Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
1637 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Carnifax
-
I'm now awaiting the follow-up "Beam is terrible because the AoE is bad" thread. This. It's a relatively bad match-up for Blasters because the -res debuff numbers aren't great on Blasters. On a defender adding 20% to your teams FINAL (pre-resistence calculations) damage numbers per blast is pretty excellent.
-
Actually Staff DOES have extended range on all of its attacks. It's 9 feet rather than the standard 7 for most of its attacks. https://cod.uberguy.net./html/power.html?power=stalker_melee.staff_fighting.precise_strike&at=stalker https://cod.uberguy.net./html/power.html?power=stalker_melee.dual_blades.moderate_opening&at=stalker
-
Not sure if Nature has been thrown into the mix. Nature is a bit light on debuffs but it's very good at giving you and the team nice buffs useful to the endgame (some resist, an absorb shield and a long lasting AoE build up & conserve power hybrid). It's also pretty hands off. Fire off your buffs, then you can focus on blasting things. A nature/sonic for example would be nice synergy in terms of "a nice damage buff coupled with a decent amount of -resist being layered on tough targets". If you can cope with sonics animations. I always bring my Fire/Nature on speed runs because giving 5+ blasters two SOs worth of a damage buff across the board makes more sense on fast moving teams than things being dead before I can get my debuff patches out (plus we nearly always have a Cold defender on the team as well to handle Cripple Mr AV).
-
I do this on my Rad/MA tank too. Incarnates are "A big lump of extra damage" (musc alpha) and "I'd like my eggshell Def back for a bit and a bunch of recharge please" (Ageless Radial). I don't need either to do my main job of not-dying. And I'm not too worried if my s/l/m capped defenses get stripped away (although I do love "Noping" enemies by popping Ageless) Even without them and at heavily debuffed -50% def I'm sitting at 90% resists to pretty much everything, an absorb shield and a heal. And, crucially any of the debuffs coming in with that -50% def don't matter very much thanks to Recharge debuff resists, End drain resists and the ToHit resist from Focused Acc. The only things that are remotely scary are 54/8 Uber Banished if I'm not paying attention to the Frost bosses. I did aggressively slot Rad Therapy to be a proc bomb (2 Heal/Recharges, Theft of Essense proc and then three damage procs) because the AoE is silly on a tank and I don't need the Heal and Recharge maxxed out to survive.
-
Just did this on my Rad/Martial tank. Just the passive incarnate thingies running (he's immune to Blind anyway). https://www.carnifax.org/?uuid=f076a9c2-fa65-45da-b503-4ff26e86ff48 484 seconds : 8 mins 4 secs. Not especially quick but utterly safe. Didn't even bother with the Absorb Shield. Probably be quicker if I played the "Spawn 1, come over there to spawn 2" game a bit more.
-
It being the undebuffed resists was how I remembered it too, but I'd never tested it to verify. So thank you for this.
-
That's definitely cheating. Poor game. How's it supposed to compete?
-
Inv is cheating. Its much more of a Def friendly set than Bio, WP or the 'pure' resist sets thanks to the DDR. It's another good example of "a decent base set of defenses and resistances to IO on top of". I thought it was run of the mill until I made a Staff/Inv IO build in mids and looked at the numbers it had.
-
What I love about Rad is that one hole (Psi) is easily patched and it has a nice bunch of debuff resists (slow/recharge, end drain and recovery) to build off of. Since Resist sets tend to get hit with debuffs more having a base to build towards making you mostly immune to them is great. Plus two proc bomb attacks which love a primary which can take Forced Feedbacks (MA in my case). Rad Therapy & Ground Zero, how I wish I could 10 slot you.
-
Pv2 Vendor sell a Permanent or temp hold power
Carnifax replied to MsSmart's topic in Suggestions & Feedback
Good idea OP. Doesn't have to be anything amazing but if it can help with the LGTF then it's a good idea. I mean my tanks run with envenomed and a few doses of the Rez just in case, no reason holds shouldn't have a temp available as a last ditch solution. MsSmarts alt solution is a good one too. Posi 2 gives you a jetpack for the damn dam mission. -
I would be, but it'll be next week (Bank Holiday here and I'm away all weekend). I even have a nice candidate for the taunt-bot tank who can happily distract them while we check (on Reunion but I can easily switch him to whereever)
-
I'm not arguing per say, but I am enjoying untangling things to figure out why.
-
Like I said, don't believe Mids. It's not good at edge cases. It has previous 🙂 By my reckoning Domination + Gathered fully-slotted-for-ToHit Shadow Field should be up around a 67.5% debuff. Shadow Field may be the only Domi power where Domination doubles the debuffs it does as well as the control (because no other Control set does the "Summon a 2nd instance of the pseudopet when I'm in Domination Mode" as far as I know of). Edit : I wonder how far I'd get petitioning the devs to apply this to all "patch" controls. Double dip Carrion Creepers sounds fun 🙂
-
Yup, I know. I pulled the 0.75% directly from the CoD entry from it.
-
CoD pulls the numbers directly from the game files. Mids can be wildly inaccurate (Corruptor damage used to be wildly understated for example) https://cod.uberguy.net./html/power.html?power=dominator_assault.dark_assault.gather_shadows&at=dominator https://cod.uberguy.net./html/power.html?power=dominator_control.darkness_control.fearsome_stare&at=dominator https://cod.uberguy.net./html/power.html?power=dominator_control.darkness_control.shadow_field&at=dominator Here's one interesting bit though : Domination adds ANOTHER Shadow Field into the mix with its own 15% debuff, which is nice.
-
Where are you getting those figures from? CoD lists Fearsome as a 20 second duration, not 50 (remember PB will boost only the % of the -ToHit, not its duration) and Shadow Field as 15% debuff, not 22.5% (there are seperate Domi and Controller versions). So Gathered Shadow Field + Fearsome (assuming both slotted up for ToHit too, not sure Shadow Field would be) : ( 15 * (1 + 0.75 + 0.6) ) = 33.75 ( 11.25 * (1 + 0.75 + 0.6) ) = 26.4375 So 60.1875% between the two of them. Multiple by 0.15 = 9.02, plus the 2.25% from Assault gives around 11.27% (I'm assuming this AV is +0, for +4 multiple that by 0.65) Now I'm not saying 11.27 is terrible, if you're sitting at 32% def it'll be a pretty big jump in your defenses all the same but let's be realistic about the numbers. Also bear in mind Shadow Field won't be perma cos Devs Hate AoE Holds (30 second nukes are fine but heavens forbid someone having an AOE Hold which doesn't take mins to recharge 🙂 )
-
Glooms debuff (as an example) is 15% of 5.625% -ToHit for 10 seconds. So -0.84375 tohit for 10 seconds. So assuming you have a decent chain of 3-4 different attacks per 10 seconds you're looking at between 2.5% and 3.2% -ToHit debuff in total from your Assault set. Now something like Fearsome Stare will add to that (after resists 2.25% for 20 seconds) but it's still somewhere around 5%ish. Now if you're at 40% defense then 5% -ToHit is still really useful (essentially halving the amount you'd be hit) so the usefulness of the debuff really depends a bit. The raw number is unlikely to be more than 5-6-7% after resists, but that 5-6-7% could be very useful the closer it gets you to the Def Cap.
-
The interesting thing between -Dam and Resist is that they don't directly combine the same way as -ToHit and Defense do. So if you're at 75% resists and do a 20% damage debuff and something does 1000 damage to you then you'll take (1000 * 0.8) * 0.25 damage = 200 damage. So essentially that 20% damage debuff is the same as adding 5% resists to yourself. (0.8 = the Damage debuff and 0.25 = the resist)
-
Any confuse power can do it, if you can muster the accrued Mag. Although perma-dom Dominators have twice the Mag as Controllers (6 rather than 3) they do have shorter durations (80% I think), but several come with Power Boost which extends the duration
-
It's easier done from the point of view that most (all?) single target confuses doesn't aggro them. So you can stand a bit away spamming it til it takes without them ripping off your face. And as noted Confuse durations are longer than Hold ones.
-
Other than Trick Arrows Flash Arrow, which has unresistable -ToHit most AVs will resist 85% of the debuff. And then if they aren't even level they'll resist even more. -ToHit is not a great tool Vs AVs. Your best best for holding an av would probably be a Grav/TA with the holds maxxed out. Even then, with Singy also helping I'm not sure if you could build up and sustain the 54 mag protection they have.
-
I know Darkest Night is a decent debuff. I also know even my Ill/Dark doesn't use it much once they're higher level. It's mostly a mule for more recharge. I honestly don't think a Rad tank needs it from playing mine solo at +3*8 / +4*8 since level 30 over the last few weeks. Or rather I think that the Acc and ToHit resistance from Focused Acc is more useful for them. But it's a straight swap so go for it if you prefer DN. One place I found it useful on my Staff/NRG Brute was to act as a "room aggroer" solo. Run in. Lob it at someone in the back. Run back around a corner. Whole room comes running (and is nicely debuffed) Beta decay is mainly for the +recharge and the taunt. The debuff isn't useful other than it allows for an Achilles Heel.
-
That feeling when you craft the wrong Incarnate component
Carnifax replied to Without_Pause's topic in General Discussion
That should be flagged as s bug. Buffs are tagged unresistable specifically for this reason. I guess this is missing that tag. Edit: Yup, CoD confirms they're missing that tag. Other Destiny Radials have them in place as I'd expect -
Official Unofficial Guess what's in Page 3 discussion
Carnifax replied to 0th Power's topic in General Discussion
What? You don't like that the best AoE hold in the game has been replaced by Useless Princess Sparkle Dome for the last 6 months? -
This is Rad/Claws, not Rad/Rad. Not that that's a bad thing at all, just pointing that out. No real need to slot Beta Decay. Spend the slots elsewhere (Shockwave is underslotted for example). Also not sure about Darkest Night, will you need it given its rather slow animation? Also Particle Shielding is a bit underslotted (as long as its ready again as it is stripped you're functionally immortal) and you are overslotted for +Recovery. Rad doesn't need a lot of Recovery, especially if you get Theft of Essense into Rad Therapy. My Rad/Martial has just Pancea in Health and Stamina 2 slotted and never runs out of End. Theft of Essense in Rad Therapy is ridiculously good. So I took my Rad/Martial build and swapped in Claws, slotted similiar to my Fire/Claws "brunker" to give this. This is very heavily weighed to close the Psi hole in Rad completely, and to basically be immune to Slows and -ToHit, so no worries if you fancy moving some of the 5th Unbreakable Guards to spend the slots elsewhere instead. I'm also a huge fan of proc-bombing Rad because Rad Therapy and Ground Zero have riduculous AoE (and massive Max Targets in the case of Ground Zero). Again feel free to change those as you see fit. This is another reason Rad loves Recharge & Forced Feedbacks. You end up being a sort-of Brunker build triggering Rad Therapys as attacks which also heal you and recover all of your End. S/L Defense is a little lower (because I'm Martial Storm Kick closes the gap) but since you're lacking DDR anyway I wouldn't overly sweat it. Core is "My resists are stupidly high anyway, I have an Absorb shield and my other Debuff resists are so good I'll barely notice being hit a bit more". I do use Ageless Radial myself to pop if I'm struggling and my Def has been heavily debuffed (that will recover your Def with its DDR for a brief window and give you another lump of Recharge). The only enemies where I may need to do that are Nu-Banished if they have the combo of Rad blasts and a couple of those Avatars of Frost but even then I can handle them at +3x8 in that Unai arc, just need to pay a little more attention than usual.