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Posts posted by Glacier Peak
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2 minutes ago, TwoDee said:
This is true, but I can't help but find a certain irony in decrying a binary interpretation of crime and criminality in the forum for a duo of games literally called City of Heroes and City of Villains.
It ties a bit in with a debate I'm having over in the roleplay forum, but I can't help but feel that City of Heroes is the wrong place to attempt to critically apply a multifaceted, academic approach to the intersection of poverty, race, and myriad other real-world American social factors with criminality. By text, City of Heroes is a game about superheroes - archtypal, mythologized 'monsters for good' who are possessed of great personal power that they use to affect justice - and supervillains, who use their great personal power to do categorical evil. A huge part of the power fantasy of existing in this space is to be able to do Righteous Harm To The Evil, and that requires concessions from a real-world understanding of morality. It's the same logic as playing a Paladin in Dungeons & Dragons: the mere existence of the Paladin presupposes a number of fantastical departures from Earth such as the existence of objective capital-E Evil and the intrinsic righteousness of doing violence to Evil beings. But boiling down complex morality to a simple rubric where the individual has the power to affect positive change through exciting action is part of what makes D&D, and specifically the Paladin, fun.
To chide the Paladin player that in the real world, violence begets violence and Evil is a social construct wielded by agents of institutional power is counterproductive and, to be frank, kind of an asshole thing to do. The Paladin player knows that humans are complicated. They want to simulate playing a hero who's uncomplicated, and you reintroducing moral ambiguity is unwelcome contrarianism. Similarly I consider it kind of a dick move to chastise a superhero player for deriving enjoyment from beating on, say, the Lost, because in the real world law enforcement disproportionately targets the poor.
But in game, the Lost are victims themselves, thus glorifying the perception applied from the real world to carry out misguided depictions of heroics and.... oh golly I'm not getting dragged in to this one.
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The real hardcore players turn XP off at level 1 and play the game with just the starting powers. And they like it!
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CGI doppelgangers will abound in future installments. Long live Emperor Mickey 😁
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Just now, fitzsimmons said:
https://discord.com/channels/@me/848052469380546570/886607025558159411
I don't think the escaped prisoner is out there.
Please note that I didn't break this, it hasn't been confirmed anyone has, I just want the badge. It's not an event I'd need any help with.
There's some shared resource here causing this to be an issue on all servers even though obviously the event can be run independently on different servers.
Anyway, here's to hoping it gets fixed soon or eventually.
Regards,
DaveI'm sure there is a bug as you described in the OP, but I've had to reply to another poster who seems to be misunderstanding the event purpose.
This topic may be better suited in the Bug Report sub forum.
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The old Rikti Crash Site had a great guitar shred that I loved hearing back in the day.
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28 minutes ago, Luminara said:
I think you mis-titled the thread. Prevarication is speaking dishonestly in an evasive manner, and you're clearly not asking about that.
Sorry, completely unrelated, please continue. Without prevarication.
Oh huh good looking out
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Go find and defeat the escaped prisoner and the event will continue. That is literally all you need to do. If you are struggling with the event solo, try forming a team to help you. For the poster coming up with non-sense reasons that have nothing to do with the event mechanics, go to the suggestion sub forum.
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7 hours ago, Greycat said:
Yes, and when that happens, the event cannot be completed, thus the description of "broken." I've completed it before, too. I've also had it become unable to be completed because of exactly what you described - and the mob *does not* come back, or doesn't count when it seems to. "It sometimes works" is not exactly the most confidence inspiring description. If my car "sometimes" worked, it'd be in the dealer for repair or replacement as a lemon.
Look if you need it broken down to an easier level to understand level, the event purpose is to stop the prisoners from escaping. If that occurs, you basically fail the event. Or if you would rather finish the event, go find the prisoner that escaped and defeat them. It's not broken, there ya go.
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A very cool, didn't know that was a thing. Sounds... er looks good to me!
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I dunno about broken, I ran it on Indomitable once the timer reset just fine. What is likely occurring is an inmate escapes to a far away location in the zone and they need to be defeated before the next wave spawns.
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I... well I support inclusivity and I like this suggestion, but I gotta ask... can't people with hearing impairment just use the chat function?
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26 minutes ago, Yomo Kimyata said:
I was going to recommend buying common salvage and vendoring it, to be honest. That's how I start most characters. If you can spare 100 market slots, that's 1000 inanimate carbon rods that you buy every day and vendor for a 1,000 to 249,000 profit. (I'd probably bid somewhere around 50, which gets you 200k profit). Open up the AH when next to a vendor. Collect items and when you are full on salvage, click on the vendor and right click to sell the stack. Takes seconds, you have no selling risk. Your only uncertainty is whether or not someone else is going to buy all the salvage offered at a higher price.
Common salvage, okay that's a little bit like my uncommon salvage strategy. Worth a shot, I'll report back in a year or so on this effort.
Edit: Sorry, meant to add thank you! And thanks for the sell stack shortcut, I had no idea!
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41 minutes ago, Yomo Kimyata said:
1mm a week is a really low bar to set!
Are you willing to have a dedicated alt for this purpose, or do you want it to be an easy side gig for your main?
Yeah, easy side gig for my main. I am not looking to make a ton of influence at once, just a little bit a week or so, but the strategy should allow for replication over a period of a year or more. I don't want the method to dry up (I mentioned winter packs).
I think I even went as far as buying uncommon salvage and selling it to vendors, but that was too much work over time to be worth it to me.
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41 minutes ago, Yomo Kimyata said:
So many ways. So. Many!
I'd ask: how much inf do you want, and over what time period? Do you want to maximize return per click, or overall return, or what?
Standard rare roulette is extremely diversified by its nature -- you end up producing all kinds of output that cost you almost nothing to make, and you can generally sell everything in short order. I also find it entertaining, but opinions may vary.
If you are looking for a specific niche, I'd ask yourself what do people buy the most of. There are plenty of things that "every" character should have. Start with that analysis.
At this point in time, I at least dabble in everything. Literally everything. There are some areas where I can produce 10x more supply than there is demand, so I try to keep things slow there. There are a few places where I generally cannot keep up with demand, unless I spend an hour every day on them (which I don't) but those are few.
I am aiming for a steady flow of income of around 1 million influence a week, with the strategy being applicable for at least a year or more. I find the rare roulette antics boring, so I am trying to find an alternative that doesn't require that sort of stuff.
I actually asked a lot of the questions you asked me in my post, and I don't know the answers so I am soliciting input. Here is what I have found the least effort and the most consistent market strategy:
1. Play story arcs or TF/SF, incarnate, raid content
2. Turn merits in to something (I most always do boosters)
3. Sell that item on the market.
I'm finding that the supply is pretty saturated in that niche, but it supports my playstyle. I also dabbled in super packs, but the only thing I felt was worth the least amount of effort was turning brainstorms in to rares then selling on the market.
Edit: I wanted to reiterate the point about this being over a period of time. If I posted a booster for 3 million influence, one person in a hurry might buy it over a period of 12 months. I don't mind that kind of long term strategy, and I have my auction house slots maxed out. So if it's just a matter of waiting, I am all ears. I did the winter packs strategy, but it was such a saturated market that I did not find it working as well over time.
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No, this is not a guide or market theory post. Simple question instead:
On the market specifically, what takes the least effort and produces the most consistent dividends over time in this game? Emphasis on over a long period of time, perhaps a year or more to start seeing income.
I find the recipe to rare conversion is tedious, even if it's consistent enough. Brainstorm to rare salvage perhaps? I suppose if I could determine the most demanded item on the market over time and then build a strategy to supply that item, I'd answer my own question, but I'm not that wise.
Not asking for short term big inf baller strategies, just a simple thing to do that makes its value over a long period of time and has really low work effort.
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24 minutes ago, Techwright said:
Is that still available to see online, and if so, where? (please)
I just did a search through Twitch and I couldn't find the stream. I thought it was one of our GMs who had streamed it, but I didn't see it in their VODs. Sorry!
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On 9/17/2021 at 2:55 PM, MoonSheep said:


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Without delving too far off topic... sorry OP!
Criminogenic elements, cause and effect, nature versus nurture, socioeconomic status, there is no one, two, three, four, etc., cause of crime. There are many causes for many people for many reasons for many crimes - if that sounds confusing, it's because it is. There is no one solution to all crime either. And as much as everyone in society who cares about criminal justice reform, law enforcement, and social welfare, there will never be a one cause, one solution either.
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6 minutes ago, KaizenSoze said:
Laureate Badge is one of the options for completing the The Great Escape in Neutropolis.
I was duo boxing the event and had to run it three times because the same char was not getting the Laureate badge option at the end.
The char that was not getting the badge was sometimes the leader. The badge option just didn't appear, the other emote and reward options did.
I ran it solo on the three attempt and that char got the badge option.
Was it because of the character's alignment?Edit: The HC Wiki says something related to contributing enough to the event...
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1 hour ago, Shenanigunner said:
Which promotes utterly false ideas about the nature of crime and motivation, but never mind.
Environmental criminology aims to confirm such a relation, though I have never been convinced that criminological theories can provide enough context on their own, I do enjoy the positivistic application in the field. Perhaps one day the criminal justice field will be elevated beyond its reliance on routine activities, rational choice, and other assumptive theories and become an actual science of study instead of an amalgamation that can't stand on its own.
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20 minutes ago, Apparition said:
As some may know, Paragon Studios briefly worked on City of Heroes 2 back in 2008 and 2009 before NCSoft nixed it. A writer for the MassivelyOP web site mused today on what a City of Heroes 2 would look like if developed in 2021. You can read it here.
Personally, I'm not a fan of the action combat idea.
Oh MassivelyOP, with their silly hypotheticals!
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4 hours ago, Darmian said:
DId you get those odd ones from Spooky Atlas etc?
Yeah! Appreciate the assist with those. They are technically still locked on my Goldsider until I switch alignments, but I am saving that for the last "alignment" mission.
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Hey welcome back to the community! If you like using multiple builds, you can switch them on the fly with the "/selectbuild #" command, where the # is your 1st, 2nd, or 3rd build.
Also check out this guide:


New Emote Suggestions: Sign Language
in Suggestions & Feedback
Posted
They could do it the same way they do with the diceroll emote. Show those hand gestures above the player or something.