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Koopak

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Everything posted by Koopak

  1. Bounty Payed Out! First Sub 60 Second Peace bringer Pylon Time 2 Billion Influence, 1,000 Prismatic Aether
  2. It seems the forum format is not importing into mids correctly, i will manually reproduce if necessary but would it be possible for you to provide the datachunk? Edit - I have manually imported the build and added the datachunk to the sheet
  3. It's fairly clear imo if you apply standard practice for Canon interpretation. Short version if it's in game, it's canon. If it's not in game but Is from an official source, it can be treated as canon except where contradicted by a canon source. If it's from an unofficial source, it's not canon, and of its from the mouth of God (aka dev amas) it can be considered canon except where contradicted
  4. Oh and forgot to follow up, the possible exception was Enflame, which does persist and also seems to get some extra damage ticks out of the duration when shape shifting often. On changling this results in a solid boost to Enflames total damage.
  5. In case you weren't aware @Laucianna there's a solid lore write up for Kheldians on the wiki. It doesn't get EVERYTHING but its about 99% of the known lore. Theres lots more one could infer from the Kheld portion of the lore bible but what was actually implemented vs that is so different that even on the standard of the story bibles its very apocryphal and i recommend only mining it for personal character history some rather than trying to take it as canon. https://homecoming.wiki/wiki/Kheldian Some added notes. Explaining the concept of Epic ATs at the beginning and their origins as an unlock for veteran players may help set standards for new players. BP -res is for Cold and Negative only.
  6. yeah even worst case if you give me a buildsave from the game i can import it myself
  7. well if the builds exist ingame you can export them as text and dm them to me and i can import them and get the data chunk for mids that way. If not, well no dice
  8. I need to clarify the rule set more, im partial to allowing easily obtained and functionally permeable temp powers because the ban on them was more about establishing baselines or otherwise making the tests fair back on live. HCing is a different beast. If you cant nail down the time or version thats fine, we can do unknown. The build however is 100% needed as thats the primary purpose of this, sharing builds and techniques to explore the limits of the system.
  9. Gonna kick off the office mission sheet finally with my own submission, this is just a first attempt using my fort build. ( Someone please beat it ) Run Type: Office Mission Archetype: Fortunata Primary Powerset: Fortunata Training Secondary Powerset: Fortunata Teamwork Time in seconds: 376 ( 6:16 ) Hybrid: Yes Number of Runs: 1 Version: I27p6 Video Link: N/A Notes: Runners were an issue due to lack of burst AoE to cleave them down before AI trys to run Build: Attached and also added the data chunk below. (Either is acceptable as is the forum export method) Acinus v4 - Arachnos Fortunata.mbd
  10. Clear Speed Leaderboards For a long time there has been a thread in the Scrapper sub forum that was dedicated to pylon and trapdoor times. However due to that thread being in the Scrapper forums its seen other ATs under represented and I personally had gripes about the formatting and standards for the data. I of course do not blame the creator, far from it, carrying the torch of a legacy standard for so long has certainly been a great service to the community. However I decided to throw together my own to encourage optimization and pushing the limits of CoX builds. Which you can see here! Need help filtering what you want in that mess? I made some filters just for you, In the spoiler below is how to access them. If you think of any you think would be useful, reply to this thread and let me know! So! What do you need to get your name on the board!? Simple, submit a time and build here in the forums and I will update the sheet weekly as I am able. Bonus points if you can provide a video of your run, but I understand that may be impractical for some. Multiple submissions are permitted. I will add a "Thanks!" reaction once it has been added to the sheet. So here are the rules. Divisions All entries are broken up into seven divisions in order to help differentiate various rule sets. They are organized loosely in order of descending 'power' with builds that are using nothing outside of their inherent kit being in the division six while builds with all the stops pulled out are in division zero. Below each Division is a spoiler tag with a basic explanation of the purpose and goal of the data category. Division 0: Anything goes except QA test powers. Division 1: Any temp that can be easily stockpiled and ran as part of normal play is legal, lores and inspirations are banned. Division 2: Same as Division 1 but pet temp powers like Signature Summons are banned. Division 3: Legacy pylon rules, all temps that effect damage output are banned. Judgment is banned. Division 4: Any power not available in the most restrictive endgame content (currently 4 star hardmode) is banned. Division 5: No temps or incarnates that provide anything but defense, resistance and hp, this includes no endurance tools Division 6: All powers obtained from sources other than leveling up are banned. Pylon/Dummy Times Solo kill a Vanguard Training Pylon in the RWZ or the dummy summoned by the Mobile Dummy Combatant accolade power from Dr. Aeon (The new RWZ overhaul has added these pylons next to the base) You may not have outside help that in any way effects your damage output with the exception of endurance. No accuracy, recharge or damage buffs. (This includes passive buffs such as Stalker crit or Kheldian inherits) No banned powers may be used. You must specify if your Hybrid is used actively (clicked) You must specify how many runs if submitting an average. You MUST provide a mids build (file or datachunk preferred) to have your record submitted, no build secrets here. If you cannot use mids, you may submit the contents of a /buildsavefile Time starts at the first point of damage dealt, and ends when the pylon/dummy is destroyed. Bonus points for a video. Pet users if possible please provide a combat log from Carnifax or Cyclops so I may calculate the difference in pet performance that purple patch would apply against an AV. Your time will be listed as is regardless, but a secondary time showing effect vs a true AV will also be included if a combat log is provided. Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live. Should Please declare whether the run is sustainable or not. A run is consisted sustained if it can be maintained for a full two minutes. Office Mission Times Solo clear Galaxy Brain's Office Mission Simulator (Arc ID: 57885, Test Server Arc ID: 23878) Difficulty must be +0x8, if people submit multiple +4x8s I'll add a sheet for it. You may not have any other characters on the map. No banned powers may be used. You must specify if your Hybrid is used actively (clicked) You must specify how many runs if submitting an average. You MUST provide a mids build to have your record submitted, no build secrets here. If you cannot use mids, you may submit the contents of a /buildsavefile Time starts when you finish loading into the mission and ends when the missions completes and you are allowed to exit. Bonus points for a video. Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live. Banned Powers Expand the division you are interested in. There lists are not exhaustive and will be expanded as necessary. If you are ever in doubt, don't be afraid to ask here or to DM me. Division 0 Division 1 Division 2 Division 3 Division 4 Division 5 Division 6 While not required, use of the following template is greatly appreciated. Please limit one submission per template use. Submission Template: Run Type: (required) Division: (required) Archetype: (required) Primary Powerset: (required) Secondary Powerset: (required) Time in seconds: (required) Burst: (whether the run is burst or sustained dps, burst is any run using powers with a cooldown above 120s that is not perma) Hybrid: (required, type and if clicked) Build is usable for General Purpose: (required, yes or no, based on the judgment of the submitter) Number of Runs Averaged Together: (If greater than one) Version: (If older than date of submission, if unknown, specify. Be sure to specify test server builds.) Video Link: (if available) Notes: (Any added details you'd like to add, please include any temp powers violating the above rules here) Build: (required) Short List Leaderboard Bellow are the current top times by AT See the full list here! Pylon/Dummy Best in show BRADICAL (Mastermind): 00:10 / 3962.469dps Office Mission Sim Best in show ScarySai (Crab Spider): 03:11 Bounties! Periodically I may place bounties for certain achievements, these will take the form of in game rewards. Active and Claimed bounties will be listed below. Anyone else may place bounties as well and I will facilitate them as best able. Active: Best Division 5 Open Pylon Time November 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed:
  11. eddited an above post to remove misinformation. Toggles do not linger, i believe that may have been me applying unsuppressed (turned off) toggle logic to suppressed toggles. Did some testing recently and confirmed suppressed toggles have their effects suppressed as well. Do have an exception ill be looking into soon though will follow up.
  12. to add to the conversation, though, while i don't think its optimal, it is possible to make the play style slightly safer by taking specific defensive toggles. Ever since khelds got changed to suspend toggles rather than cancel them, toggles have now had limited value. This is because toggles dont drop immediately, they pulse a short lived buff periodically, anything with a duration for that pulsed buff of over 2 seconds is basically going to be up permanently as you will never spend more than a second and a half out of human form during your rotation. The down side is this further ups the costs of both endurance and slotting. But before both Clam and I stopped digging into the playstyle back in february that was the branch i was diving into while he continued to optimize raw output. Edited to avoid misinformation
  13. I'll need some time to break down exactly what I'm doing that's making it easy, ill get you some footage, but its been a hot minute so gotta get the rust off. Clam was the one who mained the build for the better part of a year until the nerf/exploit fix/bug fix came up and killed his desire. On the flip side feel free to share your own footage, sometimes easier to critique than to look at my own play and figure out whats going right. Edit: worth note in Clam's video Arachnos are one of the enemy groups, you can see how they barely constitute a speed bump
  14. It does, they just don't play the same animations normal humanoid enemies do and don't ragdoll. think of it like when you get hit with KB while flying, its less impactful but not nothing. Not so, -end only impacts your existing endurance so cant stop you from doing anything if you act before it hits you and -recovery can only negatively impact what i quoted if you fall below the 100% base. Given the VAST majority of Mu attacks ONLY apply -end, and the ones that do apply -recovery only last 4 seconds, you need to be facing multiple Mu Bosses before the -recovery becomes a critical issue. Recovery% defines the time it takes to get an endurance tick, not how much endurance you actually get, you ALWAYS get 1/15th of your max endurance back on a tick. At base 100% that tick occurs once every 4 seconds, Clam's build brings it over 200% recovery which puts it at every 2 seconds. Now consider the cost of shapeshifting, there is no activation cost, its just the first tick of its maintenance cost. Mids will show it uses .26 endurance per second, but it actually ticks twice a second, the activation cost of your transformation is 0.13 endurance BEFORE factoring in any endurance reductions you might have. If I am not messing up my proc logic, the chance of a performance shifter proc occurring when you activate your transformation is about 25%, that means that on average you can pay 0.52 endurance to gain 10 endurance (or more if your max end is higher from accolades). This lets you bootstrap from a single endurance tick to a workable amount in about 4 server ticks, which is a fraction of a second. That is as much 'tactics' as you need, and that's only if you actually crash which is highly unlikely since if you are animation canceling to weave your powers, you are constantly rolling that performance shifter proc chance. As an aside this is why Power Transfer is in there as well, the PT proc actually alone means that this build can spam shape shift to heal at rate almost on par with Instant Healing on a regen scrapper. Casually = little effort. I only play on +4x8, i get bored at that difficulty, let alone anything lower.
  15. I'll just pop in and add iv used a variant of @Clam Leader's build myself as well as a Warshade version, and yes it handles Arachnos casually. Thing is the Mu drain is oversold, i have several builds that are not end stable and intentionally run so that they run out of endurance in 2 minutes or less. Those builds kill enemies much MUCH slower than an optimized Kheld going ham, but as long as i prioritize the Mu and Tarantula Mistresses, iv never needed anything built specifically for them, at least not until I'm rocking a support AT with low damage. Worst case you do crash, but you have no toggles to crash, and since Performance Shifter is in your nova and dwarf forms you can LITERALLY just spam shapeshift to recover endurance quickly. Since you don't care about toggles, a shifter proc, or an end tick is all you need to throw an attack. You will get an end tick about once every 2 seconds, and each performance shifter will tick every ~40 seconds assuming you never shape shift and if you do it'll proc quite often.
  16. Currently both in CC and in game the alternate animation set for Sonic Blast moves the vfx projectile origin point from the head to hand, with the sole exception of Shout which still originates from the head currently. Having technical difficulties with attachments at this time, so cant provide visual example however you can reproduce the bug by creating a blaster, choosing Sonic as your blast set and selecting the Dark or Light Bellow animation for Shout in the power editor
  17. Also impacts Circle of Thorns Death Mage: https://cod.uberguy.net./html/power.html?power=circleofthorns.circle_death_ranged.twilight_grasp&at=boss_praetoriangrunt Black Swan's Servant: https://cod.uberguy.net./html/power.html?power=praetorians.black_swan_darkservant.twilight_grasp Vanessa: https://cod.uberguy.net./html/power.html?power=carnival.carnival_vanessa.twilight_grasp
  18. This also affect the Dark Servant summoned by Master Illusionists. Master Illusionist summon: https://cod.uberguy.net./html/power.html?power=carnival.carnival_illusionist_boss.dark_servant&at=boss_grunt Dark Servant Twilight Grasp: https://cod.uberguy.net./html/power.html?power=pets.darkservant.twilight_grasp&at=minion_pets
  19. Carnival Dark Ring Mistress's version of Twilight Grasp is improperly configured and appears to be a port of the player version, carrying PvP flags. City of Data page: https://cod.uberguy.net./html/power.html?power=carnival.carnival_dark_ring_mistress.twilight_grasp Screenshots attached include the CoD page on 11/10/2023 for live servers and two ingame screenshots with stat monitor open showing a regeneration scrapper nearly floored by a single application (without IH up) and the fact that said scrapper has Ageless Radial active giving 95% -regen resist. and lastly a second instance with on base regen resistance.
  20. To my knowledge no. It wouldn't be too hard to convert things to scales though. For instance reactive radial's dot is scale 1.25 we can multiply that by it's proc chance and get what it adds to everything for instance
  21. Alright pointless flame war aside I have to ask, why bother tracking where it came from. To date OP is the only one to report this, and all versions for the last several years have been proven clear of silly tampering. Aside from giving the mood over to ensure nothing else is tapered with seems pretty case closed. Wild goose chasing this seems a huge waste but hey it's y'all's time.
  22. I've been using this client since it was released and iv noticed a tendency to have rendering stop but the game not crash. By this I mean the screen freezes but sound continues to play and I continue to be able to interact with the game via macros but a new frame is never drawn. Is this something that this debug client is able to catch and report or should I get on compiling details for a proper bug report?
  23. Its not critical i just use it because its a solid dps bump You are misunderstanding how the stealth bonus works, for the stealth bonus for VEATS, Stalkers, and any other examples like ninja training Blasters and Scrappers, the logic checks the 'hidden' state, not a given threshold of stealth or if enemies have been alerted. This hidden state is removed when you land an attack or the enemy successfully hits you. This means at defense cap you can alert mobs and still get the bonus damage from stealth on your first attack even as they swing at you provided they miss. You don't need more or less stealth to benefit. Celerity +Stealth is helping you though by increasing your stealth value. Bare in mind most other sources of stealth do not stack however. https://homecoming.wiki/wiki/Stealth_and_Perception Both Fortunata's confuse power are set not to alert enemies so yes you can use them without breaking stealth. Your approach is perfectly fine but not necessarily optimal, but given you likely do not have a solid IO build yet, surviving in melee might be difficult at +3 and +4 unless you are very comfortable with your mezs. Your opener is fine, though with a solid build you wont need the spin to wipe all minions and most lts with just your nuke. Most people make the understandable mistake of treating Fortunata as a ranged dps, but honestly its ranged attack pale in comparison to their melee options with the exception of Domination. For context here is my current build, mainly optimized for dps and soloability but honestly short of some minor utility mez or more aura buffs im pretty confident saying its pushing the very limits of what the AT can do. Its to the point that in a team with even one or two moderate damage buffs im basically living at the cap for possible dps the AT can do to my knowledge at this time. Acinus v4 - Arachnos Fortunata.mbd
  24. I'm not sure what you mean by combos, forts don't have any combo mechanics. Fort Spin isn't bad but psychic wail is up enough that you basically don't need it, doubly so if you are taking enflame for max ST dps
  25. Some misunderstandings to clear up but as others have said the short answer is yes. Long answer: Procs all work in toggles and auto powers, when slotted they check every 10 seconds. Proc chance is calculated in bopper's ppm calculator easily. Preventative Medicine: Chance for Absorb is not a traditional proc however, it is an enhancement carrying a single set bonus, the same as say luck of the gambler. This means that it's effect is ALWAYS on regardless of the power it is slotted in. As an example I have multiple characters with it slotted in aid other or spirit ward which I almost never use and the effect still triggers naturally.
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