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Everything posted by Heatstroke
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I played a Grav Kin for a long time. Grav Time was much better IMO.
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What is your current odd toon that shouldn't work, but does?
Heatstroke replied to KaizenSoze's topic in General Discussion
I had an Ice/Thorn Dominator on live that was quite impressive. Currently my Dark/Bio Sentinel. I was told it would be a bad combo.. Its one of my better characters. -
trying to decide myself. Regen has some appeal as I have never played the set before, Energy Aura has appeal because I have played it lots of times and know how to build it.. thoughts?? advice??
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Neutron Basketball LOLOLOLOLOLOLOLOLOL !!!!
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I'm still here !!!
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Question about 1 of the Sentinel Recipe Sets: Opportunity Strikes
Heatstroke replied to JJDrakken's topic in Sentinel
As I understand it.. when it procs it helps build the bar faster. -
Updated Mids doesn't open old builds
Heatstroke replied to Outrider_01's topic in Mids' Reborn Hero Designer's Forum
Just found this out myself.. updated to the New Mids.. cant open old builds. -
Ive only made it once.. I thought I was going to make it this time.. nope... proves how awesome this community is. Thank You.
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Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
They could also just increase the slow movement in the set itself. -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
Again. I think as someone else suggested change the lightning to YELLOW to make it look different than the other hero based electric attacks. -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
Excellent Idea for Cat 5 !!!! -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
Just tried on the test server after the update.. The reduced recharge makes a huge difference. However the End Cost is murderous. -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
So doing some more testing and I agree that Cat 5 needs so more "oomph" up front. The concept of a storm building and raging is nice. But in the reality of playing it doesnt work as well. Reverse the concept.. Storm hits like a truck and then dies down.. which is still in the realm of " reality " I tried some more characters for comparison. Ice/Cold Corrptor drops Sleet-- Good size Debuff Ice Storm Blizzard Not only does the mobs melt, but the area of effect, stacked slows and knockdown keeps the mob pretty much in the area until everything is dead or darn near dead. And Ice Storm and Sleet will come back up almost at the same time Blizzard power duration ends. Ice/Storm Defender does the same thing with Freezing Rain, Ice Storm and Blizzard and can throw in a Tornado and Lighting Storm for good measure. The Storm Blast/Storm Corruptor takes more time to defeat the same sized mobs. Many mobs scatter so they dont get the full effect of Cat 5, The slows arent enough to keep mobs from running away, Sometimes Storm Cell chases a foes leaving the area where I placed it.. Why doesnt Storm Blast have a power like Chained Fences that could be a cone with an AoE immobilize? That would help do damage AND help keep some foes locked down in an area. -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
it has but keep bringing up anything you see or feel. That is the point of testing. The more eyes and comments on the issue the better. -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
Thank you.. I know what I'll be making next -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
a few more tests.. 1) MUCH improved Storm Cell graphics.. YES much better.. THANK YOU one thing I hope the devs keep in mind.. many of us started playing CoH almost 20 years ago.. you know what that means.. my EYES are 20 years old.. it helps when I can see what is happening.. I still wish Storm cell worked more like Carrion Creeper, but im getting the hang of casting it.. moving to the next mob.. Two things I would like to see.. the slow effect has to increase.. its TOO easy for mobs to run away with my storm cell. Also its " follow " speed is too slow. That should be increased. 2) Chain Lightning changes.. YES thank you much better 3) Cloudburst animation.. much better.. 4) The Snipe attack seems to be more blue in tint now.. I remember it being more yellow before. 5) Some one else stated that Storm lightning attacks maybe should be coded to be a default yellowish white tint instead of the blue we see with most " non Mu based " eletrical attacks and I agree that it would help make the set look different and stand out 6) Hail and Gust still need more.. depth. Hail is too " see through " crystal style and really should be more like getting pelted with ice.. not diamonds. Gust needs more depth.. similar to the way Gale has depth for its power. -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
Did some more testing again still using just base powers no enhancements. testing only the Storm Blast powers on a Storm/Storm Corruptor. Storm Cell issues 1) I just cant tell where it is. I can see the rain a bit, but I just cant tell the radius it affects clearly and that is a major problem for me with the application. 2) I dont like the fact that it moves with the mob. I had several instances were it moved away from the area I was in because one of the mobs moved away. And again since the movement speed debuff is so small.. they just run away with it. Also it seems like it moves with me like Carrion Creepers does to.. This is confusing IMO.. This needs to be a fixed area of effect IMO. Do one or the other.. Work like Carrion Creepers or stay in place like Faraday Cage. Liquefy.. not both 3) It takes damage enhancements but the power itself does no damage? Chain Lighting issue The animation is just awful. I would have preferred one of the buffs from electrical affinity as an attack. Also it just doesn't have a good flow in the set IMO. I would have preferred a strait cone attack that had something like a chance to immobilize which would actually HELP Storm Call and Cat 5 from scattering mobs. This would also go a ways into fixing what feels like a lack of AoE In the set. Category 5.. Area is of effect is defined batter that Storm Cell but need more " something " to make the splash on the ground effects more visible and have more depth.. maybe a tint in color to more blue.. or a " thicker " effect. -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
AGREE 100% -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
I planned to try Storm/Dark next. -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
Did a little bit of testing this evening made a Storm/Storm Corruptor at level 50. No enchancements other than slotting Stamina and Hasten to three level 50's and putting -KB in the powersets where I would normally put them in Storm and the Storm Blast powers that indicated KB or Repel A couple of things of note 1) Graphics Gust needs some.. I dont know if this is the correct word.. " depth". Compared to a similar power in Gale where you can easily get a feel and SEE what is happening.. Gust left me wanting. Hail Stones. Also needs more... Ooomph graphically. Both these powers felt like they were too " transparent" to me. STORM CELL.. My main issue... Where the heck is it ?? How big is the area.. Its not very clearly defined. like a Faraday Cage is clearly obvious where the area is.. Ice Patch.. can clearly see where the area is.. this.. not so much and that is a major issue to me. Also it feels like it needs more slow and IMO there should be some -fly attached to it. I had mobs very easily run out of what I perceived to be the Storm Cell area. Direct Strike.. BRAVO !!!!!!!!!!!!!!!!!!!!!!!!!!!! APPLAUSE !!!!!!!!!!!!!! YES !!!!!!!!!!!!!!!! AWESOME !!!!!! on the other hand.. Chain Lightning.. what ?? I really didnt like this animation at all. I would have preferred like hitting thr ground and lighting dropping down on foes.. like a Thor smashing his hammer on the ground and then lighting starts dropping in an area on all foes.. (come to think of this.. why isnt THAT an attack) Cloudburst maybe its just me.. but I didnt like the swirly from Aqua Bolt.. and the cloud seems to be too HIGH above the target.. Category Five.. its all right.. hate the name though.. I agree with others.. From what I tested briefly tonight the powers themselves seem ok.. two issies Category five. It feels kinda backwards.. Its a Nuke.. I feel like its damage should be upfront and then get smaller as it lasts.. Like a ThunderStorm.. BOOOM hits heavy... Rain.. Wind Lightning.. then peters out.. Also because there seems to be quite a bit of scattering and there is no way within the set itself to lock down foes it seems as if a lot of the AoE potential is wasted... That could just be feel however.. And Im going by feel and look right now.. no hard numbers... It looks and feels ok.. it needs some tweaks.. -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
Great... already have Ice/Storm Controller, Fire Storm Controller, Water Storm Corruptor, Ice/Storm Defender.. Well Time for ANOTHER Stormie LOL -
Focused Feedback: Storm Blast
Heatstroke replied to The Curator's topic in [Open Beta] Focused Feedback
Keep Hope Alive !!!! -
I tried this on a Sentinel. Didnt like it. The cast time on Focused Power Bolt annoyed the heck out of me. I would have rather have just had a Snipe
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Here is my current live Build. Hope it gives you some ideas. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn FrostBite: Level 50 Mutation Stalker Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Body Mastery Villain Profile: ------------ Level 1: Ice Sword (A) Superior Blistering Cold - Accuracy/Damage (21) Superior Blistering Cold - Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Endurance (23) Superior Blistering Cold - Accuracy/Damage/Recharge (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (33) Ice Mistral's Torment - Chance for Cold Damage Level 1: Hide (A) Kismet - Accuracy +6% (19) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Frost (A) Ragnarok - Damage (40) Ragnarok - Damage/Recharge (42) Ragnarok - Damage/Recharge/Accuracy (42) Ragnarok - Recharge/Accuracy (42) Ragnarok - Damage/Endurance (47) Accuracy IO Level 4: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 6: Assassin's Ice Sword (A) Superior Stalker's Guile - Accuracy/Damage (7) Superior Stalker's Guile - Damage/Recharge (9) Superior Stalker's Guile - Accuracy/Damage/Recharge (9) Superior Stalker's Guile - Damage/Endurance/Recharge (13) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (19) Superior Stalker's Guile - Recharge/Chance to Hide Level 8: Placate (A) Recharge Reduction IO Level 10: Frozen Armor (A) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/Endurance/Recharge (11) Luck of the Gambler - Defense (13) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Build Up (A) Recharge Reduction IO (48) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 14: Hoarfrost (A) Panacea - Heal/Endurance (15) Panacea - Endurance/Recharge (15) Panacea - Heal/Recharge (17) Panacea - Heal/Endurance/Recharge (17) Panacea - Heal Level 16: Wet Ice (A) Endurance Reduction IO Level 18: Ice Patch (A) Recharge Reduction IO Level 20: Permafrost (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Steadfast Protection - Resistance/+Def 3% Level 22: Kick (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (27) Unbreakable Guard - +Max HP Level 26: Freezing Touch (A) Superior Assassin's Mark - Accuracy/Damage (43) Superior Assassin's Mark - Damage/RechargeTime (43) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (45) Superior Assassin's Mark - Damage/Endurance/RechargeTime (45) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (46) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 28: Glacial Armor (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Endurance/Recharge (29) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Frozen Aura (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Energy Absorption (A) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (37) Reactive Defenses - Defense/RechargeTime (37) Reactive Defenses - Defense/Endurance/RechargeTime (37) Reactive Defenses - Scaling Resist Damage Level 38: Icy Bastion (A) Preventive Medicine - Heal (39) Preventive Medicine - Heal/Endurance (39) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (40) Preventive Medicine - Heal/RechargeTime/Endurance (40) Preventive Medicine - Chance for +Absorb Level 41: Superior Conditioning (A) Performance Shifter - Chance for +End (43) Power Transfer - Chance to Heal Self Level 44: Physical Perfection (A) Endurance Modification IO (46) Performance Shifter - EndMod (47) Performance Shifter - Chance for +End Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Super Jump (A) Jumping IO Level 1: Assassination Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (3) Numina's Convalesence - Heal (3) Miracle - +Recovery (46) Miracle - Heal (48) Panacea - +Hit Points/Endurance (48) Regenerative Tissue - +Regeneration Level 2: Stamina (A) Endurance Modification IO (5) Performance Shifter - EndMod (5) Performance Shifter - Chance for +End (49) Power Transfer - Chance to Heal Self Level 49: Double Jump Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Cryonic Total Core Judgement Level 50: Degenerative Total Core Conversion Level 50: Rebirth Radial Epiphany Level 50: Assault Total Core Graft Level 50: Banished Pantheon Total Core Improved Ally ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 20.06% Defense(Smashing) 20.06% Defense(Lethal) 13.5% Defense(Fire) 13.5% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Toxic) 6% Defense(Psionic) 19.13% Defense(Melee) 6% Defense(Ranged) 13.5% Defense(AoE) +72% Enhancement(Accuracy) 10% Enhancement(Max EnduranceDiscount) +92.5% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance when PreventiveMedicine) 194.3 HP (16.14%) HitPoints 15% JumpHeight 15% SpeedJumping 60% MezResist(Confused) 60% MezResist(Held) 60% MezResist(Immobilized) 60% MezResist(Sleep) 60% MezResist(Stunned) 60% MezResist(Terrorized) 200% MezResist(Teleport) (20% chance) 21% (0.35 End/sec) Recovery 52% (2.61 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 17.75% Resistance(Smashing) 32% Resistance(Fire) 32% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 17.75% Resistance(Lethal) 15% SpeedRunning ------------ Set Bonuses: Superior Blistering Cold (Ice Sword) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) Luck of the Gambler (Hide) +7.5% Enhancement(RechargeTime) Shield Wall (Hide) 5% Resistance(All), 100% MezResist(Teleport) (20% chance) Ragnarok (Frost) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), 10% Status Resistance +15% Enhancement(Accuracy) +10% Enhancement(RechargeTime) Superior Stalker's Guile (Assassin's Ice Sword) +15% Enhancement(Accuracy) 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) +10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), 10% Status Resistance Luck of the Gambler (Frozen Armor) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.13%) HitPoints +9% Enhancement(Accuracy) +7.5% Enhancement(RechargeTime) Panacea (Hoarfrost) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 10% (0.5 HP/sec) Regeneration 1000% MezResist(Repel) (10% chance) Gladiator's Armor (Permafrost) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Steadfast Protection (Permafrost) 3% Defense(All) Unbreakable Guard (Tough) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), 3.75% Status Resistance 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 90.36 HP (7.5%) HitPoints Superior Assassin's Mark (Freezing Touch) 4% (0.07 End/sec) Recovery +15% Enhancement(Accuracy) 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 4% DamageBuff(All) +10% Enhancement(RechargeTime) Luck of the Gambler (Glacial Armor) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.13%) HitPoints +9% Enhancement(Accuracy) +7.5% Enhancement(RechargeTime) Luck of the Gambler (Weave) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.13%) HitPoints +9% Enhancement(Accuracy) +7.5% Enhancement(RechargeTime) Superior Avalanche (Frozen Aura) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) 6% Resistance(Fire,Cold), 10% Status Resistance 4% (0.07 End/sec) Recovery 5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing) 5% Defense(Fire,Cold), 2.5% Defense(AoE) Reactive Defenses (Energy Absorption) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance 22.59 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), 5% Status Resistance 3.75% Enhancement(EnduranceDiscount) +8.75% Enhancement(RechargeTime) 3% Resistance(All) Preventive Medicine (Icy Bastion) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance 22.59 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), 5% Status Resistance 3.75% Enhancement(EnduranceDiscount) +8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance when PreventiveMedicine), GrantPower Preventive Medicine Performance Shifter (Physical Perfection) 7.5% Movement Speed Luck of the Gambler (Combat Jumping) +7.5% Enhancement(RechargeTime) Numina's Convalesence (Health) 12% (0.6 HP/sec) Regeneration Miracle (Health) 2.5% (0.04 End/sec) Recovery Performance Shifter (Stamina) 7.5% Movement Speed
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asking for a friend.