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Carnifax

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Everything posted by Carnifax

  1. Oh god. It's spreading... On the other side since it's now a bug in new content it'll probably get patched \o/
  2. I've a separate key bound for Human Toggles on by pressing it repeatedly. Sorted so the Stealthy powers activate 1st (because often they're all I want). v "powexec_toggleon Orbiting Death$$powexec_toggleon Twilight Shield$$powexec_toggleon Gravity Shield$$powexec_toggleon Penumbral Shield$$powexec_toggleon Maneuvers$$powexec_toggleon Combat Jumping$$powexec_toggleon Sprint$$powexec_toggleon Shadow Cloak" Weirdly I don't even have Orbiting Debt. Normally I just hit it twice for Cloak and Stealthy Sprint. That enough to be invisible.
  3. Never stacks but also doesn't have the cut-off period of 10 seconds so can be chained over and over again extending the duration. Not that that's incredibly likely but it is possible.
  4. Is this where fixing EMP Arrow feedback should go? I hope so. Seems fixed now but visually it was hard to tell who was affected. Can't remember if it was always like that (I vaguely remember them doing the "punchdrunk" animation). Maybe something like Tesla Cage FX might be a good idea.
  5. Agreed on splitting the Scourging set for 2x10% recharge. My DP/Kin has it in the cone & rain, along with a Forced Feedback. That gives you 2 slots per power for a proc and a random Acc/Dam IO (on my Kin I only have them 4 slotted because Fulc + Soul Drain easily covers the missing damage). Hail of Bullets I actually have 5 Sup Winters + Armageddon but you could reverse that (5 Arms + the Chance to uppsy-daisy from Winters) or go with some other proc. Since the knockdown hits immediately it works nicely to keep you alive while you gunbreakdance.
  6. Carnifax

    Perma-Dom

    But the Rule of 5. You can only have 5 bonuses of the same type. 6th will be ignored. Luck of the Gambler counts as its own "type" for these purposes (so won't clash with other 7.5% set bonuses)
  7. Why the patron Soul Drain rather than the version in Dark? Dark version has half the recharge and Cold doesn't really need Power Boost. I've found the Winters chance for kd is fab in Hail of Bullets (rather than Forced feedback). I do have FF in the cone and bullet rain.
  8. Well that explains why a tricked out incarnate Rad Brute got annihilated by Bile while my scrapper looked on a bit bewildered. I was a level 40-something Ice/Ice and the whole point was that they'd get something tougher to deal with a +4 Bile.
  9. Yup, that was it. Had Dimesional Warder but not Portal Jockey. Dialogue must depend on Dimensional Warder, not Portal Jockey. Edit : And done \o/
  10. Can't be that. I've literally just finished off Nightstar and been awarded the Shrouded badge. Ditto with the Hydra one Edit : Double checking that I have Dimensional Warder but not Portal Jockey. Maybe that's it
  11. Nope, pure hero. Just double checked
  12. Did Null lose the option for showing who you have defeated for Dimensional Warder? Or am I just thick?
  13. Some Vahzilok bosses apparently also use this version of Tar Patch, according to CoD but on the Wiki I can't see it listed in their powers. Which is probably why it's escaped things. If Vahzilok had widely it Posi 1 and 2 would be pure evil.
  14. Edit : I should have reread the rest of the thread 1st, others have picked up on this too 🙂 Looking at Combat Attributes and City of Data I think I've figured out why my maxxed resists Rad Armour folds like wet tissue paper. Guess who still has the Unresistable version of Tar Patch then..... https://cod.uberguy.net/html/power.html?power=pets.tarpatch.tar&at=minion_pets
  15. This is my approach on Water/Temp. Water is lower on single target damage so Dehydrate has 2 procs (1 of which is Achilles), Water Jet also has two (purple + jav). Rest is one random Acc/Dam IO and 3 Thunderstrikes (avoid Recharge enhancements). Part of that is leverging the insta-recharge Water Jet can do when you've got the orange circle on it.
  16. So long as any rebalance preserves the 30 second debuff time I'm okay with that. I'm guessing originally the fact FR debuffs for 30 seconds is there because Storm is so knockbacky in its default state. Last "patch" to be revamped was Disruption Arrow and it looks like Homecoming have superior tech in their hands now so they don't need to go down the route of "different pseudopets for each AT". Rather a generic pseudo is created and the Character imbues it with a power, ensuring it obeys the AT modifiers across the board. https://cod.uberguy.net/html/power.html?power=controller_buff.trick_arrow.disruption_arrow&at=controller https://cod.uberguy.net/html/power.html?power=redirects.trick_arrow.disruption_arrow&at=corruptor EMP Arrow works the same way now (although granted they borked EMP Arrow across the board by forgetting it's main function is an AOE Hold)
  17. They have to have been in the FR to get the debuff. Unlike something like Tar Patch though once you have been debuffed it lingers for 30 seconds. So stuff escaping it doesn't mean they aren't debuffed any more (it does obviously mean they are less AOEable though). This is also why Freezing Rain stacks so well (since different patches count as different casters). One reason Storm is good on a Controller is that FRs -Resist looks a little higher than I'd expect compared to Defenders. Defs have -35% resist. Controllers have -30%. I'd have expected it to be 40% / 30%. https://cod.uberguy.net/html/power.html?power=pets.freezingrain_controller.freezingrain&at=minion_pets https://cod.uberguy.net/html/power.html?power=pets.freezingrain.freezingrain&at=minion_pets They both get the same Tornado as well from what I can tell. Weirdly they do get different versions of Lightning Storm.
  18. Here's my (reasonably cheap) Water/Temp. Great at floating at range and making groups explode. Not great single target damage but tankier than it looks thanks to the Absorb shield, Hoarfrost and Dehydrate topping you up constantly. I reckon you could move things about and go for things like Forced Feedback in Water Burst.
  19. It's great advice. I've used it for various potential combos. And don't forget you can build the char in Mids then export a popmenu to beta which gives you all the IOs in the build (in order). You still have to level etc but it makes slotting up your beta char a breeze. Import / Export > Export build to beta server is the option in Mids
  20. Or, as someone said to my Warshade before, "I like the way you built Stygian Return into your attack chain"
  21. I don't enter til the leader does. Both to avoid the +0 bug and because it's their mission. I leave when a couple have. Unless I scrapperlock out and only realise people are gone after a minute or two (even if I'm playing a corruptor or something). I will leave a team when bored though. Which can include because the leader fancied a 5 min break and a sandwich. Mind you I never play for more than an hour or two at a go. After that I get the boiled eyeball effect.
  22. Just buy the Rez power from the p2w and never worry about it again. And pick up a few team rezzes from her while you're there for teamies.
  23. You can, assuming they are damage powers (Mez for controllers / domis). You can't put them in Pool or Epic powers though.
  24. It was Staffs "thing" when it was released. Honestly is is nice without it being anything you'd really need / miss. The PBAoE is also a 10 footer rather than an 8, but there's a few PBAoEs like that. I've no idea how the extra single target range interacts with Tankers and their "extra range on AoEs / cones", if it also applied to the single target attacks. I'd rando-guess that it does but since that is basically achieved by Tankers having a tweaked Range / AoE modifier it's hard to know. The range / AoE modifier is buried in the guts of the game with no Combat Attribs way of seeing the effect (that I know of)
  25. Yes, I know. Which is why a set designed as more of a debuffer (like Sonic) will feel a little weak. Although personally it's the animations which make me feel bad for Sonic. The tier 1 has a really annoying little delay at the end which is no end of irksome.
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