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EmperorSteele

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Posts posted by EmperorSteele

  1. I've had the same thought, but I eventually dismissed it because if Corruptors had higher Debuff values on top of thier existing higher base damage, then they'd end up doing WAY more damage than Defenders.

     

    I mean, if a Defender's Sonic blast did 50 damage, and Corruptors did 75 (assuming the base is 100 here) and the debuff values respectively were like 20%/30%, then the next attack would deal 60/97.5 (again, respectively) Granted I'm pulling numbers out my butt because math is hard, but you get the idea.

     

    I'm not sure it would be a Good Thing if they were that unbalanced comparatively. I still like the IDEA of Corruptors corrupting and Defenders defending, but I think there'd have to be a lot of work done with the numbers so that Defenders aren't relegated to Trash Tier.

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  2. So, ran a mostly SOs test with a Mind/Dark... no dice. More effective overall, but at the rate I was going, it would've taken an hour to beat him.

     

    I wonder how much of this is due to CK's Psi resistance. Mesmerize and Dominate were doing a paltry 25 damage each, so I feel like an AV without that extra res would be a bit easier.

     

    Next step is to IO/Proc out the build, see if that improves things.

  3. So, I wanted to try and redeem Mind a little bit here, so I rolled up a Mind/Nature on Test to see what's what. A couple debuffs to keep the King from doing too much, a few to keep ME going, and a single target attack chain to just wail on him.

     

    It was tough (went into the red once or twice) but I managed to take him down in about 3 minutes =D

     

    ...that's when I noticed I forgot to set "solo AVs" and I'd barely beaten the EB version. Oops =(

     

    So, tried again (against a proper AV this time) and... nothing. As soon as I would make any headway, he would regen all his health back. The -Res debuffs I was stacking didn't amount to much when he's already heavily resistant to psi. Having to keep all my buffs going prevented me from doing too much, and even confusing his nearby minions wasn't much help.

     

    Maybe I'll try again with a more tricked out build instead of "Mostly SOs".

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  4. Even if we made PvP work exactly like PvE, those who are only going to PvP zones for temps or badges would still face a huge disadvantage because nothing else in the game gets you ready to face super speedy/jumping jousters who can one-shot you with a procc'd-out hold while hidden! 😃

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  5. 16 hours ago, jeolman1 said:

    I saw a luck charm sold for 7.5 million the other day, I wonder how that one went down.

     

    Someone typed in "luck" for "Luck of the gambler" and didn't actually look at what they were bidding on?

     

    Either that, or assumed this was still the Live version of the market =P

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  6. Since the game already essentially uses a d20 system to determine hits, how about if having X extra/rollover tohit allows a player/critter to roll with advantage?

     

    For those who haven't played a modern tabletop d20 rpg in a while, basically that means roll twice and take the best result. It would reduce the odds of a crit fail to 1/400 under specific circumstances.

     

    Maybe there's some considerations that should go into that to make it more balanced, but it's a start =D

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  7. Yeah, I'm 50/50 on this. A lot of the ones mentioned: Hess, Katie, Cavern of Transcendence... these are all the finishing chapters of their zone's story arcs. It would be kind of silly and defeating the purpose if you could just walk up and talk to them with no prior introduction. Like grabbing a book but then only reading the last chapter.

     

    Then again, I agree that the required arcs can be a slog, even if you only do the last ones in each chain. And to keep the same metaphor, if you've already read a book a dozen times, what's the harm in just skipping to the last chapter?

     

    So it doesn't feel right to do this, even though I agree with the logic behind it.

  8. You can go one of several ways with this combo, and the best part is, you don't need to alter your power selections much.

     

    One thing I've found is that you're probably going to spend a lot of time in melee. Your AoE hold, Group Invis, -Acc debuff power, Heal power, +Def power, and +Recharge/End powers are ALL PBAoE. So in order to be the biggest help to your team, or most effective against your foes, you'll very likely be spending some time in the thick of things.

     

    I'm on mobile ATM but I'll try to remember to post a build later 😃

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  9. 3 hours ago, oedipus_tex said:

     

     

     

    You're right that Time is not a great AV soloing build. It's an incredible set though. Chrono Shift is an AoE +50% Recharge that affects the caster and can be made perma. I tend to favor it on Defender/Corruptor, where that extra Recharge lends itself to constant nukes and faster access to Aim, but it works well for bringing long recharge controls back online as well. In a team setting +50% Recharge to the whole team is outrageous (basically, it's Speed Boost without the run speed and endurance buff) and will contribute to faster AV defeats by bringing everyone's Build Ups and Aims up faster. In some ways I'd rather have a Time team member than one of the more traditional AV slayers just for that. 

     

    I thought Chrono Shift DID buff endurance?

     

    Ok, I checked: it DOES, BUT, only 30% instead of 50%. So you will burn through End a bit faster comparatively speaking.

  10. Heh.

    If you'll allow a brief detour, this reminds me of my favorite CoH moment: Back on Live, around issue... 6-ish? Well before IOs anyway, I was on a random PI PuG on my Mind/Kin/Psi. The team was an Invuln Tank, a Fire Armor Tank (maybe scrapper), and an assortment of blasters and defenders. We get to THIS mission and things start falling apart. The Tanks were not ready for all the PSI damage, so the defenders and I had our hands full keeping them on them on their feet.

    Then we get to the Clockwork King, who was +2 iirc. The team, feeling fairly confident despite the bit of a beating we had been taking, charged in.

    BAM, the tanks faceplanted instantly. Fire tank rezzed himself and instantly got put down again. CK took down one or two others. I called a retreat to regroup, saying I would hold him off. The rest of the team fled while I popped IW and an orange, and went to work. I sapped him with Siphon Power and Fulcrum shift, and used Transfusion to heal any damage he did. He summoned more minions? I confused them. I attacked when I could, but was focused on keeping him neutered. All I was trying to do was buy the team some time and breathing room, but moments turned into minutes, and I finally realized "hey wait, where's the team?" I took a moment to pan my camera around while FS was animating and saw it: The team on a nearby hill, cheering me on! And that's when I realized, "Holy shit, I'm soloing an AV!"

    But then I realized something else: I may have been tanking the AV, but... I wasn't doing much damage. So I told everyone to come help and they did, and we promptly committed regicide 😃

    That said, I don't recommend Mind/Kin for this experiment. It'll survive, but without anything to deal damage while you're busy using your kin powers to debuff him and stay alive, you won't get anywhere.
     

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  11. 4 hours ago, PeregrineFalcon said:

    Also, no. I don't care about farming or the AE, and the AE isn't the only place that people play Fiery Aura. But the fact remains that Fiery Aura characters out number all of the characters by 8 to 1. That tells me that Fiery Aura does not need a buff.

     

    Not taking a side on whether FA needs a buff or whatever, and I generally prefer to avoid making absolute statements, but...

     

    I don't think the logic here flows. Yes, fire armor brutes are practically a majority of characters. But, how often are you on a team with one or more of them (outside of farms)? Surely, if they were such great characters to play, they'd be pretty hard to avoid, right? I mean, I dunno about you, but I barely see any outside of AE or occasionally circled around Ms. Liberty leveling up.

     

    And if they're not running around playing non-fire-farm content, how good can the set actually be?

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  12. For real. Like, if you're playing Mind/Emp or /FF... then, yeaahh, good luck. But if you pair it with rad, dark, time, or any other set with -res, you'll see a noticable impact. Pair it with Kin and you'll do respectable damage.

     

    The thing with Mind is... it's busy. Other Controller sets do their damage over time, and have pets to do the heavy lifting, so all you have to do is toss out an AoE, or carrion creepers or phantom army, then let your pet go to town while you keep the pet healed. You're in no danger, damage is being done, life is good. Mind Control? You gotta WORK at it! Even if you Mass Comedy a group, if you want reward credit, you still gotta chuck out an AoE or two.

     

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