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Posts posted by Greycat
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So, since servers are down and I haven't posted here in a while:
I had one ongoing character - actually Therra's daughter. Initially in a sg/duo with her brother, decided to make her own way, joined Longbow, went undercover in the Isles, quit LB after that and became a hero of her own. (I had a fairly long bit written up for them, back on live, explaining the whole thing.)
Erin Snow (emp/psy) / Caitlyn Haruspica (ice/ice corr) / Caitlyn Snow, all in one:
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I started on pinnacle back in the day. Servers falling down drunk with no warning is nothing new to me. 🙂
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.... I'm now picturing the sound effects for Arctic Air replaced with some smooth jazz with that filename, Solar. 🙂
(Edit: And yes, that's why I worded it very specifically that way - there are several effects some people find annoying that others like, so I'm all for *options.* )
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On 7/2/2020 at 7:52 AM, Zeraphia said:
You can edit sound files to achieve this I believe. Unless, I'm wrong, someone can feel free to correct me.
I'm not really going to be "for" things you can do yourself.
For me, it's great that people can make mod files and such. Even make them for download.
That said - though I don't even notice the sound, frankly - I'd be for this being done, or at least presented as an option, "naturally" in game. Not everyone wants to deal with it, be told to go to the forums, search an who knows what trying to find the file, etc, etc, etc. Heck, listen to in game chat - not everyone wants to deal with the forums.
Yes, I could (if I wanted to) do this myself. Not everyone can or wants to mod their game, for any number of reasons. An in game option as a goal would be nice for them.
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1 hour ago, Patti said:
Hopefully it will just be random monsters and nothing more meaningful or interesting like one-time had-to-be-there story event. That would super-suck to miss out on.
None were mentioned in the description. I highly doubt that would be the case without them mentioning it.
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Sounds overpowered. Probably trivializes AVs, and would provide one hit kills in PVP. 😉
(Actual answer? Been asked for since live. I don't know if there's a technical reason or not that would cause issues. I wouldn't mind, though.)
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The closest I came to a ... "pacifist" character was a ninja/pain MM. Used to be a doctor, worked in a war zone, swore never to hurt another after that. Her staff... well, not so much. They did promise not to carry guns. That left a lot of leeway...
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16 hours ago, MTeague said:
There's several blasts and punches in the humanform trees. Some single target, some Cones, some targetted AE.
They might need to adjust scaling. and they might need to ask themselves "do we WANT do to that, does it start robbing the Khelds of uniqueness?"
Unless you add shapeshifting and 1-50 storylines, then no. (And I'm saying this as someone who loves Khelds.) Heck, if you look at the powersets, they're heavily borrowing from existing sets *anyway* in a lot of cases.
Heck, you could say it was already done. Look at an En/En blast powerset, a Peacebringer - then Energy Assault.
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Overall, Blue King. I man, come on, that entire run, facing Requiem, and Apex ended up at level 17? 🙂 Still, yeah. More relatable than "The things the *real* heroes are doing while you're playing." I don't think they generally portrayed the Phalanx well.
And yeah, one of mine showed up in the Top Cow run gathering to face down Arachnos. Remade that character here. 🙂
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Well, there's a difference between "being supportive" and "just happening to have the tools someone else used to make a game." (In Myst's case, as I recall, that was Hypercard - at least in the games leading up to it.)
At least they're somewhat consistent. (Unlike, say, OS/2's support back in the day - which went from being indifferent to "We're supplying tools to assist gaming" to "Due to internal politics (IE, "another division is trying to axe this because they're selling windows PCs and this is competition,") we're taking those tools away, but at least they weren't released." We *still* got things like Galactic Civilizations, but... could've been better.)
I'll take indifference over actively hostile. 🙂
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Some friends and I ... sort of did this. WIth a degree of randomness.
Using this or something like it to create the duos.
It was ... interesting. (I ended up with a werewolf and his robot buddy Sparky for my character...)
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14 minutes ago, ShardWarrior said:
I have also suggested that removing the incarnate slot requirement to queue for incarnate trials might offer another level of difficulty and challenge.
You know, we have this in a *very* small (and modified) scale already in the Tin Mage / Apex requirements. (Granted, it makes things +8 to you as I recall, but still.)
Wonder if anyone's run that that way...
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I'm honestly not sure *what* the palette reminds me of. But, hey, the last one was grey. This one definitely isn't!
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No thanks. It would move Tactics from something that might be usable to something I'd flat out avoid.
Plus, from the sound of it, the -KB is affecting the team like everything else in the power? If that's the case, *absolutely* not. (If it's not, disregard.)
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29 minutes ago, krj12 said:
Maybe they could give an option at character creation as to which path you want to take... to avoid the forced respec?
Option 1: Bane
Option 2: Crab
Option 3: Not sure atm, Let me decide at 24
Then if you want the other path as an alternate build, you can still do it.
This, i wouldn't mind. If I know I'm making a character a Crab, I can *be that* from level 1 instead of feeling like I'm wasting my time and 24 levels of the character.
As for the other... comments, I never stated this was a surprise. I *did* state the 24 respec was something I have *not liked* about them since live, and it's one of the reasons I avoid rolling them, despite otherwise enjoying massive altitis. (Mind you, there is a *lot* I don't like about VEATs. But this, to me, was just a lousy design decision.)
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I won't argue against more customization.
I will argue against calling certain minions "not heroic." We had this argument when side switching first came out on live. I've got a heroic necro MM. Thugs? Part of a gang who split off because they did not like what their buddies were doing and decided to protect people instead. Demons? Why not? Mercs? Private security.
And MTeague covered how things could go the other way.
So yeah. Customization - yes. As for what's heroic or not - that's a question of imagination.
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So, just for the heck of it, I ran a mission and demorecorded it. One person, going from War Witch in Croatoa to a door mission (same zone,) regular difficulty, probably 10-15 minutes (hunting for a final hostage) - 260kb.
Just running around Atlas park for about a minute, 10 people (including me,) one costume change, one of those people being a mastermind - 773kb.
(Edit:)
More for the heck of it.
Me going into a small base, hitting demorecord, stopping right away. 14k.
Same character, same base, going through all 10 costumes: 67k. (All 10 different.)
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Here's the thing, too. A lot of people here, *regardless* of the rewards, are long time vets of the game. They've seen and done the low level content to death. Regardless of the rewards... they've *done* it, and many of them just want to get to the "fun" levels or top level to get a fully powered up character. Put in new low level content, they'll run it a time or two and head back up.
Hell, my first 50 back in i3 took nearly 400 hours. Granted, this was a blaster, with a late-30s content gap and a lot more debt.
Now, even though I tend to play through content and join groups, I tend to end up well shy of 100 hours. Again, that's *with playing the content.* I think I have one non-50 that's going to be over that, and she's an RP main with a group that's just done social stuff on several SG nights (versus going out and getting XP.)
Plus, lookign at the selections...
7 hours ago, Kraqule said:- Increase Task Force and trials XP by 1.5 Times.
- Increase Salvage and Recipes drop rates by double. For every plus to level it increases the chances at a rare recipe and salvage drop.
- Increase Merits by double.
- Make all sub 40 recipes require uncommon or lower salvage and have 2 level ranges 10-25 and 25 plus for stats. (Lower level recipes are far too rare and cost far too much to build)
- All post 50 TF's should drop rare recipes at double to triple the rate of any other. Less people would "farm" AE's and would participate in TF's more.
1 - we already have people running 2XP. This seems to run counter to "get more people to play the content" since they'd just be speeding through it *even faster.*
2 - Ehh... I don't think they need to, honestly. Not double, at least.
3 - We have the WST for this, which seems to do just what you want to do - encourage people to play other content.
4 - I just have to disagree with this flat out. Many of the sub-40 recipes have an outsize impact. LOTG is sub 40. Performance shifter +end, KB protection, Panacea, etc - huge boosts. Having at least some of these rare is a small price to pay for this.
5 - is an assumption. Besides, "rare" doesn' tnecessarily mean "good," or even "will sell on the market for a lot."
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15 minutes ago, MTeague said:
I just do not feel that 55 gallon drum of worms is worth opening for what's generally going to be a very rare occurance that happens a few times in the life of a VEAT.
The flip side of that being - this is a guaranteed occurrence in the life of every VEAT (assuming it's not dropped by level 23.) Possibly a multiple-time occurrance if I'm remembering the respecs/multi build thing correctly. Versus... (and as someone who likes multiple builds, it pains me to say this) how many people actually have multi-branch multi-build VEATs?
I mean, for me, as mentioned, it's a *dis*incentive to roll more of them... and I'm a raging altoholic. How many others have said "I don't want to do that again?"
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The only answer to that is "It depends." As I'm recalling, a demorecord captures everything - so if as part of your gameplay you go through Atlas with a big costume contest going on, it says to grab Atlas, and then get the costumes of everyone in it. If you're doing gameplay in Praetoria solo and only see 2-3 other people, it would be smaller.
That's from (somewhat hazy) memory, though.
That said... I doubt we'd be talking gigabytes of space or anything. Several tens to hundreds of megabytes depending on how long and what was going on?
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9 minutes ago, MTeague said:
As irritating as it is, this would play sixteen kinds of hell with players who already have a VEAT with build 1 as Widow and build 2 as Fortunata.
Do they have to give up one or the other permanently?
They couldn't be named the same thing, not if they're different AT's / Characters.
I think this is just something people are going to have to grin-and-bear it, and just not lvel up until the end of the mission / group / TF.
The funny thing about it? This is one of the reasons I used dual builds on live, at least for the widows (and trying a dedicated bane/huntsman.) I didn't want to deal with this, or many of the other things I don't care for (like the sucktastic storyline) about VEATs, any more than I had to. I'm remaking one of each here because I like the *characters,* not the AT itself for the most part. There are just *so many things* about them that annoy me. (Granted, a chunk of them are lore and "could have done this with them" storyline and ... world things that pretty much just bug me.)
I seem to recall this kicking in *during respecs and dual builds* as well, actually, making *that* whole process longer. (Maybe it was just the dual build. It's been a while.)
Mind you, I like multiple builds. I advocate for people to use them. But in this case... eh?
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Somehow I think I need to reexplain.
Let's take a team, it doesn't matter what they're doing - tf, missions, on an MSR, whatever. We have three level 22s - a - let's take blaster, a kheld for the hero EAT, and a VEAT.
They hit 23. They all run out and get slots in between missions. Yay.
They level. They hit 24. The blaster and Kheld pick up a new power and rush to join the team, because, well, new power, it's helpful. The VEAT now has a choice:
- Go to trainer. Completely respec powers because they have to choose a branch. Reslot enhancements (and why do they not "sell" like they used to?) Reset all their powers in their tray. Rejoin team.
- Ignore the level. They don't get any other powers, when they hit 25 they can't put in slots - because they have to respec. Stay with their level 24 powers for however long.
Other two hit 25, 26, this is a great team and they stick around to 30. They have their powers up to 30. The VEAT... has to respec to 24, readd, etc, etc. etc.
Yes, there are "costs" to ATs - if I'm running a blaster, by default I'm squishy but doing damage (barring IOing things out.) Kheld? I deal with Quantums. Mastermind? low personal damage, but pets. This, to me, goes beyond a "cost" and more to one of many annoying things about the AT.
By splitting the ATs into bane/crab or widow/fort from level 1, this is avoided all together. Yes, it means "villains have twice as many EPic ATs." Which... I don't care. (It also has the side effect of neatly "fixing" the whole "if one build has a crab backpack, they all do.")
(My) Characters and art, old and new.
in Art & Multimedia
Posted · Edited by Greycat
Since I'm on ice, here's my Ice/Emp 'troller, who you may have run across on MSRs on Everlasting, Caduccia.
Created her back in single digit issue days. The most memorable things with her are... hmm. First - and really only - character I had, from I3 to the end and in all the time I had here, that I ran across someone with a very similar (but not exactly the same) costume. (Not the one shown here.)
Also - same single digit issue days, back in the hollows, I got invited to a team. Team leader was fine, second person insisted (after I was invited) that we needed a "healer." And *refused* to believe that Controllers had Empathy... despite me standing right there.
Some peoples' kids.