Ahoy Homecoming! I’ve recently been experimenting with tankers and the different ways they can be played. I took the secondary effect of the tanker primary (slows, mez, damage etc.) and combined them with a secondary that accentuates those effects to build various different types of tanks.
Couple of caveats on the builds - I made sure that they were sturdy enough for tank basics (i.e. holding aggro without dying) and then I skewed them to accentuate their secondary effects and so they’re not min/maxed and some of them lack damage. However, all of them are more than capable of tanking at +4x8 if that’s the kind of thing you like to do. Also, there are purple sets etc. in the builds but I found that they’re not really necessary and can be substituted for less expensive sets that do the same thing just slightly less effectively. Finally, I love procs in some of my damage powers for tanks and so some of the builds are choc-a-bloc with procs.
Thanks to the great Homecoming community both in the forums and in game for all the advice and help you’ve given with the builds. If anyone has any other flavors of tank that they’d recommend please let me know!
Here’s the experience I’ve had so far:
Mez Tank
Powersets: dark armor / energy melee
Goal: reduce incoming damage by stunning everything
Build priorities: resistance; stun magnitude; endurance management
Being surrounded by people staggering around never gets old, and that’s as true in City of Heroes as it is down the pub. The combination of oppressive gloom and the disorient proc in cloak of fear guarantees that all minions and roughly half the lieutenants are stunned instantly. Everyone else can be stunned with a quick energy melee bash. This tank was very durable and highly effective and great fun to play (I took it all the way to Tier 4 incarnates). There were some downsides though: (1) stunned mobs are difficult to cluster tightly; (2) the stun effect doesn’t switch on until level 20 with oppressive gloom; and (3) endurance is something that you have to stay on top of – getting ready for a Synapse TF was like an 800 lb chain smoker limbering up for a marathon. I actually installed a chair near my SG entrance just for this character. I really enjoyed this one and I’d recommend it for any control freaks and dominators (like me) who also like a bit of tanking.
Here's the build I used for Disorient Express:
Damage Tank
Powersets: fiery armor / fiery melee
Goal: reduce incoming damage through arson
Build priorities: resistance; accuracy, recharge, endurance (the holy trinity of damage dealers)
Absolutely nothing subtle about this one - just glorious amounts of enormous damage. I love playing this tank – although it’s probably the least sturdy of the tanks it can still hold its own, can manage aggro well, and the damage level is really nuts. It works equally well on teams, solo, and in farms if you like that kind of thing (I do enjoy the odd bit of farming here and there). Downsides are that you have to keep an eye on your green bar and get ready to heal and it’s quite expensive compared to the other builds. This is now my go to for soloing and it can pretty much solo everything (I sometimes like to take my time soloing TFs so that I can read the dialogue and as a brief aside if you haven’t already done it I’d highly recommend taking your time on the Aeon SF, it’s really well written and hilarious!) Love playing this tank and I’d recommend it for any soloists, farmers, or blasters who fancy some red hot tanking action.
Here's the build I use for Emberno Fantastico:
Slow Tank
Powersets: ice armor / ice melee
Goal: reduce incoming damage by slowing everything to a crawl
Build priorities: defense; -recharge; -slow
This tank was just ok for me - I felt ice armor was a bit unpredictable and could be great for a while and then everything could go catastrophically sideways in a hurry. This character benefited from “micro-kiting” where you cluster the mobs and then step about ten feet away from them and wait – with all the slows it takes them so long to reach you that some will have died of old age, others will have retired to a nice seaside community, and the rest will have been killed by your teammates. The slow effect was good but the unpredictable fragility of the tank and the ongoing endurance issues put me off a bit. I think I could’ve slotted better to manage endurance but I never really got into the groove with this one and just like in real life I stopped caring and gave up at 50.
Here's the build I used for Disco Dancefloe:
Regen Tank
Powersets: willpower / dark melee
Goal: sluice away incoming damage in an endless torrent of regen and healthy superfoods
Build priorities: smash / lethal resistance; typed defense; regen; HP
This is the vegan yoga instructor of City of Heroes. In the two weeks I spent leveling this character I lost 20lbs, started wearing hemp trousers, and discovered the meaning of the word bespoke. I initially had trepidation about this build because I thought I’d get knackered by the alpha strikes but it actually turned out to be extremely sturdy and was the second toughest of the tanks I built. The damage was very weak (the build isn’t very balanced) but it could easily tank on teams at +4x8 and while there wasn’t anything particularly unique about it I really enjoyed playing this one. I’d recommend this for anyone who still has vague memories of playing a regen scrapper in the early days of live and being unkillable.
Here's the build I used for Bamboodoo:
Tanker’s Tank
Powersets: invulnerability / staff
Goal: just be really really tough
Build priorities: resistance; defense
I thought that my willpower tank was going to be difficult to beat in the sturdiness stakes. How wrong I was! This tank was ridiculous! After level 30 my green bar barely moved at all and when it did I thought there was some kind of problem with my vision. This could tank everything and by the time I reached 50 I had stopped paying attention to my green and blue bars. The only downside to this build is that it removes all jeopardy from the game. Admittedly I didn’t run anything on hard mode but everything else didn’t scratch the paint. I’d recommend this for anyone who wants to run a tank but is deathly afraid of the ignominy, disgrace, and enormous humiliation that comes with occasionally faceplanting. I actually really enjoyed this one particularly because I find the staff moves endlessly entertaining.
Here's the build I used for Kendo Barbie:
My final planned tank is an electric / electric sapper although I don’t really have high hopes for it given my experience with sapping on other ATs.
Thanks for reading, and again if anyone has ideas for other tanker flavors I’d love to try them!