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Base Showcase Nature/Other August 17- Sept 1
TorrentYed replied to Dacy's topic in Base Construction
Base Code: VISIT-25931 Base Name: Dyer Resort Builder/Owner: @Ruaidhri Shard: Everlasting Theme: Nature A lakefront resort with a functional cabin and ample fishing. -
I've added an overhaul of the Animal Fur and Reptilian textures, based on the pack in this post: It's titled Animal Fur and Reptilian Texture Overhaul, and having tested it with the City Mod Installer, it all seems functional.
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Animal Textures Update – Mange Be Gone
TorrentYed replied to TorrentYed's topic in Tools, Utilities & Downloads
I'll check that out! -
Edit: This pack should now also be available from City Modder under the title 'Animal Fur and Reptilian Texture Overhaul' For anyone that's used the Animal Fur texture with a lighter color, you're familiar with the way skin shows through in sections, creating a patchy appearance. Which sucks! So I've gone through and adjusted various textures to deal with that issue. The image below provides a before and after where white has been selected for the palette. The texture pack can be found here, and instructions are included: https://drive.google.com/file/d/1WpNoqY1dhgdCd0RmzO6mXWCsUwKbROmn/view?usp=drive_link DO NOT perform this install while your game is running! It shouldn't break anything, but it WILL cause your game to crash and need to be restarted. Enjoy!
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Life-Like/Realistic Showcase Listing for July 13-28
TorrentYed replied to Dacy's topic in Base Construction
Shard: Everlasting Base Code: VISIT-27061 Builder/Owner: @Ruaidhri Special Considerations: I suggest having music enabled (Music Volume set to 15% or higher) to get the full effect of the rainy ambience! -
By the way, a member of our team put together a visual tour!
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And now the big moment, the Announcement of the Winners of the Float On Base Building Contest! Beginning with the Shard Winners: From Everlasting: Mystic Ascendancy (PARADE-34578) !! From Excelsior: Macy's Day Parade (MACYS-31608) !! From Reunion: The Order of the Purple Hand (LOVEISLOVE-9358) !! From Torchbearer: Pride Power (PRIDEPOWER-14720) !! Congratulations! Each of you will be receiving 1,000,000,000 1,250,000,000 influence and 50 Prismatic Aethers! And the Overall Winner of the Float On Contest: A Big Congratulations!!! You will instead receive 500 Prismatic Aethers and the Golden Title: Pride of the Parade!!! Furthermore, our Runners-Up from each shard will be receiving 500,000,000 influence each for their stunning creations! You can check them out here, which I highly recommend: On Everlasting: PARADE-34692 On Torchbearer: TROUBLEMAKERS-14693 On Torchbearer: FRIENDSOFDOROTHY-14712 Once more, congratulations and thank you to all of you for participating! We'll be looking forward to showing your work off in our Pride Float base tour tonight! And thank you to Easter Bunny, Dacy, the Homecoming Team, and a generous contribution from Jessica!
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Hey there, just a bit of bookkeeping as we get ready to announce winners! As noted in the intial post all participants will be receiving something for taking part in this contest, and so I've sent in-game e-mails to all of you to make sure that nothing gets lost in transit! A couple of you have sent responses already, but if you haven't checked your e-mail yet, I'd appreciate if you send me a reply when you have a chance so that I know I got it right! And if you haven't gotten an e-mail from me (Subject: Pride Float Correspondence), let me know so I can amend that! Thank you!
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Hello, participants! Now that this contest is entering into the decision-making phase, I wanted to express my heartfelt gratitude to each and every one of that you has participated. Because I’ll be honest: I wasn’t entirely sure if we’d get any participation! This contest was very much an experiment. The Everlasting Pride Committee, as we’ve taken to calling ourselves, has put on Pride festivities for a number of years now. However, as you can probably glean from the name, the majority of our events have been on the Everlasting shard, when you know and we know there are vibrant and active communities all across Homecoming. And so, seeing beautiful and impassioned float designs come in from four of the five shards has been nothing short of amazing. I’d like to express my thanks to the Homecoming Team for supporting this event with the provision of prismatic aethers and a golden title to our soon-to-be-announced winner, to Dacy and Easter Bunny for their knowledge and drive in helping this event go from a nebulous idea to reality, and, of course, to all of you for providing beautiful creations that others can come and visit, from now into the future. Because after all, Pride is all year long.
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This was a shock to hear! Dacy and Easter Bunny, you two are such fantastic organizers and community supporters. Speaking personally, it was because of Dacy's base building videos and the consolidation of techniques that I first got started with what is, quite frankly, a building system that is not transparent about the nitty gritty of its functionality! And comparing the tools that many of us started with to the tools we have now (surface tiles for placement, invisible collision, expansive water, etc.), it's so much easier to realize a build vision—and I don't think we would've gotten them without those needs/desires being communicated. Add on to this your work with the base directory project, your assistance with player contests, the leading of base tours to bring visibility to others' work, and just your continual presence when people have questions, you two epitomize not just representatives but paragons of the base-building community.
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The element of this post that most interests me is the idea of jadedness in the context of other players. I'll admit that when I join a team and the party banter is primarily the flavor of: '*Yawn,* boring, is this it?' I'm guilty of an eye roll, but I find that sort of back-and-forth pretty innocuous overall. That said, reacting to another's character or plot with something like—well I'll just pull an example from the main post: —i.e. reacting with a no sell, well, I find that can feel more egregious, antipodal to 'Yes, and—'. Now, I'll quickly cede that this can, deliberately, be a softer mechanism of shutting down a topic or conversation if one isn't interested. An example of player jadedness informing character jadedness, sure, because as a player maybe you don't feel like roleplaying your character fawning over the random deity claiming that they alone are solely responsible for the good weather at the picnic you're all attending, you're welcome. (Or maybe you do! It could make for a fascinating meteorological conversation and my intent is not to try to mark any definite lines in the sand of an 'acceptable premise.') But returning to the idea of the no sell with another quoted selection: I agree wholeheartedly. It's closing the door to possible interactions, to possible friendships. In fact, I've seen this sort of behavior be the death knell of quite a number of groups. My most played characters, necessarily, have become inured to facets of meta-powered life. They've tangled with Malta, and Crey's illicit divisions, and the Circle of Thorns, and so on. To wit, they've got proverbial callouses. But they probably hadn't met someone with a pompadour that's painted their power armor like a hot rod. They probably hadn't met someone that needs to quaff an experimental serum to grow 12-feet tall every time they want to do a mission. But even if they have, I, as a player, can still make the decision to have my characters respond with individual curiosity about what's unique to the other person's situation, even if it isn't exactly with jaw-dropped and wide-eyed wonder in every case. Just like in real life, if someone were to tell me they're playing, say, Disco Elysium, my response won't be to say, 'Oh I've already beaten that game.' My response is going to be to ask about their thoughts and feelings about it, because if they've brought it up, they probably want to do just that.
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Praetorian Montague Castanella's arc, the second door mission of Part Two: Take a Number (some irony here, I suppose), Find Percy's Soul. As shown in the screenshots, both the character model and objective has The Soul of Percy Winkley doubling up. Not sure what spurred it, or if this is a known issue, but I took this arc on a Primal character that had done none of the Praetorian content prior to this, save for Mistress Maria's arc introducing Night Ward and Castanella as a contact.
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In the mission 'Rescue Coldwell heirs' from the arc, 'The Scroll of Tielekku' given by contact Laura Brunetti. The clues are awarded normally from the hostages, Duncan Silver and Debbie Coldwell, but the mission objectives may be mixed up between them.