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Carnifax

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Everything posted by Carnifax

  1. Yup, Choose File > Upload > [Navigate to Coh Logs folder] > Double click > Upload As before just make sure the game is closed or it's a copy of the log file (due to file locks I think) That uploads and runs the 1st file parser on it (drop all non-combat log message like chat, split the one log file into one per session). Then you click the one you want to view which triggers the combat parser on that sub-log for that log in. A session is counted as a Log on, although you can start a new one ingame with /l STARTPARSE $name (Parser splits on these too). Hope it helps. Note I do store the log files on the site, so you can reopen then with the UUID but channel chat gets blitzed. I should also point out that it calced my DPS slightly lower than the Pylon formula dicated. I really should try test it again with something less oddball than an Illusion / Dark controller. If anyone else does the same (calcs PylonTime DPS vs Parser calced DPS) I'd love to hear the results.
  2. Dual Pistols / Kinetics corruptor (build is here : https://cohbuildshare.com/builds/199 ) PewPewPewPew
  3. Not sure why you'd try and farm with a DP Corruptor. I mean mine is Kinetics and Fulc Shift is great, but any farmer should be maxxed out on damage anyway from using binds to combine and auto-eat Red Inspirations anyway. That's "The trick" with a dedicated farmer. Get your Fire Def & resist maxxed out then use binds to be constantly gobbling red pills like Neo at an all day rave. For what it's worth here's my DP/Kin. Not a farmer. Just a general "I'm jumping into this spawn with or without ye" Fulc-nuker.
  4. Not proccing Creepers and Poison Gas Trap makes me sad. Also Seeds looks way underslotted here. Especially considering the Set Bonuses Malaises or the Purple set gives you.
  5. Couple this with the Purple Patch. A +3 enemy only takes 0.65 of normal damage from your attacks. AND your -Resists will be only 0.65 as effective as normal.
  6. I couldn't face Yet Another Respec I'm afraid. Plus it won't really suit her concept of a magical spirit summoner. Id made peace with the mace being a wandy-scepter thing but Giant Spider Robot is a bridge too far
  7. Procs can help a little. You can lob a couple onto most normal attacks and Petrifiying is like Time Stop (my Sonic is Time/Sonic) in that you can get 1 purple and 3 standard damage procs in there (plus a Lockdown if you like). Nice thing is Sonics -Res will bolster those procs.
  8. Like Wakanda we here in Ireland didn't share our superior technology for 600 years, until the mid 80s when we decided that mankind could benefit from our shiny round CD technology.
  9. Interesting combo. Some proc stuff to do with Traps and Plant Your procs in Poison Gas are okay, I think. The recharge is still long enough to have a 90% proc rate. Procs WON'T work in Trip Mine or Seekers. I think it's because they explode but I've never seen them go off in my parses Javelin Volley instead of the Slow set proc in Creepers (it goes off about 10 times more often). So I'd slot Tripmine either with 5 Oblits (not the proc) and a KB2KD or just Frankenslot it and use the spare slots elsewhere (like filling out Roots fully for the Ranged Def). Really looked like you may have End issues , slotting up Stamina and moving the slot & IO from Triage to Health means Numinas will always be running Seems a shame to miss Seismic Smash. That thing hits like a truck. Hard to see how to squeeze it in with the slots it would need though.
  10. Oh and Achilles NEVER stack from any sources. Basically it forces the enemy to cast the debuff on themselves (which is a neat solution to prevent it from stacking in things like Freezing Rain or a rad blast with one in every power).
  11. I go 1 acc and 5 procs 2 Acc/Recharge, a recharge and 3 procs (*Edit : I mixed it up with Ground Zero) on my defender, one being Achilles. You can frankenslot as much acc & recharge as you feel is right then top up with procs. My Time/Sonic has a lot of global recharge so proccing it out the wazoo makes sense for them. I've seen builds which take it at 49 and don't slot it / stick Achilles and nothing else. Makes no sense to me. It's your -Resist power!
  12. Weirdly I feel the opposite with MMs. Powerhouses up to 40s, then Malta & Nemises show up and AOE you to death. Not to mention how bad your Tier 1s fare against the +4s a 40+ team tends to face. Having your henchies facing +6s is lethal.
  13. I fire them off regularly. Anyone who complains about 25% Def, 30% DDR and a chunk of NRG & psi resists doesn't deserve to live. I do try and only Group invis myself / fellow squishies cos the threat lowering can irk tanky types. I would like more minfx on Fade (and some sound effects on Fade & Soul thingy would be nice)
  14. Back in i3 or i4 I came to the same conclusion after trying a Fire Blaster. Blasters sucked, you'd cast your AOE. The Mobs would shoot you, stun you and you'd die. Blasters were a terrible AT which sucked completely. Happily I got better.
  15. If only there was some Beta server available where you can auto-level to 50 and use Mids to generate a POPMENU to slot yourself out to see what you are like endgame......
  16. Yup, it converts KB2KD (although not quite in the same way that Sudden Acceleration does, meaning it's a little less good at it in certain situations) AND it gives a flat 20% chance for a damaging power (that's important in some cases such as Singularity) to do knockdown. So for powers which produce multiple pets or otherwise do a lot of attacks its nice.
  17. Had it on live. It's a good combo. Animations are a little slow but you have lots of tricks. And the best sounding power in the game in Howling Twilight.
  18. If you're going with "Makes the weirdest noises" then Time/Sonic. That's what I picked for my Troll DJ. But as a banshee maybe Sonic/Dark (although I'd probably go the Dark/Sonic defender route) or Sonic/Sonic. The Fear and "petrified hold" in Dark Miasma would suit a Banshee down to the ground.
  19. Freeze Ray is your best DPA power. Slotting it for Hold really hurts this. I'd keep the Purple proc and then maybe go 3 Thunderstrikes + 2 A.N.Other. The return on Procs in Freezing Rain isn't great at all. It WILL stack though (pretty well too since the debuff lasts 30 seconds even if they escape it) so typically I slot it with 2 +5 Recharge IOs and the Achilles Heel. Lightning Storm, personally I like a Forced Feedback and a KB2KD in it too. That way you can extend the Forced Feedbacks by doing Tornado > [other stuff for 5 seconds] -> Lightning Storm and get 10 seconds of +100% recharge. Maybe taking 3 thunderstrikes out and making up the loss (a bit) in Freeze Ray will help there. Edit : I'm also unsure if the Chance for Buildup works in Tornado. I know it works for PAs but never tried in in Nado. Thunderstrike is also very slow and underslotted so why not Frost Breath and Mu instead. Artillary gives you some Ranged defense and is great for cones thanks to the Range enhancements.
  20. I noticed that Individual Powers aren't calculating / showing the "Damage Per Combat Second" when they easily could, which is annoying me now. So thank you for 'forcing' me to do an update 😄
  21. I recommend that proc on any tier 1 henchmen. All that knockdown is excellent. Ditto for imps or spiderlings. Bonus points for zombies cos they puke and then things slip on it.
  22. Carnifax

    EM/Fire build.

    At least they're arriving at the Medi-teleport facility in chunks.
  23. Bios issue is that it's more "eggshell-y" in that Defense debuffs can decimate your main Elemental defenses (NRG, Neg, Fire & Cold shields are all Def based and you don't get any DDR to protect them) and it has poor Resists in those categories. It's a bit weird, the main other hybrid-ish sets have good-to-superb DDR which Bio lacks (Inv has 50% and Shield has 75%+). I think Bios thing was that the Regen was supposed to counter that, but sometimes the incoming damage spikes will be too much. Rad is strong resists (other than Cold) backed with Absorb Shields so even if something does a tonne of DDR and strips out your IOed up Defense you still have strong NRG, Fire & Neg resists so the total incoming damage won't be as bad / spiky.
  24. Totally this, it's mostly a mental block I have. But by the gods it's annoying.
  25. Staff lacks a no-redraw option so constantly drawing it can be annoying. So for my 2nd staff char (a stalker) I went Inv since it has only one clickie. Inv is also very capable of being built into a real beast (and has some DDR built in). Psi hole is reasonably easy to shore up. Rad is great but on mine the proc bombed Ground Zero and Rad Therapy are things I use a lot.
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