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Posts posted by Glacier Peak
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Oh my there are a lot of inaccuracies here to digest.... Let's start with this first bit first:
3 hours ago, siolfir said:Answer: all of them that have a Stealth IO slotted. Because every travel power that takes either Jump, Run, or Teleport sets can be used for stealth. Is it technically a separate power providing stealth because it's through an IO set bonus? Yes. Does it affect how you can use the power? No. Does it align with the pre-existing example of Super Speed? Yes. So that makes more than one data point for, and only a stupid decision that prevents you from using the power with other forms of stealth against.
As @Luminara pointed out, aside from Infiltration and Super Speed, no other TRAVEL POWER has an inherent stealth component. Period. Adding in a unique IO set bonus to a travel power using a strawman argument. Argument aside, these unique Stealth IOs need to be catalyzed beforehand or the player needs to be the appropriate level (+15) to slot them, so no you are incorrect in claiming that is a sufficient data point in comparing available travel powers that have a stealth component.
Just to reiterate my point further, here is your same argument on another power - Cold Domination's Infrigidate is a Ranged, Foe -Rech, -SPD, -DEF, -DMG(Fire) power. It does no damage inherently, it's meant to be a debuff power. Because of Set IO bonuses and procs, players can make this power do a decent amount of damage by adding Impeding Swiftness: Chance for Smashing Damage proc, Shield Breaker: Chance for Lethal Damage proc, and Touch of Lady Grey: Chance for Negative Energy damage proc. But doing this doesn't make the power inherently a damaging attack, just like adding a Stealth IO to a travel power doesn't make the travel power inherently stealthy.
So, again you can say what you want, but I will chime in to tell everyone that what you are espousing is inaccurate.
3 hours ago, siolfir said:I'm aware I'm arguing against their definition of what a travel power is, and I'm aware that they could have removed the exclusivity (it was brought up in the focused feedback threads). They made up some excuse about how they didn't know how it should behave when there are clear examples.
Again, you're entitled to arguing - against whatever your perceived injustice stems from, perhaps its the sun rising and setting, but doing so doesn't make it stop happening. It is laughable that you suggest that these volunteers made up an excuse instead - you know what, can you in your infinite wisdom and understanding of how the game's files and coding work, provide the code to make the stealth component not exclusive? Can you go ahead and make that happen? Thanks! [/e sarcasm].
Perhaps let the folks who create things in this awesome community speak for themselves - Page 3, Focused Feedback: Travel Power Updates (Build 1) thread in Homecoming Feedback:
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11 minutes ago, Oubliette_Red said:
I did come across this thread that may or may not help with the various VFX for powers. @therealtitanman also provides some pretty cool texture packs that are far cleaner/less fuzzy than the stock VFX.
Wow! Great link. That's super impressive. I'm tempted to try out modifying the .pigg files on my client to see what I can come up with. I'll back to run it on another virtual machine so I don't mess up my client lol
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25 minutes ago, Moonxtal said:
After the recent update I've been getting a weird lagging issue. Unlike regular lags, I can see my team mates and everything around me moving as normal i.e. no running in place, or idle animations, but my character is frozen for a period of random time. I can't type, or use my powers, but i can move like normal. then poof, i'm back several feet away in the spot i'm assuming i was in when the lag started.
I have never had such a lag in my online gaming life, my internet is fine, i can stream any movie no problem, my computer is fine, its only started after that last update. I haven't changed any of my settings.
any suggestions?
Are you using the Homecoming Launcher or the Tequila/Island Rum launchers?
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Agree with the above @PeregrineFalcon, good watch indeed. So as long as its not a scary movie, I'll keep my eye out for any more recommendations from you @VileTerror
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Or just use those spoiler tags!
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2 hours ago, siolfir said:
I'm aware that they call it a travel power, but they also treat it like a primarily stealth power - because it's the only travel power that doesn't work with powers that grant stealth.
Which makes it fairly useless as a travel power, since you have to have another travel power with it if you run any of a number of powersets. Thus my comment about it being a daft (aka stupid) decision. If you're going to call it a travel power, treat it like one. And not just like one when it hurts the player.
It IS a travel power. Period. Full stop. That is how it is classified in the game by the volunteers how created the power.
Since the quote above is your opinion, you're empowered to say it is not a travel power, in fact more power to you, all good - you could even call it a duck or a car tire... but for everyone else who doesn't live in your fantasy world, Infiltration is a travel power in this game. It's movement bonus (running and leaping speeds) can be enhanced, just like the other travel powers. It also provides the added benefit of concealment (so your point about a travel power not working with other stealth powers is odd), and can accept defensive set IOs. These are not my opinions, this is reality. Go try it out, it works well for players who enjoy using it on ninja-themed characters or for players who want another LoTG mule power.
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9 minutes ago, siolfir said:
Based on how it behaves compared with other stealth-granting powers, neither is Infiltration. Travel powers that offer stealth (see: Super Speed) are not mutually exclusive with other stealth powers and the PvE stealth radius stacks.
The fact that Infiltration does not behave this way is, in my opinion, completely daft. It's treated as a primary stealth power when it's inconvenient for the player (mutual exclusivity), and a primary travel power when it's inconvenient for the player (it has suppression and it replaces or is replaced by run/jump speed instead of stacking speeds).
Just so that it is clear to everyone, Infiltration is a travel power. The Homecoming team that created it labeled it as a travel power, so it's a travel power.
QuotePool Powerset Update: Concealment
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Concealment has been updated to include a new sneaky & versatile travel power: Infiltration
- Concealment is now classed as a travel pool - the first 3 powers in the pool are available immediately instead of just the first 2
- Invisibility and Stealth have been merged together, the best parts of both powers are now available with just Stealth
- Infiltration now sits where Invisibility used to be in the T3 slot
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Concealment has been updated to include a new sneaky & versatile travel power: Infiltration
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Based on the suggestions in this thread, I modified my graphics settings and reduced my max particle count and it helped a bit (approx. +20 FPS). Normally hovered around 80-100 FPS, now nominally around 100-120FPS. I too am rocking a GTX 1080.
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All these questions and more were discussed and answered in the thread I link at the beginning....
🙈🙉🙊
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I came close to rerolling my main because of Arctic Fog, that FX is awful and actually has a noticeable impact on my FPS! But I am a glutton lol
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5 minutes ago, Cobalt Arachne said:
Correct, this is exactly why.
Immunes Surgeons have no offensive powers whatsoever. This was required for them to be added to AE, where players could make a custom enemy group containing nothing but Surgeons and farm enemies that can't fight back.Checks out, thanks for chiming in!
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46 minutes ago, Zhym said:
Could someone please explain to me what the value of Infiltration is (or is supposed to be)? It seems like it has worse stealth than Stealth while granting the same run and jump boost as Athletic Run. Is there any benefit to it that you don't get from Stealth + Athletic Run, which can be toggled on at the same time? Or am I missing something?
I'm not trying to be sarcastic or start an argument—I really don't see what role Infiltration is supposed to fill (other than as a LoTG mule).
Thanks!
Recommend you read the first post here:
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19 minutes ago, GraspingVileTerror said:
Call me crazy, but I think I remember the Legacy Devs doing this on purpose, and purportedly distributing the rewards that would have come from the Surgeon in to the rest of the Traitors as a marginal bonus. I vaguely recall Surgeon Farms being a thing for a time, and this was the way to "fix" that.
I could also just have easily dreamt it all. Someone with a better memory or some actual evidence should probably weigh in here.
I wish I could confirm or deny, but my memory of this is fuzzy as well.
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21 hours ago, Meruk said:
Can confirm this bug as well. Additional details, Level 50+1, Corruptor, Indomitable server, Solo, Target was Level 50:Edit: Not a bug! Working as intended. Immunes Surgeons do not attack, therefore they are not worth any experience.
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24 minutes ago, Luminara said:
Um...
David Copperfield.
Igor Kolomoisky.
Oprah Winfrey.
John Carmack.
There are more examples in all of those categories. Piles of money make people behave like comic book characters. Or caricatures of comic book characters.
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1 hour ago, tidge said:
"Canonically" per a Forbes (?, Money?) listicle. I've seen it attributed to Time, but I'm relatively certain it was a magazine focused on finance.
Worth a read:
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4 minutes ago, Sir Zues said:
Paladin Event
Windows: The Paladin Event in Kings Row is terrible. By the time the event shows up on the event alerts and you get to zone to find where he is being created. Paladin is already created. There needs to be more time to find the contruction site before Paladin spawns. It is way harder now than when it was on live.
Paste without formatting my friend.
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11 hours ago, Sakai said:
It is a pretty cool feature.
Had the great idea of making a rock tank. Figured when I finally got Granite I would just hoverboard from group to group with ease. Paired it with axe mainly because I thought it would be funny to see a pile of boulders swing it around. Named him S Car Go.
But let's face it, between the speed I play tanks and vague memories of the one miserable experience I had on Live with the set, it will take forever to hit 32.
So please someone else do this and let me know how well it works.
Granite toggles off if you click a travel power.
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1 hour ago, krj12 said:
Totally agree with this suggestion. The game never had travel suppression until they implemented pvp. It's very annoying and should have no place in the game.
Yeah that is inaccurate to say the least as jousting existed long before Issue 4 or PvP being implemented in this game. And there is no mention of PvP on the wiki either: Travel Power Suppression
Edit: Oh yeah, and travel power suppression doesn't exist in PvP zones and is disabled by default in the Arena.
QuoteSuppression
Travel Power Suppression was implemented by the developers to combat a tactic known as jousting, which involves queuing an attack against a distant enemy and then traveling quickly past it. Due to various delays, the attack will not begin until the attacker is well past the target, potentially leaving him out of range of counterattacks.
To reduce jousting, activating most powers (particularly, those that affect hostile targets) triggers Suppression for 4 seconds. While Suppression is in effect, all speed bonuses from Super Speed disappear, as do all jumping speed and height bonuses from Super Jump. A Flying character remains flying, but his flight speed is reduced to approximately the same as Hover's base speed. Enhancements in the suppressed powers do not reduce Suppression's penalties. Movement speed buffs from other powers remain in effect.
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I reject this suggestion. Movement penalties are important to how the game's mechanics work. If you want Super Speed but without movement penalties while solo, build up +Run Speed set bonuses in to your character and heavily slot Sprint. If you want it on a team, advocate for Kinetic buffs.
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Wager a guess its your alignment?
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55 minutes ago, GraspingVileTerror said:
No.
Trigger warning: Suspense. Body Horror. Slasher violence.
https://www.youtube.com/watch?v=QW5CfkUh_uw
https://www.youtube.com/watch?v=TPBH3XO8YEU
https://www.youtube.com/watch?v=tlwzuZ9kOQU (spoiler-heavy)
Continuation of the original movie, and a really solid horror film.
If you like horror, slashers, or thoughtful storytelling and can stomach gore and violence, then I say this is worth seeing.
I don't like scary movies 😕
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Marvel's "What If?" series
in Comic, Hero & Villain Culture
Posted
Whooo what a good fourth episoide!