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Koopak

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  1. Sorry I haven't followed up yet on the scrapper version. Work got crazy pulled sixteen hours today. Ill try to get to it this weekend.
  2. Swapping taunt for CJ is viable but will be a small end loss and you wont have slots for it, but you can jam lotg in it. I prefer to take taunt on tanks, especially brutes and have never found cjs mobility useful, but its not as if either tends to require alot of investment.
  3. I'm not going to say this slotting is 'wrong' so much as I wanna caution this thought process, you need to actually think about what 200% regeneration represents, and not forget the other benefits of the set. Panacea also has recovery (meh), regeneration (less meh), and max hp (yes please). Ontop of that Recharge is thin on the ground for Regen despite its desire for the stat, unless you throw your pools into mules. This locks you out of alternative methods of damage mitigation and utility. As for that 200% regeneration? If you get to only 3k hp on a brute, so not even to hp cap, you are talking about ~25.2hp/s, which if we pass through 50% resistance, easily acquired, that's ~50.4 rhp/s (resisted hp per second), and then pass that through defense of 45%, accomplished though defense or -to-hit, that's ~1,008 ehp/s (effective hp persecond) This means that a mere 200% regen on a reasonable solo brute can take ~1008 more damage per second (including misses) than one without. If you look at the build in my scrapper regen tool (an old build of mine) you will see that this represents between 10% and 20% of the durability of a build (admittedly a Scrapper on that tool) Now granted you could definitely find a situation where you can get more than that for the slots, but just keep it in the back of your head. I've ran the numbers on a few "low regen%" regen builds and have rarely been impressed. Edit: Wanted to add, FF procs can be great but you do need to game the system, a 1 time a minute proc rate is an effective recharge of 8.33%, vs Panacea's static, non rng based 7.5%, ontop of that only things with a recharge time in excess of your time between procs, in this case 1 minute, will benefit consistantly.
  4. Alright so I put this together and tested it on Beta. Easily blows through +4x8 Arachnos, will need to put it up against some nastier stuff like Incarnate Banished Pantheon, but it can handle 90% of Arachnos pulls without using any non end based cooldowns. End is very tight, but could be improved by dropping damage for a stronger end Alpha than Musc Radial. However this keeps the solid ~200 estimated dps of the previous build, improves on all previous builds over all durability at the cost of the added burst durability Unrelenting provided (had to drop it) Two areas could use improvement but im pretty strapped for slots i dont want to give up. One is endurance, you need to use Dark Consumption, Ageless Radial (which youll need anyways) and occasionally Moment of Glory (yes mog is an end tool, fight me) to sustain long fights with Whirlwind on. However as long as you manage Whirlwind and Darkest Night, and your end tools properly you should be fine. The other issue I ran into is Whirlwind actually does have accuracy and is NOT auto hit, you can see this in your "Last Hit Chance" monitor. So some improvement could be made by finding ways to sneak more accuracy into it, however this will make the endurance issue it causes worse as the -1.5 end to self is applied on hit, thus a 95% chance to hit might be undesirable. Frankly as it is, it seems to keep mobs thoroughly juggled, since its running your base to hit plus global accuracy mods which will be 62.1% (you can use Kick to see it since it'll be the same) with this build against lvl 54 enemies. Anyways here's the Brute version ill try to get to the Scrapper version tomorrow. I again caution this is a very active build, which is dangerous because it can roll into many groups and go asleep and be safe until a minute or two later the blue bar dies. Pinging @Spaghetti Betty ❤️ This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Span to Wan: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(5), PndSlg-Dmg/Rchg(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40) Level 1: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-Heal/Rchg(9) Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Rech/Fury%(3), ScrDrv-Acc/Dmg(5) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Reconstruction -- Prv-Heal/EndRdx(A), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(39) Level 8: Siphon Life -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(42), Hct-Dam%(42) Level 10: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(13) Level 12: Touch of Fear -- Erd-Dmg(A), Erd-Acc/Rchg(46), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(48), Erd-%Dam(50) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal/+End(34) Level 18: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam(19), RctArm-EndRdx(21), StdPrt-ResDam/Def+(21) Level 20: Resilience -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(25), GldArm-3defTpProc(25), UnbGrd-Max HP%(39) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), ShlWal-ResDam/Re TP(29), LucoftheG-Def/Rchg+(31), Ksm-ToHit+(31) Level 26: Soul Drain -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36) Level 28: Instant Healing -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34) Level 30: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(42), PrfShf-EndMod(43), PrfShf-End%(43) Level 32: Midnight Grasp -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(39) Level 35: Whirlwind -- EndRdx-I(A), SuddAcc--KB/+KD(48), FrcFdb-Rechg%(48) Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(50) Level 41: Maneuvers -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45), LucoftheG-Def/Rchg+(45) Level 44: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(46) Level 47: Taunt -- MckBrt-Taunt/Rchg/Rng(A) Level 49: Darkest Night -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(50) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A) Level 1: Stamina -- EndMod-I(A), PrfShf-End%(7) Level 4: Speed Phase Level 50: Reactive Radial Flawless Interface Level 50: Melee Radial Embodiment Level 50: Ageless Radial Epiphany Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 50: Musculature Partial Core Revamp ------------
  5. Depending on build tuning its possible to skip quick recovery at no loss
  6. Throw some performance shifters in and dont neglect end redux slotting, you will be fine. 2 performance shifters alone is 0.5 end/s. You dont need to burn your epic pool on end, im managing fine on TW/Stone and TW is a hongry boi
  7. Im not entirely sure what invuln has to do with this discussion? Confused. As for @Yomo Kimyata, take a look at the link in my signature, that tool will be more valuable than the counter points id make. Ill try to find time to build out the improved version of this whirlwind shinanigans I have in my head and share it. If I get really into it ill do a scrapper version as well.
  8. Mog can be used to mitigate inciming debuffs and I consider ageless radial near manditory for the same reason. Your panacea prox should be moved to a toggle or auto power and id try some +4x8 DA content. I soloed all but the AVs of the DA arcs that way on my scrapper. Brute should do better.
  9. Okay that is not bad, had a couple close calls but you are holding up well otherwise. Id wanna see this tested against some harder content but i seem to have over estimated Whirlwind's endurance tick rate. I think I can see ways to improve the build while keeping the basic design but im honestly impressed and ammused that this even works.
  10. Very active play was always going to be a requirement, would you be willing to record a mission or two or organize an opportunity for me to shadow you? If this is working well I'd very much like to study it in action.
  11. The solid 33% S/L/E defense is good and AoE KB is a fantastic tool to mitigate incoming damage and stagger alphas. However I have to agree with Nemu that there is no chance in hell of your endurance holding up under any real strain, especially with KB->KD. At aggro cap of 17 targets, which you can definitely fit inside that radius, you are looking at -51end/s (1.5 end X 17 targets / 0.5 activation time). I do partially disagree with Nemu's take that you need defense cap even with -to-hit as Darkest Night has a range of 70ft and can be places where needed, but more importantly Nemu's comment about line of sight. You need to be grouping enemies using line of sight pulling and then firmly inserting yourself into melee range of all of them. More importantly however 45% S/L defense doesn't actually help with a large number of ranged enemies anyways. Circle of Thorns and Banished are almost all Eng/Neg/Fire/Cold, While it certainly covers many of them, Malta, Council, some ranged Freakshow, some ranged Carnival, and a bit of Crey, and certainly Aeon Brickers, it doesn't help against a large portion of Praetorian units. I actually wanted to get more Eng defense in for this reason, but was having a rough time of it. I also feel that giving up so much passive regen, as well as reconstruction are huge flaws, and a lot of why it might 'feel' okay is your latest build drops your max HP by about 500hp. Multiply that by your defense and resistance and you see you are giving up a lot of effective hp, and you are also reducing your passive regen even further by a factor about 1/6th. Compared to a more traditionally slotted regen your passive is approximately getting ~55% of the hp/s
  12. Alright here's my take, note the base numbers work out as worse unless you factor in the -to-hit from Darkest Night and Touch of Fear, with anything from the other sources being icing. You will want to make use of Unrelenting in addition to your Instant Healing, for context Unrelenting is comparable to Instant Healing but since its a heal over time it does have the benefit of bypassing -regen. You are more vulnerable to -recharge than Nemu's build but Regen as a set is so fucked over by debuffs of all kinds that you are going to want to take Ageless Radial regardless. I included my recommended Incarnates, but you could easily trade things around. If you totally hate the idea of having Revive, id probably replace it with Maneuvers, or, possibly BurnOut depending on your preferences. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Spaghetti Betty: Level 50 Mutation Brute Primary Power Set: Dark Melee Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fighting Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (37) Kinetic Combat - Damage/Recharge (37) Kinetic Combat - Damage/Endurance/Recharge (37) Superior Blistering Cold - Accuracy/Damage/Recharge (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 1: Fast Healing (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance Level 2: Shadow Maul (A) Superior Brute's Fury - Accuracy/Damage (40) Superior Brute's Fury - Damage/Endurance/RechargeTime (42) Superior Brute's Fury - Recharge/Fury Bonus (42) Superior Avalanche - Accuracy/Damage (50) Superior Avalanche - Recharge/Chance for Knockdown Level 4: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 6: Reconstruction (A) Preventive Medicine - Heal/Endurance (7) Preventive Medicine - Endurance/RechargeTime (7) Preventive Medicine - Heal/RechargeTime/Endurance (9) Preventive Medicine - Heal/RechargeTime Level 8: Siphon Life (A) Kinetic Combat - Accuracy/Damage (11) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (13) Kinetic Combat - Damage/Endurance/Recharge (48) Accuracy IO Level 10: Dull Pain (A) Panacea - Heal/Endurance (13) Panacea - Endurance/Recharge (15) Panacea - Heal/Recharge (15) Panacea - Heal/Endurance/Recharge (36) Panacea - Heal Level 12: Touch of Fear (A) Armageddon - Damage/Recharge (43) Armageddon - Accuracy/Damage/Recharge (46) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance (48) Armageddon - Chance for Fire Damage (48) Fury of the Gladiator - Chance for Res Debuff Level 14: Kick (A) Force Feedback - Chance for +Recharge Level 16: Integration (A) Panacea - Heal/Endurance (17) Panacea - Endurance/Recharge (17) Panacea - Heal/Recharge (31) Panacea - Heal/Endurance/Recharge (33) Panacea - +Hit Points/Endurance Level 18: Tough (A) Reactive Armor - Resistance/Endurance (19) Reactive Armor - Endurance/Recharge (19) Reactive Armor - Resistance (21) Reactive Armor - Endurance (21) Steadfast Protection - Resistance/+Def 3% Level 20: Resilience (A) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance/Recharge (23) Reactive Armor - Resistance/Endurance/Recharge (25) Reactive Armor - Resistance (25) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Weave (A) Shield Wall - Defense/Endurance (27) Shield Wall - Endurance/Recharge (27) Shield Wall - Defense/Endurance/Recharge (29) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Kismet - Accuracy +6% Level 24: Provoke (A) Accuracy IO Level 26: Soul Drain (A) Superior Brute's Fury - Damage/Recharge (36) Superior Brute's Fury - Accuracy/Damage/Recharge (36) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge Level 28: Instant Healing (A) Preventive Medicine - Heal (33) Preventive Medicine - Heal/Endurance (33) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Chance for +Absorb Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Midnight Grasp (A) Superior Unrelenting Fury - Accuracy/Damage (39) Superior Unrelenting Fury - Damage/RechargeTime (39) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (39) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (40) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Gloom (A) Thunderstrike - Accuracy/Damage (43) Thunderstrike - Accuracy/Damage/Recharge (43) Thunderstrike - Accuracy/Damage/Endurance Level 38: Moment of Glory (A) Recharge Reduction IO (42) Recharge Reduction IO Level 41: Intimidate (A) Accuracy IO Level 44: Unrelenting (A) Panacea - Heal/Endurance (45) Panacea - Endurance/Recharge (45) Panacea - Heal/Recharge (45) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 47: Revive (A) Recharge Reduction IO Level 49: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (50) Dampened Spirits - To Hit Debuff/Endurance Level 1: Brawl (A) Empty Level 1: Fury Level 1: Sprint
  13. Update: doing build tonight, sorry about delay, life got busy.
  14. Forgive me if these points have been made but its late and they wont let me sleep till I get this out and im not killing my sleep schedule to read the other 4 pages. 2-4 mez protect for a 2-3 power picks and a pool doesnt even begin to be a power creep problem imo. The ATs who would want this hypothetical power ( blaster, defender, controller, corrupter, dominator, and mastermind ) are also ATs that traditionally dump 3-4 pools and 5-6 power picks buffing their defense. That means they cant take this for free or even cheap. further id argue one of the main reasons to build defense IS mezes, you cant be mezed if you arent hit. This would trade durability for a guarantee that a single random boss mez doesnt stop you from playing the game. But you are still vulnerable to multiezes, say when soloing, thus in some contexts defense will still be better. and further still, with enough mez protection to not be afraid of random acts of hold you might consider a different destiny from clareon for once. If you take clareon this power is near useless at high level after all, but if you take the risk of being mezable, but not unprotected you can swap to something more intresting. I really think this mez pool power has merit, in fact I think the whole pool does and its a shame the diacussion has avoided the impacts of debuff protection in favor of debate over if mez protect for squishies is power creep. personally I think having bits of debuff resist available would be great for allowing players to pay in potential power for the ability to blunt crippling issues such as seta that are easily sapped or defense cascaded into uselessness. As long as the values are kept in the 30% ish range so they dont remove the risk but reduce it.
  15. So Nemu and I are probably going to disagree on a lot, but i should add the caveat that i haven't stress tested my builds yet for Brute. I got Scrapper, which is my main, basically as far as I can and then took a pseudo hiatus from the game, but I'm getting back into the project in my signature now, if slowly. I can understand the aversion the Revive for challenge TFs and the like, but for your daily driver I really recommend keeping it and just shoving a 1-2 slot wonder in it. You can think of Revive as a 15 second immunity with death as a prerequisite. That's more than enough time to toggle up and kill or maim whatever killed you. Timed with a MoG cast if you are totally swamped you can easily haul your formerly dead ass through some really rough situations. I've used this fact to save teams numerous times. I cant begin to agree on Instant Healing, it represents, with crappy slotting mind you, one of the biggest contributors to your overall Effective Regeneration, (the amount of damage you can take per second before trending down). The issue with it is an issue with Regen as a whole, though less so on Brutes, Effective Health. Unless you are awake and prepared every time things get harry you are going to get caught off guard and splatted (another reason Revive is worth for casual play), because you just cant take the same kind of alpha damage as other armors. For this reason you sometimes need to be more proactive, learn what you can and cant handle without Instant Healing, and use it ahead of time. Similarly you need to train yourself to be less shy with it and MoG, most regen players, myself included, make one of two mistakes, they either use their click survivals to early and often, or to rarely and late. I've got a nasty habit when I'm not paying full attention of using them just in time to die before they take effect but still go on cooldown. As long as those cooldowns seem, they really aren't, especially not with decent recharge slotting. I'll see if i can find time during my break today to put together my own recommendation, but I will say, as dark, don't over invest in S/L cap. There are other things, iTrials and other praetorian content in particular are made up of lots of energy and psi ranged damage, and your dark attacks and Darkest Night will stack generous -to-hit even through the purple patch.
  16. There appears to be a bug with the emitter point for power vfx on Arachnos Soldier. This character is Xp level 40, training 24, with Bane Spider specialization in case any of that proves useful in reproducing. Video linked demonstrates the issue occurring both on a free form costume and an Arachnos costume. https://youtu.be/QnWG7qGVFnI
  17. Thats alot of specifics I dont completely agree with mechanically. My goal is to get an idea of whats needed for the character concept. For instance my main has the teleport pool for concept even though its 3 power picks that do almost nothing. I cant recommend never skipping mog or dragons tail hard enough
  18. Do you have any reauests? Power picks and the like for concept, or a travel power preference?
  19. Regen absolutely can handle +4x8 but its not gonna be able to just sleep through things. Regen is, with the exception of its main weaknesses, able to hit higher highs than most other sets while idling below them. The big thing is if you have defense and resistance buffs being given to you, regen will perform very well but debuffs and damage spikes need to be proatively mitigated. So no sleeping on the job. I can put something together if you like, I have a few builds on hand but they are old and I can do better now. My signature has a calculator for the scrapper version, the brute version is 99% the same if you wanna play with it
  20. Here would be my first pass take, im not happy with the damage, but I was able to reproduce the durability of my own Regen Sent which while likely not fully optimized should be pretty durable. I can provide that build as well fi you like but its a beam/regen Optimizing Sent is on my to do list once iv finished expanding the calculator and get Brute and Stalker squared away. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Power Pool: Leadership Hero Profile: Level 1: Lightning Bolt (A) Superior Opportunity Strikes - Accuracy/Damage (7) Superior Opportunity Strikes - Damage/RechargeTime (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (39) Superior Opportunity Strikes - Accuracy/Damage/Endurance (40) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (40) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 1: Fast Healing (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (5) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Chance for +Absorb Level 2: Ball Lightning (A) Ragnarok - Damage/Recharge (3) Ragnarok - Chance for Knockdown (15) Ragnarok - Damage/Endurance (43) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge (46) Annihilation - Chance for Res Debuff Level 4: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 6: Zapping Bolt (A) Superior Sentinel's Ward - Accuracy/Damage (40) Superior Sentinel's Ward - Damage/RechargeTime (42) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (42) Superior Sentinel's Ward - Accuracy/Damage/Endurance (42) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (43) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 8: Reconstruction (A) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/RechargeTime (9) Preventive Medicine - Heal Level 10: Instant Regeneration (A) Panacea - Heal/Endurance (11) Panacea - Heal/Recharge (11) Panacea - Heal/Endurance/Recharge (13) Panacea - Heal (13) Panacea - +Hit Points/Endurance Level 12: Charge Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (39) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Quick Recovery (A) Power Transfer - Chance to Heal Self (15) Performance Shifter - Chance for +End (34) Power Transfer - EndMod Level 16: Dismiss Pain (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance Level 18: Voltaic Sentinel (A) Power Transfer - EndMod (23) Power Transfer - Damage/Accuracy/Endurance (50) Power Transfer - Damage/Accuracy/Recharge/Endurance Level 20: Integration (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (21) Preventive Medicine - Heal/RechargeTime/Endurance Level 22: Kick (A) Empty Level 24: Tough (A) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Endurance/Recharge (25) Reactive Armor - Resistance (27) Reactive Armor - Endurance (27) Unbreakable Guard - +Max HP Level 26: Short Circuit (A) Power Transfer - EndMod (34) Power Transfer - Damage/Recharge (36) Power Transfer - Damage/EndMod (36) Power Transfer - Damage/Accuracy/Endurance (37) Power Transfer - Damage/Accuracy/Recharge/Endurance (37) Power Transfer - Chance to Heal Self Level 28: Resilience (A) Reactive Armor - Resistance/Endurance (29) Reactive Armor - Resistance/Endurance/Recharge (29) Reactive Armor - Resistance (33) Reactive Armor - Endurance (33) Steadfast Protection - Resistance/+Def 3% Level 30: Weave (A) Reactive Defenses - Endurance/RechargeTime (31) Reactive Defenses - Defense/RechargeTime (31) Reactive Defenses - Defense/Endurance/RechargeTime (31) Reactive Defenses - Scaling Resist Damage (33) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Thunderous Blast (A) Superior Frozen Blast - Accuracy/Damage (34) Annihilation - Chance for Res Debuff (46) Superior Frozen Blast - Damage/Endurance (50) Superior Frozen Blast - Accuracy/Damage/Endurance Level 35: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 38: Moment of Glory (A) Recharge Reduction IO (45) Recharge Reduction IO (46) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Stealth (A) Red Fortune - Defense/Endurance (45) Red Fortune - Defense/Endurance/Recharge (45) Red Fortune - Defense (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Maneuvers (A) Red Fortune - Defense/Endurance (48) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Defense Level 47: Tactics (A) Rectified Reticle - To Hit Buff (48) Rectified Reticle - To Hit Buff/Recharge Level 49: Second Wind (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Sprint If you have any questions, concerns, or issues, please don't hesitate to reach out.
  21. Mids has an import/export drop down in the top left, any of, short forum, long forum, or data link will copy the build link to your clipboard so you can post it here. I shall see what I can do for ya. I will caution Sent Regen is an odd creature that i consider wholly and completely inferior mechanically to the other AT's versions, but I should be able to make something that can force its way through soloing +4x8 anything with cautious play. You don't need to worry about alphas as much at least because while Sent Regen does have less effective hp than other Sent sets, its not by the huge gap other regens do due to instant Regeneration, its the single thing that the set does better than og regen imo.
  22. Ill be happy to put something purpose built, together tomorrow after work if you wanna give me deets like build goals and travel power picks or concept power picks
  23. Then we can take whirlwind and be our very own sharknado
  24. If its reasonably achievable yeah this would be an excellent option
  25. I would agree that blanket mass downvoting someone might constitute harassment but on a really blurry line. I noticed this happening to you in another thread and was boggled because your posts were relatively well thought out and open to discussion. That said it doesn't seem to effect you, i do hope a GM can provide an avenue for this kinda thing because its just poor behavior, but if not its not a big deal I think. I for one tend to use the reactions to get an idea of what others think of something, and myself try to use it to represent but gut reaction after reading a post to communicate to the poster my appreciation or lack there of for their contribution to a topic. So if someone wants to do the forum equivalent of following you around and frowning at what you say, then i mean, their life to waste i guess.
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