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Heatstroke

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Everything posted by Heatstroke

  1. Chilling Embrace is not what makes Ice Armor. IMO the ability to utilize Ice Armors defenses and Ice Slick to mitigate incoming damage, and the ability to cycle between the use of Hoarfrost and Ice Bastion is what makes Ice Armor shine. Take the Leviathan pool with Hibernate and you can survive most things without skipping a beat.
  2. I just skipped it. I didnt need it. Dont miss it.
  3. So basically what I am seeing is that all the most popular farms even those WITHOUT this level 49 exploit thing are all " broken ". So there must be something else to this. Personally I am not happy about the change. Those that are sitting on billions of influence STILL have billions of influence.. so who does this really help? HOW does it really help? Why is everyone concerned about how much influence anyone else has? I would venture to say a fair number of the " i dont have any influence crowd " is because they PL'd with XP boosters and now find themselves without enough influence because " everything is so expensive "
  4. Not a fan of the influence change. 16 years later and its still the same have vs have not argument. Tired of it back then. Tired of it now.
  5. Thanks that did the trick had to give it a permanent location and then just copied over the old files.. Thanks
  6. Yeah thanks i think this is that I am going to have to go.. its all messed up now
  7. Ive tried.. i cant get this to work.. not as savvy as I thought.. I cant even find where mids is.. its in some app data roaming thing and I cant seem to extract the file to go where it needs to go.. I miss when you just clicked update in Mids and it happened..
  8. yeah got that. know how the powers work.. my point is that between the toggles you already have an barrier T4 which you can refresh every 120 seconds you probably wont need to deal with Elude and the crash from it..
  9. Out of the tanks I have built so far my WP/SS is definitely the most unkillable. I think its died maybe twice... and usually doing something incredibly stupid like trying to herd the all the Dark Dwarfs in an ITF
  10. if you get Barrier to T4 it effectively becomes perma so you shouldnt need to alternate Barrier and Elude.
  11. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! SureshotSentinel: Level 50 Magic Sentinel Primary Power Set: Archery Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43) Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def/Rchg+(9) Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx(42) Level 4: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7) Level 6: Agile -- DefBuff-I(A) Level 8: Stunning Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(40) Level 10: Master Brawler -- Prv-Absorb%(A) Level 12: Explosive Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(36), SuddAcc--KB/+KD(48) Level 14: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(42), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45) Level 16: Fistful of Arrows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(23) Level 18: Enduring -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), PrfShf-EndMod(21), PrfShf-End%(36) Level 20: Dodge -- DefBuff-I(A) Level 22: Blazing Arrow -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(34) Level 24: Boxing -- Empty(A) Level 26: Perfect Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(27), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(29), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(31) Level 28: Quickness -- Run-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31) Level 32: Rain of Arrows -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(34), RechRdx-I(34) Level 35: Evasion -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(46) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39) Level 41: Maneuvers -- EndRdx-I(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48), EncAcc-ToHit/Rchg/EndRdx(48), EncAcc-ToHit(50), RctRtc-ToHit(50), RctRtc-Pcptn(50) Level 49: Hover -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), PrfShf-EndMod(11), PrfShf-End%(13) Level 50: Musculature Total Core Revamp Level 50: Reactive Total Core Conversion Level 50: Robotic Drones Total Core Improved Ally Level 50: Assault Genome Level 50: Barrier Partial Core Invocation ------------ Didnt take EVERY SR power... didnt want Elude with the crash... Incarnate Barrier will do the same thing with no crash.
  12. Not sure if this was reported, but in the latest issue of Mids Reborn Frozen Aura Epic for Dominators is adding defense values to Energy and Negative and the power only affects Smashing and Lethal. It is showing different values in Mids than in game live.
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