RubberDougie Posted August 21, 2019 Posted August 21, 2019 (edited) The non-MM equivalent takes them. Do Enzyyme Exposures actually modify the debuff values? Edited August 21, 2019 by RubberDougie
RubberDougie Posted August 21, 2019 Author Posted August 21, 2019 I test it and Enzyme Exposure doesn't affect the debuff values of Noxious Gas. Why is that? 1
Trickshooter Posted August 21, 2019 Posted August 21, 2019 3 hours ago, RubberDougie said: Why is that? Because Noxious Gas grants a power, and I'm not sure it can inherit enhancements the same way as other powers. I think for it to work the way you want, you'd have to preemptively slot DefenseDebuff/ToHitDebuff enhancements in to the pet you're going to use it on. Venomous Gas, the Defender/Controller/Corruptor version, is just a plain toggle, which is why it can be enhanced. 1 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
RubberDougie Posted August 22, 2019 Author Posted August 22, 2019 15 hours ago, Trickshooter said: Because Noxious Gas grants a power, and I'm not sure it can inherit enhancements the same way as other powers. I think for it to work the way you want, you'd have to preemptively slot DefenseDebuff/ToHitDebuff enhancements in to the pet you're going to use it on. Venomous Gas, the Defender/Controller/Corruptor version, is just a plain toggle, which is why it can be enhanced. Are the values for MM Noxious Gas higher than defender's base values (but not maximum) to compensate for lack of enhancibility?
Razor Cure Posted August 22, 2019 Posted August 22, 2019 I found NG to be..well..noxious to use on my Necro/Posion MM. Sure, the vaules are nice, but the rech is stupidly long, and as SOON as I threw it on a pet, he would instantly become the center of all aggro, and live about 5 seconds, if not less. 1
Trickshooter Posted August 22, 2019 Posted August 22, 2019 6 hours ago, RubberDougie said: Are the values for MM Noxious Gas higher than defender's base values (but not maximum) to compensate for lack of enhancibility? The base values for Noxious Gas are: -20% Damage -30% Resistance -20% Defense -10% ToHit 0.2% Chance for a Mag1000 Hold every 0.5 seconds for 45 seconds Since it's a GrantPower effect, those values will scale with Henchman mods, but I'm not home to check what those are, so I can't tell you the final values. Paragonwiki says they function at about 75% strength for tier 1 henchman, 100% for tier 2, and 125% for tier 3, but again, I can't verify that from work. Defender's Venomous Gas values are: -18.75% Damage -25% Resistance -12.5% Defense -12.5% ToHit 1 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
RubberDougie Posted August 22, 2019 Author Posted August 22, 2019 7 hours ago, Razor Cure said: I found NG to be..well..noxious to use on my Necro/Posion MM. Sure, the vaules are nice, but the rech is stupidly long, and as SOON as I threw it on a pet, he would instantly become the center of all aggro, and live about 5 seconds, if not less. I guess you don't play tankermind and use provoke? o.o I haven't actually run into that issue because I play smartly and taunt the mobs near where my t3 pet that has NG :X. I know what happens if I don't.
RubberDougie Posted August 22, 2019 Author Posted August 22, 2019 8 minutes ago, Trickshooter said: The base values for Noxious Gas are: -20% Damage -30% Resistance -20% Defense -10% ToHit 0.2% Chance for a Mag1000 Hold every 0.5 seconds for 45 seconds Since it's a GrantPower effect, those values will scale with Henchman mods, but I'm not home to check what those are, so I can't tell you the final values. Paragonwiki says they function at about 75% strength for tier 1 henchman, 100% for tier 2, and 125% for tier 3, but again, I can't verify that from work. Defender's Venomous Gas values are: -18.75% Damage -25% Resistance -12.5% Defense -12.5% ToHit Thanks. So, I guess I'm fine with it then. If it had the same damage debuff and -resist, I'd think there'd be a problem.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now