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Greycat

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Posts posted by Greycat

  1. ... welp. Just crashed on the female reptilian going into SG settings (double checking a base code.) Saw the motd, hit next, crashed.

     

    Going to change from that costume, obviously. 🙂

     

    Picked another random character, went through the settings just fine. (Non-reptilian skin/texture.)

  2. 10 minutes ago, MunkiLord said:

    This is on the extreme end of short sighted takes on the topic because recharge doesn't happen in a vacuum. Hasten makes it easier to get the recharge one wants while also focusing on other bonuses. Of course one doesn't NEED hasten, it's just one of the best tools to help reach build and performance goals. 

    We have at least one map in space now, and hasten does indeed happen in a vacuum! 

     

    🙂

    • Haha 4
  3. 5 hours ago, Icecomet said:

    I'd just be happy when I play a support toon that I didn't have to rebuff everybody every 60-120 seconds,

    Here's the thing....

     

    You don't have to.

     

    Why are you CMing a tank, barring some extreme situation? They don't need it. Most melees don't. Save it for other squishies - and even all of *them* won't need it. Most of my teams, I'm seeing... 3-4 people, max, that need that. Fort? Be picky. *Especially* in the current IO-heavy game.  I combat buff the auras (no "Everyone stop what you're doing and gather around!" breaking the flow of a mission) and that's generally fine.

     

    Pay attention to your team and you'll save yourself some work.

     

     

    As for the OP, I'm not particularly fond of the 'bonding' thing. I can make a judgement of the moment with the current absorb pain - is it worth the cost and risk to me right now and for the next few moments, yes or no. (I will say it would be an interesting mechanic... elsewhere. Bodyguard, basically. I don't know how technically tough or game-wise desirable it would be to echo auras like that.) That said, AP is *not* a cornerstone power in Empathy. It's easily skippable. I'm also not fond of the auras becoming toggles, quite frankly. The recovery aura seems especially like it would be fighting itself - especially solo (I tend to do two builds, one team, one solo.)

     

    About the only change I'd honestly go with is the ability to "heal" a bit of absorb onto people, within limits.

     

    Revitalize being a buff as well as heal would be... interesting. It would partially solve the issue of "wasted" rezzes - though I'd still like a fast recharge if the target ignores it or hits the base/hospital instead. (That's just an annoyance...)

     

    Other than that... in part it sounds like you really want Pain Domination with tweaks. I, personally, don't think I'd want my emps' playstyles to change as drastically as some of this would do. But again, I wouldn't object to some of the changes being looked at, as mentioned above.

    • Like 1
  4. 6 minutes ago, SaddestGhost said:

    Remote base access, I gathered, was a mistake that may eventually be cut off since it has the unfortunate side effect of allowing people to escape debt and dying.  It's also taking for granted that people know such a thing is possible (which is also true of Null the Gull).  Seeing a few people crowded around a sea gull (or wolf or lion) near Ms. Liberty has the potential to catch the attention of people that weren't aware such an option existed.  Heck, why not just make the non-alignment options available at trainers?

    While remote base access maybe cut off, you can still get to the portal and use the code.

     

    Mind you, I"m not against the suggestion - just pointing that out. (I'm not sure I'd want it in *every* zone. Several would be good. Not really against it either. )

  5. 5 minutes ago, Yomo Kimyata said:

    Based on a relatively small sample set, I think purples drop too frequently.  More specifically, I think they are dropping faster than people are slotting them. 

     

    I'd like to see their drop rates cut in half or more.

    Based on a small sample set, I think they drop too infrequently. The rate should be at least doubled.

  6. So this is minor but annoying.

     

    I'll craft IOs - common or set - ahead of time sometimes and stick them in base storage.

    When retrieving multiples, the order will "flip" (if it were in a spreadsheet, for instance, you'd be going from ascending to descending.) It seems exceptionally random when it happens. Click speed doesn't seem to matter, I'll click (say) two accuracy, suddenly it's flipped order and there's a hold where I'm clicking. If I look at the order, it's definitely reversed itself - stuff at the top is now at the bottom. It doesn't matter who put the enhs in or when - the instance that this happened that got me to finally put this in was me retrieving some IOs on the same character that *created* them and put them all in at the same time.

     

    It will do it partway through a stack, so it's not just "that one ran out and it refreshed."

     

    This is *really* annoying when it happens.

  7. 1 hour ago, Outrider_01 said:

    Late response.

     

    Shocking, an optional power you don't need to take but the game is "balanced" around it?  

    • It never was balanced around having hasten. 
    • It being in a power pool....means you don't need it unless you want it. 
    • Hasten only picked up often, because the value/utility of  Hasten > Flurry/Jumpkick/Whirlwhind; combined.  What am I saying?  Its desirable because of what it can do vs powers you rarely see, because its really useful.  Flurry and the rest vs hasten, even you got to know those powers are less than useless in utility except for character flavor.

     

     

    I am curious where this "Powers were balanced around having hasten" popped up from, myself, as I've been hearing it more and more and frankly my face is sore from all the facepalming.

    • Like 1
  8. 8 hours ago, Replacement said:

    I'm glad you enjoy it, and I don't mind you expressing this sentiment one bit!  But consider this: what if you really liked an MMO class despite it being weak?

    I find it hard to call an AT weak whose playstyle is "Lock you down and walk up with a damage secondary to smack you around in perfect safety."

    • Like 1
  9. Nem invasions existed on live. They were... somewhat late. They frankly feel half-baked and rushed and not that fun. The others felt like they had at least some thought put behind them.

     

    And by contrast, if another invasion event was never added to the game, I'd be happy. As a post-TF thing... maaaybe with a timer so we don't have a bunch hitting at once.

  10. 9 hours ago, Replacement said:

     

    Primary issue: The more optimized your Dominator build, the more homogeneous it is.

    If you love your Dominator just the way it is, you're probably building it the same way as every other good Dominator build: Permadom.  How many powers are you using to make sure you have enough LotG mules?  How many set bonuses are you only caring about Global Recharge?  Just how much of your build is really your own? 

     

     

    Stepping in here to say I love my Doms the way they are... and as I've stated elsewhere, I don't permadom o rperma-anything. I get a LOTG, typically I sell it. How much of my build is my own? All of it.

     

    And yes, I know you don't want to hear it, but a "good" dom build is one the player's enjoying. It's a game.

     

    Also, yes, I disagree with Vanden and *do* see the "jekyll and hyde" play as a plus - as one of the pros you listed. I *like* having to decide if I want to use the ability *now* or hold on a bit. It's a bit less strategic in larger teams as you tend to build it faster, but... *shrug.*

     

    As far as "powerful?" I'm not in competition with anyone else, so I don't give a dead rat's rear if someone is "more powerful" or not. I'm an asset on a team, I can solo just fine, and handle pretty much any content I care to. I don't run +4x8 - I find that boring and the "you've defeated 100,000 gang members/soldiers/rocks, now go to the next cave and do it again" just... ridiculous. But that's *my* preference.

    • Like 2
  11. We need something above purples.

     

    Plaids? Or should we call them Tartans?

     

    Hey, we could combine that with the guy that wants the sonic blast IOs. Bagpipes Lament. Not only does it give you even more power, but changes the sound effects on all Sonic powers to bagpipes.

     

    Maybe ultraviolets. Slot too many sets and your character starts turning an unhealthy red and getting a debuff. Perhaps even gains a flames aura. I mean, it'd be one heck of  a tan.

    • Like 1
    • Haha 3
  12. 9 hours ago, Bentley Berkeley said:

    I frankly disagree as someone who has both. A PB is supposed to be unique by being a nuke capable tank.

    No, a PB is supposed to be unique by being a shapeshifting AT that can change roles - or not, if you choose to skip one or both forms - given their own storyline (the "epic" in "epic AT.")

    Quote

    And then when you factor in Khelds not having any epic/patron pool access, and yes the bane of Qs which can make especially early solo play much harsher on khelds then anything any other AT has to deal with by and large,

     

    Qs are one of the things I love about my Khelds, even early on. Unlike every other AT, the game world is *specifically reacting to my presence* by spawning them. I enjoy the additional challenge - something extra to look out for. Yes, even early on. As you get farther in, they're just less and less of a worry. Especially with them not doing what they used to do (unresistable "nictus" damage specifically to Khelds.)

     

    For once, the player needs to sit up and *pay attention* to the environment.

     

    Yes, I miss old style Cysts too. Especially when my Khelds could just say "Stand back. That's here for me. I'll clean it up" ... and do so.

  13. 1 hour ago, Bentley Berkeley said:

    e, this issue of the Peace Bringer being made almost entirely obsolete by this hybrid ATs  creation, alongside the fact the kheldians still must suffer the existence of Quantum enemies needs to be recognized and addressed.

    I run both. Sentinels do not make PBs "almost entirely obsolete" by a long shot.

     

    And leave my Quants alone.

    • Like 2
    • Thanks 1
  14. Reproducible fairly consistently.

     

    I have a character with the Reptilian (Male) costume. If I go into SG settings, the first page is fine. Hit "Continue" and go to the next page - instant crash.

    It's a new SG, new character. Tried with an established SG, different character - no crash.

    Took character to icon. Created a new, non reptilian costume - works just fine.

    Character was not in SG mode.

    Happened with two different logos (yes, it saved the SG changes) - the default Anarchy, and musical notes.

    Took the same character to the cosmetic tailor. Changed gender to female. Reptilian top. No crash going into SG settings. I can get through both pages, no problems.

  15. 18 minutes ago, Zepp said:

    It is not "complaining" rather than making transparent the cost of such a nerf that has been called for on multiple threads. There are, at a minimum, several dozen keystone powers that are beyond the reach of non-hasten builds. This means they are powers that define sets that ought to be perma-able, but just are not without hasten.

     

    As I have stated, and part of the point of this thread, nerfing Hasten is a bad idea. I don't see the need for making it inherent as most builds are better without it. My position is Hasten should not be changed. If Hasten were to be changed, the several dozen keystone powers, at a minimum, would need to be altered.

    It's a "nerf" that isn't even being considered. Nor is making it inherent. Not everything "called for" gets put in the game. *Most* things don't.

     

    All this thread is doing is getting some people unneccesarily worked up over something that isn't happening.

  16. 18 minutes ago, ZeeHero said:

    You cannot demand someone else "Choose"

     

    if you actually want choice, you would not be asking for nerfs. you would be asking for new and better options.

     

    I CHOOSE to play to relax and NOT have much of a challenge- if I want a challenge I go do Extreme trials or Savage Raids on FFXIV- becuase COH is not capable of ever providing a fun challenge with the way the engine and combat system works.

     

    if you just have no experience with better and are very easy to please, then at least ask for new options for challenge instead of demanding to take away fun from most of the game.

     

    You are 100% correct hasten does not need to be made innate or nerfed, a better solution to the problem of hasten being so much better than most other pool powers exists.

     

    Make those pool powers good too!

    That was not a demand. That was a suggestion.

     

    And read my post again. I was very blunt about leaving it alone - as you yourself admitted I said later in the post. Just after you stated I was "demanding to take away fun from most of the game." And just after you stated I was asking for nerfs.

     

    You also need to lay off insulting others, being condescending towards those whose playstyle is not your own ("No experience with better and are very easy to please" - I've had experience from I3 onward, one that changed quite frequently, thank you)  and making assumptions. Especially over something that isn't happening anyway (that being nerfing hasten.)

     

    Edit: For your own enlightenment, I don't bother perma-ing or doing megabuilds for the exact *opposite* reason you state you play the way you do. I find it makes an already easy game too easy if I can wade in with a defense-capped blaster and kill everything without batting an eye or worrying about health. I *like* having to decide if I'm going to use domination *now* or wait just a bit longer. You'll note I'm not casting aspersions on you for wanting to pay that way. You playing that way affects me not a whit.  Again, I *do* prefer choice - whether that's tanker, scrapper or brute, or "take hasten or not." And that's the way I want it to stay. (Again, *not that a nerf is even being seriously considered.*)

  17. Just now, ZeeHero said:

    The main playstyle which relies on it is... Be awesome and feel like a top notch superhero. something people who ask for nerfs instead of ways they can choose for extra challenge clearly dislike.

    Choose for some extra challenge then. Play without it. 

     

    *shrug* My characters feel perfectly "awesome" and "top notch," very few have ever had hasten, I don't perma-anything or "build," particularly. I don't care if you do. Hasten is fine as is. It does not need to be nerfed, does not need to be buffed, and does not need to be made inherent. Why? Because, amazingly, that gives people the most choice on how to build with (or without) it without affecting anyone else.

  18. 19 minutes ago, ZeeHero said:

     

    Making it inherent would be the only change which could be made without causing damage UNLESS they adjusted the 50 bajillion powers which suck without it.

     

    I think you mean the zero powers that do.

     

    No powers rely on Hasten. Some peoples' playstyles lean on it heavily. If a power or powerset actually *relied* on hasten, its recharge would be adjusted or there would be a Hasten-type power in the powerset.

     

    All this is complaining about something that isn't even in the works.

    • Like 1
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