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Hedgefund3

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  1. I just checked an "M" npc for a lvl 46 character. The number was 56 hours but that includes time when I logged off in AE mode to get the "time spent" badges for several zones. Also I did some afk damage farming for Born in Battle so that's a couple of hours, another couple for accolade hunts that yield no XP. One day I should monitor this more methodically. An educated guess would be around 20-24 hours of actual game play so far, with another 3-4 to go. For this particular character I'm solo grinding on a 2xp server and using a 2xp booster.
  2. You could never leave Flea, this game is your Hotel California.
  3. I would be interested to hear of even one instance of someone quitting the game because they reached some influence threshold, whether "earned" or not. I suspect not.
  4. A major major consideration is that YOU get the Defense from Time as well as your teammates. Then there's the -def/-res debuff (which isn't a pseudopet so is a good proc bomb) a +rch buff and a cherry on top heal.
  5. The description here says "... foes that pass through it to tale cplose their footing". I'm guessing that's supposed to be "to lose their footing" at the end but whatever it is now is a bit confusing. I didn't want to add this to just another typos because, in my mind, it's more than just a typo.
  6. Here's the equivalent of 1,000 words:
  7. Poor Mercy AE building. Literally dozens of times I heard "what happened to the AE building in Atlas?" over the course of my play time today. Not once about Mercy.
  8. All these procs and bonuses are chock full of weird "it depends" caveats. LOTG 7.5 in Enforcers does indeed give you, the MM, the 7.5% global bonus, for example. The +Def portion of that IO, as expected, buff their Maneuvers.
  9. Nope. I thought the question was interesting enough that I put Kismet in Enforcers and lo and behold: You can see at the top this is Enforcers and you can see in their To-Hit attributes the Kismet applies to them. It did not apply to me.
  10. I don't know if I should be posting this to beta since it's now live, but here we go. This is an incarnate arc, I got the incarnate menu as the mission holder. Unlike all the other incarnate arcs, no other teammates got a menu to select their choice of incarnate salvage, empyrean or inspirations. I don't know if this is intended but it does differ from all of the other incarnate finales.
  11. For a worst case scenario of this phenomenon, see: Mary MacComber in KHTF.
  12. You can change your build on the fly using /select_build N where N = 1 to 3 https://homecoming.wiki/wiki/Select_build_(Slash_Command)
  13. Running SSA1, 4 (Berg) at team size 2 will get you the badge, 100%. No need to set for 3, certainly no need for 8. SSA1, 4 from the redside contact in St. M will also work, the missions are almost identical but the redside one includes going up the sewers (similar map to Abandonded Sewer Trial) and a takes a little bit longer.
  14. It's doable, you can buy iXP with threads. It's a horrible horrible rate but doable.
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