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LordRassilon

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Everything posted by LordRassilon

  1. I just wanted to thank my fellow Twitch streamers and all the COH gamers who turned out this weekend to make it the party it was. It was a romp and a half which I hope paves the way for more community events to come. I'm still recuperating from the weekend's shenanigans! Cheers all! And special thanks to @Arcanum and the other members of our beleaguered dev team for supplying the giveaway and setting this up! --Mollymauk76
  2. My stream should be starting around 8pm EST Saturday night. I should be playing on Everlasting shard for about 5 or 6 hours. Hope to see you all there! Cheers, Mollymauk twitch.tv/mollymauk76
  3. Sadly due to a massive scheduling issue between work and Twitch the Monday stream scheduled for May 5th had to be bumped to the 12th folks. Sincere apologies! Starting next month it will be the first Monday of the Month again!
  4. As some on the forums are aware I have been running AE arcs on Monday mornings on the Twitch channel twitch.tv/Mollymauk76. I stream COH Mon - Wed between around 2:30am and 8:00am EST (it's the late, late show). But instead of weekly AE outings the streaming schedule will be changing to give AE writers more time to prep, revise and edit their content without feeling rushed to meet a weekly deadline. The channel will now be doing a "Once Per Month" night of 3 or 4 AE stories on the first Monday of each month. This would make the next AE night May 5th. Feel free to message me in game (@valeyard) or come check out the stream if you have an AE arc you'd like featured in the rotation. I look forward to checking out more stories from our talented player base! Cheers, LR (Mollymauk76 on Twitch)
  5. Everyone and their brother seems to be using the Mother Mayhem hospital map (myself included). I love the atmosphere of a derelict old medical building/asylum (check out the movie Session 9 if you want to see a film with the same setting), but running that same layout over and over and over is getting old. I wish we could have a few more hospital maps (full functioning and derelict) just to mix things up a bit. Just a thought, LR
  6. We discovered that even the boss defeat wasn't necessarily going to the person that landed the killing blow. It seemed very random and only one person would get each message.
  7. @ZamuelNow Play tested maps 3 and 4 last night with new maps and found two better substitutes....hope it plays better now!
  8. I don't know why I never noticed this before, but just ran a playthrough of one of my AE arcs with friends and noticed that system messages are only visible by one person on team. And it seems to be completely random as to who gets that message. So boss defeat or objective complete messages are just randomly popping up as a system message for a single person on team...and there does not appear to be any rhyme or reason as to who gets the message sometimes. Is there anyway the Devs can make it so that everyone on team gets the system message? As teams go through the story, clues in the system text are almost certainly getting missed because the team is reliant on having those instructions, hints or details noticed and then repeated to the rest of the group. Now I'm not always the most observant guy, so maybe this has been an issue with the regular game as well. When I'm more awake I'll have to check to see if that's the case. But it would be REALLY helpful if everyone on the AE team could get all the system messages. Just a thought, LR
  9. They weren't really real...and yes, that was supposed to happen. 🙂
  10. "The first was @Valeyard's Heart of Words Part One (25906). A psionic mystery in Paragon City!" I hope you all enjoyed Part One! Parts two and three were a long time coming. I learned so much from people on the forums. I look forward to your thoughts on the sequels 🙂 Cheers, Valeyard
  11. Thank you so much! I couldn't find it! I'll make the changes right now! Cheers, LR
  12. @ZamuelNow I looked into adjusting the level range to 40+, but because I use the psychic clockwork which are level 1 - 54 for some reason, I can't do anything about that. I didn't see any other place where I could adjust the range. If you know of a way, I would absolutely make that change. -LR
  13. @ZamuelNow , thanks for the suggestions. I had put so much into the polish of parts 2 and 3...going back to look again at part 1 simply didn't occur to me. I'll definitely see what I can do! Much obliged! Can't wait for your feed back by the time we get to the end. I do intend to one day come up with a sequel, but my next few projects are going to be simpler stand alone stories...this process was an ordeal by the end. I think I bit off a bit more than I could chew out of the gate. But at the time I didn't know you could request additional arc slots from the devs and I was kinda swinging for the fences 😄 Cheers, LR
  14. That was a wild ride. It was thoroughly fun! Keep up the good work!
  15. My twitch stream and my vods are rated "for mature audience" as after working 8 hours in tech support I really don't want to watch my language 🙂 So currently there's no youtube presence, but my most recent vods can be seen in Twitch. Cheers, Mollymauk76
  16. Thanks for the plug. I'm always looking for new arcs to explore. There's so much player generated content, it's seriously an underused resource for exploration! Cheers!
  17. I was glad to finally go back to this story I started back in 2022 🙂 It took so much work to find the right final map that gave me the control I was looking for. If anything H.O.W. 2 and 3 have taught me that smaller is better AND that the right map is worth making minor changes to your story! I can only imagine what AE writers could achieve if our tools were even just slightly more forgiving. Cheers, and thanks for the feedback!
  18. I've heard from some of the Architect Mission authors that a request for more AE story slots requires a request to the devs. Is there a form for these requests or who can we message? I just finished my 3rd story was looking forward to starting another arc soon. Thanks for any info, LR
  19. Thanks so much for the kind words! Just happy to keep the porch light lit in those wee hours! Cheers, Molly
  20. @cranebump Upon replay of part 3, I decided to take your suggestion and doubled up the patrols in the one map you mentioned for its size (chosen for atmosphere and for the total objectives). I think you were right. There was a bit too much unused space. This will feel more like an invasion now 🙂 Thanks for the input!
  21. @cranebump I know my streaming hours aren't friendly to many schedules 🙂 I'm usually on around 2 - 2:30am EST every Monday morning for AE content, and stream at least 3 - 4 hours of AE content. We're digging the Mobius story and are looking forward to more. First two parts down. Cheers!
  22. @cranebump Thanks for the input...I'll make the minor changes I can...much appreciated for the proof read! Hope the souvenir wasn't too long, but there was a lot left I wanted to say 🙂 Oh, and the Mage in Mission 2, that's one of the EBs from the final fight of Justin Augustine. Cheers!
  23. It's been a long, labour of love writing, editing, play testing, adjusting, re-writing, re-editing and polishing, but the 3rd and final chapter of my AE story is done. Huge thanks to Darmian, Ankylosaur and Cranebump for all your tips and ideas in helping refine the finished product. And huge thanks to my twitch friend, Aurethious, for doing the final run through of the arc! I hope you all enjoy the story. As always I'm only too happy for tips on how to get the mechanics to work better, my main focus is simply telling a good story. Glad to be able to ring in the New Year with this project at long last finished 😄 Cheers, folks!
  24. After 146 Vet Levels on my Dark/Rad Scrapper it finally dawned on me that I have never once seen Ground Zero critical. At first I thought scrapper secondaries just don't crit, but I've seen pool powers critical--so why not secondary powers? Just reporting this in case this is a bug.
  25. Character name: Jiggery WitchGlobal: @valeyardBase or SG Name: The Junkyard DogsShard: EverlastingPasscode: JUNK-25671Item Count: 5965 (5933 decorative, 32 functional)Category for Contest: RP Base Sub 7000 ItemsOther associated contributors; up to 4 more people (don't forget to credit the Builder if different from the Owner!): Mascot16 is our basebuilder (Twitch handle...sadly I don't have his Global)Additional Info / Must-See Areas of Note:
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