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Greycat

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Posts posted by Greycat

  1. Depends on which character I'm playing, what I'm playing against, how I'm feeling any particular day, if the content's new or not...

     

    I rarely run at something like +4x8. I don't find it interesting, just kind of annoying. (Short of farming.) It doesn't do anything interesting but take more time to punch more hit points away, and I'm not in a rush to level (typically. If I *am* in a rush to level for some reason, I have friends who run farms and I'll hop in there and BS with them for a while, which is far more interesting.) Plus, honestly, it's kind of hard on the suspension of disbelief for me - this low level gang or super secret elite group somehow has 100,000 members *in this one building, all waiting for you?* And in the next five, too? Meh.

     

    Otherwise? Anything from base to ... let's call it upper-mid level difficulties, depending again on who and what I'm running, what I'm facing and what I want to get done.

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  2. It is free.

    You just have to go and revoke the athletic run. Just like before. Only difference is that athletic run is granted automatically now. Then you can pick the other.

     

    image.thumb.png.ad3a59f94e8f71ea8943a29ca356ac7c.png

     

    (Yes, they should have just left the choice to the user instead of throwing one on... for just this reason.)

    • Thumbs Up 1
  3. 1 hour ago, Clave Dark 5 said:

    Then again, if we lock a thread and the conversation can't be dynamic anymore, why bother to keep it up at all?  But some good info could be lost if we lock and delete.

     

    Nobody mentioned deleting. But there are plenty of threads necroed with absolutely nothing of value added up to several years later.

     

    If a thread is being a *conversation* or being "dynamic," then it wouldn't be locked - the "staleness" timer of the last post would keep getting reset.

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  4. 20 minutes ago, eiynp said:

    Back-In-The-Day(tm) each hero could only have one sidekick, so it was possible to group with people well below your level in a way you can’t really do anymore. To prevent degenerate power-leveling you wouldn’t get exp from mobs more than +5 to your character (iirc)

     

    it was nothing to do with the distribution of exp within groups

     

    "You are getting too far from your mentor."

    "your mentor is too far away!"

    "Your mentor is in range."

    "You are getting too far from your mentor."

    "Your mentor is too far away!"

     

    .... god, I hated some characters with superjump.

     

    (And let's not forget "your exemplar lost connection, so you're getting dropped from this task force you've been on for four hours." Ahh, the ... good?... old days.)

    • Thumbs Up 4
  5. Do I use Discord? Yes. Primarily because the people I use it *with* are people I enjoy talking to anyway... well, typing. I don't use voice chat at all.  I think one of my SGs used it to have a movie night once. So... while it's related to a couple SGs, it's not really an "in game resource." We don't coordinate anything over it. We'll post longer character bios, news, etc. on it, sometimes write (though... usually a Google Docs link instead,) but we don't really use it "in game" for game stuff.

     

    I'm on the HC discord... but I don't really use that, frankly, just too much there so it all gets lost in the noise.

     

    (And no, I don't really use it for any other games, either.)

  6. /bind_save filename will give them each an individual filename. No overwriting happens unless you name them the same thing.

     

    Very useful when setting up a mastermind (or Peacebringer.) I have binds I still have from live... they work just fine.

     

    And when you're talking profiles... are you talking about multiple builds or accounts? Since I just swapped between two different accounts with characters I use binds heavily on (MM and WS) and they were just fine.

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  7. 17 hours ago, Jimmy said:

    The main intent of this change was to make exploration more rewarding - specifically exploration in the course of your normal gameplay rather than just a standalone dedicated activity (for those players, the badges are the main draw, so it didn't need much more of an incentive). Boosting the amount of XP from exploration badges wasn't really an option, as it would need to be a massive amount to have any real impact.

     

    Patrol XP was a thematically-relevant middle ground that ticked all the boxes. It's now very rewarding to collect exploration badges as you travel the game world during your levelling journey. Significantly more rewarding than it used to be.

     

    There are of course some corner cases where the benefit is "lost", but the amount of XP you gained beforehand was so tiny that we feel the trade-off is overall very worth it for the average player.

     

    So. I'm not a badger. I grab the badges in Atlas for the transport power, maybe look for a couple specifically I like the title or location of (Tank and Destined for Valhalla especially.)

     

    I started up a new character yesterday and... y'know what? The patrol XP wasn't fun. Yes, we only got a tiny bit of XP for the explores before, but the "Oh, I leveled!" ding actually *was* fun. I did actually glance at the XP bar when I was done with an arc, found it *very* close... and then felt kind of let down because with the stuff I'd run over on the way by, I could've leveled.

     

    Essentially what you've done is removed people getting presents for christmas in lieu of a membership at a store where they'll get 10% off their purchase after three months. I know *I'd* rather get the nicely wrapped box with something inside rather than the envelope with a receipt in it. Exploration was rewarding *before.* Now it's a ... meh part of the experience.

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  8. 19 minutes ago, Sovera said:

     

    Bruh... Seen this so often 😄 Someone starts clearing the stairs, others move in, no communication, CoT bubbles everywhere, Earthquakes everywhere, no one kites the mobs away from the Earthquakes, chaos, death.

     

    Counter for COT bubbles = "useless" sleeps. >.>

    • Like 2
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  9. 1 hour ago, Oubliette_Red said:

     

    The only way I get around this is that I don't use Reveal on a map until I've hit all the plaques in a zone. It's a placeholder action, but it works for now.

     

     

    Yeah, problem with that for me is that I use multiple computers and fog of war is a clientside setting. (I do that once I hit all the explore badges in a zone, myself. Which *tends* to include plaques as well for me.)

  10. And the point of teams doing this is that they cover for each other.  The melee and such taking the hits and mez attempts while support - *supports* with buffs/debuffs, control and damage.

     

    One is *not* more valuable than the other. One should not get more reward than the other. We don't need this, we don't need "damage meters" to prove who "carried" the team (to go the other way with it,) we don't need any similar nonsense.

     

    Besides, there have been entire groups (see: Repeat Offenders and their subgroups) that are nothing *but* support and would absolutely trivialize content. Support does not mean helpless or weak. Plus, of course, what is affected to more or less of a degree isn't an AT thing - it'll be affected by both primary and secondary, and that's before we get into slotting. If I'm running a psy character vs robots, should I get more inf and XP? It's more risk for me, after all, since they resist it so much more.

     

    No. Not needed at all.

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  11. *nods* What RUdra points out is the big problem. When creating maps for zones and missions? As I understand it, there's some sort of pathing baked in (that takes time) for NPCs and pets/henchmen to follow. Sure, move slow enough and yours will follow you, somewhat, but that's hardly useful in a raid.  Seem to recall it's a fairly CPU-intensive process - though at least for mission and zone maps, it only has to be run once. (Or a few times to correct stuff, but then it's done.)  For even somewhat "basic" bases that tend to continually evolve, not to mention some of the complex, multi-level ones and/or ones with teleport points going "through" doors or being used as elevators or secret areas?

     

    Eesh.

     

    Plus, really, even if that weren't an issue... the NPCs are pretty dumb. It'd be fairly trivial to toss up some walls - or even cabinets - to funnel them through a point, or just find somewhere to hole up they can't get to, stock up on inspirations and the like.

     

    So, idea? Yeah, sure, might be fun. Realistic, given the ins and outs of the game and its mechanics? Ehhhh...

    • Like 1
  12. Honestly, I wish there were a way to track (and I suppose name...) plaques for things like this. Those are a pain since you don't know how many  of what you have, and no real way to check a list and see which you're missing.

  13. 22 hours ago, A.I.D.A. said:

    I think the bigger problem here is using a computer from 2008 and thinking it's going to be able to run anything in 2024

     

     

    Older than that, if they're *really* (I doubt it...) running the system they had "when COH came out." That would be a single core chip of some flavor (Athlon X2s didn't come out until ... 2005? 2006?) - Think I was still running a 1 Ghz Thunderbird and 4 Mb Matrox Mystique at the time.  It would also be having issues with modern websites.

     

    You can find cast-off business PCs and old video cards - still old by current standards but *far* newer and more capable than that - for well under $100. So... yeah.

    • Thumbs Up 1
  14. For the most part, I'll just dump stuff. I'll try to be reasonable - not selling a crafted IO for less than I crafted it for, unless I've just done a bunch - but I don't generally list something that's going for (say) 10m at 10m. Maybe 1.

     

    I don't generally care, other than "geez, need inf now... guess it's time to sell another superior winter somethingorother."

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