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Haijinx

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Everything posted by Haijinx

  1. Ran into something like this yesterday. A returning player joined a PI council team and complained a lot about being "Power Levelled" I think maybe such teams shouldn't indiscriminately recruit "Any Level" like they tend to on Everlasting. Not right now with so many returners and newer players.
  2. Make a new post with the builds - then you will be the Original Poster ?
  3. my latest SR is slotted like this 5 Slots with LOTG - in order to get to 50% S/L resistance Focused Fighting Focused Senses Evasion Weave Combat Jumping 2 slots with 50+5 IOs Dodge Agility Lucky 6 slots, including 3 for Uniques (2 3% defense, 1 7.5% HP) Tough 3 slots Emergency/IO unique mule Elude (2 resist Ios, kismet)
  4. I was thinking more Bio vs Rad on Scrapper. At least Brutes can get 90% S/L resist which is pretty valuable for a lot of encounters. But Bio on Tankers - well they get all the upside and the downsides are basically barely noticed with their def/res values
  5. Well true, on a Scrapper it might be easier to go with a defense based Secondary, where they more directly can have Brute like Survivability. Tanker is probably best for Bio since its not the sturdiest set in the game, while Tankers get ATOs, base numbers and Pool base numbers that fix that easily.
  6. I'd go Scrapper or Tanker at this point, so you don't inadvertently join the chorus of "Brutes need buffs" crowd. Not that they don't have a point. But who wants that to deal with for their completionist type character?
  7. I never click anything. Unless someone says, "We need someone to click X" That way Its never my fault and I can just scrapper or fury lock from one group to the next kicking or punching or slicing whatever.
  8. I think that perhaps if you had only played Fallout 3 and 4 this series probably would really click as "Fallout" The thing is it only feels like a slice of Fallout to me having followed it since Wasteland. Though compared to most recent adaptions of all types it's definitely better than most.
  9. I suppose you could turn off xp for a couple of hours to compensate
  10. I guess if you are leveling that fast it's probably not getting in the way.
  11. You can probably use this up easily. Since all patrol xp past the level is lost. Just keep using it till it's out of charges, and instead of 2.5 levels of patrol xp, you'll get <=1
  12. Melee attacks murder them before they murder you. Still they can't survive stuff scrappers, brutes, stalkers and Sents can - they are damage specialists not generalists like those others.
  13. Tanker Ninjitsu But yeah Brutes should have it also.
  14. For a usual melee set 4 ST attacks 2 melee AOEs Past that and all my slots end up used up. With 6 you can just use purple sets for everything. A proc build would look different of course
  15. What do you think is in Enriche, Rusty?
  16. Haijinx

    Fiery Melee?

    It looks like a Fire/Fire Tanker could be something awesome Which is irony since in the early days it was kind of the defacto Scranker choice
  17. Haijinx

    Fiery Melee?

    That almost brings it up to just being bad
  18. I ran SR/SS, and SR/Claws The claws was nicer on the blue bar. I imagine Savage would be also.
  19. Never mind its the most slot friendly Tanker Armor set. You need like four uniques and thats it, its rocking With tons of room for LOTG
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