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My Fire Blast/Dark Miasma Corruptor


ratinox

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The brief Fire/Dark discussion on the Homecoming corruptor forum prompted me to finish up my final (for now) Fire Blast/Dark Miasma corruptor. I also figured I would write up why I picked (or didn't pick) certain powers and how the whole is greater than the sum of the parts. For this reason I am grouping powers by usage rather than the traditional list of power sets and pools. And so, on with the show.


CORE POWERS

Shadow Fall, Sprint w/ Celerity +Stealth, Recall Friend: This makes me effectively invisible to most enemies so I can ghost missions and position myself close to enemy spawns to set up my debuffs and alpha. Recall Friend is here to help ghosting on teams.

Darkest Night, Fearsome Stare, Tar Patch: Darkest Night and Fearsome Stare floor almost all enemies' to hit while Tar Patch debuffs their damage resistance and keeps them confined for The Alpha.

Soul Drain, Dark Consumption, Inferno, Rain of Fire: The Alpha. Soul Drain soaks up enemies health and turns it into damage. Inferno to melt enemies. Rain of Fire to get whatever is left. Dark Consumption fits in here as another PBAoE attack with the nice side effect of recovering a bunch of Endurance.

Fire Ball, Fire Blast, Blaze, Blazing Bolt, Tactics, Petrifying Gaze: The single target attacks (mostly) for dealing with weak enemies and small spawns not worth The Alpha, dealing with runners, or burning down bosses/EBs/AVs and so on. Tactics is boosted to help achieve +22% to hit buff (the in-game total is +22.01% with Kismet Accuracy in Shadow Fall) in order to maximize Blazing Bolt. It also helps offset enemies' to hit debuffs applied to me.

Twilight Grasp, Howling Twilight: A small regeneration debuff and a very large regeneration debuff with some nice side effects. Twilight Grasp has a PBAoE heal while Howling Twilight revives downed allies and disorients nearby enemies.

Dark Servant: Fluffy debuffs enemies' to hit. Fluffy debuffs enemies' damage. Fluffy hurts enemies. Fluffy holds enemies. Fluffy immobilizes enemies. Fluffy terrorizes enemies. Fluffy heals allies. Fluffy is amazing.

Maneuvers, Vengeance, Fly, Afterburner: These are to hang four Luck of the Gambler global recharge IOs. Take other pool powers if you prefer them.

Dark Embrace: Hanger for Aegis, Steadfast Protection and Gladiator's Armor special IOs with the nice side effect of some extra damage resistance.


NOTES

Gaussian's in Tactics, Recharge in Tar Patch and Howling Twilight are boosted to 50+5.


INCARNATE ABILITIES

Alpha: I chose Musculature Radial Paragon because it enhances the two things that Fire Blast and Dark Miasma do best: damage and debuffing to hit.

Interface: I chose Diamagnetic Core Flawless to reinforce this. My damaging attacks apply a stacking -5% to hit debuff and have a chance to apply a -10% regeneration debuff.

Judgement: I choose Ion Core Final for an AoE with a shape different than all of my PBAoEs. A cone Judgement should stack nicely with Fire Breath (see below).

Destiny: I chose Clarion Core Epiphany to shore up the lacking status resistance.

Lore: I chose Polar Lights simply because they are unobtrusive.

Hybrid: I chose Assault Radial Embodiment because I felt like it. Assault Core, Support Core and Support Radial are all good paths for a corruptor. Melee and Control not so much (Ice Blast and Dark Blast might find utility in Control).


POWERS NOT TAKEN

Flares: This is matter of personal preference. Flares recharges a little faster, Fire Blast does a little more damage. Having both for leveling until you get Blaze and Blazing Bolt is a good idea and then respec out of the one you don't want to keep or set up a second build so that you can switch to the low level loadout for early TFs and Ouroboros missions. Optimal rotation yada-yada doesn't hold up for me. Twilight Grasp needs to be in the rotation to debuff hard targets and it has a long cast animation so I chose the slower, harer-hitting of the two.

Fire Breath: The 30 degree arc is quite narrow compared to Fearsome Stare's 45 degree arc and the range is quite short. I found it was just missing too often to be worth using so I respecced it out. The damage is great when it hits and if you routinely team with a tanker or brute who can get enemies into tight clusters then go ahead and take it and slot it.

Aim: Not for this charcter. Tar Patch and Soul Drain are better.

Black Hole: The turkey of the Dark Miasma set. There is just no reason to take this power.

Hasten: The elephant in the room. Suffice to say, I don't like Hasten.


THE BUILD

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sable Blaze: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5)
Level 1: Twilight Grasp -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(7), ThfofEss-Acc/EndRdx/Heal(7)
Level 2: Fire Ball -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(13)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(15)
Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(19), Rgn-Knock%(21)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(21)
Level 10: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/EndRdx(23), DmpSpr-ToHitDeb/Rchg/EndRdx(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(25)
Level 12: Howling Twilight -- RechRdx-I(A), RechRdx-I(27)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(31)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), Ksm-Def/EndRdx(31), Ksm-ToHit+(33)
Level 18: Blaze -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33), SprScrBls-Dmg/EndRdx/Rchg(34), SprScrBls-Acc/Dmg/EndRdx/Rchg(34), SprScrBls-Rchg/+End(34)
Level 20: Fearsome Stare -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(36), DarWtcDsp-ToHitDeb(36), DarWtcDsp-ToHitDeb/EndRdx(36)
Level 22: Recall Friend -- BlsoftheZ-ResKB(A)
Level 24: Fly -- WntGif-ResSlow(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(39)
Level 28: Petrifying Gaze -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Rchg/Hold(39), BslGaz-Acc/Hold(40)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
Level 38: Dark Servant -- HO:Lyso(A), HO:Lyso(45), HO:Perox(45)
Level 41: Dark Embrace -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(50)
Level 44: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 47: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(50), GssSynFr--Build%(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Musculature Radial Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Polar Lights Radial Superior Ally
Level 50: Ion Core Final Judgement
------------

 

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  • 2 years later

You may not have asked for it but here is my variation on your build:

 

Here you have 32.46% ranged def, 28.09% energy/negative, and 23.71% S/L.

Your S/L resistance is capped at 75%.

 

I have included hasten as it benefits the build overall. It is 2.6s off being perma.

 

This will capitalize on your dmg output.

 

A few critiques about your build:

Gaussian's Synchronized: Chance for build up will be a lot more effective in Tactics than in Soul Drain as it will trigger more often.

 

Darkest night only needs 4 slots for the global recharge but if that isnt needed you can easily just have 1 slot of Enzyme Exposure if you don't have enough slots. 

 

the same applied for fearsome stare, a set of 4 Clouded senses is more effective due to its acc component, global rech and dmg proc which work very well in fearsome, you can see below i have slotted 2. I use it all the time in any of my Dark miasma characters.

 

Again the same applies to dark servant, a set of 4 Clouded senses is plenty. In my build i have used 6 for the ranged def bonus.

 

The superior scourging blast works best in my experience spilt into 3 across 2 powers to maximise on the recharge bonus of the set. 

 

Howling twilight also makes excellent use of the Annihilation: Chance for res debuff. In my experience it triggers with every use.

 

I would also favour Clarion Partial Radial Invocation over the Core as this interacts better with Dark Miasma. It boosts the healing from Twilight Grasp and Dark Servant, the -to hit goes through the roof, boosts acc, +to hit from Soul Drain, plus it boosts the def from Shadow fall and Weave, lastly it increases your range to 136 with Fire Blast, Fire ball, Twilight Grasp, and Blaze.

 

The main issue with your build is the lack of defences. You are so light on resistance and the -to hit can only save you so far.

 

These are just some observations, feel free to use any, all or none 🙂

 

image.thumb.png.fc08947b56ea1264d729aff88a3d4c8f.png

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
------------
Level 1:    Fire Blast            Apc-Dam%(A), Apc-Dmg/EndRdx(15), Apc-Dmg(36), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37)
Level 1:    Twilight Grasp            Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
Level 2:    Fire Ball            SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(13), Dtn-Acc/Dmg/EndRdx(13), Dtn-Acc/Dmg(15)
Level 4:    Tar Patch            RechRdx-I(A)
Level 6:    Darkest Night            DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(43), DarWtcDsp-Rchg/EndRdx(43), DarWtcDsp-ToHitDeb/EndRdx(43)
Level 8:    Rain of Fire            SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(9), Dtn-Acc/Dmg(11), Dtn-Acc/Dmg/EndRdx(11)
Level 10:    Howling Twilight        Ann-ResDeb%(A)
Level 12:    Aim                GssSynFr--Build%(A)
Level 14:    Hover                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 16:    Shadow Fall            LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), StdPrt-ResDam/Def+(17), GldArm-3defTpProc(27), LucoftheG-Def/EndRdx(50)
Level 18:    Blaze                SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(37)
Level 20:    Fearsome Stare            CldSns-Acc/ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-Acc/EndRdx/Rchg(21), CldSns-%Dam(23), GlmoftheA-Dam%(23)
Level 22:    Fly                BlsoftheZ-ResKB(A)
Level 24:    Kick                Empty(A)
Level 26:    Blazing Bolt            StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Acc/Dmg(34), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36)
Level 28:    Petrifying Gaze            BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Acc/EndRdx/Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(34)
Level 30:    Tough                TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(31), TtnCtn-ResDam/Rchg(31), TtnCtn-ResDam/EndRdx/Rchg(31)
Level 32:    Inferno                Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(40)
Level 35:    Dark Consumption        RechRdx-I(A)
Level 38:    Dark Servant            CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(39), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-Acc/EndRdx/Rchg(46), CldSns-%Dam(48)
Level 41:    Dark Embrace            TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(42), TtnCtn-ResDam/Rchg(42), TtnCtn-ResDam/EndRdx/Rchg(42)
Level 44:    Soul Drain            Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(50)
Level 47:    Weave                LucoftheG-Def/Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(48)
Level 49:    Hasten                RechRdx-I(A), RechRdx-I(50)
Level 1:    Brawl                Empty(A)
Level 1:    Scourge    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A)
Level 49:    Quick Form    
Level 50:    Musculature Radial Paragon    
Level 50:    Diamagnetic Core Flawless Interface    
Level 50:    Assault Radial Embodiment    
Level 50:    Clarion Core Epiphany    
------------

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How are you slotting anything in afterburner? Do you mean Evasive Maneuvers?

@Aurora Girl - Excelsior - BSOD
 Aurora Girl  (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server  Straye  (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane  Aurora Snow  (Corruptor) - Ice/Cold, AV Humiliator  Terraflux  (Controller) - Earth/Rad, Bass Exploder  Spynerette  (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing  Snowberrie  (Tank) - Ice/Spines, Disco Ball and Lady of Winter

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  • 2 weeks later

@Psylenz0511

@Aurora_Girl

     Yes at least in CoD, it tells me you're both essentially correct.  Afterburner is accessible when you have Fly.  It also doesn't indicate you can slot any enhancements ... I suspect Aurora_Girl was noting where the OP mentioned using it to slot a LotG which apparently no longer works.  I'm wondering if the OP worked on this post (offline) prior to changes and just overlooked it or as Aurora_Girl guessed perhaps meant Evasive Maneuvers.

     Okay, lol, the OP wrote this over 2 years ago.  Afterburner would still have been its own separate power so that answers that 🤪.

 

     As for a lack of Hasten I'd love to be able to play in Mids and see how much Hasten would actually do for his cool down times but I can't currently.  Given he'll almost always initiate the combat were mostly talking sheer speed through content and not effectiveness in terms of survival and mitigation.

 

     As to his non-capped defenses it really kind of depends on what (and how) he typically fights (+0 vs +4's) and other factors like inspire usage.  Against +0's the combo he describes will floor his foes and barring major terrain issues he has the tools to be positioned where he needs to be to debuff them as desired.  +4's he's good for about ~-22% to hit debuff and the minions will end up at around 40% final hit (squints at napkin hoping I didn't overlook anything) which could get painful.  Pop a purple or two and that will rapidly look far less painful.  Or get buffed by any of several teammates powers.

 

 

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