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Glacier Peak

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Posts posted by Glacier Peak

  1. 3 hours ago, Ironblade said:

    One of my favorite places was way back before the revamp of Faultline.  If you recall, the entire back of the zone was sealed off by a war wall and 'inaccessible'.  However, if you could fly and teleport you could use the camdist command to position your viewpoint above the war wall and teleport behind it.

    Lifeshadow & House Call behind the dam - 061007.jpg

    This +1000!! My favorite place as well. You could also access it through the many holes in the geometry scattered across the zone (required fly+tp as well).

     

    This image reminded me of what I considered my holy grail find on live; finding the spot that a player could swim in/underneath behind the war walls (the name of the zone escapes me!). This was before Grandville or any Cimerora content was added. 

  2. 2 hours ago, Taki said:

    hey I made it outside! Thank you all so much for sharing! That's pretty awesome! Glacier, I would love to visit the places you've found! Do you happen to have a thread or series of threads? The Glacier Peak Travel Guide to Hidden Paragon???? 😄 

     

    You can totally steal that title

     Sure, I would be happy to. All of these have been posted in the "Report Zone Geometry Errors Here!" thread in the Bug Reports Section of the forums. Many other players have added a great number as well. For reference, these were all found on the Indomitable server (though that does not make a difference).

     

     

    Cimerora (added to post for reference, but there are not any holes in this zone currently)

    1. Location: -946.9 141.0 3145.1, left of main gate to ITF final mission. Though the hole is big enough to fit through, it has been sealed (likely from previous attempts to get under map.)

      Reveal hidden contents

    912819465_Cimerora1.thumb.jpg.42e5882daec8eb6c1cbb1033623fcf8d.jpg

     

    2. Location: -1273.6 82.2 3237.2, right of the main gate to the ITF final mission. Like the previous image, it appears to allow a user to fit in to the gap, however, it has been blocked from access (likely for similar reasons).

      Reveal hidden contents

    47242218_Cimerora2.thumb.jpg.b2f90eae83424b001c6673a4575c321e.jpg

     

    3. Location: -1084.7 -30.6 5378.7, southern tip of map along the coast. Rock texture isn't flush with surrounding wall.

      Reveal hidden contents

    862842138_Cimerora3.thumb.jpg.2acabdcd007da2ff784247322a9e0f61.jpg

     

    4. Location: -218.5 -43.0 5099.6, same issue as previous rock. 

      Reveal hidden contents

    128783230_Cimerora4.thumb.jpg.96d7436f160e7f35eba431bbd9ddb479.jpg

     

    5. Location: -576.4 217.1 4816.5, grass texture on the mountain above zone entrance.

      Reveal hidden contents

    1785913714_Cimerora5.thumb.jpg.85e7444a77d291f4b6d2c29d93e8ac9a.jpg

     

     Pocket D (including Tiki Room):

    1. Location: -40.7 31.9 -886.1, inside Tiki Room. 

      Reveal hidden contents

    1962536406_GeometryError-PocketD-TikiLounge1.thumb.jpg.b30f18176c9a5537e457b0bd9f00355c.jpg

     

    2. Location: 51.1 0.0 -877.0, inside Tiki Room.

      Reveal hidden contents

    146945334_GeometryError-PocketD-TikiLounge2.thumb.jpg.53e55f891ae8c2d2575f5b70e89caa13.jpg

     

    3. Location: 53.7 0.0 -837.2, inside Tiki Room.

      Reveal hidden contents

    49698509_GeometryError-PocketD-TikiLounge3.thumb.jpg.733789a4dc8e1236a36cf7b02cb17217.jpg

     

    4. Location: 17.8 0.0 -870.7, inside Tiki Room.

      Reveal hidden contents

    18156236_GeometryError-PocketD-TikiLounge4.thumb.jpg.06cbd78e251b3c4b4951234d7ac19344.jpg

     

    5. Location: -66.5 32.7 -744.7, inside Tiki Room.

      Reveal hidden contents

    249303571_GeometryError-PocketD-TikiLounge5.thumb.jpg.2126666e7258c2cc0b0f5d6925ad6cbe.jpg

     

    6. Location: 46.5 7.8 -880.4, inside Tiki Room. When you walk under the platform where the Sculptress is, the above ceiling doesn't display.

      Reveal hidden contents

    1501781160_GeometryError-PocketD-TikiLounge6.thumb.jpg.759dbf4e9482506747257037c0142d1d.jpg

     

    7. Location: -101.9 25.5 -891.4, Pocket D proper, reside. Above holiday entrance rocks are clipping through ceiling.

      Reveal hidden contents

    2115060531_GeometryError-PocketD1.thumb.jpg.3421532d24e60ddab83b00f890d581a7.jpg

     

    Talos Island

    1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked.

      Reveal hidden contents

    1421304089_TalosIsland.thumb.jpg.62e8c723f3f4ee7f670171e1ccc3b273.jpg

     

    Neutropolis

    1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked.

      Reveal hidden contents

    Neutropolis.thumb.jpg.14f27fc431f7e3af41aa47e2c38fa818.jpg

     

    Bloody Bay

    1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle).

      Reveal hidden contents

    1750801565_UnderBloodyBay.thumb.jpg.9a653a972c8a73552c8c07cefaf769e7.jpg

     

    Siren's Call

    2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.

      Reveal hidden contents

    1162404830_UnderSirensCall.thumb.jpg.31a8aa7425f1181846fa4357055cc615.jpg

     

  3. I dunno, lots of zones don't have direct access. I feel like this was intentional. Before there were base teleporters, you used to have to go from IP to Bricks to Crey's Folly to Eden to the Hive. Each zone got more and more dangerous, I think it made sense then. 

  4. 1 hour ago, Taki said:

    What’s the other way? Or any way that I can do lol

    If you have access to teleport and a temp fly power, you can try out the method I mentioned earlier in this thread:

     

    "/loc [-63.6 25.4 -830.3]

     

    Drag the tp circle just outside of the rock and it will turn white. Once out, proceed around the tiki room to the base of the tiki room until you get near the elevator on the villain side, go around it, down some more and eventually you'll squeak out. Enjoy!"

    • Like 1
  5. 3 hours ago, DoctorDitko said:

    OK, I'm crawling all over the roof of the tiki room, and I've found three holes, all of which just show the inside of Pocket D, and none of which I can teleport into.

    Can you give another hint to the slower students? A /loc maybe?

     

    My Time Traveler really needs a screenie next to the Big Blue Box!

    /loc [-63.6 25.4 -830.3]

     

    Drag the tp circle just outside of the rock and it will turn white. Once out, proceed around the tiki room to the base of the tiki room until you get near the elevator on the villain side, go around it, down some more and eventually you'll squeak out. Enjoy!

    • Thanks 1
  6. Just now, Ironblade said:

    Apparently I have way too much time on my hands.

     

    Manny.thumb.png.79d5db02361ed13a8d2e3636249c2c29.png

     

    I PL'ed this guy so that I'd be able to give tours out there.  Sadly, it seems that Recall Friend does not function out there.  I was unable to teleport teammates from inside Pocket D, even when I moved closer to the building.

    If you move underneath either the hero or the villain side on the rocks, the recall friend teleport circle turns white and you can bring as many as you want out there. From there its just a matter or either using Group Fly or advising a temp fly for all passengers!

    • Thanks 1
  7. 4 minutes ago, DoctorDitko said:

    Anyone remember the SG called Void Walkers, or Void Explorers (may have the name wrong) from Live?

     

    They specialized in finding holes in the geometry. I went with them on one of their endless journeys toward the Moon.

     

    I think they got censured by the "Negators of Every Rebellious Fun But Anti-establishment Thing" all-powerful supervillain group.

     

    No, but that sounds cool! On a related note, I once used superspeed underneath the map to travel over 50 miles from the zone. I was hoping I would reach a point where the game stops rendering or the skybox ends, but alas it just kept going.

    • Haha 1
  8. There is an ability to actually do what you're suggesting if you hosted your own server, gave yourself access to the dev command tool, and added all the powers you desired. It is not entirely that difficult to do so either.

     

    Short of that option, I do not support this suggestion. Thank you.

  9. 37 minutes ago, Ukase said:

    I would have reported it, if I thought for a second it was an error. I have no doubt this tiny gap was intentional. 

    I mean, let's think about that tiny little triangle for a moment. You have to LOOK for it. It's not obvious even if you know it's there! And to actually go through it...you can't fit through, just by flight. You have to use self-tp, incan, or maybe shield charge or something along those lines and place the reticle through the space. It's not an accident by any stretch in my mind. 

    Oh it's not a big deal in my opinion, I just wanted to point to the fact that it had already been reported, so you shouldn't be worried. 

     

    As for looking for these things, well... I am quite fond of doing so! I roleplay a character named Euclidean Pilgrim who scours zones for any geometry errors or holes in the maps. Needless to say, I have been outside every zone (even outside the Shadow Shard!). 

     

     

    Spoiler

    screenshot_200619-16-02-25.jpg

     

    • Like 1
  10. This happened to me last year - I was surprised to find the tip mission actually appeared in my list of tips after deleting another tip mission without realizing it. It seems to drop normally if you team up, in my experience as well.

  11. 1 hour ago, golstat2003 said:

    I assume the gas station is our way of pacifying them. Hot Dogs and slurpees cure all. 😛

    By pacifying, do you mean making them regret their decision to consume those items during a very long journey knowing full well there isn't a bathroom for lightyears?

    • Haha 1
  12. 14 minutes ago, Ukase said:

    So...what I learned in the past month is that there is a hole in the roof of the tiki room in Pocket D. You will need some sort of self-teleporting power to barely get through it. Once you're through it, you may feel like you're kind of stuck in the geometry, but you take a couple of turns and you're out in the open space, behind the "wall" that holds pocket D, and not only can you get to the mothership, there's even a gas station out there. 

     

    You can see one of the motherships in the sky, above, slightly to the right. 

    PD Hole.gif

    outsidePD.gif

    PDGas.gif

    Known geometry error (top of page):

     

  13. I happened upon it while searching how to get the badge myself. Needless to say, the bug of the event not resetting still exists.

     

    Edit: Well what do you know! I happened to log out yesterday in front of the Kings Row bank after looking for the Paladin, and when I logged back in this evening he was literally right in front of me! I managed to summon my lore pets, throw some -regen, and solo this guy in just a few minutes. And I got the Knight Errant badge AND temp power!

    • Like 3
  14. On 9/17/2020 at 5:29 PM, Shocktacular said:

    Is the Paladin Construction event in Kings Row still happening?  What event message do you get for it?  I've been looking for it for the past couple months and haven't seen anything.  Is this event even running on Homecoming servers?  Does it just get wiped out too quickly?  What's the deal?

    Follow up on this (as I am working to get this badge as well). 

     

    Forum goers discussed previously, may provide more clarity:

     

    Though the spawn pattern seems disrupted due to the Halloween Event.

  15. 1 hour ago, Solarverse said:

    First let me say, that I am soooo glad that my interpretation of the base damage between Corruptors and Defenders was wrong. I am very pleased that the community showed me that I was wrong instead of just going with what I had believed to be true.

    Having said that, I still feel their damage output is not enough. I feel Scourge outside of AV and GM fights is near useless and should scale all the way from 100% health with having a 5% chance to scourge, all the way down to 10% health with the 100% chance to scourge. I think that would make a big enough difference to bring them where they should have always been. And this is coming from somebody who hates buffing sets in game because I find the game already overly easy. However, I also believe in class balance.

    Also, I believe a Defender should have the same base damage values as a Corruptor, only no scourge. I think if scourge were to be implemented as stated here, that alone would set Corruptor's damage output far above a Defender's even if a Defender's damage were buffed to match the base damage of a Corruptor.

    Scourge is a tricky inherent to compare though. The closest I can think is maybe the Stalker's inherent. Situationally dependent I mean. You need to have damaged an enemy to a certain degree before it becomes active, while every other AT can use their inherent passively given the appropriate context. If you aren't putting up enough damage, it is useless in my opinion as well.

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