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Greycat

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Posts posted by Greycat

  1. Just now, justicebeliever said:

    Maybe you use Grinding differently than I have heard it used.  Isn't it's definition essentially, leveling up through by missions and street sweeping?  And if so, isn't that desired behavior?

    Grinding tends to be less "content focuses" and more "Ugh, I have to kill 1000 rats to do this." IOW, more time-sink (that generally is to encourage people to continue a sub to be able to finish it, or to sell a microtransaction to bypass it.)

    • Thanks 1
  2. 3 hours ago, Oubliette_Red said:

    I've not re-run the Praetorian arcs yet but does any Praetorian lore include alternate dimensions? Outside of the hole between Primal and Praetorian Earths?

     

    Edit: Tina Macintyre's arc relates to an invasion by Anti-Matter called "The Praetorian War" that existed prior to Going Rogue, but was updated with the release of GR.

     

    So what's to say there hadn't been other incursions by Anti-Matter. Perhaps the labs were under First Ward and were cut off when Hamidon attacked.

    As I'm recalling, that was still after an initial foray *there* by Primal explorers. Not something they initiated. Even with the original arc.

  3. 8 minutes ago, Galaxy Brain said:

    On some builds, hasten and a lot of + rech is not needed.

    If min/maxing is your playstyle, I'd say yes, *for that,* and *for those builds,* it's "needed."

     

    As a general rule, though, no, it is not, any more than all the costume slots are needed, or a purpled-out set of IOs is needed. It's a choice by the player. Lamenting (as was done earlier) how Hasten takes away choices or people "must" build for recharge is sitting there with your nose rubbed up right against the bark, ignoring all the other trees around you.

    • Like 1
  4. 7 hours ago, EyeLuvBooks said:

    What I would like to see is all of the 'junk sets removed from the game entirely or have them upgraded so they're actually worth having.

     

    Know what's nice about "junk sets?"

    - Cheap frankenslotting. If you don't really care overmuch about set bonuses, you can squeeze a bit more acc/dmg (for instance) in fewer slots by using those from multiple sets.

    - Converting. Build cheap, convert.

    - And yeah, sometimes you find something unexpected that "just works" and is fun for you.

     

    Yeah, some sets can take some looking at, but nothing needs to be removed.

     

    Side note - I have hasten on few if no characters, and don't see it or LOTG as all that vital. *shrug*

    • Like 1
  5. Mind you, I'm not against Praetorians getting content to easily take them to 50 if they so choose. Different argument entirely.

     

    .... hmm. Though, why *can't* they have their own Pratormerora? The maps are perfectly fine to reuse. The "How to get there" and "What is the point" has to undergo a massive reworking, though.

     

    - Team finds Egg Macguffin. For whatever reason ("Important reason, we trust you!" to "Send this guy and get rid of him") you're sent back. Maybe there were prior teams who came back 'damaged,' but what they did report was intrieguing enough to send a powerful team back. Macguffin does not allow other times to be visited or the destination to change and is likely close to failing.

     

    - You're in the PraeRoman "Era of Gods," before the empire fell. A civil war still exists. PraeRommy has found a way to steal the power of one of the leaders and is successfully pushing the civil war there, borrowing a few notes from Primal Cim. You realize how much this might change history and have to fight. (This may even be a mission arc for the players - *find and destroy* this method before it's used on  you.)

     

    - You're eventually given a choice after (insert storylines here.) Bring back some potentially promising "monsters" (probably after some fragment of Hamidon-ick infects something and you find they're resistant) to try to rescue modern-Praetoria, or fight to salvage a land you can bring the survivors of Imperial City back to, thousands of years before the Hamidon threat - plenty of time, hopefully, to at least warn of what will happen, if not find a counter. Granted, this would split the timeline, most likely, but hey - some part of Praetoria would live.

     

    Tyrant and crew end up being less of a problem because the "time of gods" fades and so does their power - so they can't create a two thousand year world empire. They will pass away and be myths... at least until the timeline hits them again.

     

    Thus Cim gets its own, world-and-lore compatible and specific Cimerora. Of course, that leaves the question of why *you* are still around, but of all the other issues, that's probably the smallest!

    • Thanks 2
  6. 26 minutes ago, Darmian said:

    How? Usual answer. Magic. Plus, and I may be wrong, often am, there isn't a change until Cole kills Richter in Praetoria and not on Primal. Then the branch. Before that it's the same past.

    Which itself doesn't quite work lorewise. There are *so many* little differences in there. There's no mention of Kheldians, for one, meanwhile there was the Path of the Dark here (and SHadowstar in Ancient Egypt, reinforcing the Kheldian thing.)

    There is no Council and there are no Nictus to go back and make an offer to Romulus.

    And really, no group with the tech or clout to go back and change things other than the Praetorian leadership - and if *they* did it, I think they'd be more interested in stopping Hamidon before the whole mess got started. (Well, some. I mean there's the whole idea of gaining or losing position and power, which itself would be an interesting bit of story, but rather unrelated to Cimerora.)

     

    If the Praetorians, for whatever reason, went back to their Cimerora, they'd ... have a Roman colony. Essentially the whole framework that puts the Cimerora plan into motion (and alters our own past, slightly) is just not there.

    • Thanks 1
  7. 9 hours ago, Wild Claw said:

    This one is interesting, conceptually. I'm not sure how exactly it should work, but it's a fascinating idea. I assume the Hybrid would do the whole 'two aspect boost goes to 5/8, three aspect boost goes to 1/2, four aspect boost goes to 7/16' that is normal for multi-aspect IOs?

    I know I'd suggested something similar on live. I'd love to see it.

  8. 4 hours ago, Redlynne said:

     

    My reason for taking this position is that everything in Levels 1-20 is scaled for TOs and DOs.

    I'm going to argue that nothing is really "scaled" for TOs. They've very little effect (popping a small inspiration has more effect,) and are really just a cheap way to learn "which color means what" and "what inspiration fits where." They basically make your enhancement window slightly more colorful than if they weren't there. Oh, and give a tiny bit of INF when sold. (a few hundred INF, I think, at best, now that they haven't dropped at high levels since sometime on live?)

    • Like 3
  9. Yes, hazard zones could use arcs too, but....

     

    After zipping around in Echo:Galaxy (has some of my favourite badges to get, location wise,) I started thinking - wouldn't it be nice if these had arcs? Yes, there are some mobs to street sweep, but nothing else, and I think these zones present an opportunity - one of exploring backstory and old storylines. Not "Playing old content," we have Ouro for some of that, but touching on the history of the changed/gone zones, and perhaps reinforcing some of the "new" arcs.

     

    For instance, Echo:Faultline could have you investigating Faultline's father, maybe doing a last, desperate search for survivors, reinforcing the altered story that everyone believes before the "new" faultline arcs.

     

    Echo:Galaxy could deal with "Before they came..." - not just the Shivans, of course, but the Kheldians, as Shadowstar used to be stationed there. Maybe have the early days of the Warshade/Peacebringer truce.

     

    I think these zones could open up some interesting storytelling options if looked at like this.

    • Like 2
  10. I enjoy the Kheld arcs enough to keep running them.

    Veats, I run to 10 for the cosutme slot and never touch the arcs again.

     

    Other than that?

    I want to find the Praetoria story enjoyable. I don't like it mechanically, though. Lots of things that are just not fun on a lowbie (not to mention "Hey,  go pick some flowers..." feeling like a time waster.) I've gone through them, but getting everything done... I didn't get through it four times. (More, actually, if you want to do the "report to the other side" stuff.)

     

     

    Dislikes *tend* to stick out as single missions, though (like "Hey, deliver this CD to the person on the other side of skyway!" *delivers* "Oh, thanks, my kid needed these newspaper clippings." Really? Or the villain morality mission where you've defeated Frostfire in the past... even most of my villains wouldn't do something flat out stupid like that in the presented situation.) Other than that... *thinks* the "we're both idiots!" Willy Wheeler.

  11. Not going to comment on the numbers, since (a) not a numbers guy and (b) I suspect it would depend, in part, on the powerset itself (for instance, T2 'bots providing bubbles...)

     

    That said, given in some instances I almost never summon T1s (MSRs come to mind - they die too quickly,) I could definitely see using this and this being useful in some builds.

  12. 1 hour ago, Hyperstrike said:


    But you'd turn it off for games with times locked to the CPU, otherwise they became unplayably fast (try playing old Gold Box D&D games on a 600Mhz P3 without special software).
     

    The original Wing Commander is the one I remember most for being unplayable. 🙂

  13. 4 hours ago, Septipheran said:

    It would probably be in the best interests of the game to simply remove all non-IO's, so we don't have to continue to deal with the portion of the population who aggresively defend their right to never learn the IO system. Either the IO system is a part of the game, or it isn't. The issue is that we have a substantial chunk of the posters here who think it's okay to simply not learn the end game gearing system- In the case of COH, the end game gearing system is the IO system.

     

    But the positive side of that is IO's are available as soon as level 10. They have plenty of time to learn. Maybe instead of giving them more excuses to not learn, we should be removing the barriers, ie: take non-IO's out of the game. Have generic's drop in their place.  You made a point about longevity and player retention, and I agree that should be a priority. Ignoring end-game gear is not a good way to get to that point...

    More assumptions and more assumptions.

     

    People don't learn the market either, yet it's part of the game. It shouldn't be removed.

     

    People don't learn the PVP system, yet it's part of the game. It shouldn't be removed.

     

    IOs? Guess what, *They're not needed for anything.* They are an *optional* component. They should also not be removed - but just like the other two systems, shouldn't be required. It's a simple concept. And part of the strength of COH, part of what people love about it, is the option to play how they want.

    • Like 6
  14. 5 hours ago, Septipheran said:

    IO's in COH *are* the end game gear. The game is already laughably easy, with people soloing Incarnate trials and MoTF badges.

     

    The reason why the game is so easy? Forum warriors have been spouting out that "gAmE iS BaLaNcED aRoUND SO's" nonsense for years.  

     

    If IO's shouldn't be in the game, just take them out. To develop content as you're implying with the idea that the best gear in the game doesn't exist, is willful ignorance. And it absolutely blows my mind that such a big portion of the playerbase advocates for never learning how to properly build characters. 

    Aren't you just pleasant.

     

    "Forum warriors" (see: people who have been around the game since live) have been "spouting nonsense" (see: repeating exactly what the dev team said) because it's true.

     

    And nowhere did I say "IOs shouldn't be in the game." Stop setting up strawmen. As far as "properly building?" Play 1-50 with SOs to prove to me you know your powersets without capped-this, perma-that. Do it multiple times. And handle any 1-50 content in the game. I know *I* can do it. Because I have (and still do.) Playing with SOs (or common IOs, if you just want to do that and ignore the SO upgrades every few levels, functionally the same) is still "properly building" characters.

     

    I find it funny that you call the content laughably easy while insisting you apparently need IOs (given your "proper build" description.) Give yourself a challenge and play without them.

    • Like 3
    • Thanks 2
  15. 3 hours ago, Wavicle said:

    Perhaps a more reasonable suggestion might be to give the (example) Force Field user a Small Passive Defense Buff simply for having taken the power.

    Emphasis on SMALL.

    This, I think I could agree with. Otherwise, "How much do you want the buffs to decrease in return?"

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