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Clam Leader

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Everything posted by Clam Leader

  1. Felt like I would share my old Peacebringer video Ive been sitting on for a few months. This one specifically is about 69 seconds, my personal best is 62 but I didn't get that one recorded.
  2. I've been working on the same Peacebrinfer build for 6 months now. Tweaking and moving individual slots pretty much the entire time. She's gone from 1 to vet level 170 and I'm still working.
  3. It's caused by the Clarion buff. No idea what specifically about that causes it but there you have it.
  4. Except, and this is the big thing. That money didn't enter the market through that TF. It was already sitting around, and was only transfered because farmers were willing to pay it. Don't delude yourself into thinking anyone without a farmer was sitting on billions of inf to blow on day 1 Aether costumes.
  5. My most played AT is defender and controller and I've literally never used RoP. Need is a very strong word and using it undermines your own statement as people will focus on it rather than the meat of what you are trying to communicate.
  6. Farming is not and should not be a reason to avoid buffing underperforming sets like Fire Melee, making the AI more effective, and increasing the tools available in AE. Farming does not exist in a closed system and it is not so sacred an act that it should be the reason to forsake other parts of the game. Even on live Farming was a game of whack a mole with the devs. With devs adjusting things and players seeking out the new meta for it. The fact that Farming has been so static for so long has left the modern Farmer weak and ineffectual by comparison. Only through true hardship can they reclaim the innovation and strength of there fore fathers. I suggest we nerf farming more. For the farmers.
  7. Farming wasn't nerfed, there were changes made to the xp formulas and old farm maps need to be updated to reflect that. Some attacks got made more dangerous as a result of changes to sets like Fire Melee. Specifically the swords getting -defense. That was a buff to players at the expense of farms becoming a bit riskier. The AI changes are a buff to farms if you aren't afk. Afk farming shouldn't exist.
  8. Except leaving the game stagnant will result in the slow and inevitable decay of the game. Besides the fact that none of there recent changes alter how the game plays on any meaningful level. The majority of recent changes have been aimed at ensuring some degree of longevity. From tweaking the AE to incentivize players actually playing and not sitting afk in a crater. To adding new content that insentivizes both repeat running but also rewards knowing how to play the game effectively. Every move they make isn't a hit, true. But find me one game where every patch is universally loved.
  9. My weekly team uses an Invuln tank, a dominator, a peacebringer, a regen scrapper and we clear 4 star every time. Hell on day 1 we cleared a 4 star with 7 people one of which was a level 40 scrapper. The new content doesn't require any specific builds just thoughtful team comps.
  10. Triform Peacebringer 2:13 clear time with only t3 Interface and t3 Alpha. No other Incarnates unlocked. Came up with 416 dps.
  11. So my big issue with the other ATOs is they do nothing to enhance the gameplay experience of the other ATs. Scrappers, Stalkers, and then to a lesser extent MMs and Brutes. All have unique ways to modify or enhance the gameplay. Having played almost every AT as a fully IOd 50. I can safely say, it is fun and exciting when my scrappers crit buff goes off, and to enhance that further, I can manipulate my attack chain to line up my big hits during that buff if I place the proc into a mid range attack that gets it to fire off frequently while not wasting one of my heavy hitters. This sort of interaction and fun is completely lacking from a majority of the ATOs, when one of my defenders gets a heal proc, most of the time I couldn't care less. When my Dominator gets a Fiery Orb, its ... sort of noticed? Maybe. What we need, is not stronger or more powerful ATOs for other ATs, though that would not hurt. Is more interesting ATO effects. Make blasters ST attacks have a chance to splash to nearby enemies, give Defenders a team wide +10% damage buff proc that stacks and announce it in big flashy red font for the entire team to see it wont be game breaking anymore then Assault, but it adds to the excitement of the game. Not this boring damage proc crap, sure at the end of the day all these effects are just more damage more healing, etc, etc. But make them unique, flavorful, and more importantly, fun.
  12. The set needs some desperate attention, this suggestion makes the set unique and interesting. Something it desperately needs.
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