Jump to content

Suggestion: Invisible head/torso/arms/legs options


biostem

Recommended Posts

So my suggestion is pretty simple:  We have options for head, torso, arms, legs & feet that allow you to basically just glow a certain color.  Once concept I'd like to be able to explore would be an animated suit of armor that has nothing inside of it.  To that end, what if we could simple have our head, torso, arms, legs & feet be invisible?  Perhaps in PvP, you are forced to have a glow effect, so you couldn't be completely undetectable.  You could then layer over the various armor pieces or patterns, to your liking.  Your thoughts?  Thanks!

  • Like 1
Link to comment
Share on other sites

  • Retired Game Master

I believe this is unlikely purely for the reason that they do not want you to have an actual invisible character in any form, even ignoring PvP concerns. I love the idea, but I think a better implementation would be a "hollow" set that doesn't have the body there (or has options for the body including 'none') but forces an additional layer on top of it so the invisible character problem is bypassed.

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

7 minutes ago, GM Sijin said:

I believe this is unlikely purely for the reason that they do not want you to have an actual invisible character in any form, even ignoring PvP concerns. I love the idea, but I think a better implementation would be a "hollow" set that doesn't have the body there (or has options for the body including 'none') but forces an additional layer on top of it so the invisible character problem is bypassed.

Makes sense.  Thanks!

Link to comment
Share on other sites

21 hours ago, GM Sijin said:

I believe this is unlikely purely for the reason that they do not want you to have an actual invisible character in any form, even ignoring PvP concerns. I love the idea, but I think a better implementation would be a "hollow" set that doesn't have the body there (or has options for the body including 'none') but forces an additional layer on top of it so the invisible character problem is bypassed.

Not to mention the problem of having to redo many of the art assets. There are lots of costume pieces -- typically Chest Detail, but also Belt -- where at certain angles you should be able to see the 'back' of part of the costume piece... and there's nothing there. The costume part has a texture for the 'outside', and there's nothing on the 'inside'. Which is reasonable, because for the vast majority of situations that's not an angle that you're looking at the character from, and it just doubles the amount of work the renderer has to deal with (cf. Grandville, whose framerate issues back on live were reportedly due to having ordinary building textures under the Arachnos structure textures, doubling the visibility checking overhead). If the character model itself were transparent, you'd be seeing the 'back' of most of the costume pieces when you look through the character, and if they're all transparent from the back, it destroys the visual you're trying to create.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...