
Meph
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Currently this character is 28. I'm trying to theorycraft the endgame build. Can I get some help? Critique away! Villain Brute Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Savage Melee Secondary powerset: Energy Aura Pool powerset (#1): Sorcery Pool powerset (#2): Leadership Pool powerset (#3): Fighting Pool powerset (#4): Speed Ancillary powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Maiming Slash A: Superior Brute's Fury: Accuracy/Damage 3: Superior Brute's Fury: Damage/Recharge 3: Superior Brute's Fury: Accuracy/Damage/Recharge 5: Superior Brute's Fury: Damage/Endurance/RechargeTime 5: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 7: Superior Brute's Fury: Recharge/Fury Bonus Level 1: Kinetic Shield A: Luck of the Gambler: Defense/Endurance 7: Luck of the Gambler: Defense/Recharge 9: Luck of the Gambler: Endurance/Recharge 9: Luck of the Gambler: Defense/Endurance/Recharge 11: Luck of the Gambler: Defense 11: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 2: Shred A: Armageddon: Damage 15: Armageddon: Damage/Recharge 15: Armageddon: Damage/Recharge/Accuracy 17: Armageddon: Recharge/Accuracy 17: Armageddon: Damage/Endurance 19: Armageddon: Chance for Fire Damage Level 4: Power Shield A: Luck of the Gambler: Defense/Endurance 19: Luck of the Gambler: Defense/Recharge 21: Luck of the Gambler: Endurance/Recharge 21: Luck of the Gambler: Defense/Endurance/Recharge 23: Luck of the Gambler: Defense 23: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Mystic Flight A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 8: Blood Thirst A: Invention: Recharge Reduction Level 10: Vicious Slash A: Mako's Bite: Accuracy/Damage 25: Mako's Bite: Damage/Endurance 25: Mako's Bite: Damage/Recharge 27: Mako's Bite: Accuracy/Endurance/Recharge 27: Mako's Bite: Accuracy/Damage/Endurance/Recharge 29: Mako's Bite: Chance of Damage(Lethal) Level 12: Entropic Aura A: Invention: Endurance Reduction Level 14: Dampening Field A: Reactive Armor: Resistance 29: Reactive Armor: Resistance/Endurance Level 16: Energy Protection A: Reactive Armor: Resistance 31: Reactive Armor: Resistance/Endurance Level 18: Rending Flurry A: Superior Unrelenting Fury: Accuracy/Damage 31: Superior Unrelenting Fury: Damage/RechargeTime 31: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 33: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 33: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 33: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 20: Energy Cloak A: Luck of the Gambler: Defense/Endurance 34: Luck of the Gambler: Defense/Recharge 34: Luck of the Gambler: Endurance/Recharge 34: Luck of the Gambler: Defense/Endurance/Recharge 36: Luck of the Gambler: Defense 36: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Spirit Ward A: Preventive Medicine: Heal 36: Preventive Medicine: Heal/Endurance 37: Preventive Medicine: Endurance/RechargeTime 37: Preventive Medicine: Heal/RechargeTime 37: Preventive Medicine: Heal/RechargeTime/Endurance 39: Preventive Medicine: Chance for +Absorb Level 24: Energy Drain A: Luck of the Gambler: Defense/Endurance 39: Luck of the Gambler: Defense/Recharge 39: Luck of the Gambler: Endurance/Recharge 40: Luck of the Gambler: Defense/Endurance/Recharge 40: Luck of the Gambler: Defense 40: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Savage Leap A: Obliteration: Damage 42: Obliteration: Chance for Smashing Damage 42: Eradication: Chance for Energy Damage 42: Scirocco's Dervish: Chance of Damage(Lethal) 43: Perfect Zinger: Chance for Psi Damage 43: Fury of the Gladiator: Chance for Res Debuff Level 28: Energize A: Invention: Recharge Reduction Level 30: Hasten A: Invention: Recharge Reduction 43: Invention: Recharge Reduction Level 32: Maneuvers A: Reactive Defenses: Defense 45: Reactive Defenses: Defense/Endurance 45: Reactive Defenses: Endurance/RechargeTime 45: Reactive Defenses: Defense/RechargeTime 46: Reactive Defenses: Defense/Endurance/RechargeTime 46: Reactive Defenses: Scaling Resist Damage Level 35: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 48: Gaussian's Synchronized Fire-Control: Recharge/Endurance 48: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 50: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Rune of Protection A: Steadfast Protection: Resistance/+Def 3% 50: Gladiator's Armor: TP Protection +3% Def (All) 50: Unbreakable Guard: +Max HP Level 41: Kick A: Force Feedback: Chance for +Recharge Level 44: Tough A: Invention: Resist Damage Level 47: Focused Accuracy A: Invention: Endurance Reduction Level 49: Physical Perfection A: Invention: Healing ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Regenerative Tissue: +Regeneration 13: Miracle: +Recovery 13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 1: Blood Frenzy Level 6: Translocation Brute - Savage Melee - Energy Aura.mbd
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Trying to plan a Fire/Psi Dom. Could use some help with it. This is theoretical so budget is no concern. I played this combo early in CoV to about ~40, so I'm by no means an expert. I'm not sure the best way to go about defenses, is it better to plan for defense or resistances? Things should be CC'd most of the time so I imagine resistance is better for the rare hits and bosses that aren't CC'd, right? Also, not sure the best way to go about power/patron pools. I know Fire Mastery is popular, but it seems like Psi Mastery is the new hotness, though I'm not entirely sure why. This is what I came up with in Mids, consider it a first draft. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Villain Profile: Level 1: [Empty] Level 1: Psionic Dart -- Dcm-Build%(A) Level 2: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), SprEnt-End/Rchg(3), SprEnt-Acc/Hold/End(5), SprEnt-Acc/Hold/End/Rchg(5), SprEnt-Rchg/AbsorbProc(7) Level 4: Fire Cages -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprDmnGrs-EndRdx/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Rchg/Fiery Orb(15) Level 6: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(19) Level 8: Hot Feet -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 12: Flashfire -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprAscoft-Rchg/+Dmg%(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Cinders -- GhsWdwEmb-Acc/Rchg(A), GhsWdwEmb-EndRdx/Hold(31), GhsWdwEmb-Acc/EndRdx(31), GhsWdwEmb-Hold/Rng(33), GhsWdwEmb-Acc/Hold/Rchg(33), GhsWdwEmb-Dam%(33) Level 20: Drain Psyche -- ThfofEss-+End%(A), TchoftheN-%Dam(34), Mrc-Rcvry+(34) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 28: Subdue -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 30: Tactics -- GssSynFr--Build%(A) Level 32: Fire Imps -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(37), SlbAll-Acc/Dmg/Rchg(39), SlbAll-Acc/Rchg(39), SlbAll-Dmg/EndRdx(39), SlbAll-Build%(40) Level 35: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40), Ksm-ToHit+(42) Level 38: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43) Level 41: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(46) Level 44: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50) Level 47: Mind Over Body -- Ags-Psi/Status(A), ImpArm-ResPsi(50), UnbGrd-Max HP%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) ------------ http://www.cohplanner.com/mids/download.php?uc=1460&c=669&a=1338&f=HEX&dc=78DA6594C94F136118C6BFE94C81424BD917D96C590A452A75495CD82A8889404262E249C5093465B4B44DA7267AF4E05D51E305B79BB89D5D13D7B3EBBF819A78F260EADB791E5A934E32F9CDF7BCDFBB7E33B37071C6FBF4D8E549A5F9A793A66D2FCDA4D7AC94994B67DD0B66C25AD6955C957277170D4BD3E9542E9B4E4666AD6C7C7B11289963B66D5E48E6228BB6954E59CBDB6B55BD9816A71399787CC5EB3CCEC7CD8C954AF89CC5AC9558CDC9CABF6D5A8967ED552BD37334632D17632D98762E9EBD842A1385746D52DB80DCF9C255E9945BB8F24A6D084286EA154DD31CCDADBD31948A1ACAF5967C071AEFC90F60C547B04F7C1132EFD6C7A0558F9313A077929C026B63609538BAE9EBBE4ADB35B06E9DBC0E36DC206F82033A865EF0AD3CE072B4A683E421B0E5303906B68D834171F4C057F30C2BD8C890C4ADE12C6A9EE98EB6E339F902EC7C49BE02BB5F832D12D7C7D9FA9A35CC4F343FE229FF15E41F94EDF5ACBD7E15FBBA2DF21CB8F33C9924D740AFF8363A8795773536C8A2CB508136E40F1CD79CF3D4256733726ACDAD1AF6ECD11D9B21B656D6D3CA1AEB456B67DDEDD47CB2BD8335763CC0CC7B37C987E423BE038FC92760A3C4EB62BCAE4DF41C96783D8CD73301AD6F121C982263E41130340DF6CAB082A8590FB2BED01C7A0EFD0687FE2AA7CF5A59F6334FFF279CE9D067F20B18FE4A7E23BF83FD926790BE83A7907BD769F20CB9048E9C254DD02F7987E93BBC81398CDC0677DF21EF92F7C0E87DCE4DF246D09F2BB21FFD45877096D13FE8AF49663ACA998E72069DC67FDF72E1E356C192929F0B979EC3653B47CB946899B2B74CD957A6CC1714BE4FCA83592C1A9444D39C5D9EBAE25F22BF555DFCDBD0FAB3A4B8B42DF45B71123D5605B0FE51E6F5ABA468DA2D64AE5A07FF01FC64E9B3
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Look up “contrafreeloading”, even animals prefer to work for their reward.
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Unpolished, would be a good way to describe it.
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As someone who rolled my live BS/DA to PM/DA, I’ve been pretty disappointed. I stuck it out to 50, and a full build, and can say boggle and insight are missed opportunities, and the psi damage type trade off is both underwhelming in breadth and overpenalized in depth. I can also echo the sentiment that GPB feels slow. Psi Blade Sweep could have a little more range too. Please awesome HC team, put this primary on your radar for QoL buffs, damage tuning, and partial revamp.
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Do you have a "Process" for leveling your characters?
Meph replied to Ukase's topic in General Discussion
I didn’t know this about Invader. I’ll definitely utilize that for my red side toons. What I really appreciate about that post is it outlines a sort of normal game experience, almost a completionist run (or completionist “lite” if you will). I stuck to it pretty close on my first toon back to the game here on HC, using no xp boost, to get a sort of classic experience of the leveling process and the content that was designed for those levels. I’m older and wiser now and have an appreciation for the level design and other systems at play. That said, I’m also not able to sink as much time into the game as I once could, and in the later levels I got bored/impatient and resorted to more efficient grindy solutions like +4 PI portal mission groups to finish up. Either way it’s a great road map to level with and get a very full experience of the game’s content for anyone, new or old. I wish someone would make a red side version! -
Do you have a "Process" for leveling your characters?
Meph replied to Ukase's topic in General Discussion
https://forums.homecomingservers.com/topic/3184-blueside-critical-path/ -
Just wanted to update this for future reference. According to the patch notes from today (Issue 26, Page 4): "Tanker Melee > Psionic Melee > Greater Psi Blade: Should no longer do AoE insight damage."
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Just wanted to update this for future reference. According to the patch notes from today (Issue 26, Page 4): "Tanker Melee > Psionic Melee > Greater Psi Blade: Should no longer do AoE insight damage."
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I found myself in a similar quandry as OP and I have to second the Sup Crit Strikes slotting. I don’t have facts to back it, but it feels like it procs often, despite dmg auras being theoretically bad proc abilities, and I notice it going off even on ST like you said. It maybe sub optimal, but it does indeed work.
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MrAxe posted screenshot evidence of Greater Psi Blade AoE on Tanker here: The leading theory is that it's a bug related to Tanker's Gauntlet passive.
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Popularity; the powerset statistics for each Archetype for characters that are level 50. From this post in the GD:
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I was one of the unfortunate saps that played MA on release. I loved the animations until I realized other classes were about twice as fast and did more damage, but alas MA/SR fit my theme. Then I found the the power of BS/DA. But Katana/Regen and Spines/Regen were far and away the most popular.
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The "blade" attacks are the must haves. Psi Blade, Psi Blade Sweep, and Greater Psi Blade. Doesn't hurt that they are the coolest looking animations either. The T1, Mental Strike is superfluous. Depending on your attack chain, you can potentially also skip Telekinetic Blow, though I am partial to it because it's a very reliable knock up and provides a source of non-psi damage. Mass Levitate you gotta get too obviously because it's T9, and also because it's the only other AoE and provides another source of non-psi damage. The consensus seems to be that Psi Melee is best as a Stalker primary. The insight mechanic is half-baked at best. It provides too little of a benefit for the down time and inconsistent chance to proc it in the first place. The hit and run nature of a Stalker allows you to hunt for a new pack while it's on cooldown, whereas a Scrapper is sitting there in the mix essentially losing DPS without insight up. Allegedly Tankers can use insight on Greater Psi Blade and get an AoE attack out of it, supposedly has something to do with the taunt mechanic in that set, but I haven't played a psi Tanker, maybe others can confirm this (paging @Erratik). I enjoy Psi for thematic reasons, but it has a rather significant draw back of no longer being an "unresisted damage type" in the end game. In general, Psi is less resisted, but the things that resist it are very resistant to it. Many people will recommend picking up Cross Punch for another AoE attack and source of non-psi damage. Psi Blade Sweep feels like a very small cone, would love a QoL buff to it, either range or cone width. If I have to tell you to take Concentration I'm going to hit you with a tack hammer. Take boggle while you're leveling, it has minor utility, and just to experience the full unpolished nature of the primary. Taunt if you want to be able to reliably and quickly peel from squishes that draw aggro (read: never; blasters were meant to face plant). Greater Psi Blade animation is too long, straight up. Mass Levitate is very unique as a scrapper T9. The -recharge secondary effect of the set is imperceptible. I recommend you try trying it. Invest a couple hours in an alt and do a handful of DFB. You get to level 15 and you get a great feel for the primary without too much time wasted if you hate it.