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Obus Form

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Posts posted by Obus Form

  1. 16 hours ago, Galaxy Brain said:

    What would you all reccomend for a set that does better on them specifically?

    Super Strength: Footstomp and Knockout blow really deliver the satisfying damage (but not compared to TW)

    Stone Melee: The damage/animations are big/crisp (but not compared to TW)

     

    Edit: The feeling of the AOEs in SS and Stone really feel "brute" AT.  The damage is high enough to be much more satisfying than tanker damage, but ofc not near TW nor scrappers.

    • Like 1
  2. @Flurry I'd like to systematically outline several pros/cons, some of which @Nemu already mentioned:

     

    Stone (pros):

    - Higher mitigation from attacks: Nearly all attacks have chance to stun/knockup

    - Fast animations and high single target attack damage (Stone Mallet, Heavy Mallet, Seismic Smash)

    - Cool animations: Stone creates a stone mallet (Stone Mallet, Heavy Mallet) or coats your hand in stone (Seismic Smash, Tremor) before hitting things.  Also leaves small stone pebbles on the ground after all of your attacks

     

    Stone (cons):

    - Higher end consumption than electric attacks.  This can be mitigated if you have $$ to buy end-game enhancements (that reduce % end consumption through set bonuses, or the brute-only IO giving stacking global end %discount), grind the 2 passive accolade powers that passively increase end amount, roll an Alpha slot that reduces end consumption or boosts end regen, and actively toggle off your travel power when fighting

    - AOE damage (Tremor) is slow animating (3 seconds)

    - Less AOE damage than electric melee (Thunder Strike, Lightning Rod, Chain Induction), though to be fair, electric melee aoe is either 8radius (Thunder Strike), or 30radius (Lightning Rod) on a native 90second CD, or you chain damage to other guys (Chain Induction)

     

    Electric Melee (pros):

    - Less end consumption (thus doesn't require tons of $$, doesn't require passive accolades, doesn't require you to toggle off travel power when fighting)

    - Also fast animations for single target damage

    - More AOE damage options (Thunder Strike at level 8, Chain Induction at level 18, Lightning Rod at level 32) than stone (Tremor at level 32 on at native 16second CD that takes 3 seconds to animate).

     

    Electric Melee (cons):

    - Lower single target damage than stone melee

    - Medium AOE power (Thunder Strike) is somewhat slowly animating and requires good targeting because it's only 8radius

    - Large AOE is on a native 90second CD (which can be brought down to 22.5+ seconds CD if you aim for perma Hasten)

     

    Actual play:

    I only play brutes using /Dark Armor and have rolled each attack powerset/Dark Armour.  I would always take Stone Melee over Electric Melee if you have the following

    1) Enough $$ to buy end-game build enhancements AND have a proper build

    2) Achieve your passive accolades to get more endurance

    3) Actively toggle off your travel power when fighting

    4) Use Cross Punch in your DPS rotation.  You should actively have Cross Punch in nearly all brute builds because it's now considered a good DPS power provided you take kick + punch

     

    Let me know if you need a build for Stone Melee/Dark Armor 😃

    • Like 1
  3. 36 minutes ago, Naraka said:

    Kind of presumptuous to assume we already aren't.

     

    I know that I often turn xp off at certain times to slow the leveling experience because I simply don't team in the 40s unless I'd rather just do whatever because it's just more of a slog to pre-qualify every teammember joining or introduce drama when people don't adhere to some restriction.  Leveling up is the content and I'll slow myself before level 10 so I can get all the DFB temp powers, slow at level 18 on a Stalker until I earn enough rewards to slot my chance for BU rech proc, slow at level 28 so I earn the rewards for the pet auras I want on my MM build, slow at lvl 33 so I can change alignments to villain so that I'm doing the patron arcs by lvl 35 and all the SF/TFs in between.

     

    That all being said, I don't really consider it a win win.  I'm accepting a loss so I don't have to deal with crap.  If this were an actual win win scenario, maybe if people weren't so laser focused on the "end product" and played overall more casually instead of pushing the meta, then there'd be less focus on what is messed up about the balance.  People would have their overpowered perma-everything characters solo'ing itrials and what not and I can enjoy teaming on normal story arcs without bloody drama brought about by people trying to one-up someone else or using a tactic they don't like.

    Every game, subject, etc in this world has an optimized meta.  Expecting casual play from a group of 8 without explicitly stating so will not be possible 

  4. New idea:

     

    Encourage Judgement powers during regular play

     

    Seriously they need to encouraged on regular play it makes things more fun on groups because mobs need more exploding.  Make a second passive judgement power that auto casts every time you damage an enemy. Make global recharge also affect your click Judgement power (was it 2 min?) to greatly increase on-screen explosions so you can always use it every second of gameplay.  Currently not enough explosions:

    Tankers deal slow damage so need passive auto casting Ion for maximum Argo Cap
    Brutes need passive Void that auto cast every time they damage an enemy, and every time they don't.
    Scrappers dealing damage and evading? Stupid.  Replace the AT passive with Vorpal judgement that auto cast once whenever enemies are selected.  Tab target to win.
    Blaster's dealing damage by replacing every power with Pyronic with increasing radius.  T9 Fireblast is a Zone-wide fire alarm
    Sentinels : Replace AT with passive pet buff at P2W vendor
    Controllers : Removed from game due to inadequate explosions.
    Stalker : Burst damage by replacing Assassin Strike with 5-in-1 power Fabulous Rainbow Judgement
    Corruptor : Dealing Judgement while casting Judgement.  Scourge proc: Judgement Judgement!!
    Defender : Buffing allies by debuffing enemy HP to 0.  Replace every power with Auto-Kill and flavour text "When you judge others, you don't define them, you define yourself."

    • Haha 1
  5. 1 hour ago, Robotech_Master said:

     In the long run, this will probably mean that we conversion marketers make less profit, too.

    100% that's the point Jimmy made, to reduce the income gap between new and veteran players such that new players can gear themselves faster I.E. reduce the amount of time new players require to fully IO. 

     

    Farmers makes less money + more people join marketeering instead of farming --> prices reduce --> new (all) players find lower prices in /AH

    • Like 2
  6. On 4/17/2020 at 6:55 PM, Saikochoro said:

    How do you all deal with punks?

    With all of us sitting folded leg by the fire side, I resume narrating from the cliff hanging, page turning book Thuganomics: Deal or No Deal

  7. 4 hours ago, SaddestGhost said:

    Many options seem to be locked behind Null the Gull due to the labor intensive nature of changing UI.  But he's kind of a pain in the butt to get to when you start a new character.  His position is understandable given that he can change your alignment, but what about the rest of his flock? Perhaps some of of his kindred could take up residence in other zones with a limited selection of options, basically all the QoL changes (Mystic Fortune, speed buffs, etc.) while leaving out realignment in dedicated hero/villain zones?

    You can reach Null the Gull in less than 1 minute of new character creation:

     

    1) Log into game with new character

    2) Ask /help channel for Base teleporting macro

    3) Use macro and go to the portal that says Pocket D

    4) Go to pocket D to meet Null the Gull, and his brothers/sisters, Nark the Shark, KripKee the Rikti Munki, and DJ Zero the Hero

    5) Enjoy fulfillment

    • Haha 1
  8. 10 hours ago, EyeLuvBooks said:

    I'd like to ask a question: How many players actually DO each of the various methods of earning Inf other than simply playing the game, as a percentage?

     

    I'm willing to bet that the SCORE team can figure this out with the tools at their disposal and I for one would like to know because I think many of the people commenting here are making broad sweeping assumptions to support their points of view.

     

    IIRC the original Devs on the Live game once commented that only about 10% of the player base read the Forums. Therefore, posting announcements there was kind of a waste of time so they'd announce them in-game through the various Chat channels. I also seem to recall that only about 20% of the players accessed the Market for anything other than straight buying and selling. They didn't want to deal with Crafting so they Marketed or Vendored everything and then bought the IOs they wanted. So unless a Market change had a long-term affect on prices, it would only affect 20% of the player base. The other 80% simply didn't care.

     

    I'm reading about people converting and flipping and having billions of Inf and having 'hundreds of Winter IOs' and on and on and on and people are worried about Inf farming exploits? The idea that there are players with BILLIONS of Inf and HUNDREDS of Winter IOs, each of which is worth millions, doesn't strike anyone as being an issue?

     

    I take my 50 (vet 8 or so) into an Inf farm, play for an hour and get 20 million Inf. Maybe I get a purple, maybe not. Maybe I get a few recipes I build and store and maybe I don't. I sell the junk I don't want and maybe make 10 million more Inf. I don't convert anything, I sell the converters for Inf.

     

    Unlike our economy in the real world, this is a fake economy in a make-believe world. We can manipulate it however we want. The question is WHAT is the goal? What EXACTLY do we want? If we wanted it to be completely fair then everything would be free for everyone. If we wanted it to be controlled then everyone would be capped at 2 billion Inf and prohibit sending it to ourselves via email. Fight inflation? Inflation is caused when a few have lots of money (or Inf) and most have much less, right? Like in the days on Live when a Common Salvage could cost 100k or more? Seeding the Market seems to have solved that problem. IIRC regular subscribers to the game used to get little perks every month like a Respec or something. If something is becoming too scarce on the Market either seed it again or give it away in small amounts every month.

     

    If the SCORE teams wants to stop an Inf exploit simply capping the Inf seems to fix the problem.

     

    This is a superhero MMO, not an economic sim. IMHO players who try to use it as an economic sim should be the ones who are disappointed, not the people who simply play the game.

    Ah shit, here we go again.

     

     

  9. 27 minutes ago, ZekeStenzland said:

    Off topic: I had an AE arc back on live called The Necroeconomicon about Black Marketing Secrets From Beyond That Man Was Not Meant To Know. Had a crate of counterfeit luck charms in it. Was run by well over 5 people. 
     

    On topic: I’ve heard this change will make the price of IOs skyrocket. Is there a specific date for this? I have a clever plan for how to become fabulously wealthy once the sales price for ATOs hits 50M as promised. I’d like to put it in place ASAP before other folks try to muscle in on my action!

    Across the board, prices slightly dipped.

    • Like 1
  10. There are no direct lists in this forum.

     

    We just talk about it, here/there.

     

    Best thing for you is to concentrate on any 1 or 2 markets/IOs to monitor and understand its pricing habits.  Those habits will apply to other IOs that are high sellers, low sellers, seasonal (release of electric affinity), or rare (ATOs, Winters, Purples, PVP uniques, LOTG recharge 7.5)

  11. 33 minutes ago, Ironblade said:

    Trying' to get to 50?  Getting to 50 is inevitable

    To seize everything I ever wanted, I look down at my keyboard and ask "Is this what I will do when I get to 50?"

     

    I farm nervous, palms are sweaty, knees weak, arms are heavy

    There's splotches on my keyboard, yesterday's spaghetti 

    But on the forums I sound calm and ready

    • Haha 3
  12. 1 minute ago, seebs said:

    When people tell me that "harder to succeed" makes a game better and more fun, I propose that they get a modified router which drops 50% of packets and use that. Instant fun!

    The drop rate would be abysmal.

     

    [(1/60 chance to get randomized account-bound-only Very Rare)  x  (low drop rate of Very Rare)]^5  =  City of Hopelessness 

     

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