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TalonBlue

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Everything posted by TalonBlue

  1. Oh thanks! I found them online pretty easily. I only saw the first four growing up.
  2. I loved those four anime music videos when as a teenager.
  3. I just simply think more endgame, incarnate level content, that also expands on the in-game story and lore is what most of us want. As new content was added on live, your hero or villain needed to get stronger to match the challenge of that new content. So I think innately, those concepts go hand in hand... for endgame content. So I would say, making new, more challenging content would be better then trying to add a "hard mode" for existing content. (Now I realize time and resources probably make that hard to accomplish, so I don't blame you if that isn't feasible. I get it.) This game has always been about building upon on what came before. And the content that has existed hasn't been changed or been altered very much. (Except for the retcons for when Sister Psyche and Statesman died.) So I do think if you add a "hard mode" option there's fair chance it won't be utilized much, if it is just an optional setting that appears in a menu when you start the task force or flashback mission. I think if you are serious about adding some kind of "hard mode" then my suggestion is this: An optional mode, that adds Incarnate level enemies, and adds Incarnate abilities to Elite Boss and Hero/Archvillain enemies... and I would suggest upon its initial release that this mode would only be applicable (to begin with) in two story arcs: Miss Liberty's Task Force and Lord Recluse's Strike Force. This will let you test what it would look like for a team of 8, which what I would consider the measure for all content excluding iTrials. A long time ago they were the most challenging tasks at one point, I think they are a good place to start for adding a "hard mode" and I am not for adding a "hard mode" to absolutely everything, but I think those two arcs would be the best place to start. Also, one last idea, more thematic/lore based. Instead going to the normal contact for the "hard mode" version of the Task Force or Strike Force... I would love to see Ouroboros used in some way. Like using those six floating islands around it as staging areas to begin those arcs in "hard mode". Or adding a dreamspace area with the Dream Doctor as the contact. Just a thought to improve the presentation of a "hard mode" Task Force/Strike Force. Also, this way if you wanted to do those tasks normally, nothing changes. I just want it to be a little more than a setting that shows up in a menu.
  4. For enhancement boosters it would be nice to have the option to apply them in either +1 amounts and in +5.
  5. I am curious and I might be misremembering... are IO enhancement procs changing at some point? It could be interesting with the interactions with psuedo-pets like Dark Servant and Thunder Storm. I'd love to see Venomous Gas changed completely. I'm not a fan of a toggle aura that draws aggro on a squishy archetype, it just gets me killed. I was thinking rework into a team-wide or short ranger AoE Toxin damage buff, something similar to Toxins in Plant Manipulation. Or a Tar Patch effect that also does Toxin DoT. I don't see many Force Field users. So I doubt just changing Force Bubble helps...that set as a whole set feels outdated. Liquefy is fine. But optional IMO. Trick Arrow is an oddity. The set as a whole is stellar on Controllers, not as nearly as effective for Defenders and Corruptors. That AoE hold as a Controller would just add another layer battlefield control...if the -recovery weren't attached. I'd like to see a different option for Defenders and Corruptors for a T9 power.
  6. I've noticed instances where my Katana/Regeneration Brute has zero regen from enemy debuffs and you also can be very vulnerable to recovery debuffs or endurance drains even with Quick Recovery and Stamina, while running only a few toggles. The thing I personally want to see, is some regen and recovery debuff resistances added somewhere in the kit for Regeneration. I'm ok with the downtime periods between Instant Healing and MoG, but seeing your main defensive statistic drop literally to zero or not having enough endurance to cast Reconstruction feels bad. I personally don't like Revive, I don't have room for it and I don't like powers like this on purely defensive powersets IMO. Thematically it isn't as interesting as Rise of the Phoenix for example. Fiery Aura is a much more offensive, glass cannon playstyle so having a rez that also does damage makes sense. Revive is just a boring power.
  7. As far off as the powerset discussion goes, I’m holding off on that subject until there’s more info. But the general statement that some powersets need love because they don’t see a lot of play is something I agree with. As far the Proc’s and PPM discussion goes I’m not too soon concerned about the damage numbers, but I would love to see some reworks and visual updates to how proc’s work when they trigger. Damage proc’s just show more damage numbers above the enemy and I would love to see actual animations specific to each set. Like for example: Mako’s Bite would trigger an animation similar to Spirit Shark Jaws. Just something extra to let you know when you are triggering those procs and the visual appeal when those effects happen. And it would be nice if AoE’s like Positron’s Blast would proc an actual AoE effect both damage-wise and visually. I’d love to see a rework to some of the less used, non-damaging proc enhancements as well, to better fit to the theme of the specific set or just to be an enhancement worth slotting...some procs just don’t do enough.
  8. I don't post much, but I rolled Katana/Regen Brute and I am really enjoying playing it. I know Katana/Regen is nothing new, it has been done before, mostly as a classic Scrapper build. But I wanted to post the build here. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 Level 50 Magic Brute Primary Power Set: Katana Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Villain Profile: ------------ Level 1: Gambler's Cut (A) Superior Brute's Fury - Accuracy/Damage (3) Superior Brute's Fury - Accuracy/Damage/Recharge (3) Superior Brute's Fury - Damage/Endurance/RechargeTime (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (5) Superior Brute's Fury - Recharge/Fury Bonus (7) Achilles' Heel - Chance for Res Debuff Level 1: Fast Healing (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Reconstruction (A) Panacea - Heal/Endurance (7) Panacea - Endurance/Recharge (9) Panacea - Heal/Recharge (9) Panacea - Heal/Endurance/Recharge (15) Panacea - Heal Level 4: Quick Recovery (A) Performance Shifter - EndMod (46) Performance Shifter - EndMod/Recharge (48) Performance Shifter - Chance for +End Level 6: Build Up (A) Adjusted Targeting - To Hit Buff (23) Adjusted Targeting - To Hit Buff/Recharge (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge (34) Adjusted Targeting - Endurance/Recharge (43) Adjusted Targeting - Recharge Level 8: Divine Avalanche (A) Superior Unrelenting Fury - Accuracy/Damage (11) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (11) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (13) Superior Unrelenting Fury - RechargeTime/+Regen/+End (15) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Dull Pain (A) Panacea - Heal/Endurance (17) Panacea - Endurance/Recharge (33) Panacea - Heal/Recharge (34) Panacea - Heal/Endurance/Recharge (34) Panacea - Heal Level 12: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 14: Super Speed (A) Quickfoot - Endurance/RunSpeed Level 16: Integration (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (45) Preventive Medicine - Chance for +Absorb Level 18: The Lotus Drops (A) Obliteration - Damage (19) Obliteration - Accuracy/Recharge (21) Obliteration - Damage/Recharge (21) Obliteration - Accuracy/Damage/Recharge (23) Obliteration - Accuracy/Damage/Endurance/Recharge (50) Obliteration - Chance for Smashing Damage Level 20: Resilience (A) Steadfast Protection - Resistance/+Def 3% (25) Unbreakable Guard - +Max HP Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Super Jump (A) Springfoot - Endurance/Jumping Level 26: Soaring Dragon (A) Hecatomb - Damage/Recharge (27) Hecatomb - Accuracy/Damage/Recharge (27) Hecatomb - Accuracy/Recharge (31) Hecatomb - Damage/Endurance (33) Hecatomb - Chance of Damage(Negative) (33) Gladiator's Strike - Chance for Smashing Damage Level 28: Instant Healing (A) Panacea - Heal/Endurance (29) Panacea - Endurance/Recharge (29) Panacea - Heal/Recharge (31) Panacea - Heal/Endurance/Recharge (31) Panacea - Heal Level 30: Boxing (A) Accuracy IO Level 32: Golden Dragonfly (A) Armageddon - Damage/Recharge (36) Armageddon - Accuracy/Damage/Recharge (36) Armageddon - Accuracy/Recharge (37) Armageddon - Damage/Endurance (37) Armageddon - Chance for Fire Damage (40) Fury of the Gladiator - Chance for Res Debuff Level 35: Tough (A) Gladiator's Armor - End/Resist (36) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Moment of Glory (A) Luck of the Gambler - Defense/Recharge (39) Luck of the Gambler - Endurance/Recharge (39) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Efficacy Adaptor - EndMod (40) Efficacy Adaptor - EndMod/Recharge Level 41: Weave (A) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance (42) Reactive Defenses - Scaling Resist Damage (42) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Kismet - Accuracy +6% Level 44: Maneuvers (A) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Endurance/Recharge (46) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 49: Dragon's Roar (A) Mocking Beratement - Taunt/Recharge/Range (50) Mocking Beratement - Taunt/Range Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Quickfoot - Endurance/RunSpeed Level 2: Rest (A) Healing IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (17) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (45) Performance Shifter - EndMod/Recharge (45) Performance Shifter - Chance for +End Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Barrier Core Epiphany Level 50: Void Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Spiritual Radial Paragon Level 50: Longbow Core Superior Ally ------------ ------------ Set Bonus Totals: 13% DamageBuff(Smashing) 13% DamageBuff(Lethal) 13% DamageBuff(Fire) 13% DamageBuff(Cold) 13% DamageBuff(Energy) 13% DamageBuff(Negative) 13% DamageBuff(Toxic) 13% DamageBuff(Psionic) 15.38% Defense(Smashing) 15.38% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 17.25% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 1.8% Max End 100% Enhancement(RechargeTime) 66% Enhancement(Accuracy) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 416 HP (27.75%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 35% MezResist(Held) 35% MezResist(Immobilized) 35% MezResist(Sleep) 35% MezResist(Stunned) 35% MezResist(Terrorized) 35% MezResist(Teleport) 100% (20% chance) 22% (0.37 End/sec) Recovery 66% (4.12 HP/sec) Regeneration 14% Resistance(Smashing) 14% Resistance(Lethal) 20% Resistance(Fire) 20% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 22.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1560;728;1456;HEX;| |78DA65945B4F135110C7CF69B720A5D0CBB6944B5B68015B5A5AA8FAE22D240A351| |19A20266A7C211B38969AA6346D4DC4BB3E4B5430F14D51D0E88BDFC16F830F8089| |4F46B14EF73FD226DDECE637FB3F67E6CCCCD93DD9BBD38EAF979E4E09D979B1605| |42A8B17CA77AACA963572F925ABA0AB9D1E8F292E665541A9D4AC51358A463FA469| |754B152B2AB5A072AAA8CA4635BF5A14F6F9D5D542EA6A49A9658769CE29A3942FE| |6BACC974C3EB752A537E7FFA16555AEACE44B7D33A5FC526A86A2E4D616B346A5AA| |CA6BC8A6975298A067DD2BF8AAD9C4166597D684E503731BD476981FC1B66F16217| |44DDCABFB4AD357886BD21CBBEF6549D43419E0F941F058883908760F810FC8C78A| |3816EB86C5D4929BE0C41BF005CDB1715CDB5B683DEFC0DE2D30FC1E8C6F832FC9A| |75D4AB3B67687666AF66EA61374B8986EB0DB873A1E926F0772D23AB80E17D731C4| |7584B98E30D711A17DED848FEC4C0853F3308769AC0BF98BAE36E4F788D67072DDC| |E5DC418F90E8EEF811B34C7CDFBE3FE0D3FCF1FD07BC8FCCBFDA8816901DFC7E4AB| |733EBA9F8C20F5EA17C67A281F1FEF9D8F6BF693E6E71CFD02B13629461FAFDF178| |5D61F638E81A138389460C6B0C613F21DE03D1BE01E06B88701EE61887B18E21E4A| |CA21C83904FBD1BBD714679073183C8D3586CF30CF8223E798E7C1E814E259295E8| |47B1049431B3E013EA3B8A31C77D48D1E1CF7307526F726FA9CE3AE831AC58D21AE| |2DB68F786307CC9F4CF68DCFE23D7E28CC3D70936F02BED6840B7392BC5ED20B4EB| |0AF4E7353FC8DA476F89FF8C4FBFC197C45754CA20E39799BC70A60403BFABFE9A6| |4BC45B94C91625DDA29C6C514EB52899BA223375A536A7359D0DFCBDCF6B4767839| |023D8DB0E97105668B53D3B8DB38F4C62FCA0A14979998C28FD8761F473BF797E0C| |F37F34348BE4B3649CCF92713E4BAED8EBD1B0E6F526FB46937DB3C9DED2C98D734| |C50AFD3AC67FC0DFB4BA4612FE80DDBE36BD8FF00688AE7F0| |-------------------------------------------------------------------| My attack chain is DA -> GD -> GC -> SD -> repeat... throwing in Build Up whenever it is up and casting it after Divine Avalanche. I've been testing this build out against Archvillains solo (without Lore). It doesn't quite have the punch or specifically the -regen to solo high level Archvillains at +3 or +4, but I have been able to solo a few at +1. I'm not sure yet what the threshold is yet but [Envenomed Dagger] is necessary for some Archvillains. I am surprised how tanky I can be at times. But not without having some weaknesses. Endurance drains and -recovery debuffs were the biggest issue as I was playing through incarnate level content, specifically the Talons of Vengeance. I could see high level Carnies or Malta Sappers being a issue. It's why I slotted Moment of Glory for some Endurance Modification (and the 2 slot HP set bonus). No DDR means my defense can be shredded easily by Banished Pantheon for example. One other oddity I saw was when I fought those Praetorian Demon Lords during the Infernal missions where Invincibility's -to Hit debuffs were an issue at +4 even with Kismet and Tactics. If I'm not landing Divine Avalanche I'm not capped for Lethal and Melee defense. One the plus side, this build gets me Perma-Hasten, close to the HP cap with Dull Pain, 200 HP regen/second with Instant Healing, and okay damage resistances across the board. I have no issues with endurance, although I did use enhancement boosters on slots for most of my toggles keep the endurance usage down to a minimum. I can cycle through attack chains and my endurance bar never drops. You could swap out Dragon's Roar if you don't want to be a Tank, or swap out Super Speed if you're okay with getting around just with Super Jump for other powers like Revive or Superior Conditioning which could open up more enhancement slots from Stamina to slot elsewhere. Anyway, if you made through my ramblings, thank you for reading.
  9. Underrated powerset. I don't see many (if any) using Dark Affinity. Black Hole is a skipable power, which is okay when you are taking every other power in the set. Speaking of Intangible powers, I would like to see Intangible getting a prompt like teleport or Mystic Fortune to prevent griefing. I personally find Intangible powers to be one those powers not suited for random pug groups in my opinion.
  10. If there is going to story content in KW then for the sake of continuity, I think the Arachnos were being set up to be the primary threat in KW if you go by the story arcs that take place after the Magisterium and Emperor Cole falls.
  11. I am in favor of [Summon Mr. Morden] as a power for Darkness Control.
  12. I had to start the same way I did in the OG days on redside. Beating up Snakes.
  13. Hey Spider. Updated badge count. 1506 as of 12/7. XD
  14. 4 minutes, 13.91 seconds 253.91 seconds ((30677+(102.26*253.91))/253.91)/(.8)) = 278.85 DPS I popped my Hybrid at the very beginning and I was only hit twice so I didn't have to heal. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Talon Blue: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 1: Ninja Reflexes -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(29), LucoftheG-Rchg+(39) Level 2: Danger Sense -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(39), LucoftheG-Rchg+(39) Level 4: Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37), AchHee-ResDeb%(37) Level 6: Shinobi-Iri -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(7), LucoftheG-Rchg+(34) Level 8: Spin -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Dam%(34), SprScrStr-Rchg/+Crit(34) Level 10: Kuji-In Rin -- RechRdx-I(A), EndRdx-I(11) Level 12: Follow Up -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Seishinteki Kyoyo -- EndMod-I(A) Level 18: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(25), Apc-Dam%(25), GldJvl-Dam%(33) Level 20: Kuji-In Sha -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23) Level 22: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(37) Level 24: Combat Jumping -- LucoftheG-Rchg+(A) Level 26: Eviscerate -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(33) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(45), GldArm-3defTpProc(46) Level 30: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42) Level 32: Boxing -- Acc-I(A) Level 35: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(48) Level 38: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(43), LucoftheG-Rchg+(45) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45) Level 44: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Kuji-In Retsu -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Spiritual Core Paragon ------------
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