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Everything posted by serxiom
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I can't believe we are still discusing Defense softcap for Doms. Come on guys! You can have both things: permadom and softcap. Those numbers with 9% /6% defense... Is just suicidal. I wouldnt build a Dominator with those values at all. Some people loves medicine pool and it's cool if you handle not being interrupted. I would rather go always with Tough and Weave + Scorpion Shield or Frozen Armor. Dominators are not a tank but depending your power choices and playstyle you need to think where you will be standing when fights begins. For example: My Mind/Dark Dominator have Ranged attacks mostly. So S/L defense softcap is not a priority but Ranged is. Totally different with my Dark/Rad Dom. He stands besides Tanks and it's a melee attacker. All defense you can get is important. People here in this forum is divided by Defense or not dominators. I'm in favor of Defense and always end these topics with the same argument: You can have all the recharge bonusses you want but that would not save you of being hitted and killed. Defense softcap will save you. I should have a build in Mids for Grav/Energy. I will post it later.
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/Energy or /Rad probably most melee feeling sets for doms. I do have a Dark Rad and PBAoE melee feels great when going to melee. Energy with bone smasher and Total Focus probably the closest set to feel like a blaster. Check both you can't go wrong with these
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Is about playstyle. If you play in teams is kind of useless, but soloing yes it's ok if you use it as you described. The only reason for me to taking it would be for running LRSF. But on these days teams are all about rushing in and smash. I don't have room for Spore Burst in my build and with seeds and AoE hold coming fast + Inmob honestly i don't need it. Different thing is with my Mind dominator... Sleep is a must and fill a little hole between holds and confuse.
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I just checked your build here a few things. It´s expensive no questions, if you have the inf thats ok. You will not regret to invest that much inf in this dominator. Permahasten great! Stamina 1 slot... umm thats risky but cuold be "fixed" between your massive +rech and incarnate power selection later. About power selection checking what you choosen you are planning going ranged mostly. Plant powers selection is accurate (entangle, sporburst and spirit tree are skippable for me as well). Regarding MA you skipped almost all melee attacks. Well thats up to your personal playstyle... i do like going melee so i chosen almost all melee attack being the less used Dragons Tail (poor damage imho). Talking about caltrops and this is controversial sometimes i just chose it cause is a good damage mitigation making NPCS running away as soon you drop it. I use caltrops 1 slot with a -res proc. Still skippable for some people and thats fine. Going to your total numbers (and here some disagreement with your build): Defense S/L 38.4% - Melee /AoE 18.7% - Ranged 21.2% . If you ask me those numbers are way down to softcap. Target for softcap is 40%+. I tend to build my doms reaching S/L and Ranged over 40%. So with this in mind here are my questions and were i find a contradiction: As i said you are planning to go ranged attack (by your power selection) so... why are you not softcapping at least Ranged Def? With all the inf you are willing to put down i would at least take care of softcap ranged. Some friends in this forum will tell you to not worry about DEF but standing toe by toe in AV fights besides Tanks and Brutes... thats the spot were you want to be as a Dominator and thats why we have melee attacks in our powersets. For finishing i dont like to just critique. So here im sharing the build im running in my Plant/MA. Maybe you could improve it and adapt it to your own playstyle. http://www.cohplanner.com/mids/download.php?uc=1475&c=689&a=1378&f=HEX&dc=78DA6594C96FD35010C69F6377499B92B44DF7962CDDB7D00077845A288A121409EE95D59AC61092603B121CB971030A345D84E0C07AE1C2FA5FB0230E6C27100868596E2C61E26F9A54D84AF2CBFB66E6CD8CC7CF89E3539E5BD3277709C93B99564D73662A7B54CFA856D6A84DE42DD5D2B3195908D114D3CCBC193C98D282D3AA31A76534A386E440D97B66329BB18C6C3A924CAB196B6315AAD8779BA69A4F5B91846A58BA9ADE588BBA6496A20EE4346DCE63FF8D6B6A4ECFCC37D88BBDFA7CCAA29577C334A719664ACF75EDC9E9B391CAEE097556A31FD3D28C13ED54583F7DA74B85DB575116CF5C42F428C2F59CF912545E80A7FBCABE2E71913048B64B60F56562581167C847824F957488105544ED3C589762EAA0E730183D029EA558945354E402F6F52C815B96992BA06F15DC4701559CAF6A51B2F7A92E80BE25B06999B902FA57C118C5D6706C4D4E46AD79D07F0C6C359826D86E810B54AB9B63DDBF707FDA7F839D7FC0D05F97ED1B2A82BD02B1614A5A8F58A97E14BD0F30DBC8D6009B6828D225CE51262F67F25EC14EDD57C1ADD798D79937C1C11B609C1236F2741B79BA419E6E90A71BE4E99EA73CCD3CDDE68FDCC127B0F7332851752D5C5D8B5D9D4C4A9B845EDAB6A3BFDE9240DE095A7670E51DB7D15FE77DB0EF0EF32EF31E38FC005468DF2EECEBEA6AC1BC46FC4C1F78812AEEE16A7A3E20F77E42807306D6F86EFC00C7D6993FC1F1EFCC6FE022ED17E6E72FFC10758C3F02B73D663E613E050B7D3847A598FE57B2FD4C0EBC66BE414D836FC1E177D04F1186B8B721EE6DF8BFDE1AA9FF51F619659F31F689B2CF7B8F1011EE3FC23EAD1437813831C15AB7523EB7F4294D2D5C518A230EEB8443893A941D0E65A743893B94A4527E3B08C956DCBEF2992F7EA923ABB4D9BAB6598949F6DDFBEAF05AAF282EA9C02724C8EF9605ACFF019114063D I would like to see your Dominator in game sometime... so post a video or something whenever you can. GL
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Question about Electric control - conductive aura
serxiom replied to KaizenSoze's topic in Dominator
I have Elec/Elec and for me the only reason to have end mods IOs in Conductive Aura was to keep NPCs drained not to have +End for me. It doesnt make a huge difference for your own end. Electric should be one of the powersets more end heavy than the rest. I run with 1 miracle in health 1 perf shifter + chance + perf shifter end mods + 1 end mod IO in stamina. Still my end bar was going empty quick. Best fix for this was reach Incarnate level. -
I don't jump in middle of the mob until is cotrolled. No one does i believe. Achieving Melee Def will make you sacrifice permadom... So no point to try.
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I'm not trying to sell anything here. Def or not Def... Is up to personal experience and personal playstyle. By experience i can say this: Permahasten or all the +Rech you can get will not save you when missing bosses or 3/4 NPCs. People in general when play a Dominator tend to slot all the purples can get hipnotized for Rech bonusses. It's fine with me if you have the inf and have your fun rolling like that. Thats not my case. I believe in balance. And by balance getting all the Def and survivality i can get after permadom is the way to go. You can try both ways like i did and find your own way to go. As i said if you have a build that you think would be better for you feel free to share it. Thats why we are here... To share our stuff and learn
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Is a good point. But i believe that S/L softcap covers great percentage when you go in melee. As Coyote said: I imagine his situation is the same: taking more damage from ranged attacks because melee-ranged enemies are debuffed or controlled. This round it up why ranged is a good choice to seek for in your builds.
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NPCs will not be hold always all the time. I will miss a few for sure and if those are not Melee based attacks i'll be hit for sure. My question is then: Why not softcap Ranged if you can do it without gimping your powersets selection/IOs slotting? Do you think my build will fail or underperform compared to other without Def softcap? You already seen my Plant Dominator in action. This Ice/Earth is following same build principle. Of course if you have a suggestion or a better build to check i would like to see it.
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Rech is 87.5% permadom. I always aim for +90% but with this combo is more complicated cause i don't want to go under Def softcap numbers. I'll start with this Dom next week and see how it works. GL with yours.
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I was thinking rolling a Ice/Earth Dom next... and i do have a build. Just want to share it. Is purple free and softcap Def S/L and Ranged. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Ice Control Secondary Power Set: Earth Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Stone Spears -- EntChs-Heal%(A) Level 2: Stone Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(7), CrsImp-Acc/Dmg/Rchg(7), CrsImp-Acc/Dmg/EndRdx(43) Level 4: Frostbite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(31) Level 6: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37) Level 8: Arctic Air -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(37), MlsIll-Acc/EndRdx(37), MlsIll-Acc/Conf/Rchg(40), MlsIll-Conf/Rng(43), MlsIll-Dam%(45) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 12: Hurl Boulder -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 14: Ice Slick -- RechRdx-I(A), RechRdx-I(17) Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(19) Level 18: Super Jump -- Empty(A) Level 20: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48) Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(29) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(45) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Seismic Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(45), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(46), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48) Level 38: Mud Pots -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Fissure -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), AscoftheD-EndRdx/Rchg(42), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), AscoftheD-Rchg/+Dmg%(50) Level 44: Sleet -- AchHee-ResDeb%(A), Ann-ResDeb%(50) Level 47: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Combat Jumping -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(9) ------------ http://www.cohplanner.com/mids/download.php?uc=1452&c=656&a=1312&f=HEX&dc=78DA6594DB6E126110C7BF65175B28082DA5A55068450B9516281E633431A6AD465392263E405DCB0AAB15707749F4D247D01B8F3DE80378E3E9DA7750E31B78A53DAA171E70D8F9034D7693CD6FF73F876F7666A07877CEF7EAD2FDF3420ACCAEA8A6B93457BBAD5755AB66F4161B966AE9B5AA2CE8EAA13BDEB12DCDD6AA96515BC95D5ED6DACF635DEB05D3541B2B566E5E35AC4AFB4D78176B1471B5AE69259FFDB8A0A975BD5AF6DB2F17F572C5A2B740DB54D20CB3A2D7A3F3757DD93EA7A89A9666DCEB5618A19A26E83E6957D8BA9AB2F8E8A24215E1FA047E662A5F988FFD1D5F211E10928A78429AC49A225D634D519907AE83CBCC4C895850C4293A53468CFC9A35EF1BF02D73E01D33F19EF994CE71738CDBFDDB656B87FE300FFF05FF814DE691D629C4D332CFA015DBB323B16D17DC63A67F32333F98D3BF98490AF470ACE499E25A86C06754531FF2F6ADB2E65B03D7990737C017CCE04BE619AAC98FBC7EE40B82CFC910802D006D001CA67AFA3183FE265D6295BC43A8227483BD06CB600515EBCCC84DF01653A26C61640BDBD9645286253E7BB8F54073CF1FE33E9E258C605746B02B51EC4A14BB328A5D51284F8CF3B86261EEE56810BD1D64F6934F1C3E71F824604BC0F71C9D3986AF1BDBE4B98E6F81DBE00EF66117DC63AE516792884DA233D3F8F22C3A944587B2E8501E1D5AF7F3EFA3153B817D4B61DF52D8B714F62D8D7D4B63DF36287612B19375D68EDE010DD064662C66A1C18CD070A730FBA90F943744B6AFB2CD18D972E8570EFDCAA35F05F46B887A3AC33E62A6DD7765DFEFD69E72B2AB34330EEB8C43293894E30EE584435970288B4AE7DF4248B6E20976FE0B9ADFBC6495F65B37F72B57E821AD88EF0EAFADAEE2921EF12C7A1F82E33CCFFF536EF812
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Im posting a build that achieved all goals we talked about above: Permadom + Def Softcap S/L and Ranged. This build is purple free low/middle budget. To clarify i never ever played gravity so i dont know if my power choices are OK or the best picks. Take this build as an example and im sure people with more experience in Grav could improve it. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Gravity Control Secondary Power Set: Energy Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Lift -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Dmg/Rchg(3) Level 1: Power Bolt -- EntChs-Heal%(A) Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15) Level 8: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21) Level 10: Kick -- Empty(A) Level 12: Power Push -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29) Level 16: Power Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33) Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(33) Level 20: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(34) Level 22: Power Boost -- RechRdx-I(A), RechRdx-I(23) Level 24: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 26: Gravity Distortion Field -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), AscoftheD-EndRdx/Rchg(33), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), AscoftheD-Rchg/+Dmg%(39) Level 28: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(31), Stp-KB%(36), Stp-Stun/Rng(40), Stp-Acc/Stun/Rchg(40) Level 30: Super Jump -- Jump-I(A) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-+Res(Pets)(48) Level 35: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(46) Level 38: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dmg/EndRdx(46), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/ActRdx/Rchg(48) Level 41: Power Burst -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(43), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(50), Dcm-Build%(50) Level 44: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50) Level 47: Combat Jumping -- LucoftheG-Rchg+(A) Level 49: Personal Force Field -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(9) ------------ http://www.cohplanner.com/mids/download.php?uc=1464&c=665&a=1330&f=HEX&dc=78DA6594D95213511086CF6406D982096BD80941B6008188F79605489545AA501E809A82318CC624CE0C965C29EA85B77A832B2A0FE0ABB85B3E8157B289772EB133FF4F42554ED5E4CBF9BB4F9FEE3E6726757B36F8767EF3BCD2423319D37597677337ECACE9E59C9AD4BA677A762EAB2B19D5F2F4976CCB33B9ACE7E4328979C7BC657B1BC7F368D9E382EB9AEB192F3197B59CF4C6F154D52DE664D952DEB2561BFCBF17EDF49A6767D3217FB66099AB96E3AED9F9E0F13C2FC6AEB9BCBD9228074F992B96FCB89EE56CB44B6683F28CFB79164721A05E0A860D15784DBE027F044A3E4A3D12C40CB52B9A064DD716A1194B60DD65F20A189336609B82A68F0992E24B26C450059B51B585FD4E3D219F82C1E7E0E967E0848ECE16F7AEFE2C89F4182AFC056CFA0AB67C0303E258CBDC6B0B32D49E18EAA154D5B3E2E0367760C56DEC40FB1B7207D9EA12AD8195349CD57DAD3BA2F93BED4BDC10E3861837BC8D759D8CDBCBB8BD8C1BDD010D89DBA8E1141A5B357F4D53188CB6808DE2D34C9F66FAB4D0D64FDF03C9A195F9B5B2C36DE4A1D822CC2FF23BE06B037FC8BFE0997F648154A83129E8E0DA8EBCEED7DB7913B6A8030EB9D0873C721D2CB6A98B6BBBEE20CFEEBB60EF2638F0001CBE47DE072352730F4FAF6704754C4BBC3EC6EBDB479EFD3FC92370F4803C04277F8145B718D7C6AE225E3C0D8EAF9136790D9CB80E16430FF2A60EBE8336FC893EEFC90FE0E447B0B8ED08F71BE1ED1EE5ED8EF376C779AB93BCE5C917E043A9738CE73DC6F39EE4392779EE6DD29F04FB93A0CFF7A05253D4A6A8751B27DE60FF2D88959542BCC23A55A1242B94E90AE55C85B250A12C1AA5EF86D27CA5365CFA3A1476EBC4AAD13A811EEE9FD42E697E6FF64E6ABC1707652DA06DE1BC6B1E9351F8FC073211EF67
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100% agree with this. I don't even have permahasten on all my Doms but i do have 44%+ Def S/L and Ranged (sorry 30% is not enough). 90% rech is good enough. My builds are purple free budget friendly. If you think "Oh i'm permadom and i'll hold/ Sleep/Confuse everything all the time, no one will ever hit me" then you are wrong. If you want a sample here is a small example. Two Plant Dominators same level running big npcs mobs. Thorn Dominator is not Def softcapped. MA is softcapped. Look how many times Thorn got hitted and had to pop inspirations. Plant Dominator number two. Martial Arts softcapped no permahasten. See the difference? MA Dominator never popped a insp... It got shooted a few times running three groups. I'm not saying that not going Def cap will make you a bad Dominator. My point is: there is an optimal build that can give You all the tools for surviving and do your domination stuff solo 54 x 8 or teams or AV, etc. The optimal build for a Dominator is not the one with more rech... Is the most balanced.
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Torch! Got all my toons there... @tijero just send me a tell we can team up anytime Cheers!
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Just a small video sample.... sorry about quality. 53 x 6 Councils. Enjoy!
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I second this. AoE holds/Stuns/Inmob... Thats your job as a Dominator. I tend to not skip any of those even solo. To have all those tools at your disposition will open the door to run bigger mobs and get more XP/inf all the time. In some sets AoE inmobs/Sleep are debatable to take. Is up to you and what You will be doing with your toon. If im running a team the only reason to invite a Dominator is for AoE holds/Fear/Stuns etc. Damage mitigation for all the team.
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I must disagree with this. Best AoE primary in my opinion is Plant. Besides good control it brings great dps from carrion creepers + roots. Sorry but Mind primary lacks of dps compares to Plant or Fire. So if you pair Plant or Fire with Psy it will out dps Mind for far. I do have 4 doms (my main Mind/Dark) and my Plant/Ma is a Dps monster comparing with the rest. There was a reason why people choosen Plant or Fire for farming in the past.
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Since CoV release i just played Redside. All my toons were villians and still are. I think only got 2 lvl 50 heroes before shutdown. For me Redside always being more challenging, storyarcs more polished and entertaining. Why no so many people playing Redside? Easy answer: when devs gave access to villians AT to blueside they just killed CoV. I can't undestand why a AT called Stalker, Brute etc can be a hero. Makes no sense to me.
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As promised here my current build. I checked the other build above and it works good if you have the inf. Those purples will cost you a lot. My build is inf friendly got more +rech and +ranged def. You cant go wrong with any of these builds Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Mind Control Secondary Power Set: Dark Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Mesmerize -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Dmg/Rchg(3) Level 1: Dark Blast -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(7), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Slow%(9) Level 2: Levitate -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(5), ExpStr-Dam%(37) Level 4: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(13) Level 6: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(13), BslGaz-Rchg/Hold(15), BslGaz-Slow%(15) Level 8: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(17), MlsIll-Acc/EndRdx(17), MlsIll-Conf/Rng(19), MlsIll-Acc/Conf/Rchg(19), MlsIll-Dam%(40) Level 10: Gloom -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(21), CldSns-Acc/Rchg(21), CldSns-%Dam(23), CldSns-Acc/EndRdx/Rchg(23), CldSns-ToHitDeb/EndRdx/Rchg(40) Level 12: Kick -- Empty(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29) Level 16: Super Jump -- Jump-I(A) Level 18: Gather Shadows -- RechRdx-I(A), RechRdx-I(31) Level 20: Engulfing Darkness -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33) Level 22: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(33), CaloftheS-Acc/EndRdx(34), CaloftheS-Sleep/Rng(34), CaloftheS-Acc/Sleep/Rchg(34) Level 24: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(25), BslGaz-Rchg/Hold(25), BslGaz-Acc/Rchg(36) Level 26: Terrify -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(27), Ngh-Acc/Fear(27) Level 28: Life Drain -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/Heal(39) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37), StdPrt-ResKB(39) Level 32: Mass Confusion -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Rchg/+Dmg%(36), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), AscoftheD-EndRdx/Rchg(42), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42) Level 35: Moon Beam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/ActRdx/Rchg(43) Level 38: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48) Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(48) Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Combat Jumping -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50), EndMod-I(50) ------------
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Hi! I'm at work atm and don't have mids here. What i can tell watching your powerset picks is that you probably are not defense softcapped so your survivality (disregarding permadom or not) is compromised if you facing +3/4 npcs, EB, AV etc. You should consider drop Psy Mastery and get Mace Mastery picking Scorpion Shield. In order to work softacapping defense you need Weave/Scorpion Shield/Maneuvers/Combate Jumping. I will share my Mind/Dark Dom build later today so you can check it and have an idea what i'm talking about. I'm a soloer mostly and can run any content +3/4 without any issues. Without a deep review in your build i bet you should be faceplanting often. You need to work towards defense (i softacp ranged def 40%+ always) otherwise npcs will hit you all the time and worst in larger teams or groups.
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I just comeout with this build. I know can be improved with some purples but i dont want to be crazy expensive. Open to some ideas if you want to chip in. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Fogtastic: Level 50 Magic Sentinel Primary Power Set: Water Blast Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Hydro Blast (A) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (7) Thunderstrike - Accuracy/Damage/Recharge (7) Thunderstrike - Accuracy/Damage/Endurance (15) Thunderstrike - Damage/Endurance/Recharge Level 1: Kinetic Shield (A) Luck of the Gambler - Recharge Speed (3) Red Fortune - Defense/Endurance/Recharge (27) Red Fortune - Defense (29) Red Fortune - Defense/Endurance (29) Red Fortune - Defense/Recharge (31) Red Fortune - Endurance Level 2: Water Burst (A) Annihilation - Accuracy/Damage (9) Annihilation - Damage/RechargeTime (9) Annihilation - Accuracy/Damage/RechargeTime (11) Annihilation - Accuracy/Damage/Endurance (11) Annihilation - Accuracy/Damage/Endurance/RechargeTime (40) Annihilation - Chance for Res Debuff Level 4: Power Shield (A) Luck of the Gambler - Recharge Speed (31) Red Fortune - Defense/Endurance (34) Red Fortune - Defense/Recharge (36) Red Fortune - Endurance (36) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Defense Level 6: Dehydrate (A) Touch of the Nictus - Accuracy/Endurance/Recharge (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (17) Touch of the Nictus - Accuracy/Healing (25) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration Level 8: Super Jump (A) Empty Level 10: Energize (A) Doctored Wounds - Heal (19) Doctored Wounds - Recharge (37) Doctored Wounds - Heal/Recharge (37) Doctored Wounds - Heal/Endurance/Recharge (39) Doctored Wounds - Heal/Endurance Level 12: Kinetic Dampening (A) Reactive Armor - Resistance (13) Reactive Armor - Resistance/Endurance (13) Reactive Armor - Resistance/Endurance/Recharge (15) Reactive Armor - Resistance/Recharge Level 14: Tidal Forces (A) Rectified Reticle - To Hit Buff/Recharge (19) Rectified Reticle - To Hit Buff Level 16: Entropy Shield (A) Endurance Reduction IO Level 18: Aqua Bolt (A) Entropic Chaos - Chance of Heal Self Level 20: Water Jet (A) Devastation - Accuracy/Damage (21) Devastation - Chance of Hold (21) Devastation - Accuracy/Damage/Endurance/Recharge (27) Devastation - Accuracy/Damage/Recharge (40) Devastation - Damage/Endurance (40) Devastation - Damage/Recharge Level 22: Power Armor (A) Reactive Armor - Resistance (23) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Endurance/Recharge (25) Reactive Armor - Resistance/Recharge Level 24: Whirlpool (A) Shield Breaker - Defense Debuff (31) Shield Breaker - Accuracy/Defense Debuff (45) Shield Breaker - Accuracy/Recharge (45) Shield Breaker - Defense Debuff/Endurance/Recharge (45) Shield Breaker - Accuracy/Endurance/Recharge (48) Shield Breaker - Chance for Lethal Damage Level 26: Steam Spray (A) Superior Sentinel's Ward - Accuracy/Damage (39) Superior Sentinel's Ward - Damage/RechargeTime (46) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (46) Superior Sentinel's Ward - Accuracy/Damage/Endurance (46) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (48) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 28: Repelling Force (A) Luck of the Gambler - Recharge Speed Level 30: Kick (A) Force Feedback - Chance for +Recharge Level 32: Geyser (A) Razzle Dazzle - Accuracy/Recharge (33) Razzle Dazzle - Endurance/Stun (33) Razzle Dazzle - Accuracy/Endurance (33) Razzle Dazzle - Stun/Range (34) Razzle Dazzle - Accuracy/Stun/Recharge (34) Razzle Dazzle - Chance of Immobilize Level 35: Tough (A) Steadfast Protection - Resistance/+Def 3% (36) Gladiator's Armor - TP Protection +3% Def (All) (39) Aegis - Psionic/Status Resistance Level 38: Weave (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense Level 41: Power Drain (A) Efficacy Adaptor - EndMod (42) Efficacy Adaptor - EndMod/Recharge (42) Efficacy Adaptor - EndMod/Accuracy/Recharge (43) Efficacy Adaptor - Accuracy/Recharge (43) Efficacy Adaptor - EndMod/Accuracy (43) Efficacy Adaptor - EndMod/Endurance Level 44: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 47: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift http://www.cohplanner.com/mids/download.php?uc=1442&c=664&a=1328&f=HEX&dc=78DA65934953135114855FA73B6002494048C21012923004D0401CD6960A58A5442959B84C7585B6E9920AA92428A8A5E5C29D136E5C38CF6EF49738FE05C795C33FC04B9FC350D55D505FDE79F7DE73EBBEF78A2B93ADEF8E5D3BA4B4F0D145B35E2FCD59958653B116FD45D376CA4ABEC0F492DD30EB0DA7DC2CABDECD80D269B3625BF3F93366C3AA958E487223B1B537699DB52A752B3F55B16AF66AE9F072CD54ADB34B4B8BF919CBAC3A153BE42EA61D7B4112ECC8E6D6BC55AB2F38D5A0BB9EAB5AD67CCF54D529E7B70B9BB573A5A27859B5D52E696740FEFB728ADFBA5F3D14140C653C221F834D4FC8A71B09860A3FC37A7548A83137AAB99A2F04F684C144906C01931132C754C9D5BEEAAEB6EB1BF91D0CFE207F82C3BFC08BE2ABD357A76F923E69FA64E993653F03EC2725BE7EF8EAFE38EAB5759251B02B06C6E5CC9A11AB9AD7E55357C539006723700A1577CFD2A1489E04874E809725A705397A4B467E0C1BAA3549A6C1700AEC97EE4270D4420F7C4A7548FDFBE025A913411D1549E3041212DFCE0EDBD70419436544EBE0643B9E23AEF30DF91AEC79050EBF205F822BE21165AF51F61A63AF31F6DAC55ED3E213A74F5CD3DD9B91F4817B74D220FDE078139895DC6EE676BF3730AF0FE0DE8FE427F23338FE057C3B220F8973E8DDBC75724C7D9C43DF751FCE413C52F448D535D7B7BF412E93E7C1F4057205D4A55E061EBE4C1C5A761F6EC5D041781A1233C89841F631D2068E778257649E39F690BB81BE466E92B7C0D1DBE41D720D6C97FA63AC3FC6FA05D62FB07E4C62F29C459E3119D126A069136338D7029930B65EBBFC6DDCE8518F32E1510A1E65BF4739E051663CCAACB1F5E695E62A813679C950D67F076557DBB9FB77A7721CB7EE8F27EADFB6A269F7303BDF5DF03F6408DFA5