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Glacier Peak

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Posts posted by Glacier Peak

  1. Just now, Solarverse said:

    Yeah, I ran a few tests on a level 11 (with zero enhancements and no resist to slow or -recharge) just to see how much difference it made against him. The Slows were barely noticeable. Like, really, the slow effect was very poor. The -recharge however was actually on par with what I had expected. I think the problem is though is that everyone builds for +Recharge which seems to negate any -recharge affect from Cold.

    With this, I think I am going to go rethink my life, heh.

    I feel you. Debuffs just aren't as useful in solo situations as they used to be. Pairing debuffs sets together is nice though. I like teaming with a thermal or radiation debuffer and a heavy hitter like a fire/ta or beam/plant Blaster.

    • Like 1
  2. I wanted to follow up with another post relating to the expectations of the OP. My main is an Ice/Cold Corruptor and I enjoy PvPing - however, I have found that debuffs in general are not as 'powerful' as sheer damage output in either arena or PvP. I 1v1'd a Spines/Regen Scrapper in the arena to test this theory, and even with Benumb dropping the other player's regeneration, my -rech/slows hardly did anything to mitigate their movement or attack chain. This may be due to diminishing returns, but it also may be due to slow resistance from some IO sets. Either way, I had high hopes for -slow, -rech, and -regen coming from Ice/Cold, but have not seen the levels I experienced on live lately. Then again, perhaps if I rolled an Ice/Cold Defender, the debuffs would scale higher (but I would miss out on Scourge!).

  3. 2 minutes ago, Piecemeal said:

    IIRC Cortex will do a whammy of status effects on you.

    This is helpful! Sleep and hold will both count, just gotta get to the end of the old posi to try. Thanks!

  4. Disoriented worked, being held is inconsistent though. Are there any enemies which put you to sleep frequently? I will try that mez next I suppose.

  5. 5 hours ago, carroto said:

    If it requires manual cycling then presumably you have to be present to monitor it, or at least come back to switch targets now and then.  About how often do you have to come back to avoid defeating an AV?

    Great question! This is definitely not an AFK method. It requires you to switch AVs about once every 10-15 seconds. The more AVs you have to Brawl, the less cooldown you have. 


    The improvement in damage dealt per hour is nearly five fold though! I would recommend a bit of both methods if you want to get it done quick, but also want to AFK farm.

  6. I'm doing the exact thing you outlined with my Street Justice/ Super Reflexes Brute, at the respective level for each TF and I have found that using just a Shivan and any of the P2W Summon Temps pretty much guarantees success. 

     

    Edit: Oh shoot, also wanted to add a very important power - Envenom Daggers temp power. Helps a ton. If you want to try to solo without the summons, it makes it easier when you can control the AV's regen by throwing daggers.

  7. Update to my original post! While working on the damage dealt badges again, I came across a realization - BRAWL!

     

    Brawl is up instantaneously (Activation time = 0.82 / Recharge time = 0.40). It deals an average of 80,000* damage per minute or 4.8 million an hour! (* enemies will die quickly if you do not cycle between the group). Using this method, the last damage dealt badge could be achieved in less than a day! (20 hours total). For context, the previous method I discussed averages around 900,000 damage dealt per hour.

     

    Setup:

    Any build or AT!

    Ouroborus Mission "View your Future Memory"

    Set enemy level to +4. AVs set to +4 have extra health

    Gather 8 or more AVs in to small area (10ft radius).

    Target one of the AVs and put Brawl on auto.

    Allow the target's health to reach halfway then cycle to the next closest AV and repeat.

    Having 8 or more AV's allows each AV's health to regenerate to full so this cycle can continue without defeating one.

  8. A couple more I captured while roleplaying! Edit: Both of these also allow travel underneath/outside of their respective zone.

     

    Talos Island

    1. Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked.

     

    Spoiler

    1421304089_TalosIsland.thumb.jpg.62e8c723f3f4ee7f670171e1ccc3b273.jpg

     

     

    Neutropolis (finally found one in Going Rogue!)

    1. Location: 4388.3 -69.2 2861.2. Another geometry height issue. Allows for a teleport underneath. TP marker is white. Tested and worked.

     

    Spoiler

    Neutropolis.thumb.jpg.14f27fc431f7e3af41aa47e2c38fa818.jpg

     

  9. I certainly enjoy finding these, the harder to find the better IMO. PvP zones are especially tough too, so when I discover them it is very rewarding to me.

     

    Bloody Bay

    1. Location: 622.3 -35.0 1676.6. The geometry is raised over the water to allow a teleport through (see white circle).

     

    Spoiler

    1750801565_UnderBloodyBay.thumb.jpg.9a653a972c8a73552c8c07cefaf769e7.jpg

     

     

    Siren's Call

    2. Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.

     

    Spoiler

    1162404830_UnderSirensCall.thumb.jpg.31a8aa7425f1181846fa4357055cc615.jpg

     

  10. 7 hours ago, Bill Z Bubba said:

    Took me 4 months to solo BZB to 50 the first time around. And even then, it wasn't 100% solo. Unsure if Issue 2 dropped before I got there or not.

    I want to say 40 was the level cap until issue 2?

    • Thanks 1
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