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First Pass on Beam/EnA Softcap


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So, this guy is 27, using common IO's, and a blast to play. Finally gotten my Giant Robot into the game! Looking to build him out for the future, and as Sentinel is new to me - I'd love to get some feedback! Also, been debating between Agility/Spiritual/Musculature for Alpha eventualities - So thoughts from the level 50 Sent players would be great, too!

 

Thank you in advance.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Lancier: Level 50 Technology Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
Level 1: Charged Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(3), Thn-Dmg/EndRdx/Rchg:50(3), Dvs-Acc/Dmg/EndRdx/Rchg:50(5), Dvs-Dmg/EndRdx:50(5)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(7)
Level 2: Kinetic Dampening -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(9), Ags-ResDam/Rchg:50(9)
Level 4: Power Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(11), LucoftheG-Def/EndRdx:50(11)
Level 6: Disintegrate -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(13), Thn-Dmg/EndRdx/Rchg:50(13), Dvs-Acc/Dmg/EndRdx/Rchg:50(15), Dvs-Dmg/EndRdx:50(15)
Level 8: Aim -- GssSynFr--Build%:50(A)
Level 10: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(17), Pnc-Heal/Rchg:50(17), Pnc-Heal/EndRedux/Rchg:50(19), Pnc-Heal:50(19)
Level 12: Lancer Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(21), Thn-Dmg/EndRdx/Rchg:50(21), Dvs-Acc/Dmg/EndRdx/Rchg:50(23), Dvs-Dmg/EndRdx:50(23)
Level 14: Kick -- KntCmb-Dmg/EndRdx/Rchg:35(A), KntCmb-Acc/Dmg:35(25), KntCmb-Dmg/EndRdx:35(25), KntCmb-Dmg/Rchg:35(27)
Level 16: Entropy Shield -- EndRdx-I:50(A)
Level 18: Refractor Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Rchg/+Opportunity:50(27), SprOppStr-Acc/Dmg/Rchg:50(29), SprOppStr-Acc/Dmg/EndRdx:50(29), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(31), Ann-ResDeb%:50(31)
Level 20: Power Armor -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(31), ImpSki-Status:30(50)
Level 22: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(33), Ags-ResDam/EndRdx/Rchg:50(33)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(33), LucoftheG-Def/EndRdx:50(34)
Level 26: Piercing Beam -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/Rchg:50(34), SprSntWar-Acc/Dmg/EndRdx:50(36), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(36), SprSntWar-Rchg/+Absorb:50(36)
Level 28: Repelling Force -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(37), LucoftheG-Def/EndRdx:50(37)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 32: Overcharge -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(39), OvrFrc-Dmg/End/Rech:50(39), OvrFrc-Acc/Dmg/End/Rech:50(39), OvrFrc-Dam/KB:50(40), AchHee-ResDeb%:20(40)
Level 35: Power Drain -- EffAdp-EndMod/EndRdx:50(A), EffAdp-EndMod/Rchg:50(40), PrfShf-EndMod/Rchg:50(48)
Level 38: Overload -- Prv-Absorb%:30(A), NmnCnv-Heal/Rchg:50(42), NmnCnv-Heal/EndRdx/Rchg:50(42), RechRdx-I:50(42)
Level 41: Sting of the Wasp -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(43), KntCmb-Dmg/Rchg:35(43), KntCmb-Dmg/EndRdx/Rchg:35(43), CrsImp-Acc/Dmg/EndRdx:50(45)
Level 44: The Lotus Drops -- Obl-Dmg:50(A), Obl-Dmg/Rchg:50(45), Obl-Acc/Dmg/Rchg:50(45), Obl-Acc/Dmg/EndRdx/Rchg:50(46), Obl-%Dam:50(46), AchHee-ResDeb%:20(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(48), Ksm-ToHit+:30(48)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(50)
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Carnival Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Total Radial Graft 
Level 50: Musculature Core Paragon 
------------

Edited by Eran Rist

Death is the best debuff.

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As a soft-cap build it certainly gets there for sure!  So, I'd say it's effectively good.

 

That being said, my personal opinion is that forcing a build into the soft-cap isn't typically worth it for what you loose in the process.  Usually getting into the high 30s and low 40s is fine enough.  Most teams you'll run into in the high-end will have a decent amount of extra defense thrown around with various shields and Maneuvers.  That range also easily puts you well into soft-cap when you pop a single luck.  But, I can understand if you like to solo more and/or just only want to stock rages in your inspiration tray.  Everyone's play-style is a little different, after all.

 

One thing I'd like to point out is that Power Armor is now an auto power with an HP buff which I think is around 20% with half of that enhance-able.  (So nearly 30% thereabouts when fully slotted?)  Unfortunately, it doesn't take Set IOs at the moment, so you can only put SOs and generic Heal IOs in it currently.  But I'd say a slot or two would definitely be worth it.  I can't fathom wanting to use Overload with a soft-capped build so maybe use the slots from that?  

 

I'm kinda iffy on the Impervious Skin:  Status Resistance IO myself.  I know it also gives 25% regen but.. You'll get a lot more Regen from Energize when you want it.  I'd consider switching it for the Aegis: Psionic Status Resistance IO and sticking that in either Kinetic Dampening or Tough.  It'll not only give you 5% PSI resistance, but then also another 3% S/L Resistance.  This seems like a better trade to me.

 

Also, if you did that, you could then switch out that Obliteration set in Lotus Drops for an Armageddon set and still have slightly more S/L resistance while having better bonuses and enhancement values all around.

 

I'd also consider switching out the Kismet:  6% ToHit IO for another global unique IO, unless you're planning on taking on +4s mobs all the time?  Even then, you might be better served by the Unbreakable Guard: 7.5% HP.  After all HP is, math-wise, effectively the same as Resistance so that's a really good IO to squeeze into.. any build.

Edited by Teirusu
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7 hours ago, Teirusu said:

One thing I'd like to point out is that Power Armor is now an auto power with an HP buff which I think is around 20% with half of that enhance-able.  (So nearly 30% thereabouts when fully slotted?)  Unfortunately, it doesn't take Set IOs at the moment, so you can only put SOs and generic Heal IOs in it currently.  But I'd say a slot or two would definitely be worth it.  I can't fathom wanting to use Overload with a soft-capped build so maybe use the slots from that?  

Yeah, was tricky modeling that. Update for Reborn to reflect the changes is "soon". I will need to do the slot shuffle for that.

7 hours ago, Teirusu said:

I'm kinda iffy on the Impervious Skin:  Status Resistance IO myself.  I know it also gives 25% regen but.. You'll get a lot more Regen from Energize when you want it.  I'd consider switching it for the Aegis: Psionic Status Resistance IO and sticking that in either Kinetic Dampening or Tough.  It'll not only give you 5% PSI resistance, but then also another 3% S/L Resistance.  This seems like a better trade to me.

 

Also, if you did that, you could then switch out that Obliteration set in Lotus Drops for an Armageddon set and still have slightly more S/L resistance while having better bonuses and enhancement values all around.

 

I'd also consider switching out the Kismet:  6% ToHit IO for another global unique IO, unless you're planning on taking on +4s mobs all the time?  Even then, you might be better served by the Unbreakable Guard: 7.5% HP.  After all HP is, math-wise, effectively the same as Resistance so that's a really good IO to squeeze into.. any build.

Depending on how close I am to HP cap once Power Armor is modeled right in Reborn, that would be a better use for the Imp Skin slot. And the Oblits are a deliberate choice - currently trying to slot out my Dominator, who's screaming for purples and at 50. This is potentially a leveling build, which is why Purple/Superior ATO's aren't slotted (or shouldn't be).

 

And Overload is mainly for +HP/+End... Pro'ly will wind up dropping it entirely once I test the build, especially (again) when I see how close to HP cap I am with Power Armor/+HP from sets. No need for a +End power with a crash with Opportunity and Power Sink.

 

However, thank you! A few minor tweak suggestions means I'm fairly on target... at least to two people. ^_^ Much obliged.

Death is the best debuff.

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36 minutes ago, Eran Rist said:

Yeah, was tricky modeling that. Update for Reborn to reflect the changes is "soon". I will need to do the slot shuffle for that.

Depending on how close I am to HP cap once Power Armor is modeled right in Reborn, that would be a better use for the Imp Skin slot. And the Oblits are a deliberate choice - currently trying to slot out my Dominator, who's screaming for purples and at 50. This is potentially a leveling build, which is why Purple/Superior ATO's aren't slotted (or shouldn't be).

 

And Overload is mainly for +HP/+End... Pro'ly will wind up dropping it entirely once I test the build, especially (again) when I see how close to HP cap I am with Power Armor/+HP from sets. No need for a +End power with a crash with Opportunity and Power Sink.

 

However, thank you! A few minor tweak suggestions means I'm fairly on target... at least to two people. ^_^ Much obliged.

No problem!  And gotcha, I was sorta thinking it was a leveling build, so it makes total sense.  The HP cap for Sentinels appears to be pretty high.  I have tons of HP bonuses on my /EA and slotted Power Armor for 2 slots of Heal enhancements (Along with accolades!) and I'm sitting on +2k HP on her.

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1 hour ago, Teirusu said:

No problem!  And gotcha, I was sorta thinking it was a leveling build, so it makes total sense.  The HP cap for Sentinels appears to be pretty high.  I have tons of HP bonuses on my /EA and slotted Power Armor for 2 slots of Heal enhancements (Along with accolades!) and I'm sitting on +2k HP on her.

Just ran the numbers, Stalker base and cap, IIRC, with 1205 base - Sentinels can fit up to 75% +HP before capping at 2088. Dayum.

 

So, with that in mind, here's the revised build... Now including Fly, because I needed 1 slot wonders...

Assuming 30% HP buff from those 3 vacant slots in Power Armor, I should be about capped on HP with this, as well.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Lancier: Level 50 Technology Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
Level 1: Charged Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(3), Thn-Dmg/EndRdx/Rchg:50(3), Dvs-Acc/Dmg/EndRdx/Rchg:50(5), Dvs-Dmg/EndRdx:50(5), Dvs-Hold%:50(7)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(9)
Level 2: Kinetic Dampening -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(9), Ags-ResDam/Rchg:50(11), Ags-ResDam/EndRdx/Rchg:50(11), StdPrt-ResDam/Def+:30(15)
Level 4: Power Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/EndRdx:50(17)
Level 6: Disintegrate -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(19), Thn-Dmg/EndRdx/Rchg:50(19), Dvs-Acc/Dmg/EndRdx/Rchg:50(21), Dvs-Dmg/EndRdx:50(21), Dvs-Hold%:50(23)
Level 8: Aim -- GssSynFr--Build%:50(A)
Level 10: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(27)
Level 12: Lancer Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(27), Thn-Dmg/EndRdx/Rchg:50(29), Dvs-Acc/Dmg/EndRdx/Rchg:50(29), Dvs-Dmg/EndRdx:50(31), Dvs-Hold%:50(31)
Level 14: Kick -- Acc-I:50(A)
Level 16: Entropy Shield -- EndRdx-I:50(A)
Level 18: Refractor Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Rchg/+Opportunity:50(31), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(33), Ann-ResDeb%:50(34)
Level 20: Power Armor -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(34), UnbGrd-Rchg/ResDam:50(34), Empty(36), Empty(36), Empty(36)
Level 22: Tough -- Ags-ResDam:50(A), Ags-Psi/Status:50(37), Ags-ResDam/EndRdx:50(37), Ags-ResDam/EndRdx/Rchg:50(37), GldArm-3defTpProc:50(50)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(39)
Level 26: Piercing Beam -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(39), SprSntWar-Acc/Dmg/Rchg:50(40), SprSntWar-Acc/Dmg/EndRdx:50(40), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(40), SprSntWar-Rchg/+Absorb:50(42)
Level 28: Repelling Force -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 32: Overcharge -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(43), OvrFrc-Dmg/End/Rech:50(43), OvrFrc-Acc/Dmg/End/Rech:50(45), OvrFrc-Dam/KB:50(45), AchHee-ResDeb%:20(45)
Level 35: Power Drain -- EffAdp-EndMod/EndRdx:50(A), EffAdp-EndMod/Rchg:50(46), PrfShf-EndMod/Rchg:50(46)
Level 38: Sting of the Wasp -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(46), KntCmb-Dmg/Rchg:35(48), KntCmb-Dmg/EndRdx/Rchg:35(48), CrsImp-Acc/Dmg/EndRdx:50(48), AchHee-ResDeb%:20(50)
Level 41: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(50)
Level 44: Fly -- WntGif-ResSlow:50(A)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Afterburner -- Ksm-ToHit+:30(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Prv-Absorb%:50(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Carnival Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Total Radial Graft 
Level 50: Musculature Core Paragon 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

Edited by Eran Rist
Build tinkering!

Death is the best debuff.

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4 hours ago, Teirusu said:

No problem!  And gotcha, I was sorta thinking it was a leveling build, so it makes total sense.  The HP cap for Sentinels appears to be pretty high.  I have tons of HP bonuses on my /EA and slotted Power Armor for 2 slots of Heal enhancements (Along with accolades!) and I'm sitting on +2k HP on her.

How is survivability?  Seems like it would be quite sturdy.  

 

My /EA stalker is only a bit over 1600 hp and im pretty happy survival wise. 

 

 

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8 hours ago, Eran Rist said:

Just ran the numbers, Stalker base and cap, IIRC, with 1205 base - Sentinels can fit up to 75% +HP before capping at 2088. Dayum.

 

So, with that in mind, here's the revised build... Now including Fly, because I needed 1 slot wonders...

Assuming 30% HP buff from those 3 vacant slots in Power Armor, I should be about capped on HP with this, as well.

 

...Oh, 2088 is the cap?  Well, that's exactly what she's at, haha!  Now I'll have to poke at her build some more to see if I just hit the HP cap or completely blew through it and, if so, see if I can trade some bonuses.  Thanks for letting me know!

 

4 hours ago, Haijinx said:

How is survivability?  Seems like it would be quite sturdy.  

 

My /EA stalker is only a bit over 1600 hp and im pretty happy survival wise. 

 

Even before the buff to Power Armor is was pretty great, she's now basically nearly a tank.  I'd say a near literal tankmage.  I just plow into mobs and just nuke.  Heck, I've been pulling Rikti mobs off the mothership wings into the bowl without too much of an issue now.  But, that might have more to do with having Barrier and all the extra buffs that float around on MSRs.  Here's the build in-case you're curious.

 

Vengeance is more for fun and for teams, then for my own benefit.  It can be pretty handy to be able to use Vengeance and then Rez someone with the Radial Barrier.  On the other hand, I've been thinking about switching it for Hasten.  I've realized that I can reduce Aim and Nova's cooldown nearly another 5 seconds to around 23 seconds, lol.  And, not that I use it that much, but I could get Rune of Protection's cooldown down to around 171 seconds so I could have slightly more then 50% Up-time, if I wanted.

 

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|-------------------------------------------------------------------|

 

 

 

JaneZim.thumb.JPG.e62e08e34106e34a32a890d4f37193f5.JPG

 

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