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Haijinx

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Everything posted by Haijinx

  1. This has come up before. I'm pretty sure the idea was that "Power Armor" isn't a power set, but it's more of a Power Origin flavor thing. For example your Power Armor grants you the Invulnerability and Energy Melee sets. With all the START stuff you can really gimmick things out. Now we have 3 powers that even suggest "Power Armor" specifically. One is the cloaking suit in Devices/etc, another the Body Armor in the Weapons Epic. And of course the "Power Armor" power in Energy Aura for Sents. While none of these suggestion threads are necessarily bad, they never seem to extrapolate what it would mean to combine Origin and Power Set like this across the board. I want a Danger Sense powerset, Super Reflexes just is wrong flavor wise .. I want a Flamethrower powerset, Fire Blast is just not the same...
  2. The impression I always got from these were that scrappers and brutes are basically the same role. And incidentally most of my characters have been Brutes and Scrappers. With a few Tankers, Stalkers, Widows and Blasters thrown in.
  3. That bug fix should happen. Since the entire fury building mechanic was altered as part of the Tanker change in the first place. Will it? I don't know. But it seems unfair not to do that much ASAP.
  4. Oh I know. That was in response to the question, did I have any ideas. Not in response to the question what did I think the Devs would do. That question is a lot simpler. Nothing. They have hemmed Brutes in on damage. They can't raise their ST above scrappers. And the Tanker AOE change is years old now I imagine that's why the mezz prot idea appeals so much, at least it's not railed off by previous Dev judgements. But thing is the mez prot Brutes could use are the ones the devs are the most leery about rewarding. Because it should probably be stuff like, DDR, recharge reduction resistance, regen reduction resistance, damage reduction resistance, to hit reduction resistance, fear resist, repel resist etc. Enough that at 90% or so fury the Brute could laugh at most of those. I think that stuff would be fair, since Brutes lost a lot to Tankers.
  5. Because I personally think all these adjustments are bandaids. And no way Cap PH or whoever is doing it these days will go for them anyhow. So it's unfortunate. I think this entire game as a sort of "diced based rpg simulator" is off the rails at this point. Not the front end lore, concepts and that stuff, but under the hood. But someone asked specifically if I had ideas so shrug, ideas are easy. Some we've talked about for years.
  6. You seem to have the unfortunate habit of either declaring victory in threads, or deciding when we should or should not discuss them. I imagine it is just word choice and not a concious choice of claiming to be the boss of the thread. But this is the third time I've seen it since I got stuck in here a few days ago, and now it's being used to address me. I being it up becuase when the devs do make balance passes the do not just think Brute vs Tanker. When the Tanker choices were being made the place of Scrappers were also of high import and openly referenced. And the reason we have so many near identical Ats .... and so on.
  7. Not meaningless. Context. We have to balance 4 melee Ats though, not 1. Ideas? Several. First, fix Brute's ATO if it's broken. Also give some of their damage cap back. No one can self buff past 700% without insp anyhow and if you are getting it from team Support, who cares if the Brute is one shoting bosses 80% of the time and the Scrapper only is 75% of the time? Stuff is still just getting steamrolled. Then adjust ... Easiest- Make Brutes the melee AOE specialists. Revert the Tanker AOE radius and Arc expansions and give them to Brutes. This would not touch the current Stalker/Scrapper/Brute ST damage difference. Yay. -------‐------- 2nd Easiest- since they already reduced Brute damage in favor of Scrappers. They owe Brutes some Tanker Durability. Increase their base values for Def, Resist in their armor sets from 0.75 to 0.85. Possibly some other armor fixes. Maybe more mez resist w/e, Make it very clear Brutes are halfway between Tanks and Scrappers for durability. The problem I see there is it doesn't address Tanker's dmg outclassing Brutes. ------ Middle Ground, Make Brutes Primary Armor, Secondary Melee damage. Give them Tanker Scale everything, then adjust Fury to give Brutes more damage than Tankers. There would need to be tradeoff adjustments from there, in durability and Aggro control. That is nice since it gives us 2 tank ATs and 2 melee DPs making separations easier. But I doubt anyone would go for it. ________________ Hardest, though it's probably better from a game design standpoint - Remove Brutes and Stalkers from the game. Brutes are Scrappers with certain offensive powersets like SS or Savage, etc. so an effect based on being brutish. Stalkers are Scrappers with certain Def stealthy powersets like Nin or Dark or Energy But really that path is unlikely. The big problem though is you have to define each AT. You can't just say they are already defined, because the legacy definitions predate Going Rogue.
  8. Sort of? All the current fixes have been just band aids without any real look at the bigger scope of the game design. And a very real trepidation to rollback any bandaid that didn't work right. Like the Tanker buffs. People coming from games where they have 12+ ATs don't usually get that COH was designed for 5, and never had the room for the granularity they expect.
  9. Coh and Cov were not designed to live together. They were intentionally designed NOT to. On purpose. You could not switch sides. The rift was very much part of the original plan. Did it matter if Brutes could outdamage Scrappers and also often survive as long as Tanks PVE? Nope, cause Brutes were Redside.
  10. What it seems like is the Tanker buff really emphasized the COH plan, not the combined Coh/COV plan. Making Brutes not really fit. Because they don't fit in COH.
  11. TW is a choice of those willing to trade player discomfort for performance. And the numbers even post nerf seem to favor Scrappers. This is true of any Melee primary, really, thus the discussions. Some Secondaries favor Brutes over Scrappers.
  12. The sad thing is the status protection gimmick would have been a great Tanker buff.
  13. I like the IO idea or even a Null gull option. But I prefer the fast snipe, just seems dumb to make everyone else have to
  14. Wow. Have never heard of this on COH Eve online, yeah. But you can put a bounty out on them to get wrecked and capsuled Sorry that went down for sure.
  15. Geoff was a lot nicer before those damned Giants invaded.
  16. Well the idea would be to give Brutes the bigger AOE radius and arc changes Tankers got instead.::
  17. Well yeah but that's all they can do right? So I guess they get to keep their glowy sticks.
  18. I use the fear power. Lot of dark powersets used on everlasting, so if I hit the fear combined with STJ Aoe fear it all stacks well if the tank or brute are sleepy time on the floor
  19. The crab legs on the bane kinda ruin it.
  20. The double extra irony being my cellmate here in the Hospital was in Withdrawls ... Luckily he got moved to the ICU about 6 hours ago, so I have a new Pug.
  21. Haijinx

    Gambit!

    Scorpion pool Mace for staff? Not that I ever liked Gambit
  22. I always pick boxing because it sounds cooler. And reminds me of Heroes Unlimited.
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