Jump to content

Recommended Posts

Posted

Sonic Repulsion has standard activation and ambient sounds, but it also has a sound which triggers each time it knocks back an enemy.  The knockback sound is particularly loud and off-putting.  When slotting KB-to-KD in this power (generally agreeable as the most optimal usage), the knockback sound plays at least once per second, creating an extremely annoying situation for everyone in the group.  This is bad enough that the power cannot be used in large groups due to the noise pollution.  

Request: fix Sonic Repulsion to prevent the repetitive knock sound, as has been done on some other powers with repetitive sound issues.

  • Like 1
Posted

This isn't a bug. It's a feature. At least powerset is called "Sonic" for a reason. But We believe you can replace some .OGG file to make it mute. We'll look for what sound is responsible for it.

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

Posted

If it were only easier to identify these sounds. 😞

 

Been trying for a month to locate the appropriate sound file name for Lightning Field's loop sound, the hum that continues after being activated. Modifying neither lightningfield or lightningfield2 affects the in-game sounds.

SR's Focused Fighting hum has been equally difficult to identify. The sound 'glow7_loop' seems to be identical, but modifying it had no effect.

  • Like 1

Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx?

Check out Michiyo's modder or Solerverse's thread.  Got a punny character? You should share it.

Posted (edited)
Just now, Oubliette_Red said:

If it were only easier to identify these sounds. 😞

 

Been trying for a month to locate the appropriate sound file name for Lightning Field's loop sound, the hum that continues after being activated. Modifying neither lightningfield or lightningfield2 affects the in-game sounds.

SR's Focused Fighting hum has been equally difficult to identify. The sound 'glow7_loop' seems to be identical, but modifying it had no effect.

We tested it on Private Serva ritenow n.n:

 

and it is

 

data\sound\Ogg\Powers\SonicRepulsion1.ogg

We're gonna put it here for ayone to download & replace. So on your end it won't produce sound. Enjoy. Press 3 dots on attachment and option "Download".

Edited by Purrfekshawn

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

Posted (edited)

Much appreciation for the file replacement! 

 

Unfortunately, this only solves it for me, not any random teammates unless they've proactively performed this fix, so I'm still going to ask that the devs consider this one for adjustment.

 

 

Edited by Unknown Magi

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...