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Carnifax

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Everything posted by Carnifax

  1. Other than Trick Arrows Flash Arrow, which has unresistable -ToHit most AVs will resist 85% of the debuff. And then if they aren't even level they'll resist even more. -ToHit is not a great tool Vs AVs. Your best best for holding an av would probably be a Grav/TA with the holds maxxed out. Even then, with Singy also helping I'm not sure if you could build up and sustain the 54 mag protection they have.
  2. I know Darkest Night is a decent debuff. I also know even my Ill/Dark doesn't use it much once they're higher level. It's mostly a mule for more recharge. I honestly don't think a Rad tank needs it from playing mine solo at +3*8 / +4*8 since level 30 over the last few weeks. Or rather I think that the Acc and ToHit resistance from Focused Acc is more useful for them. But it's a straight swap so go for it if you prefer DN. One place I found it useful on my Staff/NRG Brute was to act as a "room aggroer" solo. Run in. Lob it at someone in the back. Run back around a corner. Whole room comes running (and is nicely debuffed) Beta decay is mainly for the +recharge and the taunt. The debuff isn't useful other than it allows for an Achilles Heel.
  3. That should be flagged as s bug. Buffs are tagged unresistable specifically for this reason. I guess this is missing that tag. Edit: Yup, CoD confirms they're missing that tag. Other Destiny Radials have them in place as I'd expect
  4. What? You don't like that the best AoE hold in the game has been replaced by Useless Princess Sparkle Dome for the last 6 months?
  5. This is Rad/Claws, not Rad/Rad. Not that that's a bad thing at all, just pointing that out. No real need to slot Beta Decay. Spend the slots elsewhere (Shockwave is underslotted for example). Also not sure about Darkest Night, will you need it given its rather slow animation? Also Particle Shielding is a bit underslotted (as long as its ready again as it is stripped you're functionally immortal) and you are overslotted for +Recovery. Rad doesn't need a lot of Recovery, especially if you get Theft of Essense into Rad Therapy. My Rad/Martial has just Pancea in Health and Stamina 2 slotted and never runs out of End. Theft of Essense in Rad Therapy is ridiculously good. So I took my Rad/Martial build and swapped in Claws, slotted similiar to my Fire/Claws "brunker" to give this. This is very heavily weighed to close the Psi hole in Rad completely, and to basically be immune to Slows and -ToHit, so no worries if you fancy moving some of the 5th Unbreakable Guards to spend the slots elsewhere instead. I'm also a huge fan of proc-bombing Rad because Rad Therapy and Ground Zero have riduculous AoE (and massive Max Targets in the case of Ground Zero). Again feel free to change those as you see fit. This is another reason Rad loves Recharge & Forced Feedbacks. You end up being a sort-of Brunker build triggering Rad Therapys as attacks which also heal you and recover all of your End. S/L Defense is a little lower (because I'm Martial Storm Kick closes the gap) but since you're lacking DDR anyway I wouldn't overly sweat it. Core is "My resists are stupidly high anyway, I have an Absorb shield and my other Debuff resists are so good I'll barely notice being hit a bit more". I do use Ageless Radial myself to pop if I'm struggling and my Def has been heavily debuffed (that will recover your Def with its DDR for a brief window and give you another lump of Recharge). The only enemies where I may need to do that are Nu-Banished if they have the combo of Rad blasts and a couple of those Avatars of Frost but even then I can handle them at +3x8 in that Unai arc, just need to pay a little more attention than usual.
  6. Yup, Choose File > Upload > [Navigate to Coh Logs folder] > Double click > Upload As before just make sure the game is closed or it's a copy of the log file (due to file locks I think) That uploads and runs the 1st file parser on it (drop all non-combat log message like chat, split the one log file into one per session). Then you click the one you want to view which triggers the combat parser on that sub-log for that log in. A session is counted as a Log on, although you can start a new one ingame with /l STARTPARSE $name (Parser splits on these too). Hope it helps. Note I do store the log files on the site, so you can reopen then with the UUID but channel chat gets blitzed. I should also point out that it calced my DPS slightly lower than the Pylon formula dicated. I really should try test it again with something less oddball than an Illusion / Dark controller. If anyone else does the same (calcs PylonTime DPS vs Parser calced DPS) I'd love to hear the results.
  7. Dual Pistols / Kinetics corruptor (build is here : https://cohbuildshare.com/builds/199 ) PewPewPewPew
  8. Not sure why you'd try and farm with a DP Corruptor. I mean mine is Kinetics and Fulc Shift is great, but any farmer should be maxxed out on damage anyway from using binds to combine and auto-eat Red Inspirations anyway. That's "The trick" with a dedicated farmer. Get your Fire Def & resist maxxed out then use binds to be constantly gobbling red pills like Neo at an all day rave. For what it's worth here's my DP/Kin. Not a farmer. Just a general "I'm jumping into this spawn with or without ye" Fulc-nuker.
  9. Not proccing Creepers and Poison Gas Trap makes me sad. Also Seeds looks way underslotted here. Especially considering the Set Bonuses Malaises or the Purple set gives you.
  10. Couple this with the Purple Patch. A +3 enemy only takes 0.65 of normal damage from your attacks. AND your -Resists will be only 0.65 as effective as normal.
  11. I couldn't face Yet Another Respec I'm afraid. Plus it won't really suit her concept of a magical spirit summoner. Id made peace with the mace being a wandy-scepter thing but Giant Spider Robot is a bridge too far
  12. Procs can help a little. You can lob a couple onto most normal attacks and Petrifiying is like Time Stop (my Sonic is Time/Sonic) in that you can get 1 purple and 3 standard damage procs in there (plus a Lockdown if you like). Nice thing is Sonics -Res will bolster those procs.
  13. Like Wakanda we here in Ireland didn't share our superior technology for 600 years, until the mid 80s when we decided that mankind could benefit from our shiny round CD technology.
  14. Interesting combo. Some proc stuff to do with Traps and Plant Your procs in Poison Gas are okay, I think. The recharge is still long enough to have a 90% proc rate. Procs WON'T work in Trip Mine or Seekers. I think it's because they explode but I've never seen them go off in my parses Javelin Volley instead of the Slow set proc in Creepers (it goes off about 10 times more often). So I'd slot Tripmine either with 5 Oblits (not the proc) and a KB2KD or just Frankenslot it and use the spare slots elsewhere (like filling out Roots fully for the Ranged Def). Really looked like you may have End issues , slotting up Stamina and moving the slot & IO from Triage to Health means Numinas will always be running Seems a shame to miss Seismic Smash. That thing hits like a truck. Hard to see how to squeeze it in with the slots it would need though.
  15. Oh and Achilles NEVER stack from any sources. Basically it forces the enemy to cast the debuff on themselves (which is a neat solution to prevent it from stacking in things like Freezing Rain or a rad blast with one in every power).
  16. I go 1 acc and 5 procs 2 Acc/Recharge, a recharge and 3 procs (*Edit : I mixed it up with Ground Zero) on my defender, one being Achilles. You can frankenslot as much acc & recharge as you feel is right then top up with procs. My Time/Sonic has a lot of global recharge so proccing it out the wazoo makes sense for them. I've seen builds which take it at 49 and don't slot it / stick Achilles and nothing else. Makes no sense to me. It's your -Resist power!
  17. Weirdly I feel the opposite with MMs. Powerhouses up to 40s, then Malta & Nemises show up and AOE you to death. Not to mention how bad your Tier 1s fare against the +4s a 40+ team tends to face. Having your henchies facing +6s is lethal.
  18. I fire them off regularly. Anyone who complains about 25% Def, 30% DDR and a chunk of NRG & psi resists doesn't deserve to live. I do try and only Group invis myself / fellow squishies cos the threat lowering can irk tanky types. I would like more minfx on Fade (and some sound effects on Fade & Soul thingy would be nice)
  19. Back in i3 or i4 I came to the same conclusion after trying a Fire Blaster. Blasters sucked, you'd cast your AOE. The Mobs would shoot you, stun you and you'd die. Blasters were a terrible AT which sucked completely. Happily I got better.
  20. If only there was some Beta server available where you can auto-level to 50 and use Mids to generate a POPMENU to slot yourself out to see what you are like endgame......
  21. Yup, it converts KB2KD (although not quite in the same way that Sudden Acceleration does, meaning it's a little less good at it in certain situations) AND it gives a flat 20% chance for a damaging power (that's important in some cases such as Singularity) to do knockdown. So for powers which produce multiple pets or otherwise do a lot of attacks its nice.
  22. Had it on live. It's a good combo. Animations are a little slow but you have lots of tricks. And the best sounding power in the game in Howling Twilight.
  23. If you're going with "Makes the weirdest noises" then Time/Sonic. That's what I picked for my Troll DJ. But as a banshee maybe Sonic/Dark (although I'd probably go the Dark/Sonic defender route) or Sonic/Sonic. The Fear and "petrified hold" in Dark Miasma would suit a Banshee down to the ground.
  24. Freeze Ray is your best DPA power. Slotting it for Hold really hurts this. I'd keep the Purple proc and then maybe go 3 Thunderstrikes + 2 A.N.Other. The return on Procs in Freezing Rain isn't great at all. It WILL stack though (pretty well too since the debuff lasts 30 seconds even if they escape it) so typically I slot it with 2 +5 Recharge IOs and the Achilles Heel. Lightning Storm, personally I like a Forced Feedback and a KB2KD in it too. That way you can extend the Forced Feedbacks by doing Tornado > [other stuff for 5 seconds] -> Lightning Storm and get 10 seconds of +100% recharge. Maybe taking 3 thunderstrikes out and making up the loss (a bit) in Freeze Ray will help there. Edit : I'm also unsure if the Chance for Buildup works in Tornado. I know it works for PAs but never tried in in Nado. Thunderstrike is also very slow and underslotted so why not Frost Breath and Mu instead. Artillary gives you some Ranged defense and is great for cones thanks to the Range enhancements.
  25. I noticed that Individual Powers aren't calculating / showing the "Damage Per Combat Second" when they easily could, which is annoying me now. So thank you for 'forcing' me to do an update 😄
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