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Posts posted by Greycat
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48 minutes ago, FrauleinMental said:
Packs are plenty available, enough that we've already seen in the past few months a decrease in AH prices for most of the stuff that comes out of packs. If granted as a reward, it should be almost as rare as a purple drop (and I get few enough of those already). I could almost see them being sold at the Merit Vendor, but not everything needs to be in one place like a convenience store.
If we're looking specifically at ATOs, which I think most people buy the packs for, they *are* sold at the merit vendor. The rest of the stuff is nice - and does drop, generally - but the ATOs tend to be the focus. Though it *would* be nice to have an alternate way to get them.
Heck, I'll buy a Winter IO, sell it for 17-25 million, and turn around and buy a hero/villain or rogue/vig pack sometimes. 🙂 That way I take a shot at what's in it and still have some inf left over.
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Yeah, this could go in badging, but it's really not a "badging" discussion. And no, it's not a meta discussion, really - I'm not talking "Yep, I can use the extra 5% health from this accolade."
What badges or badging locations do you just *like* - just in general, or on specific characters/types?
I've got a couple that I just like visiting. Echo: Galaxy has "Tank" - obviously, I'd like it on tanks, but it's more for the "turn off anything but sprint and try to get it" little mini game. Back of the leg, thigh, back, try to stop on the shoulder and hop onto the hand. I don't always manage it the way I *like,* but I find the attempt fun. Moreso than Echo:RCS's "Ace," even though it's sort of the same thing - though I usually try that with travel powers. (Honestly, there should be a badge on the bald head of the statue in Steel.)
Bird Watcher and Blue Steel (remember, nothing but sprint!) are also fun. Not as *much* of a challenge, but fun. And I will admit to a few catpeople with "bird watcher." >.>
Probably the last one I tend to go for is in Boomtown - Destined for Valhalla. Because who doesn't like running/jumping up the side of a building... even if it is tilted over? (Or maybe especially because it is.)
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18 minutes ago, MTeague said:
I wouldn't use it on a Stalker. On a stalker it's too important to me to *know* when I'm hidden or not, and I don't want to have to flick my eyes up to my buff list, searching. The visual indicator of my character being stealthed is exactly right.
I don't disagree, but you shouldn't have to search for anything - there should be a "Hidden" showing. (Or if that doesn't work, use the combat buffs window and keep PVE and/or PVP stealth radius selected - it'll either show a value or a zero.)
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Well, Monday was never good anyways.
Tuesday, things go a little sideways.
Wednesday things go better - just for spite.
Thursday and Friday take too long.
Before you know it, Saturday's gone...
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Why would you want to do that? Have you *seen* yourself?
Oh, wait... 😉
(I kid. Been asked for, I probably wouldn't use it but wouldn't turn down others having the option.)
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4 minutes ago, Patti said:
Did Piecemeal read the mega thread about redside started by Miss a couple months ago? What did Piwcemeal take away as player feedback from that thread?
Probably took away the silverware. 🙂
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Someone earlier was asking about building domination (in game, not here.)
Yeah. Attacks? Build domination.
Pets? No. (Their pets don't, either, nor do they benefit from domination.)
Placed AOEs (I was on dark, but spectral terror does this, too) don't.
Multiple pets aren't necessarily a bad thing - Dark, for instance, has two sets, but having them untouchable is likely an issue. As are the two invisibilities, which do nothing for domination. One would likely be kept - it's "thematic," and I'd guess it'd be the toggle for the sake of escorts. But the other would have to be replaced with something.
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Had to double check, but my elec/elec sentinel has the full primary and secondary.
WIth a few hundred characters on live, I'm sure I had several there. 🙂
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I'd rather have them plan it out and test it than "just do it."
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I'm assuming that's a "we had one on live, we don't have one here."
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12 hours ago, Wavicle said:
I don't think anyone really disagrees with any of that, @Neogumbercules, people simply don't as often want to play "bad guys".
I can disagree. Not a fan of the redside aesthetic or "compact" (and few) zones - it leads to burnout on it *really* fast for me.
And the writing... I'm going to preface with "It's *really hard* to write for villains," because it is and there's just not enough dev team to cover so many possible motivations, but for a lot of it you felt like a lackey. Then you get to play a VEAT and the arcs make you a dupe. And there's not really a heads up for things like Bocor or Phipps, which have things some people might find offputting.
Honestly, AE's the best thing to happen to Redside, storywise. since people can craft whatever fits their character.
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On 7/29/2020 at 10:14 AM, Heraclea said:
I really miss the old version of the event, where trhe object and badge came from stopping the Paladin appearing at all, by defeating the small armies of CW that built him. After a while no one bothered, which meant that there could be up to three Paladins wandering KR, and they usually hung out on a grassy hill by the ramp leading up to north KR. I would treat them like the Babbage ambush every time we ran a Manticore, as a lagniappe awarding a handful of extra merits.
*nods*
Not necessarily for the multiple paladins - though that was nice - but for the whole "you can stop something before it actually gets bad." Yes, it was rough if you tried to do it "at level," sure - damage aside, lower levels have a heck of a time dealing with end drain/-recovery - but it was fun and felt like more of an accomplishment. Honestly we need more events like that.
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I wouldn't object to that being a trigger. About the closest way of doing it that's in there now I can think of is lead escort to door - that triggers the glowie ("thanks, now that I'm sure they can't get the macguffin code, here it is.")
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I wouldn't argue with the winter / ATOs dropping extremely rarely outside of the packs. OTOH the packs themselves dropping would make getting the ATO-less ones less annoying, since you haven't dropped 10 (or 25) mil on it.
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Asked for before.
Phantom army, among other things, are an issue.
Also, personally... meh.
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2 hours ago, Eldyem said:
My perspective is that I'm a (high level) hero and there should be a "heroic moment" every 10 minutes. That's why I'm playing a superhero MMO. Let me live up to that. Everyone else gets to do their big hero thing way more often than I'd be clicking a T9 even at the Recharge cap.
Eh. *Should* there be? Would you have sat through a bunch of Marvel movies if it were hero moment - talk - hero moment - talk - hero moment - small fight - Hero moment? I mean, even Michael Bay doesn't cram that many explosions in. 🙂
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21 minutes ago, Eldyem said:
Personal perspective is that the cost is the cooldown. Unstoppable is 3 minutes up and almost 17 minutes down baseline (actually 16 minutes and 40 seconds). 17 minutes is honestly an eternity in this game before recharge slotting comes into play. I don't think Unstoppable or Elude or even Power Surge would be broken if the only limitation was the 3 minutes up/13 minutes and 40 seconds down limitation they would have unslotted, though the ones that offer huge amounts of +recovery would likely have to be looked at.
Recharge certainly complicates things, though.
I'd disagree, to a point. Especially now, as you mentioned - recharge complicates things. That said, they could cut the recharge in half and I don't think they'd be reducing the "cost" - again, to me. There's obviously a limit to how much a power's recharge should be cut (even if it can be flagged to ignore buffs to recharge) before that's not true.
Generally, I end up seeing thinking that armor T9s "need" to be usable frequently as being... not the point. They should be there for the "heroic moment," not part of the bread-and-butter, use it 50 times a day power choices. (But, given how IOs have changed things, there are fewer times for the ... even moderate IO user for those to come up. I mean, replace the cavalry in the charge of the light brigade with a division of modern tanks... it's much less risk!)
See, I like having these decisions in game - having to make these choices in what's otherwise a fairly just-bulldoze-through game. Like I said, I don't perma-dom, i choose when to use it and deal with enemy mezzes other ways. There are few other items like that. Absorb Pain leaves *me* vulnerable for a short time, so I have to take a second to decide if it's a good time to use it - will I die right afterward? Is *that* worth it? (so it's rarely used on, say, mothership raids.) The old ET, where you could do a lot of damage but would damage and could kill yourself. (The flip side being a Defender nuke just... wasn't worth it, often, unless you had a team to follow up. The damage (payoff) wasn't worth the risk (-recovery, etc.) )
Eh, I don't have the answers, just a perspective.
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I'm just the opposite. I think T9s *should* crash (barring something like rise of the phoenix.) They should be useful to the point people want to take them, and have a cost that makes people think "Do I want to use this now?" so there's some tactical thought in it. (This includes nukes, btw, which I know aren't being talked about.)
Having them ignorable - or crashless - just makes them another button to push that disappears into the mass of other buttons. (And yes, this is the same sort of reason that keeps me from wanting to hit perma-dom. That's boring. I like having to decide when to use it.)
Of course, with IOs now there's just not much point. What are you going to do, buff beyond your already capped defense plus incarnate stuff? IOs have just ... bland-ified a lot of the game. But that's a whole other discussion.
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4 minutes ago, Starforge said:
So everyone besides Berk realized this bio wasn't referencing the Nictus Requiem after reading it right?
Yep.
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It would probably have to have some restriction like "limited to top rank, once every 30 days" or something, but I don't think it's unreasonable.
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Hell, if someone wants to argue about Requiem suddenly taking over the meaning for everything (I highly doubt they're renaming a mass for the dead, or the music involved in it,) we can look at another example -
a person who is experienced in the art of government or versed in the administration of government affairs.a person who exhibits great wisdom and ability in directing the affairs of a government or in dealing with important public issues.... you know, "Statesman." I don't think the character was at all "experienced in the art of government or versed in the administration of government affairs." Or that his existance in world keeps anyone else who deserves the title from being called one.Or that neurosurgeons stop calling synapses and neurons synapses and neurons.Or that any shark or spider breeds have been renamed.Or any of the other examples that can be come up with.-
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I find myself using Bailiwick a fair bit. At work, in game, etc.
And while I don't use it as often, Tintinnabulation is fun.
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3 hours ago, Solarverse said:
Yeah, if you catch them in mid animation you can prevent PFF...there is like a 1.5 (not an exact number) second window from the time they start the animation to the time PFF activates that if timed right, you can interrupt their PFF and put them to sleep. All the same, I would be tickled pink if Flash Freeze worked more like Static Field. I would literally do the jig. 😄
Oh, I'm not even talking animation. You keep knocking them down/up/sideways, they won't be able to get that out at all. The sleep's just to knock down the bubble. 🙂
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5 hours ago, Solarverse said:
. Sure, it's good for dropping Force Field Bubbles on those pesky CoT Bosses, but those bosses are no more once you pass a certain level and are traded out for other Boss types
However, Sleep drops them on fake nems, too. Which makes them easier to hit and hold or knock down and (hopefully) keep them from going into PFF.
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