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Posts posted by Greycat
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8 hours ago, Diantane said:
When playing COH I've noticed holes in the Pickup Groups (PUG). Players keep losing their characters to the hospital or rez's when available. New Defenders that are playing their character like a weak blaster and not concentrating on their character's primary skill set. Tanks also do the same. Lots of attacks but can't "tank" very well.
So I created a few "dedicated" characters. Like a tank that is built for defense only. One that can take the punishment of an alpha strike. Only had the weak, unslotted, unused first attack and the strong and slotted taunt skill. Also had tough, weave, combat jumping (7 defense toggles in all). This one was a Willpower tank.
Also when I play defenders, It is focused on the primary skills (not the weak blaster). He is complete support to the team.
Here's the problem. The way the mechanics of the game works (that I have noticed), is that you get little to no influence or loot unless you are causing DAMAGE! After playing my tank and running a team for seven hours straight, I end up with 60,000 influence and 3 TO's. How could I possibly enhance my character with this pitiful return? Most of my slots are empty and the rest have level 15 IO's (this at security level 26). This isn't going to work. My dedicated tank that everyone loved...... has failed. He won't be able to perform as he once did. To protect the team from almost all incoming damage.
Now to help fix this problem I am starting to train offensive skills (the higher tier ones), but it will be a long road ahead because I can't enhance them very well. My skills won't have the correct level IO's until 35 or 40 should i decide to play him at all. It might be better to make a DPS character and die a thousand times due to the "holes" in the group.
Yeah. As soon as I read this and saw "dedicated," all I can say is...
Build *balanced* characters, not "dedicated" ones. I'll take a an Empathy Defender over a "Pure Healer" any day. Also, secondary side on defenders? Don't forget, those skills tend to do *debuffs,* as well. I'd also suggest, for *some* powersets (Empathy does stand as an example here) to make a second build that's more offense-oriented for those times you just want to solo.
Of course, you have to fix that income problem. There's been other advice on that throughout. Pay attention to what else is dropping - what are you getting in salvage and recipes? Ending up with 60k inf? One piece of orange salvage dropped on the market for 5 inf should net you ~400-450k pretty much instantly. Some recipes can go for quite a bit, even if you can't craft them into the (generally more desirable) IOs.
Also, (a) explore the zones - download Vidiotmaps and snag explore badges. 5 merits per zone you get all the badges for. And (b) run your *own* missions so you get those reward mertis. They'll make you money.
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10 minutes ago, Bill Z Bubba said:
To be honest, Out of 75+ characters, I don't have a single one that doesn't end up with the fighting pool.
Flip side, outside of some grabbing an attack or two, I can only think of one that does have it for tough and/or weave in my collection. I know the "meta" is to have them and/or hasten, but I don't care (or, for that matter, take hasten most of the time.)
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2 hours ago, fitzsimmons said:
You can't. If they have no set bonuses, I send 'em a tell and ask if they have SOs or generic IOs slotted. If I'm recruiting, I'll typically say "please be reasonably slotted'.
Being honest, if a team lead sent me that, they'd be told "Fully slotted with nunyas." If they ask what that is? "Nunya damn business."
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"Epic," as used by the devs regarding Khelds and VEATs, specificially means they're tied to a story ("epic" as in, for instance, "Epic of Gilgamesh.") It's why you couldn't previously change origin. It's why you have arcs specifically for your AT from 1-50, face Quantums and Voids (sadly no cysts any more, and the voids are mostly in Kheld-arcs, and limited at that) and the like.
As far as an asset to the team? I already see my Khelds as being assets. More damage, control, perhaps healing, backup (or main) tanking as needed. The only thing really desired in toggles is having them suppress instead of shut down when swapping forms, and even that I'm not that concerned about.
And the slots? You're piling in *way* too many slots with that idea. Yes, triform is difficult. It's part of why you used to have to have a character at 50 to unlock it.
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1 minute ago, AboveTheChemist said:
I remember doing one (last fall probably) called 'Bads in the City' that came well recommended, and had good luck with it. I don't remember who made it, but I think they had several different variations that all started with 'Bads in' so maybe search for that term in AE and see what comes up.
Yep, those are @a humble farmer.
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I know there are a few out there that are aimed towards lowbies of any AT. Usually taking down a series of bosses. I think you can search "XP for any AT" (that tends to be in the title. I *might* have the wording wrong.)
Edit: Yeah, check under @A humble farmer.
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*Debates.*
*Considers who I'd bring and how far away from 50 they are...*
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1 hour ago, Bill Z Bubba said:
You have some bizarre fetish for ridiculous flip animations and probably also take elude on your SR characters.
*Plans out claws/sr that also takes leaping for jump kick.... *
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2 hours ago, Thezanman said:
I'm remembering from when I played the original Incarnate storyline right when Going Rogue released, but I'm pretty sure the Well can only take control of people who took the shortcut to instantly gain Incarnate power. The player character always does it the hard way, slowly gathering more and more power.
But you're still "gaining it from the well," as I recall, which... no thanks. Maybe some of my characters would be fine with it - some might even *want* the fast progression, damn the risk, though we don't get that choice either - but for the most part... no.
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1 hour ago, The Philotic Knight said:
I would think that if that's the case, then you might want to move onto other aspects of the game, such as maybe.... modding... for instance? 🙂
<--- RP.
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47 minutes ago, The Philotic Knight said:
I, for one, have never PLed a character in my entire history with the game. What's the point?
Farming, to fund other characters.
PVP, because that's not typically a "story driven" exercise.
There are some ATs that... frankly have horrific slog levels. (I hate dealing with low to mid level masterminds, for instance, from about 18-26 when they have three weak -2 minions, one -1, and you don't really have great support ability.)
And here? On homecoming, or any other resurrection server? I'd say that's a silly question, honestly. People have characters they had literally spent... perhaps the entire time from issue 0 to shutdown playing, who were 50 long ago, and want to bring them back up to where they were. Not everyone does, of course, because everyone gets to play the way they want.
So, there are several perfectly valid 'points.' You not PLing is also perfectly valid if that brings you enjoyment. Neither path is "wrong" or less valid than the other.
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10 minutes ago, detour said:
My group is exactly the same. Get the XP boost, everything's +4 level and purple, get to 50 in an hour. One of our group is burning himself out fast, as he only plays dps characters, so now that he has his favourite blaster, brute, and scrapper, he's struggling for other things to play, and he's done it to himself. I'm not possessed to get to 50 the day I make a character, because I want to enjoy the journey with my friends.
Flipside for me is I've done "the journey" so many times (400-some alts total live, around 100 here,) I have content I enjoy, but my "journey" is more defined with the character itself and RP, which - like RL PNP - can throw things you don't expect in the way since it's created by the people you're with. Doesn't mean I PL to 50 - sometimes, sure, or to other levels (low level masterminds are a draaaaaaaaaaaaaaaag) - but I'm more interested in what it does to the characters. I had a warshade, meant to be a PI turn into one of the leaders of a large, decidedly not "PI" focused RP group. Definitely not what I had in mind when I created her. I've had joke one-off, cameo characters get lives of their own and become favourites to play.
Of course, there's always part of what drives my altitis - that even in the same AT, different powersets can lead to very different experiences. That group that X character could just slice through is going to give Y character with a different powerset fits, and so needs to be approached differently. Combine that with my characters *being characters,* well...
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On 7/29/2020 at 9:18 PM, Troo said:
I heard that other servers are doing it.. so...
to be clear I made that up
And if other servers were jumping off a bridge, would you? *waggles finger.*
😉
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3 hours ago, Solarverse said:
I swear if I see the word cap one more time... 🤪
If Steve Rogers wears a hat, is it a Cap cap?
If he did it while firing a noisy toy gun, would he be firing Cap's caps in a cap?
If he made a post about it and typed with no lowercase, would he be talking about Cap's caps in a cap in all caps?
🙂
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I believe the reason for the cap is less a matter of "Let's put a cap at this level" and more "the way it's programmed, this is the highest value it can have."
Besides, when the game was created, there were no IOs, no market, and they likely didn't see anyone really *hitting* the cap any time soon.
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2 hours ago, DoctorDitko said:
Which raises the question: How does Phantasm turn on his pet window?
A little candlelight, some calamari...
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14 minutes ago, Crimsonpyre said:
Sounds like piss poor management at NCSoft. Look at what the folks at Homecoming are doing with just donations to cover cost, imagine if they could have subs and make some money.
Well, we're also not paying a development team, marketing team, management, janitorial staff, etc, etc, etc.
That said, there's a lot to lay at the feet of NCSoft. Like their clever advertising scheme for COH of "don't advertise anywhere." And their short lived "let's bring irrelevant advertisements into the game, because Jeeter Clutch needs to be on a broken billboard in Boomtown."
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5 hours ago, EmmySky said:
I thought Tuesday was nerf regen day. So Monday is buff regen day? Why arent these on the calendar to remind me?
Nerf regen then buff it then nerf it. I think I am covered for this week, yes? 😝
Berf regen.
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14 minutes ago, cranebump said:
I think what ultimately killed the game was a business decision?
Never heard of anyone quitting because they didn't want to slog through the Hollows. Certainly never heard "droves" of complaints. Was that actually *a* thing or is it *your* thing? (P.S. Players can avoid the Hollows by going to KR at lower lvls, as well--Hollows was not automatic).
Yes, it was a (questionable, from our standpoint) business decision. COH was doing well enough and the decision to close it down seemed to take even Paragon Studios by surprise (not likely they'd be having a meeting on new content when word came down.) WOW was an outlier with all its players and anything Asian-market is... odd... compared to the western market, given how people access (or accessed, not sure how true it is now) games there.
As far as the Hollows? The "slog" was largely gone by 2012. Between early travel powers, familiarity, etc. it was orders of magnitude easier (given I hear frequent mentions of people running Frostfire teams, I don't think anyone's really avoiding it now, either.) 2005, when I started? Yeah, it *was* a mess. Die on the way to a mission, you had to run back from Atlas, without a travel power (even a temp, like ninja run.) Taxibots (and Warshades - early inherent recall friend was useful, plus tp or flight if you took Nova at 6) were popular. And yet... people kept playing.
So, yeah, I'd agree - if it didn't turn them off *then,* I highly doubt the Hollows turned anyone off by 2012.
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6 hours ago, Lines said:
A leader in a group I was in sent me a message telling me to stop helping in the Help chat because it meant the dead silent team was carrying me
I absolutely hate that phrase. This is a game. I'm playing for enjoyment, not to maximize XP per second and every ounce of DMG out of every attack like my life depended on it. Being told to stop helping because they're "carrying" you? That's pretty much a 1-star, tell to F off, and leave.
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3 hours ago, Abstergo said:
Honestly atm I just want to be able to recover the name I had on my Main even if I have to re-level him again.Would it be rude if I asked for help to find the person who has it? I found the @global name but I dont want to look like Im doxxing her
You emailed the person a few hours ago. They may only get to play a day or two a week. They may have a job, such as many nursing jobs, where they're working shifts going 7 (or more) days on, then several days off, and may not see it for a while.
Patience.
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1 minute ago, Coyote said:
And sometimes the free mints are disappointing 😉
And sometimes they're stuck in an orange suit, and you realize you've just met Gordon Freemint.
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Just now, Solarverse said:
Life is full of little disappointments. 😄
And occasionally free mints.
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Not necessarily. (I don't, for instance.)
Do you discord during TFs?
in General Discussion
Posted
I've seen one group that "required" Discord for their itrial runs. I don't run with them at this point for various reasons. That was ... symptomatic.
I haven't seen anyone else "require" Discord. Even the SGs I'm in, they may *have* it, but it's usually to BS back and forth, and that's usually text, too.