This is at this point, a pretty big assumption. Since it's been years.
And if changed, it will affect AT balance a lot, so it seems like doing a balance pass first would make it less likely you'd do much of a significant proc change.
I was just saying that the biggest AT balance bang for your buck would be to nerf procs. It would move the AT balance towards the SO only separations (depending on how much procs were nerfed)
It would not take a nerf of procs And a Tank nerf.
I was replying to someone else, as a solution to the problem they see. You'll notice I did not actually advocate any specific changes prior to that. It was an exercise in how the game mechanics would work.
If you would rather they use procs as a bandaid to balance the game, cool. I don't really think either will ever be nerfed, so we aren't really doing anything more than theory crafting here anyway.
How can Energy be boring?
It has the single best power in COH, Blaster Energize
Let's add a click heal and regen buff to the biggest End Reduction self buff available, and make it possible to get a ridiculous up time.
Cause that's fair.
Nerfing procs would do it.
Since that would stop tankers from AOE proc bombing mini nukes due to their radius.
And nerf Scrapper Crits
And nerf Stalker build ups / hides
Blasters and Sents would move further ahead of Defender/Corruptor on the Blast front ...
Etc.
Thing is any change would reduce double Rage. And that what the diehard supporters want to avoid at all costs.
Double Rage is nice, unfortunately I never had a build good enough for SS to utilize much uptime except when teaming with a kin. And it ends up being less useful there for obvious reasons.
The animations feel so old and clunky that I get board before really finishing the character.
Next there will be another post about how Super Duper Man never fights mad.
Then someone will suggest a second set called Might to just change 1 power they don't like the name of.
Then someone will claim again with only weak anecdotal justification that Rage doesn't change the set's performance.
"Rage" is just a power. Getting hung up on the name is meaningless.
It could be called "Bunny foofoo go go time" instead and it would make no difference.
It's the set's damage buff. A buff that the 1st 3 powers in the set absolutely need to do anything like competitive damage.
Or do you all skip build up, Soul Drain and Followup too?
Not subpar for a Tank, maybe.
But definitely doing less damage than that Tanker could.
A Scrapper, however, would be subpar with a direct port sams rage. The DPA for Haymaker, punch and jab would be pathetic.