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Heatstroke

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Everything posted by Heatstroke

  1. Has anyone else had this issue. I usually run pretty smooth but lately no matter where I am, inside a mission, outside on Excelsior it feels like I am taking 1 step back for every 5 forward. Run up click a door... then im not at the door.. Turn a corner.. then im back around the corner have also noticed that the NPC are moving weird and jumpy a little I watched the Train in Talos and it was stuttering a little too.. rolling forward.. then jumping back.. I dont think its my Connection because everything else that I run and any other game I run on the PC is smooth.
  2. No problem. This is why I went with Time over my old Grav/Kin. I liked it much better. YMMV.
  3. Ways I though Grav/Time was better Time gives A second hold in Time Stop that I could stack with Gravity Distortion to Hold Bosses. Also Singularity Spams a hold as well. Holds are also excellent places to stack procs to increase potential damage Unlike Speed Boost which does not work on me. Chrono Shift increases my recharge speed, increases my recovery, and heals. The increased recharge speeds means all my control powers come up quicker. And with enough recharge and slotting it can be made perma. And unlike Siphon Speed I dont need a target. Slow Response is a solid debuff of -recharge and -res and when stacked with Time Crawl is even stronger Farsight adds +Defense and + To Hit And while you cannot heal a Singularity, Temporal Selection will boost its damage and it will boost its Regen rate and add 25% damage to Singy Time worked better for me than Kin. I can buff my team AND myself. easier...
  4. Electric/Storm ????!!!!! never thought of that combo for some reason !!!
  5. I tried an Elec/Time Corruptor and while the idea seemed good, I just cant get the " flow " of the character correct. So that got me to thinking. Ive played /Time a lot, but only have an Elec Dominator who is pretty good. So that has me thinking about the Elec/Time Controller combo, but I dont want to sink the time ( and influence ) in again to find out I dont like it. Thoughts and Thanks
  6. I think THIS is it... Storm Blast reminded me that I want Wind Control which is a thing which I really wanted.. And in addition Controllers and Dominators ESPECIALLY have been suffering with the lack of sets and Blasters and Corruptors KEEP getting sets like almost every update...
  7. Normally a new set comes out.. Im all geeked to try it.. I'll work it across several character and ATs.. but there is something about Storm Blast.. I just cant seem to " get there "... Am I alone ?
  8. Rad Blast/Regen is definitely something im taking a look at making. Currently working on a Storm/Nrg/Elec build
  9. I played a Grav Kin for a long time. Grav Time was much better IMO.
  10. I had an Ice/Thorn Dominator on live that was quite impressive. Currently my Dark/Bio Sentinel. I was told it would be a bad combo.. Its one of my better characters.
  11. trying to decide myself. Regen has some appeal as I have never played the set before, Energy Aura has appeal because I have played it lots of times and know how to build it.. thoughts?? advice??
  12. Neutron Basketball LOLOLOLOLOLOLOLOLOL !!!!
  13. I'm still here !!!
  14. As I understand it.. when it procs it helps build the bar faster.
  15. Just found this out myself.. updated to the New Mids.. cant open old builds.
  16. Ive only made it once.. I thought I was going to make it this time.. nope... proves how awesome this community is. Thank You.
  17. They could also just increase the slow movement in the set itself.
  18. Again. I think as someone else suggested change the lightning to YELLOW to make it look different than the other hero based electric attacks.
  19. Just tried on the test server after the update.. The reduced recharge makes a huge difference. However the End Cost is murderous.
  20. So doing some more testing and I agree that Cat 5 needs so more "oomph" up front. The concept of a storm building and raging is nice. But in the reality of playing it doesnt work as well. Reverse the concept.. Storm hits like a truck and then dies down.. which is still in the realm of " reality " I tried some more characters for comparison. Ice/Cold Corrptor drops Sleet-- Good size Debuff Ice Storm Blizzard Not only does the mobs melt, but the area of effect, stacked slows and knockdown keeps the mob pretty much in the area until everything is dead or darn near dead. And Ice Storm and Sleet will come back up almost at the same time Blizzard power duration ends. Ice/Storm Defender does the same thing with Freezing Rain, Ice Storm and Blizzard and can throw in a Tornado and Lighting Storm for good measure. The Storm Blast/Storm Corruptor takes more time to defeat the same sized mobs. Many mobs scatter so they dont get the full effect of Cat 5, The slows arent enough to keep mobs from running away, Sometimes Storm Cell chases a foes leaving the area where I placed it.. Why doesnt Storm Blast have a power like Chained Fences that could be a cone with an AoE immobilize? That would help do damage AND help keep some foes locked down in an area.
  21. it has but keep bringing up anything you see or feel. That is the point of testing. The more eyes and comments on the issue the better.
  22. Thank you.. I know what I'll be making next
  23. a few more tests.. 1) MUCH improved Storm Cell graphics.. YES much better.. THANK YOU one thing I hope the devs keep in mind.. many of us started playing CoH almost 20 years ago.. you know what that means.. my EYES are 20 years old.. it helps when I can see what is happening.. I still wish Storm cell worked more like Carrion Creeper, but im getting the hang of casting it.. moving to the next mob.. Two things I would like to see.. the slow effect has to increase.. its TOO easy for mobs to run away with my storm cell. Also its " follow " speed is too slow. That should be increased. 2) Chain Lightning changes.. YES thank you much better 3) Cloudburst animation.. much better.. 4) The Snipe attack seems to be more blue in tint now.. I remember it being more yellow before. 5) Some one else stated that Storm lightning attacks maybe should be coded to be a default yellowish white tint instead of the blue we see with most " non Mu based " eletrical attacks and I agree that it would help make the set look different and stand out 6) Hail and Gust still need more.. depth. Hail is too " see through " crystal style and really should be more like getting pelted with ice.. not diamonds. Gust needs more depth.. similar to the way Gale has depth for its power.
  24. Did some more testing again still using just base powers no enhancements. testing only the Storm Blast powers on a Storm/Storm Corruptor. Storm Cell issues 1) I just cant tell where it is. I can see the rain a bit, but I just cant tell the radius it affects clearly and that is a major problem for me with the application. 2) I dont like the fact that it moves with the mob. I had several instances were it moved away from the area I was in because one of the mobs moved away. And again since the movement speed debuff is so small.. they just run away with it. Also it seems like it moves with me like Carrion Creepers does to.. This is confusing IMO.. This needs to be a fixed area of effect IMO. Do one or the other.. Work like Carrion Creepers or stay in place like Faraday Cage. Liquefy.. not both 3) It takes damage enhancements but the power itself does no damage? Chain Lighting issue The animation is just awful. I would have preferred one of the buffs from electrical affinity as an attack. Also it just doesn't have a good flow in the set IMO. I would have preferred a strait cone attack that had something like a chance to immobilize which would actually HELP Storm Call and Cat 5 from scattering mobs. This would also go a ways into fixing what feels like a lack of AoE In the set. Category 5.. Area is of effect is defined batter that Storm Cell but need more " something " to make the splash on the ground effects more visible and have more depth.. maybe a tint in color to more blue.. or a " thicker " effect.
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