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Posts posted by Glacier Peak
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Toby Maguire Spiderman ftw! Yeah, long running comics in general follow really stale story cycles. I think the MCU is taking the right approach to making comic book characters in to live action characters. I've been happy with the products since 2008 - they make great summer popcorn flicks and give me just the right level of humor, action, and easter eggin'.
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Ah! Another great one!!!
SpoilerGotta admit, each survivor and zombie surprised me! This was a really satisfying episode, even if the zombie theme has been done to.... death 😅
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1 hour ago, Singularis said:
Arrested not dead! I think there are some really good public defenders in Paragon City maybe 😁
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31 minutes ago, MHertz said:
Thanks. I do all of the male voices myself.
People have told me that there ought to be video, but that's so much more work than audio, so I stuck with the old-timey radio format. (I even make fun of this format in #17: Port Oakes.)
You nailed the audio style! I am discovering these for the first time, so I want to listen to them one by one. Really excited!
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19 minutes ago, cohRock said:
After 12 long years, Stan and Lou are back!
These are little radio plays featuring two wannabe villains, but maybe not the smartest dudes to ever encounter an Arachnos. You can find the whole set on Fishmorph's channel.
(I'm glad YouTube subscriptions don't expire. 🙂 )
Wow they have great voice work in this! REALLY reminds me of radio drama characters from the oooooold days.
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22 minutes ago, GraspingVileTerror said:
So, looping back in to the sentiment of "Human beings are notoriously terrible AND great at communication; it all depends on who you ask, and how you ask," I find some elements of your reply oddly out of place with the sentiment I was expressing. Maybe we can try to get to the root of them?
Oddly out of place? I will not stand for such dishonor. My sentiment exists right where it needs to be, which is in response to your post @'ing me. And that should be enough for you.
22 minutes ago, GraspingVileTerror said:I wonder why you bring up "nefarious" here. It seems to show up a lot in any discussion asking for improved lines of communication. I don't assume malice on the parts of the Homecoming Team. I find it strange that anyone could assume the assumption of malice in these cases.
Full sentence: "There isn't a cavalcade of nefarious intent wrapped in a cloak of ambiguity," used to illustrate the themes of your post which indicated conspiracy and maligned actions.
22 minutes ago, GraspingVileTerror said:There is, however, most certainly a hidden agenda. As I've tried to explain in previous messages on this topic, I understand the decision to not reveal anything which would put the Homecoming Team in a position of liability. There are some things, by the nature of the legality of the operation here, hidden. However, I contend that there are also other things being hidden that do not (to the best of my knowledge) fall under that same legality constraint. Evidenced by a number of posts made by Homecoming Team members throughout the years indicating that several elements of development are being withheld for reasons such as "not wanting to disappoint people" or "because some people get bent out of shape." I believe both of those are flawed reasons and there are more productive and healthy ways to address them.
Nope, most actually no hidden agenda. And wow... how does one know of something that they don't know? A fallacy, you say? Provide the evidence if you wish to use it, otherwise the supposition is moot. Healthy ways to address paranoia? How about just agree that good hearted volunteers who enjoy the game and community are doing their best? I don't abide by those who denigrate the HC team for keeping this game and community online.
22 minutes ago, GraspingVileTerror said:I recall messages to the effect in the early days of Homecoming where Team members self-identified as industry professionals. New messages of that nature are less frequent, to the point of me accepting the possibility that I've gone and Mandala'd myself. So, if Team members want to refute the belief that they have experience in the industry, I'll accept that my memory failed me. But operating under the current assumption that those statements were made and they were true, then I'm going to hold those members of the Homecoming Team to a standard based on that. I continue to acknowledge that they are volunteers and giving freely of themselves, but having industry experience (from my perspective) would also bring a level of social accountability in to the mix. People who have worked professionally on games have a shared experience, and it concerns me when certain behaviours here bear similarities to harmful behaviours in the wider industry.
And to attempt to nip this in the bud: I am not saying that any of the Homecoming Team have any kind of obligation. I'm expressing personal unease and frustration that (from my perspective) I am seeing patterns indicative of larger issues, and nothing yet provides evidence to the contrary.
This has nothing to do with the current discussion of player archetypes being used or in future content designed for increased difficulty options. As I said before, it is veering far off topic altogether...
22 minutes ago, GraspingVileTerror said:And, on a more personal note @Glacier Peak, I find it particularly vexing that you have a habit of apparently attempting to undermine criticisms of Homecoming's methodology by simply reciting or linking posts about policy as if it's beyond reproach or criticism.
May I suggest that when people express discontent on issues of authority, particularly those that you are fully aware the individual raising the issue is familiar with, that you reconsider relinking like that? Particularly when you aren't even the authority being called upon to do better. From my perspective, it comes across very dismissively.
To your second point, you could follow your own advice. It is the internet, everyone has opinions. I can't tell you how or what to say, likewise you can't do the same to me or anyone else. How far off topic must this continue?
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39 minutes ago, Hyperstrike said:
SNIP
These were the last system requirements I saw for this game on legacy:
PC
Requirement
Minimum
Recommended
Ultra Mode
Operating System
Windows® XP/Vista/7
Windows® XP/Vista/7
Windows® XP/Vista/7
Processor
Intel Pentium® III 1 GHz or AMD Athlon 1 GHz
Intel® or AMD Dual Core processor
Intel® or AMD Dual Core processor or higher
Memory
512 MB RAM
2 GB RAM
4 GB RAM
Optical Drive
CD-ROM Drive (if original) DVD-ROM Drive
DVD-ROM drive
DVD-ROM drive
HDD
4 GB available hard disk space
6 GB available HDD space
6 GB Available HDD Space
Graphics
NVIDIA® GeForce 2 Series, ATI™ Radeon® 8500 Series, or Intel i810G and above Video Card
NVIDIA® GeForce FX 5600 Series (or higher), ATI™ Radeon® 9600 (or higher)
NVIDIA® GeForce 8 Series (or higher), ATI™ Radeon® HD 2000 Series (or higher)
Internet Connection
Broadband
Broadband
Broadband
Input Devices
Keyboard and mouse
Keyboard and mouse
Keyboard and mouse
MAC
Requirement
Minimum
Recommended
Ultra Mode
Operating System
Mac OS X 10.5.5 Leopard
Mac OS X 10.6.3 Snow Leopard or higher
Mac® OS X 10.6.3 Snow Leopard or higher
Processor
Intel Core Duo Processor
Intel Core Duo 2 Processor
Intel Core Duo 2 Processor
Memory
1 GB RAM or more
1 GB RAM or more
3 GB RAM or more
HDD
5 GB available HDD space
5 GB available HDD space
6 GB available HDD space
Graphics
ATI™ Radeon® X1600 or NVIDIA® GeForce 7300 GT with 128MB of Video RAM, or X3100 Intel integrated graphics chip
NVIDIA 7300 GT (or higher), ATI X1600 or higher, X3100 (or higher) Intel integrated graphics chip (Intel GMA950 not supported)
NVIDIA GeForce™ 8800 Series (or higher) or ATI® Radeon® 3870 (or higher)
Internet Connection
Broadband
Broadband
Broadband
Input Devices
Keyboard and mouse
Keyboard and mouse
Keyboard and mouse
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1 hour ago, GraspingVileTerror said:
Again, I'm not trying to be a pessimist, but to @Glacier Peak's sentiment I'll say that -some- members of the Homecoming Team have provided evidence to "keep the faith," as it were. As members of the Team have themselves pointed out, they're not a wholly united group. I'll certainly wait to see what @Piecemeal and @Cobalt Arachne have on offer this time before passing judgement on it. But I also won't stop myself from discussing past experiences which colour my expectations, no matter how much I try to repress those expectations from influencing my judgement.
We're each only human, after all (allusions to character roleplay and feelings of dysmorphia notwithstanding).
I'll share a page from @Bionic_Flea's book on this one, but I'll also continue to advocate for improvements and additions which I personally value, whether in terms of content or development methodology.
I do appreciate Piecemeal's approach to the examination of The Warriors and bringing the discussion out to the community in advance as a first step. Again, like this difficulty scale thing, we'll have to see how it all shakes out. I acknowledge there's probably a great deal of pressure and frustration that members of the Homecoming Team feel too. But with things being played so close to the chest, it's not hard for me to see why people feel bitter and resentful.
I stand by my belief that additional communication would be beneficial. There just needs to be a stronger push within the entire community (which includes members of the Homecoming Team, past-present-and-future) to press for compassionate and thoughtful words, understanding, and patience. And frankly, I don't see saccharine platitudes as the way to achieve that. I think the path forward will involve difficult conversations where we're able to ask one another to do better, and harmful language is addressed with improvements made to prevent that harm in the future.
So, yeah.
Very personal and subjective ranty bits incoming.
And apologies in advance here to both Piecemeal and Cobalt Arachne, as I'm just using the messages here as a recent example, and not suggesting these are the only instance of this. I get being personally excited about something you've worked on, something you're passionate about, and sharing it with thousands of other people. I realize that from your perspectives this thing has been baking in the oven for ages now, and you wouldn't be showing it off unless you and the people close to you weren't confident that it was ready for that.But I kind of feel like your messages are still carrying a certain level of overconfidence here. And I believe that's a by-product of crafting this content in a bit of an echo chamber. You cite inclusivity, but I certainly don't think we're there yet on official and publicly accessible communication channels. I can scarcely imagine how much more narrow the point of views become when we shave away . . . what? 90% of the greater community? 95%? How many folks are actually involved in the process? How many of those voices are decidedly different from one another?
I do appreciate that you've both been more careful than some other folks had been in the past with the choice of language used in this thread, and I absolutely do not want what I'm trying to say here to push anyone further in to secrecy and exclusivity. I don't want either of you (or any members of the Homecoming Team) to feel any less passionate about the work you're electing to do in your free time for what (I assume) you hope to be the benefit of thousands of people. I also really like that you've discussed some of your goals.
Just . . . can we spare portions of the replies that are hype-train non-answers, please?
I know. I have a personal bias of animousity against the sorry state the wider games industry is in, and the part I played in getting there with marketing, so please take my words with as many grains of salt as you feel appropriate.
I just want us to move past that sort of thing and get the community on firmer foundations of communication all around.
And hey! This is one of those two-way street things.
Feel free to let me know what you need from me to lay that foundation I'm looking for.
Please let the whole community know where we can improve in this effort too.
As I was @ in the above, I will reply and without going too far off topic, I feel the need to point out that there isn't anything being played close to the chest in this community. There isn't a cavalcade of nefarious intent wrapped in a cloak of ambiguity - if any player wants to support the community they can do so by testing out the content that the HC team makes, among many other things. If they want to find out what is going on and be at the cutting edge of development, then they can jump in to the scene and start developing powers, costumes, story content, or whatever expertise a player can bring to the team.
There is no hidden agenda here, no super secret club, no conspiracy to pull a fast one on anybody. The people who have free time to put in to this game, whether that is playing or testing, or creating content - that is done because it is enjoyable to them. And there are constant updates to the community, whether here on the forums or on the official discord. There are even teasers and bread crumbs for folks to chase after that are in to that sort of thing.
Last little bit here - you both express appreciation in your response to the HC devs above and then reek perturbation and ignominy on the same kind based on past indignity (which you stated was in no way related to Homecoming, but as a generalization of the video game industry). That is seriously despondent, it ain't half bad here - it is a good community! And why are you reaching out rhetorically to ask how you can help the community? I have seen your account support this community. Either way, to answer your inquiry: -
Got some real paranoid folks in this community! If the past two and a half years have taught us anything, its that the faith we have in our volunteer team hasn't been misplaced. When the next page gets dropped for testing on Brainstorm, they will solicit feedback like they always do, and if appropriate, make changes as they always do.
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1 minute ago, MHertz said:
As long as Defenders and Controllers can solo more efficiently than an Embalmed Cadaver, it'll be good.

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I'll venture a guess? Regeneration rate is directly tied to max health. With Tanks having the highest max health, the amount of health regenerated would be unbalanced?
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Is this satire?
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Spoilers!
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Slot Power Transfer: Chance for Self Heal in to a few attacks and passives, it's awesome!
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Yeah I suppose this would be nice to see. I'm supportive of this suggestion.
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8 hours ago, AlienMafia said:
It is how dev team spells it for something outside the walls that tells enemies that they can be there. They described it to me like that and that's how they spell it
All good, just letting you know they said 'beacon' in Discord, not 'bacon.' It is not a big deal, the meaning just came across a little humorous.
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Interesting! I play solo a lot so this never crossed my mind. Unfortunately, I can't think of any off the top of my head.
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I'm sure you meant 'beacon.'
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6 hours ago, Dacy said:
If you came to the Witch's House last year, I have some great new stuff this year! If you missed it last year, check it out this year! Opening in October (hoping for the beginning of October, but still at work, so we'll see).
In addition, there will be a Costume Contest on Halloween at 8 PM EST, with billions in prizes. This is brought to you by the sg Federation of Xzianthia and the fun folks from the DawL House Discord server! It will take place in a specially made venue inside the Witch's House (look behind you when you enter the portal). Categories will be: Most Beautiful, Horrifying, Monstrous, Mystical, and Overall. Hope to see you there!
And, we have the Halloween Extravaganza. This is a massive giveaway spanning the servers Everlasting, Excelsior, Torchbearer, and Indomitable. (No interest could be roused from Reunion, but if you're on Reunion and you'd like to host in your base, I'd be happy to include you! Treats provided). Donations happily accepted! We'll be giving away everything from catalysts to superpacks, ATOs and influence, so stop by a participating base! (promotions coming fairly soon as to which bases at what times.) The Witch's House will definitely be handing out treats again!
-Dacy
I hate scary things, but I am absolutely going to check this out!
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30 minutes ago, parallelbars said:
WOW. This is an awesome answer. Thank you so much!! Do you think builds have changed a lot since 2019? It seems like so many of the posts are from back then when city of heroes came back, and I just don't know if people have continued to refine them or if it's been pretty static since then. Besides some of the nerfs they have implemented of course.
On 8/7/2019 at 4:03 AM, Warlawk said:Brute Primary Farmer Builds
Alternate Radiation Melee/Fiery Aura (
No performance change, more expensiveNew highest inf earner with the updated rotation!)Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu MasteryVillain Profile:
Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 6: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(27)
Level 8: Boxing -- Hct-Dam%(A), Hct-Dmg/Rchg(46), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25), MckBrt-Rchg(27)
Level 14: Tough -- GldArm-3defTpProc(A)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(33), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(34), MckBrt-Rchg(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), AchHee-ResDeb%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(46)
Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)
Level 47: Summon Striker -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Degenerative Core Flawless Interface
------------I have been using this above build for the past two years now. It remains relevant and one of the top performing farming builds. Other factors aside from the build when considering farming - objective such as passive farming aka "away from keyboard," or 1-50 in two hours active farming, or influence, badge, or incarnate salvage farming, etc.
If you haven't had the chance to read through the past 15 pages on this thread or ventured to other areas of this forum, the jist of farming in this game is that it's very flexible. Identify your objective or purpose, then build a character around that. I have a radiation/fire Brute with two builds, one that I use for farming AE meteor maps (capped fire res & def) and the second to farm outside AE (capped fire/smashing/lethal res & def). I also use the character for incarnate trials and badge farming. At the end of the day, I play what I enjoy and I enjoy how I play. Your results may vary! -
Yeah mine was about the same, Vet Level 37.
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10 hours ago, parallelbars said:
Thanks so much! in impale there's a Superior Winter's Bite set and in Taunt there's a Mocking Beratement set. But there's another Mocking Beratement set in Consume. Didn't know you'd need two of those. but thanks again for your response!
Ah okay, what I usually do if someone posts a build, really any build not just farming, is look at the set bonuses that are achieved with that particular slotting.
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On 7/26/2021 at 10:04 AM, Netfiend007 said:
So why Vengeance? It only procs when a team falls right? Why not Victory rush?
The enhancement that is slotted in Vengeance adds 10% global recharge. It's from the Luck of the Gambler defense invention origin set. This global recharge buff is always active when slotted and you can have up to five total in a character build.
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2 hours ago, parallelbars said:
Can someone explain to me why the Spines/Fire build in the OP thread picks up Taunt? It doesn't seem like anyone on the servers is using that or impale. I am really looking for the best Spines/Fire build and I thought that would be it but I can't understand some of the choices? Is this just an outdated build? And we've moved on since this was originally made? Any help would be greatly appreciated! Thank you.
Some of the powers don't end up being used in the rotation during farming, but benefit from the invention enhancement sets that provide additional fire defense. I believe Perfect Zinger is the set.


New to the game. Need help with Going Rogue TF
in General Discussion
Posted
The best place to look in game is on the chat tab where it says "LFG." It shows a list of all task forces, strike forces, hero trials, incarnate trials, and summer blockbuster events.