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Report Zone Geometry Errors Here!


GM Widower
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Message added by GM Arcanum,

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Feel free to report any zone geometry errors you find here. Please try to avoid duplicate reports. Including Map ID and coordinates (use /whereami and /loc) is required; screenshots are strongly advised. No, this isn't serious enough to get you Bug Hunter. Yes, we know about Kallisti.

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5 hours ago, GM Arcanum said:

Yes, please. @Oubliette_Red

Will do. I've not noticed any recently, used to bug instances where I found it back in Legacy.

 

For those unaware of what z-fighting (also called stitching) is:

 

I ran across it more on indoor maps than outside.

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  • 2 weeks later
On ‎1‎/‎4‎/‎2020 at 9:03 PM, Oubliette_Red said:

Will do. I've not noticed any recently, used to bug instances where I found it back in Legacy.

 

For those unaware of what z-fighting (also called stitching) is:

 

I ran across it more on indoor maps than outside.

So THAT's what that's called...

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  • 3 weeks later
On 1/4/2020 at 6:03 PM, Oubliette_Red said:

Will do. I've not noticed any recently, used to bug instances where I found it back in Legacy.


I haven't checked the other Uni's, but the lower floor of the Midnighter Club in Steel has z-fighting, windows trying to appear through the wall.

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Is it a geometry error if something lost it's color? I thought these we red, blue and green.. the ground show the color as does the damage taken.

 

 

Edited by Troo

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maybe Terrigol (Madness Mage, First mission from Scratch)

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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Here's one in Tech_45_Layout_04_03- One-sided visibility on a wall (Blocks passage from both sides)

Location: -52.3, 37.9, 353.0 / -53.0, 41.7, 355.0 (For both sides)
Not sure if this affects other maps with the same tile yet.

screenshot_200205-14-55-49.jpg

screenshot_200205-14-55-35.jpg


UpdateYes, it does apply on other maps with the same tile - I've found it again in CREY_HERO_LAB.screenshot_200229-18-20-16.thumb.jpg.aea765c0c7c0398a3eb00900bcac00b8.jpg

 

Edited by Molubdos
Found another map with the same tile that has the issue.
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I was in Pocket D a couple days ago and the two ramps that lead up to portal-corp like portals have an error. Some of their internal structure have jumped forward and are sticking out of the window into the shadow shard. 

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  • 3 weeks later

minor and maybe not considered a glitch

 

Rikti subject on exam table in RWZ bases.

 

[image removed]

 

 

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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  • 2 weeks later
On 3/16/2020 at 9:56 PM, ZorkNemesis said:

I failed to take proper screenshots (prntscrn disables the UI)

For future reference, "/screenshotui 1" enables capturing the UI in a screenshot, and "/screenshotui 0" turns it back off.

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  • 2 weeks later

Found some weird glitches. These are the CoT healing and hurting crystals they have strewn about the level. Looks like they went for a more monochrome color palate last night. I figure either way it is clear which is which, given the aura, but the color sure was... interesting. This was during posi 1 tf

Glitch1.PNG

Glitch2.PNG

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  • 2 weeks later

In the mission 'Defeat Freak leader, his crew' that awards the Pwnz badge (map FREAKSHOW_ABANDONED_OFFICE), in the last room, there is a small meeting room on the lower level of the room (loc 1602.4 0.0 427.3). If you move into the SW corner of the office, and look back to the center of the office, there is a phantom pillar:

 

Geometry2.thumb.png.ab685d784ff6824656b9db1b4d1b7718.png

 

It's also possible to get odd visual cutouts appearing on your character:

Geometry1.thumb.png.5a326d2c7fdf980dfd02eab91de5dd0c.png

 

The pillar does not obstruct movement, but despite not being solid to view, it blocks visibility of characters as if it were solid.

Edited by srmalloy
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  • 2 weeks later
  • 3 weeks later

Floating bones in Peregrine Island, Tempest Quay neighborhood coordinates (2588.7, 0.0, -6456.4)

193422081_FloatingBones.png.fec8f25e8e80ac40a554be05435eda49.png

 

Minor issue, purely visual. A corner piece of road in Kings Row on the border of the Kings Garment Works neighborhood has incorrect render distance and allows you to see through the world from approx 320yds away. Coordinates (897.5, -0.5, 2429.6). The sidewalk of the T junction it's connected to appears to have a similar issue but does not become fully transparent.

1348933378_KingsRowhole.thumb.png.0c7ddbd1b670472fd3112693ab6a47c2.png

Edited by Aberrant

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Several trees on the small island in the south-east of the Cutlass Isles neighbourhood of Peregrine are hovering above the ground. I'm at /loc -2949.9 0 -5519.6, and the dirt around a tree is up to my waist (and I can see under it if I back up a bit).

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  • 3 weeks later

This is perhaps the most salient example so far posted here... The "FLOATING MOUNTAINS" of Cimerora... I really think this should be fixed...

image.png.0b533e6b5ad1f6ff31dba85facb15dd2.png

Located right beyond the mission entrance of the last mission of ITF. Romulus' Fortress.

 

 

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