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serxiom

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Everything posted by serxiom

  1. Regarding Storm you could skip: Gale, Snow Storm, Hurricane and Thunderclap. Storm Summoning is end heavy and 3 of the mentioned powers will not affect greatly your overall defenses/attacks. Gale is a minor Knockback, Snow Storm is an expensive end toggle you will not able to afford and provides just slows on target (you have Freezing Rain for that). Hurricane is other expensive end toggle that will keep foes away from melee range and will apply -to hit. Thunderclap is just a disorient. With this said i think you will find better choices chosing patron/epic powers that can give you more dps or defenses. In my case i got my /Storm with Soul Mastery where i take the shield + power boost + Fortunata Pet and Sould Drain. Setamy Mist is a good power for slot LoTG +rech. O2 Boost can be slotted with 6 Numinas for ranged +def bonus or any heals set for +rech bonus . Freezing Rain can be slotted with Achiles Heel unique. Tornado is a power you want to slot with Force Feedback +rech and Knockback to Knockdown IO. And this.... thats the final goal. In general what i did with my /Storm is aim for +ranged def softcap then +rech and get my endurance "fixed" with Agility/Ageless incarnate.
  2. Hi there! I have many dominators but in regards your question about experience i must say that if i have to choose between Illusion, Fire and Plant... ill go with Plant. The reason is because offers the best AoE control with a good dps. Carrion Creepers is an amazing AoE attack that you can proc and Fly Trap is a very nice ranged pet. Seeds of confusion is the best cone AoE confusion in game with fast animation and also good recharge. Illusion is great from DPS stand point with it lacks of control in my opinion. However (even you didnt put it like a choice) Dark Control is for me the most fun and best primary for a Dominator. The pets, the control tools and the -to hit inherent is just perfect. Regarding Secondaries i really enjoyed /Dark. Got decent damage a good heal and the best: gather shadows that boost everything. Martial is great for AoE and ST damage. Trick Shot is chain AoE attack that you will love in big groups and also animation for the whole set is really great. I would pick Martial because it offers more variations if you want to go solo or in teams. I hope you find a good combo that this time makes you enjoy Dominators and gives you an smooth ride to Lvl 50.
  3. Illusion/Storm is the strongest combo i played. You can solo any GM/AV/EB in game. There is not anything in game you can tear apart with PA and the continous debuffs from Storm Summonning pseudo-pets. Add Lore Pets and Incarnate buffs/debuffs and you are in god mode.
  4. My favorite pet is Animated Stone. When this pet got buffs from healing/resist secondary you have your own personal tank. Patron Pets as Fortunata and Mu Pet are great help if you are not a dps archetype. Besides Mu Pet is healer for you and your other pets. Very handy. Regarding Lore pets in some of my charcaters must fit the theme. I like Ring Mistress from Carnivals. It does a significant amount of damage is fast and stays usually safe in range. I hate Banished and the big red robot for heroes... those are an obstacle for my screen view. I would strongly advice to reduce their size. As a special mention the doggie pet from Dark Assault/Control is maybe the most effective pet in game. Is a perfect mix of dps/debuff.
  5. I agree that builds could be in many flavors but if you are talking about a SOLID build, you want to take Phantom for the reasons i mentioned above. Otherwise you are not aiming for the maximum dps that Illusion can provide. But you are right... there is not must... only suggestions.
  6. That Elec/Poison build looks fun to play with. The reason to pick Elec Affinity was not repating sets that already have in other characters. I got a Beam/Poiosn defender which is a monster in TFs. Never tried ELA and i was curious to see if the set provides me enough buffs/debuffs to solo end content. I just got the Gremlins last night and didnt play solo with them yet, i want to see if the buffs from ELA are enough to get the pets to tank and do enough DPS. Im stealing your build for my next /Poison Troller. Thanks for sharing
  7. Thats what i thought as well. However if i do so with my current build ill be losing softcap defense. Maybe ill sacrifice some + rech bonus from the holds and use 6 set Lockdown to replace +def im losing from jolting chain. Ill comeback later with an alternative build. Thanks for the suggestion.
  8. Thanks a lot. This is a helpful advice. Ill move ATO to other place and re-slott CF. Thanks!
  9. Ok you are wrong here. Electric Conntrol/Assault got -end inherents all accross the powerset. Im lvl 32 and without Powersink i can keep all npcs drained already. I would like to see your "efficient" build for this combo and see your goals. Im assuming you played these sets? Let us see what you got so we can learn. Then we can compare your totals vs mine. Just critique without any constructive feedback and proposal doesnt help.
  10. Here is my build. As i said before the goal was to softcap ranged defense (+/-45%) and also get all the recharge bonuss i can. Regarding pets i aimed to get Mu pet over Galvanic Sentinel because i found better utillity with his heals, dps and endurance drain. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Electric Control Secondary Power Set: Electrical Affinity Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Tesla Cage (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (3) Basilisk's Gaze - Recharge/Hold (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Shock (A) Accuracy IO Level 2: Rejuvenating Circuit (A) Numina's Convalesence - Heal/Endurance (5) Numina's Convalesence - Endurance/Recharge (7) Numina's Convalesence - Heal/Recharge (7) Numina's Convalesence - Heal/Endurance/Recharge (9) Numina's Convalesence - Heal (9) Numina's Convalesence - +Regeneration/+Recovery Level 4: Chain Fences (A) Superior Will of the Controller - Accuracy/Control Duration (11) Superior Will of the Controller - Control Duration/Recharge (11) Superior Will of the Controller - Endurance/Recharge (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (15) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 6: Boxing (A) Empty Level 8: Jolting Chain (A) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Damage/Endurance (17) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (19) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/Recharge Level 10: Conductive Aura (A) Power Transfer - EndMod (43) Power Transfer - Damage/Recharge (43) Power Transfer - Damage/EndMod (45) Power Transfer - Damage/Accuracy/Endurance (46) Power Transfer - Damage/Accuracy/Recharge/Endurance (46) Power Transfer - Chance to Heal Self Level 12: Energizing Circuit (A) Preemptive Optimization - Accuracy/Recharge (21) Preemptive Optimization - EndMod/Endurance (21) Preemptive Optimization - EndMod/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Endurance (23) Preemptive Optimization - EndMod/Accuracy/Recharge (25) Preemptive Optimization - EndMod/Endurance/Recharge Level 14: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 16: Faraday Cage (A) Impervious Skin - Resistance/Endurance (27) Impervious Skin - Resistance/Recharge (27) Impervious Skin - Endurance/Recharge (29) Impervious Skin - Resistance/Endurance/Recharge (29) Impervious Skin - Status Resistance/Regeneration Level 18: Paralyzing Blast (A) Basilisk's Gaze - Accuracy/Hold (31) Basilisk's Gaze - Accuracy/Recharge (31) Basilisk's Gaze - Recharge/Hold (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 20: Empowering Circuit (A) Adjusted Targeting - To Hit Buff (46) Adjusted Targeting - To Hit Buff/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance Level 22: Synaptic Overload (A) Coercive Persuasion - Confused (33) Coercive Persuasion - Confused/Recharge (33) Coercive Persuasion - Confused/Recharge/Accuracy (33) Coercive Persuasion - Recharge/Accuracy (34) Coercive Persuasion - Confused/Endurance (34) Coercive Persuasion - Contagious Confusion Level 24: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Super Jump (A) Empty Level 28: Gremlins (A) Expedient Reinforcement - Accuracy/Recharge (34) Expedient Reinforcement - Accuracy/Damage (36) Expedient Reinforcement - Damage/Endurance (36) Expedient Reinforcement - Accuracy/Damage/Recharge (36) Expedient Reinforcement - Endurance/Damage/Recharge (37) Expedient Reinforcement - Resist Bonus Aura for Pets Level 30: Insulating Circuit (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 32: Amp Up (A) Recharge Reduction IO Level 35: Tough (A) Steadfast Protection - Resistance/+Def 3% (40) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense Level 41: Power Sink (A) Performance Shifter - EndMod/Recharge (42) Efficacy Adaptor - EndMod/Recharge (42) Preemptive Optimization - EndMod/Recharge Level 44: Charged Armor (A) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Resistance/Recharge (45) Reactive Armor - Resistance Level 47: Summon Guardian (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage/Recharge Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Containment Level 1: Brawl
  11. Sorry i disagree. Phantom is a big part of your DPS for skipping due the reason you mentioned which is also questionable. Controllers may keep pets healing due secondary, but dominators have better tools to suppress incoming damage as sleeps. holds, inmobs etc with permadom. So you can "keep your pets alive" if you do your permadom control job right. In my opinion to have Illusion control without Phantom is big mistake.
  12. Hey Everyone! I just started with an Elec/Elec troller yesterday and already got planned on MIDs a decent build (i believe) mostly focused to softcapp ranged defenses and recharge. I´d been checking Corruptors and Defenders builds in order to pick or discard some powers for Electrical Affinity. So my question is: how necessary is to pick Galvanic Sentinel? In terms of pets already got 2 Gremlins from Electric Control and also i will be picking Mu Pet as well. It looks unnecessary or not critical to pick Galvanic Sentinel also considering some comments i read regarding this pet being stuck or killed easyly by npcs. Does anyone have a different opinion or experience with this pet that makes me reconsider to pick it as part of my build? Thanks in advance for your feedback!
  13. The power screen is at the start of the video. Thanks!
  14. Sadly i dont have the mids file to share my build. The idea to mix Psi/Dark was to have enough +rech to have psychic wall up as soon as possible. On the /Dark side was to softcap resist and S/L defense and also get Obscure Sustenance +end +regen (dark is very end heavy) available with Ageless on the background as back up. Also picked Psi Mastery due Link Mind wich is perma giving me more +def bonus. We all know end contet is Psi damage mostly and Dark with Willpower are good sets to counter that. Also i wanted a demon themed character. Here is a video doing 54 x 8 Councils with the build glimpse. Sorry for the slow going while playing but i didnt play with this sentinel for a long time.
  15. Oh i forgot! This is an unnecesary concern. You will live in permadom and KB protection is not required at all. Cheers!
  16. Hey Sleepy! I checked your build and you did a good job balancing between + rech and +def ranged. However im not a fan of Ice Mastery and my reason is that Ice Armor provides S/L defense only and doesnt provide +res to stack with tough. +Res is not a minor thing for me... even if you are softcapped in range you still will recieve hits and whenever they go through your defense you will need a "secong layer" to absorb the impacts. For these reasons i would rather pick Psionic Mastery. So i put together an alternative build for you with Psionic Mastery with the next highlights: - 185 % rech (+3% more than yours) - Perma Link Minds which provides +46% def ranged -58% S/L Resist (+20% more than yours) - Fky Trap 6 slot with resist bonus -Roots with Fiery Orb (is better to have the orb there you can keep spamm and increase the chances) - Better +regen and +recovery thyan yours With this build you will gain better survavility and stand by your own on any TF or end content. Here is my take. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Strangler (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (3) Basilisk's Gaze - Recharge/Hold (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Mind Probe (A) Mako's Bite - Accuracy/Damage (5) Mako's Bite - Damage/Endurance (7) Mako's Bite - Damage/Recharge (7) Mako's Bite - Accuracy/Endurance/Recharge (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge (9) Mako's Bite - Chance of Damage(Lethal) Level 2: Roots (A) Gravitational Anchor - Immobilize (11) Gravitational Anchor - Immobilize/Recharge (11) Gravitational Anchor - Immobilize/Recharge/Accuracy (13) Gravitational Anchor - Recharge/Accuracy (13) Gravitational Anchor - Immobilize/Endurance (15) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 4: Telekinetic Thrust (A) Crushing Impact - Accuracy/Damage (15) Crushing Impact - Damage/Endurance (17) Crushing Impact - Damage/Recharge (17) Crushing Impact - Accuracy/Damage/Recharge (19) Crushing Impact - Accuracy/Damage/Endurance Level 6: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 8: Seeds of Confusion (A) Coercive Persuasion - Confused (21) Coercive Persuasion - Confused/Recharge (21) Coercive Persuasion - Confused/Recharge/Accuracy (23) Coercive Persuasion - Recharge/Accuracy (23) Coercive Persuasion - Confused/Endurance (25) Coercive Persuasion - Contagious Confusion Level 10: Mental Blast (A) Apocalypse - Damage (25) Apocalypse - Damage/Recharge (27) Apocalypse - Damage/Recharge/Accuracy (27) Apocalypse - Recharge/Accuracy (29) Apocalypse - Damage/Endurance Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Super Jump (A) Jumping IO Level 16: Psychic Scream (A) Ragnarok - Damage (31) Ragnarok - Damage/Recharge (31) Ragnarok - Damage/Recharge/Accuracy (31) Ragnarok - Recharge/Accuracy (33) Ragnarok - Damage/Endurance Level 18: Boxing (A) Empty Level 20: Drain Psyche (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/Endurance (34) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Chance for +Absorb Level 22: Vines (A) Basilisk's Gaze - Accuracy/Hold (36) Basilisk's Gaze - Accuracy/Recharge (36) Basilisk's Gaze - Recharge/Hold (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 24: Carrion Creepers (A) Bombardment - Chance for Fire Damage (33) Trap of the Hunter - Chance of Damage(Lethal) (37) Positron's Blast - Chance of Damage(Energy) (37) Javelin Volley - Accuracy/Damage/End/Rech (39) Ice Mistral's Torment - Chance for Cold Damage (39) Impeded Swiftness - Chance of Damage(Smashing) Level 26: Fly Trap (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge (42) Expedient Reinforcement - Resist Bonus Aura for Pets Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Psionic Lance (A) Sting of the Manticore - Accuracy/Damage (42) Sting of the Manticore - Damage/Endurance (42) Sting of the Manticore - Accuracy/Interrupt/Range (43) Sting of the Manticore - Damage/Interrupt/Recharge (43) Sting of the Manticore - Damage/Endurance/Recharge Level 32: Psychic Shockwave (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (43) Superior Ascendency of the Dominator - Control Duration/Recharge (45) Superior Ascendency of the Dominator - Endurance/Recharge (45) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (45) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 35: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (46) Steadfast Protection - Resistance/+Def 3% Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense Level 41: Link Minds (A) Luck of the Gambler - Defense/Recharge (50) Reactive Defenses - Defense/RechargeTime (50) Red Fortune - Defense/Recharge Level 44: Mind Over Body (A) Reactive Armor - Resistance/Endurance (48) Reactive Armor - Resistance (50) Reactive Armor - Resistance/Recharge Level 47: Super Speed (A) Celerity - +Stealth Level 49: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Brawl (A) Empty Level 1: Domination Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Health (A) Miracle - +Recovery (29) Numina's Convalesence - +Regeneration/+Recovery Level 1: Hurdle (A) Empty Level 1: Stamina (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod (48) Endurance Modification IO Level 14: Double Jump Level 49: Quick Form Level 47: Speed Phase Level 50: Agility Core Paragon ------------
  17. Thanks for the suggestion! i liked that Ice Mastery build option. Ill check it and probably test it. Well one thing i noted is that Animated Stone is a decent Pet but is too ST focused. The idea behind to grab a second pet was to gain some extra DPS without expending my own resources when attacking. I can keep locking/debuffing NPCs while these 2 pets do their job. Also tested both with GM Ghost Srappyard and i can keep them alive easy with my current set up. Animated Stone + Fortunata becomes very tankie with Wild Overgrowth + Wild Bastion. The reason to pick Souls Mastery was also to get Dark Obliration as a AoE ranged attack. That helped a lot with the lack of AoE DPS with this combo. However your suggestion is interesting and ill give it a shot to find a secondary build as per your suggestions. Thanks!
  18. Longbow Warden with Singularity + Nullfiers if you are ranged or squishy.... those are a nightmare
  19. My favorite Sentinel combo by theme is Archery/Ninj/Ninj. But my Psy/Dark/Psy is just too powerful. I need to plan and level other Sentinel and read on this thread some good combo ideas already.
  20. Dont bother to reply then. Sorry but the rich text paste went wrong. Now is fixed. Thanks but ill rather would keep the +rech bonus from BG. Besides I dont think there is a rule about how to slot a ST hold for controllers.
  21. After watching a Nature Affinity MM when teaming running radios i was surprised about how much incidence Nature can have on teams. So decided to give it a try regardless healer roll is not my thing in this game. I was so wrong... this was not only about heals. Earth / Nature combo got so much sinergy due positional AoE powers on Earth and also positional heals/buffs in Nature. Going solo at the beginning is hard until you get your pet. In my opinion one pet wasnt enough, Animate Stone is too ST and it takes long time to kill stuff if you are soloing against a large NPC group. So i decided to pick a Soul Mastery pet in order to help with dps and also went with Dark Obliration to push more damage. The build below was created mostly to solo any end content and also team for any TF. The goal was softcap +def ranged (its close 41%) also get PP pet perma (accomplished) and get as much +Rech to have Overgrowth, Wild Bastion and Wild Overgrowth up as quick as possible. Perma Hasten achieved. In order to test my builds always tend to solo Ghost of Scrappyard. So far with Incarnates in T2-3 i got a tie... we cant kill each other but im expecting to kill Ghost when i reach T4 incarnate. Just dropped half of the life bar on him so far and still need more dps /debuffs. If you have any advice for improvements that will be great. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Controller Primary Power Set: Earth Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Fossilize (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (3) Basilisk's Gaze - Recharge/Hold (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Corrosive Enzymes (A) Accuracy IO Level 2: Regrowth (A) Numina's Convalesence - Heal/Endurance (5) Numina's Convalesence - Endurance/Recharge (7) Numina's Convalesence - Heal/Recharge (7) Numina's Convalesence - Heal/Endurance/Recharge (9) Numina's Convalesence - Heal (9) Numina's Convalesence - +Regeneration/+Recovery Level 4: Stone Cages (A) Superior Will of the Controller - Accuracy/Control Duration (11) Superior Will of the Controller - Control Duration/Recharge (11) Superior Will of the Controller - Endurance/Recharge (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (15) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 6: Wild Growth (A) Impervious Skin - Resistance/Endurance (15) Impervious Skin - Resistance/Recharge (17) Impervious Skin - Endurance/Recharge (17) Impervious Skin - Resistance/Endurance/Recharge (19) Impervious Skin - Status Resistance/Regeneration Level 8: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 10: Spore Cloud (A) Dark Watcher's Despair - Chance for Recharge Slow (23) Dark Watcher's Despair - To Hit Debuff/Recharge (25) Dark Watcher's Despair - To Hit Debuff (25) Dark Watcher's Despair - To Hit Debuff/Endurance Level 12: Stalagmites (A) Absolute Amazement - Stun (27) Absolute Amazement - Stun/Recharge (27) Absolute Amazement - Stun/Recharge/Accuracy (29) Absolute Amazement - Recharge/Accuracy (29) Absolute Amazement - Stun/Endurance Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Lifegiving Spores (A) Panacea - Heal/Endurance (33) Panacea - Endurance/Recharge (33) Panacea - Heal/Recharge (33) Panacea - Heal/Endurance/Recharge (34) Panacea - +Hit Points/Endurance Level 18: Earthquake (A) Explosive Strike - Damage/Knockback (21) Explosive Strike - Accuracy/Knockback (34) Explosive Strike - Chance for Smashing Damage (34) Force Feedback - Chance for +Recharge Level 20: Wild Bastion (A) Preventive Medicine - Heal (36) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 22: Volcanic Gasses (A) Basilisk's Gaze - Accuracy/Hold (39) Basilisk's Gaze - Accuracy/Recharge (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (40) Basilisk's Gaze - Recharge/Hold Level 24: Super Jump (A) Empty Level 26: Animate Stone (A) Expedient Reinforcement - Accuracy/Recharge (31) Expedient Reinforcement - Resist Bonus Aura for Pets (42) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Damage/Endurance (43) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge Level 28: Entangling Aura (A) Lockdown - Accuracy/Hold (31) Lockdown - Accuracy/Recharge (31) Lockdown - Recharge/Hold (36) Lockdown - Endurance/Recharge/Hold (36) Lockdown - Chance for +2 Mag Hold (40) Lockdown - Accuracy/Endurance/Recharge/Hold Level 30: Boxing (A) Empty Level 32: Overgrowth (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (39) Gaussian's Synchronized Fire-Control - To Hit Buff (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 35: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense Level 41: Dark Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) (42) Gladiator's Armor - Resistance (42) Gladiator's Armor - End/Resist Level 44: Dark Obliteration (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Damage/Recharge/Accuracy (45) Ragnarok - Recharge/Accuracy (46) Ragnarok - Chance for Knockdown Level 47: Summon Seer (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage (50) Expedient Reinforcement - Damage/Endurance (50) Expedient Reinforcement - Accuracy/Damage/Recharge Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Containment Level 1: Brawl P.D. Video going crazy against Councils 54x8
  22. A good start point as a build goals would be: S/L resist cap and also +Def (at leas ranged) softcap. Then i would go for +rech mostly to get your heal back as soon as possible. The only achilles heel of Electric armor is the slow recahrge for healing in my opinion. My TA/Elec Scrapper was built with the goals mentioned above and can run any end content without issues.
  23. serxiom

    AV/GM killer

    Soloing now Ghost of Scrappyard...
  24. serxiom

    MA Ideas

    My main was MA/Ninj before the game shutdown. MA is a ST oriented power set mostly with the disorient inherent in some powers. Many people will recommend you not to play it beacause the set is a Smash/lethal damage the more resisted in game and add that you Stalker MA version doesnt have Dragon Tail (AoE sweep) as a crowd control. However MA is very powerfull for stalkers. DPS is high coming from hide and you will not have issues soloing +4 bosses by your own. The knockback in Crane Kick will provide you some "control" if you are overwhelmed by any NPCs and you were correct Eagle Claw has a chance to disorient besides the extreme damage. The set is fun and has some good tools built in to enjoy the game. Is not the best or most OP set for stalkers but still very enjoyable. My next character will be a MA/Fire Scrapper.
  25. Well i spent the whole morning gathering IOs and stuff and finally came out with a build for my Scrapper. Handled to cap resists and softcap M/R/A defenses with a decent +rech. This build requires to spam Defensive Sweep in order to keep melee defense softcapped. So far my scrapper is doing good in 54 x 8. Of course im open to any suggestions. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Electric Armor Power Pool: Concealment Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Defensive Sweep (A) Scirocco's Dervish - Accuracy/Damage (23) Multi-Strike - Accuracy/Damage (23) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense Level 1: Charged Armor (A) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (5) Aegis - Endurance/Recharge (48) Aegis - Resistance (50) Aegis - Resistance/Endurance/Recharge Level 2: Lightning Field (A) Superior Scrapper's Strike - Accuracy/Damage (11) Superior Scrapper's Strike - Damage/Recharge (11) Superior Scrapper's Strike - Accuracy/Damage/Recharge (13) Superior Scrapper's Strike - Damage/Endurance/Recharge (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 4: Crushing Blow (A) Mako's Bite - Accuracy/Damage (5) Mako's Bite - Damage/Endurance (7) Mako's Bite - Damage/Recharge (7) Mako's Bite - Accuracy/Endurance/Recharge (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge (9) Mako's Bite - Chance of Damage(Lethal) Level 6: Titan Sweep (A) Eradication - Damage (21) Eradication - Accuracy/Recharge (21) Eradication - Accuracy/Damage/Recharge Level 8: Conductive Shield (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance Level 10: Static Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 12: Follow Through (A) Mako's Bite - Accuracy/Damage (15) Mako's Bite - Damage/Endurance (17) Mako's Bite - Damage/Recharge (17) Mako's Bite - Accuracy/Endurance/Recharge (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge (19) Mako's Bite - Chance of Damage(Lethal) Level 14: Build Momentum (A) Gaussian's Synchronized Fire-Control - To Hit Buff (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Stealth (A) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense/Endurance Level 18: Rend Armor (A) Superior Critical Strikes - Accuracy/Damage (34) Superior Critical Strikes - Damage/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (36) Superior Critical Strikes - Damage/Endurance/RechargeTime (36) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 20: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense Level 22: Whirling Smash (A) Scirocco's Dervish - Accuracy/Damage (37) Scirocco's Dervish - Damage/Endurance (37) Scirocco's Dervish - Damage/Recharge (39) Scirocco's Dervish - Accuracy/Recharge (39) Scirocco's Dervish - Accuracy/Damage/Endurance Level 24: Energize (A) Numina's Convalesence - Heal/Endurance (39) Numina's Convalesence - Endurance/Recharge (40) Numina's Convalesence - Heal/Recharge (40) Numina's Convalesence - Heal/Endurance/Recharge (40) Numina's Convalesence - Heal (42) Numina's Convalesence - +Regeneration/+Recovery Level 26: Lightning Reflexes (A) Run Speed IO Level 28: Arc of Destruction (A) Scirocco's Dervish - Accuracy/Damage (29) Scirocco's Dervish - Accuracy/Recharge (42) Scirocco's Dervish - Damage/Endurance (42) Scirocco's Dervish - Damage/Recharge (43) Scirocco's Dervish - Accuracy/Damage/Endurance Level 30: Power Sink (A) Preemptive Optimization - Accuracy/Recharge (37) Preemptive Optimization - EndMod/Endurance/Recharge (43) Preemptive Optimization - EndMod/Endurance (45) Preemptive Optimization - EndMod/Recharge (45) Preemptive Optimization - EndMod/Accuracy/Endurance (45) Preemptive Optimization - EndMod/Accuracy/Recharge Level 32: Super Jump (A) Empty Level 35: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 38: Boxing (A) Empty Level 41: Tough (A) Steadfast Protection - Resistance/Endurance (43) Steadfast Protection - Resistance/+Def 3% (46) Steadfast Protection - Knockback Protection Level 44: Weave (A) Karma - Defense/Endurance (46) Karma - Defense/Recharge (48) Karma - Knockback Protection (48) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 47: Conserve Power (A) Recharge Reduction IO Level 49: Physical Perfection (A) Preventive Medicine - Chance for +Absorb Level 1: Critical Hit Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1630;711;1422;HEX;| |78DA7594E94E135114C7FFD34E459602054A415A5914D9A42CFA002E60A26913B4A| |81FEB5086325ADBA66D90FA0C6E41135F4051DFC34F0AFA087ED6B0B8834B321EE6| |CCA9B724DCE4B6BF39E7DC73FE778D2F4F35ACAFC5CE406B3C9F318AC564225530F| |279B3E08B1B692B85BD56433D2CF664DCCC986674D62A19D9E475D3C8E7B2C5EE8A| |73CA5C30B345333A9D3153A582954A9E2DDCCE151098C9E532D18BD925AB68CD591| |9AB546E702C311A6F65D375CE47226F9AF37E072F58E9C5123902D3792B153D979B| |2F27E346B16416CA1DA4A597FABD10FD6890667B8125FA9FD0D18EBC409002223A8| |EA04D732C1BFEEA413A30CE1E0F2618744C328CE134C3044E316CD2684D19EDD3F0| |C6EB78EAF056608DA101EB02EF181AF19EE13E29F7AA69BC58805B3BCD70088B021| |6C361DC14B8C5F080D2F8F03F8DC7878F1E67BA6DF824B0C1B045CA6B94929E1A7C| |67311DF821B0C3B04DB1B54A2C6A31C99E8754B15E155E2FC21B4578B3086F16E12| |D22BC45843FA2347E358D1FCF3C8E278CE70C47B12AF042E025430F5E31F8E95436| |A9736A925DEE71F6DD816686152A19504B067043773CBD3004E604E6198E2125603| |2B453C956258DD62A952A27EC31550AAA272C28C7F238EE082C339C4059E02EC317| |5AFB90AA3384CB9A1B7285610009815981AB0C43B8C6F095D274AA5BD889512EF08| |4E475A9F2BA445E58C40C89CE21D1392CF2BE51DE8856B940B62F821DDD9DD35FDD| |8DDD6538895F02BF05FE30846819BB95934B1F3635F491BD4F5DDE3E8C70E151018| |D42FAD5A1FD3CD44BF641F5300CA29DEFFEB0B3A091BD1C1D0C3AC58EA86B30829F| |70437618C6B02B109447C0DDE004DD85A8BAB651D1B6EAE7D7A4E219C7265F9C6EB| |DFAD9B1C33AD4663B469A46EC00FB8CAE8E27BBC6F6CDBAEAC412BF75807D7B9F9D| |F012F581BDF7AF97B57EDE174297EDA9C7BD063D70D762852D1F42D572EDD7C3D53| |B6BFF033D42DC0B| |-------------------------------------------------------------------|
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