with repetitive sound issues. 1
Purrfekshawn Posted August 19, 2019 Posted August 19, 2019 This isn't a bug. It's a feature. At least powerset is called "Sonic" for a reason. But We believe you can replace some .OGG file to make it mute. We'll look for what sound is responsible for it. To keep this game safe, We have to give it to the world. Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Letz now talk about existing Incarnate Lore Pets: https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/
Oubliette_Red Posted August 19, 2019 Posted August 19, 2019 If it were only easier to identify these sounds. 😞 Been trying for a month to locate the appropriate sound file name for Lightning Field's loop sound, the hum that continues after being activated. Modifying neither lightningfield or lightningfield2 affects the in-game sounds. SR's Focused Fighting hum has been equally difficult to identify. The sound 'glow7_loop' seems to be identical, but modifying it had no effect. 1 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Purrfekshawn Posted August 19, 2019 Posted August 19, 2019 (edited) Just now, Oubliette_Red said: If it were only easier to identify these sounds. 😞 Been trying for a month to locate the appropriate sound file name for Lightning Field's loop sound, the hum that continues after being activated. Modifying neither lightningfield or lightningfield2 affects the in-game sounds. SR's Focused Fighting hum has been equally difficult to identify. The sound 'glow7_loop' seems to be identical, but modifying it had no effect. We tested it on Private Serva ritenow n.n: and it is data\sound\Ogg\Powers\SonicRepulsion1.ogg We're gonna put it here for ayone to download & replace. So on your end it won't produce sound. Enjoy. Press 3 dots on attachment and option "Download". SonicRepulsion1.ogg Edited August 20, 2019 by Purrfekshawn To keep this game safe, We have to give it to the world. Arc ID #13097 - Archvillain Beatdown, try it out! Arc ID #21066 - Archvillain Beatdown - Past Edition! Letz now talk about existing Incarnate Lore Pets: https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/
Unknown Magi Posted August 20, 2019 Author Posted August 20, 2019 (edited) Much appreciation for the file replacement! Unfortunately, this only solves it for me, not any random teammates unless they've proactively performed this fix, so I'm still going to ask that the devs consider this one for adjustment. Edited August 20, 2019 by Unknown Magi
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