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Greycat

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Posts posted by Greycat

  1. 15 minutes ago, arcaneholocaust said:

    As far as I’m aware the magnitude/value of the core function is weaker in basically every case too. I’m not sure what is special about pets that the power needs to break that principle just for them. 

    While I'm neither for nor against the suggestion, at least for MMs, they are the primary offense (and it can pretty fairly be said a big chunk of the defense) for the MM. No other AT can have their offense completely removed by an AOE and have to take time to re-create it (as opposed to, say, a hold where you wait or take an insp and are immediately back at full strength.)

  2. 1. I play on everlasting. There are low level teams constantly.

    2. Do you understand that high level players get exemplared down and can *also* play on low level teams if the offer is made?

     

    I see plenty of people looking to do Frostfire, for instance, the Posi duo and the like. If you're seeing "no one to team with," you're not looking. Yes, even on low levels.

     

    This is not WOW. There's no real "gear grind" that forces you to stay on one high level character. There is great incentive to alt. And exemping down is easy. So, no, these people are not "disappearing."

     

    How to solve the OP's dilemma: Open the LFG channel. Say "Hey, I'm running Shauna Stockwell's arc" or "Hey, running Frostfire, room for 7 more." Get replies. Invite people who replied. Play arc.

    Alternate solution: "Starting a content playthrough group!" (or even supergroup.) "Let me know if interested, planning to be around these times, playing through all the arcs we can, 1-50."

    This could even be done... *gasp* redside if desired.

     

     

     

    • Like 12
  3. 20 minutes ago, DougGraves said:

     

    I'm a big fan of teaming and playing lower levels.  So I worry about what other people do with their characters. 

    So team and play at lower levels. Don't sweat people who don't. They don't affect you.

    Some people enjoy RP. Others don't. They can coexist.

    Some people enjoy creating "builds" for characters. Others don't. They don't affect each others play.

    Some people enjoy base building. Others find it too tedious to do much more than a basic "here's storage, here's teleporters," if they do anything. That's perfectly fine, too.

     

    There's room for everyone. Invite people along, don't worry about people who like something different. They're not wrong. Neither are you. Only saying they are or that they won't enjoy the way they play is wrong. They know what they like far better than you do.

    • Like 11
    • Thanks 2
  4. Except it isn't.  You're talking disabling powers. They're talking suppressing vfx. And as mentioned, the tech is already in game, they aren't asking for something created from scratch. So it's  less asking the engineer to adjust your seat, and more saying "you know what would be handy? Having a cup holder for the passenger too."

  5. 2 hours ago, Malithrax said:

    The character bio site is called Virtueverse. It was active during the Live years. Many roleplayers include links to their character's VV page in their bios.

     

    Unless you guys were talking about a different effort, the site in question is very much in play right now.

    They're talking about the in-game bio editor.

     

    Also, as far as Virtueverse:

    (A) isn't there some sort of issue with it at the moment? Thought I heard something in passing, and

    (B) I'd ... kind of like to keep this one separate, personally. I know some people are continuing, others aren't - having a different site and keeping Virtueverse as it was "live" kind of appeals to me. I know it doesn't for everyone.

  6. I'd be... cautious with adding abilities (like the broadsword example.) For instance, someone who's trying to keep a Natural character would probably be *irked* to suddenly be teleporting around (or teleporting people.)

     

    As far as debuffs - and I just took a peek at my dark/dark's Confront - it does already do a -75% range for 12 seconds, which should help draw even ranged enemies to you. I don't know that scrappers need a damage *buff,* but a small set-thematic debuff wouldn't hurt. I wouldn't really even argue about a bit of damage (it would help the taunt function,) though the issue there is "do brutes and tanks get that as well?" (Especially tanks?) (Extra mention here for Dwarf form taunts, as well.)

     

    There's already an IO that does a little damage (chance of, at least,) and I don't think anyone calls that gamebreaking, either, so I think that would be safe, in any case.

    • Like 1
  7. 1 hour ago, Six Six said:

    You'd rather have a handful of volunteers who are already taking care of a buttload of details to tinker with god knows how many lines of code just so you don't have to click 4 or 5 toggle buttons?

    So what?

     

    They also asked us to design a powerset. Which is likely even more work. Others (including me) have asked for new zones, new story arcs, new archetypes. At least this suggestion is taking an existing tech (combat auras) and applying it to the *visuals for* other powers.

     

    As far as requests go? This one's probably in the lower half of "how much work it would take."

  8. On 8/26/2020 at 8:14 PM, Bill Z Bubba said:

    PinnBadges was recreated as a channel. Most of us are on excel but there's a few in that channel on the other shards as well.

    I'm on Quattro Pro, personally.

  9. 3 hours ago, Rishidian said:

    I think it would be a good mission to go into a building to bust a drug deal, and find Stalwart in the middle of it.  Being desperate, he sees the drugs he's buying to be his only way to maintain his hero hood.

    He puts up a fight, but concedes before unconsciousness, not wanting to end his career on the wrong side of the law.

    The hero talks to him, explaining that there is more to being a hero, and more kinds of heroes than crime stoppers,  Convinces him to go to the hospital to get into a drug treatment program and to consider how he can use the rest of his life to help people improve their lives.

     

    Well, you get half of that. (Literally did that as a tip mission within the last 15 minutes.) I wouldn't argue with a "talk to or fight out" option in it.

  10. 8 minutes ago, MTeague said:

    Option #2: 

    In the in-game-editor, manually delete out each space between each word in your bio, and add them back in, one-by-one.  Sometimes what looks like a single space is actually taking up 7-8 characters worth toward the 1024 limit.  This seems to happen most often if you write out a bunch of text, then click up to the middle of an earlier line, and edit something that causes the wrapping to change in the in-game editor.  It doesn't handle that right at all.  But if I manually delete out the spaces and manually add them back in, I can often reclaim like 150-200 characters.

    ... which is part of why I say the editor should be looked at first. I'll often be typing away and have it "stall" somewhere. Go back and click to look and it suddenly inserts your text elsewhere (well, where you clicked, if it's anywhere but right at the end. )

     

    I'll often do the first, as well. It's just irksome.

    • Like 1
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