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FupDup

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Everything posted by FupDup

  1. The super tall Council guys at least make sense because they're chemically enhanced super soldiers. Crab Spiders have the excuse of very heavy and bulky armor, possible super soldier enhancements too. Average thugs on the other hand...yeah they really shouldn't be so tall. Being 6"5 feels like a dwarf sometimes in this game.
  2. Usually granola bars, nuts, fruit snacks...small easy stuff that isn't too messy.
  3. Sent regen is definitely not getting ported because the devs have stated that they won't consider ANY amount of absorb in any regen revamp, not even the tiny amount that Sent Regen currently gets. And they'd even take it away from Sents too if the powerset ever got touched on other ATs. Besides the absorb part, we'd run into the whole "cottage rule" issue pretty hard just like Beanbag did. A lot of people really like the current design (clickiness) of Regen on non-Sents and they would raise quite a stink if that element ever got alleviated. So the best we can really do is try to give it buffs to the existing design paradigm and hope that they don't crush the Sentinel variant too hard when they decided to homogenize it to match the others.
  4. I don't think it was meant to be taken literally. "Selling your soul" is a common expression for paying a high price for something, it doesn't necessarily involve actual soul exchanges. But I wouldn't complain about an extra dialogue option.
  5. Besides the obvious "I'm thankful that the game is back" thing, I'm also thankful that Sentinels exist. The number tweaking isn't perfect on them, but the concept and playstyle of ranged blast with armor was a gigantic gaping hole in the live game. And since I tend to drift towards "jack of all trades" characters like S76 in Overwatch, The Soldier in TF2, or medium/heavy mechs in Mechwarrior, they fit like a glove. EDIT: And I almost forgot to mention that I'm very thankful for the progression/economy being "unfucked" here on HC. Live had good moment to moment gameplay but the grind was horrendous, as if it were designed by Westin Phipps himself to inflict maximum cruelty.
  6. I'd be completely fine with improving the existing fighting synergy effects of the power, but it's important to point out that Brawl's role in the power roster is just to help you make do at very early levels (like the ranged origin powers) while you're still filling out your attack chains and it gives you something to do when you've got literally 0 endurance left. A primary/secondary damage set like TW is supposed to outperform it, and by more than just a small margin. However, adding increased damage to the fighting synergy effects would still be useful for ATs that might lack proper damage sets or have ranged sets by default and want to spend more time throwing hands instead.
  7. FupDup

    DP/WP/PSI

    Without a Mid's downloadable link, the first thing that comes to mind is that Dual Wield can be swapped for Pistols because the latter has a higher DPA. Having a total of 5 ST attacks might also be a little redundant.
  8. Wade was captured by Vanguard/Lady Grey at the end of Who Will Die and is having his brain picked apart for any and all info that could be used against Rularuu. I don't think anything else happened to him after that point.
  9. We kinda do have an "earth" support set in the form of Nature Affinity...but I know that you mean stone/seismic. Maybe one of its powers could give teammates Granite armor? IDK. Could probably use its own thread. I still think a Minigun would be cool and could feel unique if it's designed in a way such that it's not just a machine gun reskin (i.e. ranged TW).
  10. The way I would do it IMO is to make the set like a ranged version of Titan Weapons. You start out slow but as you shoot more you "rev up" to a higher rate of fire. Before someone says it, yes I know that real life miniguns rev up instantly. I don't care. I want to be The Heavy.
  11. Depending on if you have the slots for it, grabbing Life Drain could free you up to pick Ageless Radial as your destiny power for the extra debuff protection, while still having a little bit of self sustain.
  12. Because the recharge varies based on ammo type (20s for standard, 8s otherwise), my guess is that it has something to do with proc-bomb builds. Powers with slow base recharge times have higher proc rates, and powers that recharge quickly have lower proc rates. So basically they're asking you to commit to either loading up the power with procs (use normal ammo) or slotting a set in there (any other ammo), which really doesn't make sense for a powerset which is supposed to be able to change up its playstyle on the fly. And it's also kind of shit because there's a world of difference between a power that procs good and a power that is ONLY good with procs. Another reason to hate this stupid meta.
  13. When punching people with my Stone/Stone Brute, the fire proc from Brimstone armor creates a light gray flame instead of the usual flame color one would expect. I tried changing the brimstone armor custom color but the flames were still gray. A few months ago I reported a similar problem with Sentinel Molten Embrace, so I suspect this requires the same solution as that did.
  14. Yes, what I am proposing is simply adding a sixth power choice to the pool that requires 1 prerequisite. You can keep using the other existing powers in it with no changes.
  15. In Roy Cooling's last mission, once you get to the top of the base, he briefly turns neutral so he can make a dramatic "re-entrance." What I encountered was that the "friendly" version of him still stuck around to fight against himself and the Malta titan that appears afterward.
  16. It would probably just give better stats to recharge/end/endmod, maybe have some kind of self-benefiting proc with it. Basically accuracy is a wasted stat in powers like Ninjutsu's self recovery power and that's why the OP wants a new set without that stat in it. The bonuses would probably be different as well for variety's sake but that's not the main draw. Using a crappy level 20 max set (Energy Manipulator) is really not valid outside of very early levels, and that set only has 3 total pieces (one of which is a stun proc, so really only 2 pieces for the powers the OP is talking about).
  17. In addition to Ston's idea to solve the problem at the root source (mob fleeing behavior), I also think that there should be a generic taunt aura added to the Presence Pool as a tier 2 ability (need 1 prereq to pick it up). This would allow any AT to try being an off-tank.
  18. Sentinel base ranged damage is barely lower than Blasters (Blasters pull out ahead with Defiance). Pull up the values in City of Data for the same power between both AT's and generally it's gonna be pretty close (main exception being nukes because Sent nukes recharge faster but do less damage generally). Their melee damage modifier is actually a little bit higher than Blasters. Sentinels' "lack of damage" is severely overexaggerated, if not outright fake news ever since they got revamped. In the case of this particular build, 6-slotting Kinetic Crash will definitely eat into your damage output quite a bit, but that's not a Sentinel problem at that point.
  19. Temporal Warriors are a special type of character that is only allowed to play in PvP zones. It's probably not what you're looking for.
  20. Controllers are kinda sorta like that already because I classify crowd control as a form of psuedo-support in itself.
  21. Armored melee support. And by melee I don't mean "assault" like Rebirth's Guardian. I mean actual real big-boy melee stuff like Battle Axe and War Mace, so that we could create Paladin-style character concepts like Uther (Warcraft) or Brigitte (Overwatch). I'd also try to do it as three sets (primary, secondary, AND tertiary) instead of two like Rebirth (Assault/Composition), because armored melee supports are iconic for using stuff like shields and maces in other games but we don't really have a "shield support" set. So since most primaries/secondaries come with 9 powers, for a total of 18, this would give our paladin-wannabe 6 powers per set (same total of 18). Some sets would be easier to translate into this than others (i.e. Empathy could combine the regen and recovery auras into one). Maybe their armors could combine S/L and E/N/F/C stuff together instead of splitting them up like most do currently. Since most people skip either the T1 or T2 in an attack set, dropping the weaker of the two would be an easy way to work towards that quota. The epic pools would let them pick up some of the powers that got cut from their condensed primary/secondary/tertiary sets and like 1 or 2 ranged attacks.
  22. I always sell my white salvage for 101 and yellows for 1001 to be a good samaritan...and because they usually sell for the "full" price anyways so I get to save some money on the auction house fees. 😊
  23. A lot of items probably would have to be re-created as "new" costume pieces, closely referencing the model and textures of the existing models to make it faster and easier than starting entirely from scratch.
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