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Posts posted by Greycat
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People can play what they want to play, however they feel like playing them. The most I'd do is mention "part 1 of this is in The Nosehair of Nosferatu story arc" so people who want to do it in order can.
Less blocking of content is a good thing in most instances.
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8 minutes ago, ninja surprise said:
I just forgot his name but there's a recurring villain, all-natural, uses dual pistols.. not Maverik... in hero tips you have to prevent him from getting bomb triggers... and he teleports so that means it's OK. Try that?
Maelstrom.
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Just now, Lines said:
My biggest qualm is with the Well of Furies storytelling pulling the rug out from underneath whatever we have in mind for our characters, but maybe that's another discussion.
... yeah, to be honest I generally ignore that whole bit of lore. My electrical blast has Ion judgement because... it's a sensible progression, for instance. I *really* don't like the whole "the well can take you over, oooooooh!" bit. It was better when the well was more vague.
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As I recall, the issue with vehicles (other than some of them looking odd, if you've ever seen a sky raider skiff or longbow chaser in a small office) is having to reanimate *everything* to work with a vehicle. All attacks, buffs, etc. Not *as* much for something like a jetpack, since they tend to use flying animations anyway.
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8 minutes ago, Oginth said:
Was it scrapped before the shutdown? Or is it a bug? Just curious...
Well before shutdown.
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35 minutes ago, Darmian said:
And it just occured to me, and if this is already being done then ignore me, are base raids still possible?
Nope. Haven't been for a long time. Especially now, it'd be too easy to make an 'unwinnable' base to raid.
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Do you remember the alt? You should be able to /bindsavefile (filename.txt) - just use the alt's name - and see your binds set for it.
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Honestly... the *editor* needs work before we think about expanding!
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3 hours ago, Keovar said:
You apparently care a lot. The reason I suggested it could be no-transfer was because I expect 'legit' PvPers would want it that way. Newb-gankers are of course more interested in victims than a decent fight, so they'd be the ones to powerlevel and get their accolades in place before transferring in.
As to transferring out, I only said that there should be extra emigration tokens for anyone wanting to leave, if Indomitable were changed rather than an entirely new server created.I only "care" enough to point out you're making bad assumptions while you're trying to demonize people.
I did start to type up more, to explain why these assumptions are bad, but realized it would be an utter waste of time, especially on something that wouldn't happen anyway.
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2 hours ago, Aeroprism said:
In a superhero context, I don't really RP. Besides, once powers start being clicked, this game becomes way too fast paced to start describing everything.
Heh. No, you won't see that on an RP server. Quick quips thrown off, maybe a comment during a little down time (or while hunting down that last freaking mob...) but it's not like, "I see the enemy! I draw my sword, which shimmers in the lab's unnatural fluorescent lights, and prepare to strike!" *push button for attack.* "I haul back and prepare to follow up!" *push button.* RP generally takes place in certain areas, or in a SG setting - though you will get people putting out that they're running an RP team. You can go and just mash buttons and mostly ignore that you're on an RP server, if that's what you want. It's a pretty good crowd, regardless.
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20 minutes ago, Bionic_Flea said:
The only reason not to allow transfers back is as a punishment to PvPers. "Bad player! Now go to your server and think about what you've done and don't come back out!"
See also "you don't play a way I like."
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42 minutes ago, Coyotedancer said:
Don't forget the occasional, seemingly random barfing.
I have no clue which buff causes that, but every once in awhile it's "Zone in. Lose your lunch."
Which is just terrible, XD
... ever read the Iron Druid series? More specifically, the side stories - look for, I think it's called first dangle. 🙂
(Only thing I can think of that does that is the Poison rez.)
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17 minutes ago, srmalloy said:
The point of eliminating transfers, as I read it, was to prevent people from leveling and building out their PvP combat monster with the population resources of a PvE server, then transfer the character to the PvP server once it's fully twinked out.
Who cares if someone transfers or not? I know we have some serious PVP hate in this thread, but seriously... who cares? Hell, if the people who are so upset about PVP and PVPers even breathing thought about it, they should be *happy* to let people move freely to a PVP server, whether they're "twinked out" or not.
Not that such a server is going to exist on HC anyway.
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Not sure I mentioned another obvious, punlicious name.
Celery. For a stalker.
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*waits for all the "Illusion on doms!"*
*pre-mehs at that.*
Other than that, hmmmmmm..... Have to work up an acid armor.
Acid Armor:
So. Being really honest, this is what Memphis Bill should have had. See, long ago in the 80s, Marvel came out with the New Universe. One of the characters there, Dennis Cuzinski / "scuzz" had a mutation which just kept his skin producing acid.
Fast forward several years later, some friends were starting a Silver Age Sentinels game and the concept dangled in my head while making a character. What all could I do - besides eat through clothes and spit acid - with this? It actually came in rather handy. (And created a surprisingly large dice pool for some attacks... I kind of broke a bunker with a spitball. If you know Tristat, I had ... a *lot* of dice to roll for that.)
Come City of Heroes, well, I figured to give the same idea a try. But the only thing available for a tank, which fit the rest of the character (with super strength) well, was Fire armor. So I ran with that, but wasn't really satisfied. COV came along and gave us brutes, with SS/Dark Armor. Closer, definitely. Then that swapped blueside, and I have the closest I came to the idea - a DA/SS tank. Sort of worked with the fear, too, because who'd want to get close or stay close to this acid-reeking guy?
But it was still just "close."
So what should Acid armor be?
- Resist based. I just dont' see Acid giving a defense of any sort, really. Though it may affect tohit.
- Damage enhancing. Probably Toxic.
- Weakness would *likely* be cold.
- AOE based. Yes, an AOE damage toggle - but I could also see this creating an area for team resists (the enemy gets too close, acid in the air affects their ability to fight as well,) *potentially* defense (same reason,) and/or enemy -tohit.
- Buffing regeneration. Since, after all, whatever caused you to have this acidic armor probably doesn't want you dying of it. Or maybe it's just your body's reaction.Considering:
- The set builds off and reinforces itself, not just by having more armor, but in a fashion similar to how the Fighting pool's attacks are more effective if you have more of them.
- Having a heal that also gives a damage buff. You're healing yourself with an odd acid, it should have other odd effects. Or maybe it just *hurts* and punching something harder makes you feel better. I'm not judging.- Should probably work up an acid melee with a lingering DOT to go with it.
Edit: Rough idea.
Not a numbers guy, so... no real numbers. And the order can be switched around.
Potential workup:T1: Ooze.
Passive S/L/Toxic. (Gets folded into first armor toggle for stalkers.)T2: Acerbic aura
Active S/L/Toxic/fire? toggle.T3: Sulfrous Succor
Passive +regen.T4: Corrosive Cloud
PBAOE damage aura - toxic/?. Slight boost to T1 when taken. Adds KB protection to T1. (Or just add here.)T5: Boiling blood
Self-heal. Slight dmg boost. (Possibly where to put status protection?) Boosts T2 when taken.T6:
+Recovery. Adds chance to stun to Corrosive Cloud. (Adds other resists to T2? Or just put them here?)
T7:Acid puddle
PBAOE placed acid puddle. DOT. Boosts T3 when obtained. Yes, I was tempted to call this "dropped acid."T8:
... all right, I don't know. Something nifty, hopefully.T9: Vaporous...
PBAOE toggle. Team +Def/+Res and/or enemy -tohit. Boosts Corrosive Cloud-
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1 minute ago, Abraxus said:
And, like everything else, they are free. No subscriptions, and no in-game charges for things. There is a monthly donation run to support the admin/dev team here (on the last saturday of the month), but it's totally voluntary.
... and closes fast. Seriously, if you're thinking "Oh, I'm mid mission, I can do that in 15 minutes," you'll be surprised when you suddenly *can't* because it's covered already!
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I have ... Celery. (Debating moving it over to my main account.) The bio:
(Had to be done.) The Hamidon knows it has to evolve to drive its takeover. So it started creating new forms.
Brutes that could beet its foes to oblivion. Some, it gave the skill to arti-fully choke its enemies. Don't ask about the kumquat.
But Celery. Celery is aware. Independent. Cunning. Rebellious, it fights against its creator.
Celery stalks the night.
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... we need a Mighty Hover power. Hover to where there's absolutely no doubt you're hovering, and *will* hover, right there.
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Well, they're boxes about yea wide and yea tall, filled with electronics, drives and small hamsters that are *very* good at heating up a room en masse. Mostly the electronics do that, the hamsters just kind of ask for more water.
Only ones I can really say antyhing about go with the server descriptions - I'd check the individual boards out.
Everlasting is the best server, since it's the unofficial RP server. 🙂 There's often something going on. Like MSRs? Two a night. Hami raids? Several per night. And everything else keeps rolling.
INdomitable is the unofficial PVP server. Can't say what it's like over there.
Reunion's the Euroserver. I understand there are many small cars and disco clubs there, and they type with outrrraaaegous accents. 🙂
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I *want* to say it's from the buffs from the toggles being reapplied. Not 100% on that though.
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2 hours ago, Ironblade said:
Yep. I always solo it on a scrapper, brute or tank. On a 'squishy', I don't even try. I always ask someone to join me with a scrapper, brute or tank.
... I solo it on pretty much everything. Takes a little prep work, but no reason to skip it or enlist help. Just something that can distract Honoree or Holz on occasion. (Shivans are free, reinforcements are... fairly cheap.) Just as long as I'm not the *first* thing attacked.
(I still don't get people needing help with Trapdoor, either.)
You get extra bonus fun if you're running something with trip mines. Don't click on the pile-of-rubble glowie, clear things out, plant trip mines on either side of the front of the "bridge" (there will be *nothing* there once you clear the room in front) where you pull holz and honoree from. Click on rubble, portals appear, portals get blown up. 🙂
1 hour ago, Six Six said:
Seriously though, no one's going to mention that the real endgame of CoH is... wait for it... creating yet another altI did mention that. 🙂
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4 hours ago, Darmian said:
Well if Echo Atlas can have a Ms Liberty (who can still train you because I've tested that) then there could easily be a copy of BAB in Echo Galaxy City.
Which is a separate bit all together, but yeah, I'd love to see him back in Galaxy (Echo: Babs)
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13 hours ago, Darmian said:
Results of some pondering on this:
I think if you want to do something with Echo Galaxy City then Ouro is the answer IMO. Make it an actual level capped "Time Travel Zone" wherein there are missions attempting to warn the residents of the impending meteor strike. Of course they fail, but what else is discovered along the way? Link it to BAB in present Atlas even, making him a contact as opposed to a trainer because frankly no one really trains with him. Every now and then I suppose but mostly not. "Hey, $name, don't I know you from somewhere? Did we meet in Galaxy City?"
Interesting, and I wouldn't mind something *interesting* being done with Galaxy.
As far as BAB... he's a very convenient trainer, since you come out from there if you run Officer Fields' arc, and he's right near Thiery. Frankly I find myself leveling near there a good bit early on. (Not everyone DFBs to death.)
13 hours ago, Darmian said:Interesting discussion on PvP but on HC it is dead outside RV on Indom. So reclaim Bloody Bay as a proper active zone for Redside. Let Arachnos bring Warburg to heel, more plots to solidify the Rogue Isles since Red Widow returned and poked Recluse into being a "normal" tyrant as opposed to whatever he was turning into. Both zones are actually physically fun and interesting, but it gets tedious creeping around them.
Siren's Call? God knows.
While we don't need *more* PVP zones, we don't need to have them taken away, either. That said, I would not argue with a *copy of* Warburg being added to Redside - it's chock full of things that would interest redside, lorewise. And a *copy of* Bloody Bay (with inactive meteors) likely as a coop zone - both since there's presence there on both sides and both would want to do some investigation, as well as giving a location (besides... what, one mission on both sides? Two?) to get the Shivan defeat badges.
Siren's call? A *copy* of it blueside, since it's blueside events that made it (and I still see "oh, there's a major, hostile enemy presence IN ONE OF OUR CITIES, we'll just let it sit there" as pants-on-head stupid. Yes, I feel that way about the Arachnos base in Faultline, too. At least in Mercy you get to kick the other side out.)
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Incarnates.
Building out your build.
Going back and playing the stuff you missed.
Or what I prefer, lots and lots of alts for new ideas.
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More space for Character Description
in Suggestions & Feedback
Posted
... which is part of why I say the editor should be looked at first. I'll often be typing away and have it "stall" somewhere. Go back and click to look and it suddenly inserts your text elsewhere (well, where you clicked, if it's anywhere but right at the end. )
I'll often do the first, as well. It's just irksome.