Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
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SureshotSentinel: Level 50 Magic Sentinel Primary Power Set: Archery Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight
Hero Profile: Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43) Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def/Rchg+(9) Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx(42) Level 4: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7) Level 6: Agile -- DefBuff-I(A) Level 8: Stunning Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(40) Level 10: Master Brawler -- Prv-Absorb%(A) Level 12: Explosive Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(36), SuddAcc--KB/+KD(48) Level 14: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(42), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45) Level 16: Fistful of Arrows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(23) Level 18: Enduring -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), PrfShf-EndMod(21), PrfShf-End%(36) Level 20: Dodge -- DefBuff-I(A) Level 22: Blazing Arrow -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(34) Level 24: Boxing -- Empty(A) Level 26: Perfect Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(27), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(29), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(31) Level 28: Quickness -- Run-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31) Level 32: Rain of Arrows -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(34), RechRdx-I(34) Level 35: Evasion -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(46) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39) Level 41: Maneuvers -- EndRdx-I(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48), EncAcc-ToHit/Rchg/EndRdx(48), EncAcc-ToHit(50), RctRtc-ToHit(50), RctRtc-Pcptn(50) Level 49: Hover -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), PrfShf-EndMod(11), PrfShf-End%(13) Level 50: Musculature Total Core Revamp Level 50: Reactive Total Core Conversion Level 50: Robotic Drones Total Core Improved Ally Level 50: Assault Genome Level 50: Barrier Partial Core Invocation ------------
Didnt take EVERY SR power... didnt want Elude with the crash... Incarnate Barrier will do the same thing with no crash.