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Everything posted by FupDup
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If the game actually allowed us to make that choice to take him down, and perhaps give us a vigilante point for doing so, that would be a lot cooler than the current setup and would better drive home the intended story element.
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Best AT for a soloist starting with nothing?
FupDup replied to Dao Jones's topic in General Discussion
If those are the only three options for consideration, SR is probably the best choice of the bunch. Just make sure to pick Master Brawler instead of Practiced Brawler. If you're open to other choices, Invuln and Energy Aura are both pretty simple sets that translate very well on Sents. However, Energy might take slightly longer to reach "maturity" because it's more defense reliant. Electric Armor is another pretty simple armor but it doesn't have as high of a performance ceiling as some of the others (still good, just not crazy good). -
Scirocco needs his redemption arc. Not only because my boi deserves it, but also because the OG devs were gonna have him bring patron pools blueside with him so that we don't have to break immersion and become evil to use theme-appropriate epic pools (like for many ATs, Mu is the only electrical-themed epic).
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The proc-reliance is exaggerated to an extent. It's the most optimal way to play, yes, but if you're playing an AT with good base damage modifiers then you can get away with not proc bombing in nearly all content. However, people don't just want to get by or simply be "viable." They want to be the very best that no-one ever was. And that means squeezing every last drop of damage out of a build, because damage is more important than anything else most of the time. Another side-issue isn't just whether procs are too strong or too weak, but just weirdly designed. Specifically, the fact that slotted recharge kills your proc rates leads to recharge enhancements being seen as weak where in any normal game you'd want to use your stuff faster. One extreme example is the Scrapper ATO set with the critical hit proc, if you slot the set for set bonuses then the proc becomes nearly useless and you're basically just a squishier Brute. And base recharge also influences proc rates, which means that if we were to "buff" the base recharge of a power to be faster, then players would perceive it as a nerf because of their precious procs. That's a stupid design, straight-up. If people are begging for their powers to be slower to use, that's extremely dumb. Imagine in any other game, if an ability that has a 20 second cooldown got reduced to 8 seconds, and it got a damage buff along with it, and people called it a nerf (this example literally happened BTW). Lunacy.
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The devs don't like to disclose their plans ahead of time for a few reasons: >People may interpret such a list as a promise and get upset if such a "promise" were unfulfilled >People may wonder why certain things that they want are absent from such a list We're not allowed to talk about things that are on closed beta, but I'm fairly sure that we're allowed to talk about things that aren't on closed beta. Unfortunately, there is currently nothing in the works for Broadsword or any word about it.
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What I wish Empathy looked like (A long overdue rework)
FupDup replied to Shin Magmus's topic in Suggestions & Feedback
If the fear is a proc-bomb, it's entirely possible to have a secondary effect without making it enhanceable. The game does not have an automatic system to determine what stuff you can slot in a power. Each individual power has its own text list of every single set that can go into it, that gets created manually. So that doesn't need to be a problem here. Anyways, I had a few alternate ideas in the meantime. -Accuracy is similar in impact to -tohit, but without any associated enhancement sets. -Recharge by itself (with no movement slows) should probably be similar to that, or failing that we can just choose to neglect adding slow sets to the power as per above. Maybe even -range? -
Incarnate Based Lore / End Game is Dissatisfying
FupDup replied to FFFF's topic in General Discussion
I've definitely wanted multiple incarnate "origin arcs" for a while. Mender Ramiel's current one works fine for magic types, but there should also be alternatives for science, tech, natural, and mutants. Naturals might go into some remote mountains somewhere and train under Tsoo monks. Techies could visit Rikti earth and "borrow" some of their toys. Science could be something to do with Crey's various projects and/or the Devouring Earth (the DE virus was made in a lab after all so it's definitely very science-y). IDK what to do for mutants. Just spitballing here. -
What I wish Empathy looked like (A long overdue rework)
FupDup replied to Shin Magmus's topic in Suggestions & Feedback
My one bone of contention is in the "Merciful Plea" debuff, specifically the -res component. I don't think it's overpowered per se, but it feels out of theme for the set (defensive focus) and I don't like feeding into the meta of absolutely everything needing huge -res debuffs in them. And it's the same amount that Pain Domination gets, which reduces one of the main differences between the two sets (Pain being basically an "offensive Empathy"). As a nitpick it also doesn't seem very "merciful" to make enemies die faster. Making them do less damage, sure that fits the theme (they hold back a little because they feel bad for you). Maybe it could be replaced with -to hit or something, IDK, I admit that I don't have an idea for an alternative. I just don't like the proliferation of -res. I understand the reason for having it (the game is all about offense all day every day) but it still doesn't taste quite right. Maybe add a modest recharge buff to one of the ally buff powers like Fortitude, which still contributes a bit to offense but by buffing allies instead of by debuffing enemy armor (so it still fits the feel/flavor of the set). Maybe a confuse effect? Logic being that you make the enemy sympathize with your cause and thus betray their allies. I don't think a placate would be effective here? Just spitballing. -
Focused Feedback: Badges & Emotes
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
Alternatively, maybe villains could be allowed to enter Paragon Dance Party, but just not use the doors the lead to Paragon City proper (unless Rogue of course). -
Alternatives to police radio/newspaper contact
FupDup replied to Player2's topic in Suggestions & Feedback
There could also be another option that uses the floating books emote...Conjuring? I dunno what to call it. -
Alternatives to police radio/newspaper contact
FupDup replied to Player2's topic in Suggestions & Feedback
The Internet could also use the laptop animation. -
Focused Feedback: Arsenal Control
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
If having some form of immobilize is absolutely non-negotiable for whatever silly reason, maybe Glue Grenade could fill in (replacing the cloak)? It would add another slow to stack with Liquid Nitro and it fits the "riot control" theme perfectly since PPD Equalizers already use it against the player all the time. -
Hypothetically, it wouldn't be -def to the enemy, it would be +def for the user. The logic would be that you move instantly to places the enemy isn't expecting so they have a hard time hitting you. I'm not arguing that we should actually give the power a +def effect because it's already pretty gucci as it is, I'm just explaining the logic behind it.
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It's definitely weird and it was clearly shoehorned in to avoid giving us another LOTG mule power. But even with the weirdness, it's still a pretty good power. That's more than a lot of other pool powers can say...
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Focused Feedback: Epic / Ancillary Power Pools
FupDup replied to The Curator's topic in [Open Beta] Focused Feedback
Nope. On the bright side, Electric Mastery's damage aura got a nice upgrade (it now has a 10 second DoT after contact). But that's really about the end of what Sents got that was positive. -
I've always felt like something was off with my villains' earning power and it's nice to see that I wasn't just going insane. ... I mean, I still am, but now I've also got math to back it up!
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Full mezz protection on a T1 power with fast recharge is kind of crazy. Mezz protection should be expensive if your AT doesn't come with an armor set (or certain support sets). If you're a squishy that does not fill either condition, you're supposed to get stunned. You've got a whole lot of strengths so here's one weakness to deal with. Something less OP'd would be to simply increase the duration and strength of the existing to-hit buff effect so it can actually be used to counter debuffs. That's really all the power needs, if it needs anything (it's already pretty good as it is even with the mostly ignorable buff effect). I could understand a small mag immobilize protection at most, similar to what Combat Jumping gives (and that kinda makes thematic sense too). But that's it. No protection to stuff like holds, stuns, or sleeps on something this easily accessible.
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Focused Feedback: New Player Experience (NPE) Improvements
FupDup replied to Booper's topic in [Open Beta] Focused Feedback
I'll miss P2W, it was a cute way to poke fun at games that are unironically pay to win (and this game was actually headed that way towards the end of live). I understand the reason for changing it, but still. -
Refractor has the same basic damage as other circular AOE powers like M30 Grenade, Neutron Bomb, Explosive Arrow, etc along with the same recharge (so it should have the same proc potential as any of those similar powers).
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The reason I brought up survivability was to reply to the person above my post who said that Blasters have easier to build defenses and thus have higher defenses total. More broadly, the trade-off of less damage for more survival/self-sufficiency was the whole point of creating the AT so it will always be relevant in any discussion surrounding them. They aren't supposed to out-damage Blasters, if they could they would be busted.
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Maybe a compromise could be for the badges to come with a one-time aether reward similar to Halloween badges?
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The king is dead! Long live the king!
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A few things about durability comparisons: 1. Comparing strictly ranged defense between the two AT's is kinda silly because a lot of armor sets are designed to either be focused around resistances (like Rad) or typed defenses (like Invuln, Energy, etc.). There's more than one way to bulk up. 2. You get no DDR whatsoever, compared to Sents who get it on every defense-based set and most "layered" sets too in varying amounts. All it takes is one half-naked Roman man throwing a pointy stick at you and you're gonna start cascading if you've got no/low DDR. 3. Sents get other survival tools like clicky absorbs, max HP boosts, certain T9s (the crashless ones), armor set depending. 4. What do your other defense types/positions look like besides just ranged, along with resists? If you picked a resist armor in your Blaster epic you'll have decent enough S/L resists and maybe a third type if you picked something like Mu or Soul. And I'm guessing the remaining resists are barely in the double digit range. Or, in other words, your protection is less comprehensive. If you wanna fixate on positional defenses, let's look at SR. With no enhancements slotted, an SR Sent will be sitting at 49.82% DDR compared to your 0%. With some modest enhancement, this can jump up to around 75-78% give or take depending on just much defense you slot in its powers. I just don't see how someone can say with a straight face that ~75% DDR softcapped defenses is totally the same as softcapped with 0% DDR. If you wanna say you'd rather have the defiance buffs and more melee attacks of a Blaster over that DDR or whatever other survival tools like absorbs and such, that's a perfectly legit argument to make. But it's not legit to say that 75% DDR is totally the same or inferior to having 0% DDR. The one thing I'll give Blasters for durability is that on average they do tend to have higher regen due to their sustains having just stupid amounts of it, at least in terms of what Mids shows as the regen % (the actual HP/S is a bit muddier to compare due to max HP differences).
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If you wanted new powers what would it be?
FupDup replied to darcstarmerc's topic in General Discussion
Random idea: Savage Control Premise: Your controls powers are various animals and insects, for example throwing bees at somebody's face to disorient them, sending an elephant to charge forward and trample a whole mob (knockdown), giant boa constrictor to hold a target, etc. -
You need to use enhancement boosters, which you can find from random drops (rarely), merit vendors, and/or the auction house. After you've slotted the enhancement in a power, click on the enhancement to open up the combining screen, then add the boosters in (if boosting set IOs, avoid clicking on catalysts because that makes them unboostable). Also, you can boost IOs to +5, not just +1 or +2.