Next there will be another post about how Super Duper Man never fights mad.
Then someone will suggest a second set called Might to just change 1 power they don't like the name of.
Then someone will claim again with only weak anecdotal justification that Rage doesn't change the set's performance.
"Rage" is just a power. Getting hung up on the name is meaningless.
It could be called "Bunny foofoo go go time" instead and it would make no difference.
It's the set's damage buff. A buff that the 1st 3 powers in the set absolutely need to do anything like competitive damage.
Or do you all skip build up, Soul Drain and Followup too?
Not subpar for a Tank, maybe.
But definitely doing less damage than that Tanker could.
A Scrapper, however, would be subpar with a direct port sams rage. The DPA for Haymaker, punch and jab would be pathetic.
I usually add all my slots to my attacks in a fairly even way .. then worry about defense
While leveling I take all the primary power attacks as soon as available, and usually respec out of the T1 later
This is the same for me Scrapper, Stalker or Brute.
Blaster is close, except secondary attacks are often better so I choose those.
Scrappers are the 2nd best AT to run the goldside arcs.
Stalkers being slightly faster since they get Hide and can avoid a lot of fighting.
There are more than enough arcs to get to 20.