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Glacier Peak

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Posts posted by Glacier Peak

  1. I think with the added hindsight that arcane touched on, debt isn't really a concern to me. In fact, I have to actively and intentionally attempt to incur anything that doesn't disappear after a mission or two at most. 

     

    I kid you not, I once deleted a character back in legacy around Issue 3 I believe, because they had so much debt it made getting to the next level a full time job. 

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  2. 20 minutes ago, RogueWolf said:

    Those are not "choices" when the only way around the problem is to turn it off or skip the power. It's about the tradeoff.  Screw Null. It's a problem that IMHO deserves some kind of fix. Saying "skip the power or cope" in so many words is not a fix.

    Okay, so you are intentionally being obtuse. Let me break it down for you:

     

    If there is more than one option, it becomes a choice. If there is only one option, it is not a choice. In this case, there are a minimum of three options to choose from the list referred to by @arcane above. You can say you don't like it as much as you want, because that is your opinion - but you are wrong about saying they aren't choices. 

  3. 9 minutes ago, RogueWolf said:

    Actually no they aren't. For as smart as you think you people are, the short sighted attempt at logic you keep trying to dazzle me with is obtuse. Those are not "choices" when the only way around the problem is to turn it off or skip the power. The speed boost is not a fair tradeoff for those bonuses. IMHO the speed buff should never have applied to Hover.  The resists ere awesome and very welcome. But the speed aspect of it was never needed (on Hover). Everyone moved more than fast enough indoors. Everyone got to the elevator or the next cave room at pretty much the same time regardless of how. Hover + Swift = the moron bouncing off cave walls running ahead like a coked up toddler. But now the people who do like the speed for reasons I will never understand expect it, and you can't take it away from them. Those of us who don't have to just cope because the 7337 gods have spoken. That's not a choice.

    What @arcane said ARE options, therefore the threshold for Null is not met. Regardless of your dislike of how the power works. 

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  4. 3 hours ago, Sierups said:

    Played on Triumph awhile ago I do believe my first lvl 50 was Ms. Divine. Loved the people I played with! Just hope they see this and all are doing great! 💕 

    Hello, welcome back!

     

    Check out this thread, you may see someone you remember or they may remember you!

     

     

  5. 9 hours ago, MikeSol said:

    I have a contact in my contact list I would like to remove. Is there a way to do it?

    There are a few ways:

     

    Complete all the content from this contact and they will be relegated to another tab in the contacts list. 

     

    Switch from hero to villain, or vice versa. This is only temporary though. 

     

    Eventually outlevel their mission range. 

  6. Oh OK, then I'll post one more -

     

    Relaxing is the first word that comes to my mind when I think of playing this game. I'm fairly certain (as I've managed to solo all red/blue/gold content short of hami/msr/incarnate trials) that nothing really poses a mental challenge to me to create too much cortisol in the 🧠. Now if I wanted to feel challenged, I've got avenues for that too in this game. For example, I'm currently running a deathless, street sweeping only, drops only SENTINEL (I assure you I'm not crazy 😜). It's at Level 8, I'm doing Kings Row right now, but I really want to start the first hazard zone (Perez Park). Only travel power is Hover, though I did snag Athletic Run from P2W so I could have an escape power if need be. 

     

    I think that sums it up. Relaxing when I want it to be, challenging when I need it to be. 

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  7. 5 minutes ago, merrypessimist said:

    Wouldn't the merits just be dropped in your inventory like they are with other story arcs/TFs?

    Yeah, from what I remember I was granted 9? merit, I think? I'm pretty sure that is what I saw in my rewards chat tab. I thought this thread was about the pop up reward table only showing SOs?

  8. 1 hour ago, GraspingVileTerror said:

    It's not time to go back to Meta yet.  Gonna be a couple years, before then, I expect.  Was there a particular reason you suggest that, though, @Glacier Peak?

     

    Were you going to be able to tell us about your personal fun too?

    Oh I guess I was referring to meta to describe what people thought as fun - so by referring to what you or others thought could be considered fun, it was meta. 

     

    If you didn't understand that, don't be worried! 😁

     

    I'm happy the game is back. It is a rewarding investment of my time to play - so that is fun to me. I can come back to it and it is still the same game I remembered enjoying. So its got longevity, doesn't require payment (though I do try to donate when I can!), and I can invite friends to play it fairly easily. My standards are not too high, I like to think, when it comes to fun. I suppose it involves an amalgamation of rewarding, convenient, inexpensive, and reliable 🤔

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  9. 17 minutes ago, KaizenSoze said:

    Side note. Since, rest is now easy to use.

     

    If you have the portable crafting table. You can activate it and craft while sitting in the fire.

     

    As long as you keep the crafting window open then you don't have to redeploy the table. Even if it blows up.

     

    If you do goof and close the crafting window. No biggie, un-rest deploy it, rest again.

     

    Something to do while you're waiting. More badges!

    Is that right! I could've swore Rest prohibited other power usage, so this is interesting! 

  10. 5 hours ago, SwitchFade said:

    Regardless of perceptions about how about how "huge" pvp participation was, the fact remains that pvp population was only ever a small fraction of the total player base, the actual numbers prove that. 

    Lets see those numbers @SwitchFade backing up your claim.

     

    Yeah...If you could show me in numbers That'd be great. - Office Space Boss  | Meme Generator

     

    Also when you say: 

    Quote

     What's more, issue 4 did not have pvp zones, that was arena only. Issue 6 was when zones went live, so please be more pragmatic with the exaggeration when stating that "your entire experience from issue 4-13 was full zones," as this is technically impossible 😂

     

    @Super Atom actually said

    Quote

    2) The PvP player base from issue 4 to Issue 13 was enough to fill multiple PvP Zones. 

     

    Since the PvP mechanics in this game began in Issue 4 (you've even said so yourself) and has continued well past Issue 13 the statement that the player base from Issue 4 until Issue 13 filling multiple PvP zones is not only plausible, but also literally correct. Pragmatism, you say?

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  11. 1 hour ago, KaizenSoze said:

    It appears that Issue 27 page 2 changed rest behavior.

     

    Scared me for a minute, you cannot pop break frees after rest starts. And popping a bunch of break frees before resting didn't work either. I thought that meant they had broken our tactic.

     

    Instead it's much easier now, rest is *not* interrupted by damage. You can get to the right spot between two fires and hit rest and it works!

     

    There is still one a downside. Powers will not activate while resting, nothing, nada, ziltch. So, you auto-firing Rebirth doesn't work.

     

    Fortunately, my two pain defenders can keep me alive.

     

     

    Yeah scroll up in this thread to where I explain how to still get it the immortal badge in two days and use rest by flying over the spot between the two fires in mercy then hitting rest and dropping from the sky to the spot. 

  12. Just now, Super Atom said:

    To add the minor things PvPers are looking for, like base stuff and occasional balance tweaks not so much.

    Well said! Especially considering the amount of playtesting, thorough analysis, and consolidated feedback players give regarding proposed changes. The HC volunteers have been nothing but open to dialing in fixes and improving the game play experience in PvP.

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  13. 4 minutes ago, Super Atom said:

    I'd like to see base raiding added back in. It'd be a lot easier to manage, the issue before was people intentionally making bases with glitched blocks so you couldn't get to the goals. Probably easy to prevent on a private server just with how connected everyone is. It was fun, the several times i did it back in the day everyone had a lot of fun.

    Base raiding allowed cool things like this....

     

     

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  14. 25 minutes ago, America's Angel said:

    Giving players the options to "toggle" pvp on/off in their bases would be good, though. (And something that is currently possible with the existing tech, but just restricted to a GM command.)

    There is a GM command that sets all targets to enemies that works on NPCs, though I can't vouch for whether it works on players too. The concern I would have is with how the game applies PvP specific power attributes and DR to players in PvE contexts.

  15. 2 minutes ago, Illy said:

    Like America said, we aren't customers, so I'm not sure cost is relevant. Your next point is a valid one in that the pvp population was probably never large enough to make such a server popular, and if there aren't a high amount of players on such a server, the mechanic of open-world pvp would be pointless to begin with. 

     

    I'm not sure it would  have happened on live even if the interest had been there. The chorus of complaints or requests which arise from huge swaths of an MMO playerbase tend to go on unheard more often than not. 

     

    But yeah, the option to flag yourself for pvp seems to be the more reasonable approach. It would be cool if they could implement that. 

    This suggestion has been discussed in one form or another a few times in this sub forum and tends to involve separating PvE content out of the equation and allowing PvPers to have a place just for themselves (specific zone/SG base PvP/new zones/instanced pvp maps/etc.). 

     

    😅

     

     

     

     

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  16. 30 minutes ago, SwitchFade said:

    Similarly, pvp should never intrude on pve, or affect any aspect of PvE gameplay.

    Intrude, perhaps this is accurate and I can see the reasoning behind this.... however, this game in its current state has cross-play across this figurative boundary. Plenty of PvE content in PvP zones, plenty of reasons for PvPers to PvE in order to achieve better performance (accolades, IOs, etc.). Heck, PvP IO sets add additional bonuses while players are PvPing (though the dreaded diminishing returns of PvP shreds these bonuses in to oblivion lol)

     

    I think it is a nice balance where it is right now and there hasn't been a compelling reason to rock this boat.

  17. 5 hours ago, Oklahoman said:

    As part of Lambda badge runs, I always have the league pass me their temp power (Pacification Grenade or Molecular Acid). In between runs, it is helpful to delete all those before the next run. Right now, I go into Powers, then right click the temp power, choose delete, then confirm for each of the 10 temp powers I was passed.

     

    Is there an easier way to do this? I don't see a slash command for this sort of thing.

    Very good question! I've amassed a large number of temporary powers as well, some that can be deleted and other that can't. It would be convenient to know if a command exists to prune the list down a little. Unfortunately, I too skimmed through the slash command list and did not see anything that could apply to removing/deleting temporary powers. 

  18. 58 minutes ago, Tacheyon said:

    While I couldn't get there through the TUNNEL system.  I was able to access it no issues through Pocket D on Saturday.

    This is exactly correct - the access points to Echo Plaza become available when special contests or events are held by the Homecoming volunteers. At all other times, Pocket D is the only access point.

     

    Quote
    On 4/27/2021 at 2:14 PM, Jimmy said:

    Introducing Echo Plaza

    Echo Plaza is a brand new zone that's built from the ground up for hosting events!

     

    Along with a giant costume contest-friendly square, Echo Plaza also features a winners podium, an Icon store for making last-minute costume changes, a power-suppressing prison for dastardly players who leave Steamy Mist running, and a hospital for... reasons.

     

    Echo Plaza is easily accessible from Pocket D, meaning all characters - including Praetorians - can access it and join in with future events. During official Homecoming events (and the entire month of May), Echo Plaza will also be accessible via TUNNEL portals and by using the Long Range Teleporter power.

     

    echo3.thumb.jpeg.80107581838ef061865a1ff3e332f23d.jpeg

     

    In the vast emptiness of the Shadow Shard, there is a peculiar cluster of debris; discarded attempts at remaking things the Ravager has seen in all the dimensions that he has consumed. One of Rularuu's aspects, Uuralur the Mirror, has organized some of the larger pieces into an area called the Garden of Memories, either out of remorse or for amusement, and populated it with Reflections from the original inhabitants. Not all of these testaments to extinguished life saw use in Uuralur's Garden; some of them were cast off even further into the cold Outer Reaches of the Shard.

     

    echo1.thumb.jpeg.09a11bdf468377eb666404f5d6d27a2f.jpeg

     

    One of these disowned pieces is a large Roman-style Colosseum, considered unworthy of Uraluur's vision. First discovered by the Shadow Shard Expeditionary Force under the leadership of Justin Augustine, it has no activity from the various Soldiers of Rularuu; mostly due to its remote location, but also because the Ravager would rather forget the memories tied to this place. Considered a brief respite during the long expedition, it was filed away in Justin's report as a potential location for Mole Point Echo and never visited again.

     

    echo2.thumb.jpeg.c28d0079b2af6c736b1f0aad259a3508.jpeg

     

    That is, until nearing the occasion of Paragon City's 198th anniversary, when a former member of the Shadow Shard Expeditionary Force was enjoying a few pints in Pocket D and described the place in detail, mentioning the bizarre clash of pieces from different dimensions. After an hour of raucous argument, other patrons and management came to the same conclusion: nothing would come of this until someone "put up or shut up". With the wild stories from the inebriated soldier fresh in everyone's minds, patrons politely asked DJ Zero to open a passage to it, if it could be done. After promising that they would "party hard" and leave their conflicts and troubles at the door, DJ Zero agreed to locate it and open a gateway. It is unclear how long the traffic into this corner of the Shadow Shard will be tolerated by Rularuu, but until then, Echo Plaza is open for business.

     

    map_Echo_Plaza.png.c32f2adcec9a5fad6aa1c68c3bd3c404.png.bba071a352ff18af1f14b03a07cb9a36.png

     

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