-
Posts
5619 -
Joined
-
Last visited
-
Days Won
41
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by Greycat
-
-
On 6/9/2020 at 8:18 AM, Solarverse said:
Like I said earlier, most flags consist of straight lines. Any symbols inside of them would be rescaled symbols of what we already have. Straight lines and symbols in game make it pretty cut and dry.
There are a good number of flags that definitely don't use symbols we have in game.(Simple, common one - a banner or ribbon with a logo. More complex - Arabic language.) And coats of arms can get pretty complex, even with "common" shapes. It would be a nightmare - and that's before considering how to display them on a character. Yes, many flags are simple shapes. Many are not.
Honestly, given how touchy and passionate people can get about any symbol, I'd say - as much as I'd generally like to see them - keeping them out of the game would probably be a good idea. There are just too many pitfalls, from "why is my country not included" to "I want to use this historic flag, why is it not included" and ... just any number of other flag-represented groups. It seems like a good way to really annoy some Christians (of different sects,) people who want the Confederate flag, people who want the Nazi flag... even those who want less controversial but still unrepresented flags.
No, let's leave them out of the game.
-
Nobody goes south from the ferry in PI, it seems... Nice little out of the way island.
-
14 hours ago, Patti said:
Well frostfire runs aren't maybe going to happen actually. People like to skip the hollows to preserve their sanity the days.
I see them with some frequency. Not DFB-frequency, but it's definitely not rare. (And I tend to run the hollows on a good number of characters. When I'm tired of it, I run the KR arcs. Nothing really sanity-breaking about the Hollows.)
-
3 hours ago, agentx5 said:
The one thing I wish was that we had an ranged AoE knock-to instead of a knock-back, to where it clusters the enemies instead of scattering them. Only a few games have ever done this, and I have no idea why. (i.e.: Force Mage from Dragon Age II, "Pull of the Abyss")
I was on a team a few weeks ago (might have been a TF) when we had this happen. I'm not sure what combination of things happened, but we had an enemy held - and it was being "dragged around" behind one of the other players. (No, we didn't have anyone with Mind using TK on it. It was definitely held and changed direction as the player moved.)
-
17 minutes ago, ImpousVileTerror said:
As a Unique, I could see this being a very interesting little play-thing!
I'm not opposed, but I'm sure we'll hear someone denouncing it on the grounds of "power creep."
Power creeeeeeep!
... actually, I think the fact it would keep you from getting higher tier bonuses as well as... "blanking" an enhancement slot would balance out concerns there. Maybe.
Would it do the same if, say, you had three of one set, one of the other - would both get "promoted" one bonus tier?
-
1 minute ago, Chrome said:
! and also change the clicky mez protects to toggles like they are in newers sets.
No thank you. I like keeping my mez protection even after being detoggled by a sapper.
-
2
-
-
May want to see if you can do something with that text color.
Personally, I'm wary of this. One of those "power creep" things. Of course, I rarely take Hasten and never intentionally perma anything, so I don't have much of a dog in this race other than being wary of said power creep.
-
2
-
-
4 hours ago, DREAMERS said:
While playing as a team with ATs who often do knockback I had several requests from players who insist that I lose a slot to put an io knockback in knockdown because knockback irritates the players
Are they paying you for your time to play the game? If not, then what you have or do not have slotted is none of their business.
-
2
-
-
I think size is the issue for that. Jade Spider, I think, is the largest thing we fight and its targeting always seems really weird to me.
-
3 hours ago, Troo said:
- Should we be able to create builds that rely heavily of the pool powers?
I think that depends on just what you mean, since looking at min/maxing could take it two different ways.
1 - "This lets me reach the cap due to the power itself" - IE, Hasten, Tough or Weave being the most popular examples here.
2 - "I use these pool powers for mules to let me reach X bonus."
Both can be true, but they don't necessarily draw the same attention. (Hasten, for example, being popular in the "This needs nerfing!" (which it doesn't) category, moreso than "I take CJ and hover as two more places for a LOTG global recharge global." And I think both approaches tend to be used in those min/max builds.
(Of course, the third meaning is the "poolboy" build which ... as much as it can, just takes pool powers, but I don't think that's what you mean. 🙂 )
Either way, the direct answer, as far as I'm concerned, is yes. Pools add more avenues to build, rather than "You are a fighter, you have these powers by this level" in so many other games. It may seem like min/maxing is dictating "these powers are musts," but that's just from it being more.. vocal and obvious.
---
For my own answer, I had been considering how concealment can be mostly replaced by temporary powers at little to no cost. And it can - stealth by a quick patrol in bloody bay, invisibility by the same in Siren's, even Phase in Warburg, not to mention empowerment stations. (I want to say there's a temp for an AOE placate, but it's escaping me right now.)
However, looking at it further, "replacement" by those is questionable.
If you're not going to use them a lot? The temp powers are great. They last 30 minutes (1 hour for the empowerment station,) don't take up a power slot and just work. Their cost, of course, *is* that duration - they can go away (and sometimes at a bad time,) and while you can recharge them if you're in level for that zone, if you're not, they're gone, period. The pool powers don't disappear, of course, though they cost power and pool picks - but can be enhanced, for the most part, helping out the build in other ways. Plus, at its simplest, concealment does what it says on the box, so you can't really complain about that.
So, to me, concealment is generally fine (offering at least one power that can't be gotten through a temp, as far as I recall.) And it's pretty flexible as far as choices in how to obtain the effect, pool or temp power.
-
2 minutes ago, Apparition said:
That, and the lack of any kind of paywall now, so there's little to lose. Get banned? No problem. Just use a different e-mail address and make a new account!
Ehhhhhh... yes and no. I mean, when we went F2P on live it didn't turn into a cesspool - we had people who had been playing for *years* after all, the community was less tolerant of this sort of thing - we had a reputation of being a great, inclusive community (who also looked incredible.)
As a *community,* we need to fight for that reputation, bring it back and enforce it - just stand up and say "No, this is not acceptable."
-
1
-
-
I think all the time we *haven't* had this game has caused issues with the community.
We used to be *much* better than this. Geez.
If you have the time, approximately? Bring it up to the GMs attention. This sort of thing should NOT be tolerated here, period, and yes, people doubling down after being asked to stop? Suspension for a few days, at least. Preferrably more. I don't care if it's because you're black, LBGTQ, or just named Karen (or anything else,) it's not funny and not cool at all.
Edit: No, I don't play on Torchbearer.
-
Were you the one asking about this on Everlasting? (I'm guessing so, mostly curious to see if someone else is mentioning this as well.)
Quick test, took a new blueside character to null, said make me a villain, went red right away. Switched back, UI went blue right away. (I am running the 64 bit client.)
-
-
I'm not sure I completely support throwing a gate there - primarily because of the out of the way-ness - but I have no real argument against it, either. (Also wouldn't mind Galaxy getting to be a real zone again.)
Mostly wanted to say "Nice presentation." 🙂 (I kind of miss the Paragon Times.)
-
1
-
1
-
-
Mmm. Yeah, I think the merits might be an issue with "do this as a task force." I do enjoy joining GM hunting parties on occasion, though. I don't think I'd mind either a temporary "GM hunting" ... pseudo-TF, which gives alerts and locations for an hour (and pushes some GM spawns, of course.) Or an actual TF where "The GMs are agitated and attacking," where it's instanced and, perhaps, you have to also stop whatever's summoning them - which would have the advantage of not disrupting *normal* GM spawns.
-
1
-
-
I wouldn't argue. *shrug* Not that I have many, I don't Hami much.
-
I was going from the descripiton on paragonwiki, actually:
Reach for the Limit
You are constantly looking for vulnerabilities in your foes' stances and positioning. Whenever you attack, you have a chance to gain a moderate +ToHit and +Damage bonus for a short duration.
... which actually doesn't specify that it's an auto power. It does, however, describe it sort of like a proc (the whole chance to... thing.)
Regardless, doesn't change my agreement on it taking sets. I can see some potential concern with it re: the Gaussian's proc, perhaps, but... eh. I don't think it bothers me enough to really disagree at all.-
1
-
-
It's basically just renamed build up, as far as I can tell, which does take Tohit buffs, so... yeah.
-
14 minutes ago, zenblack said:
Yes I have, but due to your blinders I don't think you'll figure out how that was possible.
The rest of your extremely TL;DR post is just posturing. I'm not trying to convince a TRUE BELIEVER like you I am here to suggest to the people who can do something about it and may have a more open mind than you.
So you can't actually do anything to defend your position. Oh, and a "I know how but I'm not telling (so nobody can confirm or deny)" on top of it.
Good to know.By the way, I don't see it as a religion. There's no "believing" required. I do, however, know how the pool and the powers inside of it work and can make actual comparisons. Which I did. Which you *could* have chosen to reply to with your own counterarguments. But since you did not and apparently will not... *shrug* I'll take it as a "can not," since I at least gave facts, not opinions, even when it did show advantage over one of the powers (LRT.) You have yet to do so. Unproven anecdote is not fact, especially not when given with an "but I'm not telling how!"
I laid all my cards on the table in regard to each power in the pool. You had a chance to engage in dialog and actually change my mind. You chose not to.
-
There are ... many. Assuming multiple entries can be made, within reason? (As in "I can't decide between 2-3," versus "I have 150 submissions." 🙂 )
Edit: Also, do they have to be "in game" ("I remember running a Positron task force in issue 4 that took three weeks to finish") or can they also be "game related" ("I met my wife through this game?")
-
1 minute ago, zenblack said:
1.) The need summon your friends to you anymore outside of TFs is reduced, they already got where they need to go either before you or so quickly that you having that power doesn't matter. This has happened constantly in my personal experience and the accompanying deflating of the person who picked Teleport Pool follows.
2.) Look the part where I said it has some niche uses. Maybe you had better look up what niche means.
3.) Yes it does. You zone to base, then zone back to the same zone at the baseport point. A little more limited than the power, but it's free and may be more attractive if you have slow load times (many do not). If you are going to argue that this doesn't matter when deciding to pick a Power Pool then you have been drinking too much Enriche.
4.) Yes it does. See #3.
Re: Warshades, Yes this does impact them, but I would argue even with all those powers that are inherent and are a part of the balance of their kit, they are still better than Peacebringers, but this isn't about AT balance. It simply shows how the interlocking system of baseport marginalizes teleportation powers.
Everything else you said is extremely subjective or just flat out wishful thinking.
1. Again, doesn't help moving them around in zone or in a mission.
2. Your opinion that it's niche. Maybe you'd better look up opinion.
3. Again, apparently you don't know how the power works.
4. Again, apparently you don't know how the power works.
So, let's give you some detail.
1. Recall Friend: Ports one individual to you from somewhere else in the zone or mission.
Useful in a zone or a mission.
Brings the target to exactly where you are. No travel needed, no matter how fast their travel power is. (Go ahead, I'll take the power and stand on one side of Atlas Park. You take the fastest, completely slotted travel power and get to the other side. Time it. Then I'll Recall you to the other side. Bet I'm faster.) Also useful when the target is dead for things like rezzing, and faster than going ito the hospital unless you're *right* there to rez. Useful inside of missions as well.
Compare to: EBFP.
Cannot be used on a teammate.
Cannot reposition a teammate, for example to move from a portal dropoff point to the other side of the zone, or to bring a defeated teammate to you to rez.
Conclusion: You are incorrect about EBFP reducing or replacing Recall Friend.
2. Teleport Foe:
Select one enemy. Move that specific enemy (typically minion or lt) from where they are to you, without regard to intervening geometry. Can fail or be resisted. Useful in a zone or in a mission.
Compare to EBFP:
Cannot be used in a mission.
Cannot be used on NPCs or enemy players.
Conclusion: You are incorrect about EBFP reducing or replacing Teleport Foe. Screaming "It's niche!" is an opinion and utterly irrelevant to your proposition that it's reduced or replaced by EBFP.
3: Teleport:
Moves you around in the zone or in a mission. Can be used to reposition inside of a mission. Can be used to reposition vertically.
Compare to EBFP:
Moves you to a base. Cannot be used to move around in a mission. EBFP puts you at the portal dropoff spot. Cannot move you to any other point (technically, can only move you to a base.) If I use EBFP to go to a zone, but my mission is on the other side of the zone, using EBFP again will only put me at the same point I was just at. Cannot vertically reposition.
Conclusion: You are incorrect about EBFP reducing or replacing Teleport.
4. Team Teleport.
Moves you and allies close to you around. Can be used in zone or mission. Can be used to move a Mastermind and pets around in a group. (Only power not replciated by warshades.)
Compare to EBFP:
Cannot be used in a mission to reposition. While pets can be moved to the base with you (there's the occasional "pets die on zoning" that still happens,) they also would only apear at the portal dropoff area. Teammates need to use the command on their own with the same limitations.
Conclusion: You are incorrect about EBFP reducing or replacing team teleport.
Note: Of them all, this is the most "niche." But "Nicheness" is irrelevant to if it's lessened or replaced. They do not serve the same function and do not have the same utility.
5. Long Range Teleport
Purpose: Moves you from one zone to the another. Limited destinations.
Compare to EBFP:
If I want to be technically nitpicky here, EBFP ONLY moves you to a base, which you must have a passcode for, and you then rely on teleporters to get to another zone. If you pick a base that somehow only has a teleporter to Pocket D, then the usefulness of LRT is greater here... unless you need to get to Pocket D. But I'm not going to nitpick there.
Conclusion: LRT's advantage here is that it is faster (only one zone load) for the locations it goes to. Where it goes, though, is more limited than the implied EBFP use of going to a transport hub base with all zones, including echo zones. LRT also requires a pool selection and two other powers from that pool, where EBFP does not. (That can be disregarded for shadow slip, where the cost is just one power that doesn't need slotting.)
So, again. It competes, and competes successfully, with one power, not the pool.
Solution: Increase the destinations LRT goes for. Which I have no argument with. Still has an opportunity cost of "Power pool selection and two power picks inside it." But if I'm wanting to use Teleport (I do) and/or the other powers inside, I'm already picking that pool so the "cost" to me is reduced.
As far as your comment re: recall friend "they already got where they need to go either before you or so quickly that you having that power doesn't matter." - really. How do they do that when they're dead? Here's a common, probably literally every day use: MSR. Person dies. Person goes to hospital. I have never seen someone travel the distance from the hospital back to the mothership in less than 10 seconds And if you say you have... to be blunt, you're wrong. Or you've seen someone use Recall Friend on them and assumed it was their travel power.
If you believe you can get across a zone that fast, I'll be happy to "race" you. Run (or jump or fly or even teleport) from one side of Atlas to the other. Time it. Then get Recalled to the starting point. Bet the recall is much faster. You're more than welcome to use EBFP too. 😉
-
12 minutes ago, zenblack said:
And you are far understating it. While I said there are uses to the pool (which you seem to have tripped over in order to try to make your argument) there is no way that they have not been reduced in attractiveness/effectiveness with the introduction of baseport.
As MTeague has pointed out they have not removed it and there is no evidence that they will or that there is any priority to do so. Personally I feel the backlash from simply taking it away since it was introduced and left in so long with it having such a huge impact on game play would be significant and there would be enough community outrage that it would factor into their decision. It also does not fit the direction that Homecoming has done to make the game more accessible for casual players. That is why I feel it is more important to deal with the reality of what is instead of the reality of what we want and look for possible solutions to the issue, which is that the Teleport Pool is unattractive and even it's niche usefulness is marginalized.
Again -
It does not summon my friends to me.
It does not pull enemies to me.
It does not move my team around.
It does not move me around the zone.
You're arguing about the usefulness of *a power* in the pool, Long Range Teleport. And yet you keep saying "the Teleport pool." There are five powers in said pool. /enterbasefrompasscode does not replace or minimize four of them in any way, shape or form. It replaces or obsoletes them about as well as a banana does.
If you *really do* mean "the teleport pool," and you really want to say the *entire pool* is reduced by EBFP (I'm not typing that out every time,) go ahead and explain how it's replaced or reduced - say - moving you from the hospital back to the ship if you die during a mothership raid.
As far as Sorcery or Experimentation? Yay, you have travel options. Sorcery doesn't help me pull an enemy to me and guarantee he's separated from his friends, even if they aggro. (TP Foe.)
Oh. By the way. You're also going to have to explain the impact on Warshades, since much of the pool is available to them either as an inherent (Teleport, Recall Friend) or as powers in their secondary (TP Foe - used *very* heavily to deal with things like Quantums - and LRT.)
As far as "community outrage?" If they feel it's better to remove it, whenever they do, they will. How do I know? Do you have that "Double INF option back? Seems quite a bit of the communty felt outrage over that, yet... not back. Hell, some people are still upset over ED. That certainly hasn't been reverted. If they feel it needs to be removed, they'll remove it, moderate a few posts that come up on the forum if needed afterward, and go on with everything else they need to do.
TLDR: If you mean to say EBFP replaces *One power* (Long range transport / Shadow Slip) then, fine, add the other zones to that power. Otherwise, you'll need to explain how to use it instead of the other four powers in the pool, or how it impacts them in any way.
-
Flag Emblems
in Suggestions & Feedback
Posted
When would that be? People have gone to war over these symbols and what they represent.
I highly doubt people get upset over, say, a pawprint, a musical note or the Vanguard logo.