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Drakwatch

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  1. Just a suggestion, but I think it would be nice to have a button in the launcher that lets you toggle if you want the City of Heroes login screen, the City of Villians login screen or the Going Rogue login screen. It would be a nice throwback. I think there's a launch parameter that allows you to do this anyways? But I don't think most people know or bother with it. Might be cool to add a toggle to allow you to use the OG CoH music or the CoH Freedom music as well.
  2. Here's one I recently put together: Danger Claw - Natural Claws/SR Brute Really happy with how it came out. I wanted to have something visual where the claws would be hidden in the gloves and the Banded robotic gloves worked out nicely. I also wanted an excuse to use the samurai menpo mask (which should really be ported to non helmet options.)
  3. My two cents: A game about customizing super powers needs an "Invisibility" power. It just ain't right not having it in. Also, Superior Invisibility would no longer be superior to Invisibility!
  4. Thanks for all the hard work, devs! Can't wait to try it out.
  5. Since it seems we are posting Fire/ Ice characters... Here's one of my mains; Matchlight - Fireblast / Cold Domination Corruptor. She was a former Outcast with temperature manipulation powers.
  6. Did you try lowering the FSAA (Full Screen Anti-aliasing)? I recently changed monitors to something a bit bigger, and I had that setting all the way up for some reason. It was giving me around below 30 FPS on medium settings no matter what I did, but when I changed it to my correct monitor resolution and switched FSAA to 8x (I believe?), it made everything a lot smoother and back up to 60FPS on max settings.
  7. There's a good link to the old loading screens here: https://www.dropbox.com/s/lraeslcbbfhd08v/Old_Loading_Screens.zip?dl=1 They are just Jpgs, 1440 x 994 ppi. Seems like decent quality but they will have some upscaling issues with bigger screens for sure.
  8. Has anyone come up with a solution to this? I would really like to see the old loading screens in-game again, I like their designs a lot. It would be cool to replace them with our own loading screens too. This previous thread mentioned that it is pretty difficult to replace those images, but I do still really like the way the old loading screens look. It would be cool to mod them back in.
  9. https://archive.paragonwiki.com/wiki/Story_Arc https://archive.paragonwiki.com/wiki/Hero_Story_Arcs https://archive.paragonwiki.com/wiki/Villain_Story_Arcs Wiki might be your best bet - it has it organized by Hero or Villian, level, and then it shows which factions you'll be fighting in the story arc. It's not a complete list I think, but you can at least plan what contacts to take as you level up.
  10. Oh snap, I gotta check myself before I go off and talk about lore, it seems. Thanks for the correction, lol.
  11. I've said it in a few threads now, but now is the perfect opportunity for a Back Alley Brawler TF. I think a few people touched on it in the last General Topic of the Week. As for heroes who could be used as TF contacts, a redeemed Frostfire comes to mind. We also haven't seen Malaise in a while - maybe he could be slipping back to his villainous side and organizing Rogue Isles metahumans for an attack on the Vindicators. Lots of different threads in the game to pull from.
  12. This. A few TFs could really use the Positron treatment, especially Citadel. Synapse, while long, still has a few memorable moments - such as the Babbage ambush and the Clockwork king's lair - but it takes a long time with many kill-all missions with the same enemies. Same with Citadel. Bulwark goes down about the same quickness as the rest of the Council bosses, and Vandal isn't a particularly dangerous enemy. Anything to add more memorable moments and battles would be awesome. Another separate discussion could be about additional TFs. I think Back Alley Brawler is due for his own
  13. @5099y_74c05 , I'm mostly looking at playing the game in a theater mode, so immersive mode seems to be the most promising to me. I have not purchased or used Vorpx at all yet. It sounds cool, and from the way you describe it, it seems like it has a lot of versatility if you put the time and effort into it. (Plus Full VR sounds awesome for other games that I own that don't natively support it.) Would you recommend Vorpx for immersive mode alone? Do you have any other recommendations?
  14. I'd be interested in playing CoH either in a VR theater mode or something similar. Wondering if anyone else has had more experience in this and if they enjoy it / how playable it is? I have a Samsung Odyssey + similar to @5099y_74c05.
  15. Had a few thoughts on how to add "new" and "hard-mode" content to the game. I feel like Incarnates need a bit more recurring content outside of Incarnate trials, not to mention a way to challenge the power creep. Hazard zones currently don't have a whole lot of content to bring players back or incentivize lower level teams to visit them over doing radio missions. These are all quick ideas, btw. Incarnate "Sortie" Trials The well of furies is surging, and empowering certain enemy types to massive power levels to rise up and challenge the incarnates. Luckily, these power surges
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