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Arisara
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I deleted the entire game and am reinstalling it through Homecoming launcher. This is gonna take a while. I'll let ya know if that did the trick.
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I just finished installing the Homecoming launcher as directed. The message persists: Game Client cannot connect to the login server.
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Everything I find related to keyword search "cannot login" returns information 2 years old. Today, 2-21-2022, the game client cannot connect to the login server. I have shut off the firewall. The message persists. This is occurring on two Acer computers, one using Windows 7 and another having Windows 10. Tequila is the launcher used. Service provider is Rapid Systems. Is there a solution anywhere out there that isn't related to a topic from 2 years ago?
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Tequila
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Sure. One computer OS is Windows 7. Another is using Windows 10. Both are Acer computers. Service provider is Rapid Systems.
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I have disabled the firewall. Still the client cannot connect to the login server.
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General Feedback: Issue 27, Page 3
Arisara replied to The Curator's topic in [Open Beta] Focused Feedback
Related to base design additions: Will we be able to place ceiling items in bases clipped above/below the default base area? For example; while creating an outdoor base I've built a mansion but was unable to place chandeliers. Those and other similar ceiling items would only attach to ceilings at the default level. This is, of course, for there being no actual ceilings outside of the default area. Ceilings have to be created by changing positions of other objects which do not count as ceilings. I'd love to be able to place ceiling items in areas outside of the default base level. Another thought is lighting. Many of the lighting objects do not provide light. Will they now? -
Vicious Slash is described as having a secondary effect of Knockdown. The power is knocking back instead. I've planned the build for the Knockdown displayed. The character having the power now requires a full rework to fit a different enhancement set or an addition to contain something providing Knockback to Knockdown. I'm not sure if this should have been reported in the Typo section for being unsure if the description display is wrong or if the power itself is functioning improperly.
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I look for AE missions that provide Reward Merits, Incarnate components and other types of merits or rewards other than just the xp that comes with any mission. Having played many characters.. as everyone has.. from 1 to 50 I look at the creations of AE for new experience. There are plenty of great missions there. However I find I am ticking away day job time and not getting day job rewards for completing missions (such as Brain Storms). I wouldn't mind if there were other rewards to get.. a Reward Merit or 3 for an arc of missions. .. Maybe some incarnate components. Is there a search criteria I might use to return such a list of missions?
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I did miss normal flight speed will be faster for the description on page 1 under Fly reading "speed cap boost" instead of "speed". I understood speed cap to mean speed cap (the maximum the value could be; not any current value lower than what I understand cap to mean). You mentioning here my new Fly speed will be closer to my old Afterburner speed was the enlightenment. I had to go back to page 1 and find where you read this. I located the detail under Evasive Maneuvers. There, under a power that is not Fly is stated that the old Afterburner speed boost will be built into Fly. I made error expecting to read information about Fly that was not under the Fly heading. Had there been no Evasive Maneuvers I would never have found its description of Fly. .. And thank you; I very well may have never looked for information in the wrong place had you not responded so.
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Thanks for the information about evasive maneuvers replacement power still being able to accept enhancements. That is a relief. Related to buff vs. nerf; I had not thought of the change being either. The speed is buffed; the duration is nerfed. More speed for less duration is what I mentioned not preferring. I would give up the increased speed to keep afterburner always on. I've tested and calculated a flight from the north wall of Independence Port to the door of the magic store there (2.77 miles away). The character used has a flight speed of 58.63 mph (0.0162 miles per second) and an afterburner speed of 71.63 mph (0.0198 mps). With afterburner on for the entire flight 140 seconds passed to cross 2.77 miles (0.0198*140=2.772). Changes indicate afterburner speed will climb up to 102.27mph (0.0284mps). Then the character used for the test of current flight speeds would cover the distance in 128 seconds (30 seconds of 0.0284mps for 0.852 miles, 30 seconds of normal flight speed of 0.0162mps for 0.486 miles, another 30 seconds of afterburner for another 0.852 miles, again down to normal flight for 30 seconds and another 0.486 miles then finally another afterburner burst for 8 seconds to cover the remaining distance to the destination). This assumes the character has the maximum speed buff from the new change.. which it won't; it doesn't have the maximum speed buff now (which doesn't matter as long as all results are figured from a same scale). The 12 second difference result is tainted by using the maximum buff of the coming change instead of what the speed will actually be on the character. I could figure this out exactly now but the time to calculate isn't in my desire and I'm confident in my ability to estimate number results. I will wait to see combat attributes in game after the changes. After the change to afterburner that 12 second difference will dissolve, I will be left with covering the same distance in the same time and wishing afterburner were left alone in the first place. Such is the way, though, in all things. Not everyone will be pleased all of the time. I will accept the change for having to and enjoy the game just as well.. occasionally fuming when afterburner expires and my character lumbers along for 30 seconds until the power may again be activated.
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Afterburner is becoming a free popup power. Does this mean it will no longer be able to be enhanced with a Luck of the Gambler global recharge rate? Many of my builds are just on the edge of permanent clicks.. hasten.. boost range.. most of those builds are not going to be able to find another defensive power to squeeze in to accept the enhancement. Dang.. it's not broken.. don't fix it.
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I don't care for the afterburner change of timed duration being half of its new cool down coming. I'd give up the extra speed it will have for 30 seconds to keep afterburner always on.
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My Mids v3.0.4.7 loads characters with the yellow proc radio buttons on. Though only a minor inconvenience I've been searching for a way to make procs default off until I decide to click on the button. Is there a way to keep the proc buttons from always being on when loading a build?
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Mids is Auto-Arranging when I don't want it to
Arisara replied to Generator's topic in Mids' Reborn Hero Designer's Forum
Some of my builds run tight on requirements. I rely on observation of slot placement levels a lot to ensure something like recovery is enough up through the levels of a new character advancing. I figured out a fairly easy solution to hold me over until this particular kink is ironed out. I list the power levels (1,2,4,6.. 33,35,38..) in a column in a spreadsheet I always have in the background when playing. Pencil and paper would be just as well. Beside that column are listed the power names I've chosen at each level. In a third column are the level numbers where I actually want slots placed (like 1 Subdual 36,40,42,45,45). Now I gotta tab between the builder and the spreadsheet while leveling but it's not so bad of an inconvenience and allows me to proceed with new character ideas. After those poor fellas are done pulling out their hair fixing stuff I can place the slots on the builder in the order I want and delete that part of my spreadsheet.