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ZorkNemesis last won the day on December 25 2021
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1620 ExcellentAbout ZorkNemesis
- Birthday 01/01/1004
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These are a seperate enemy group, the Infected, which primairly appear on Mercy Island as delusional people drinking toxic waste in the hopes of getting super powers from it. The Contaminated are the group from the Outbreak tutorial that also appears in Recluse's Victory, and there's a mission arc in Ouroboros that lets you get them easily if you missed it or chose the other tutorials. That arc came out before Atlas Park was overhauled.
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It doesn't bother me. I'm not usually opening my enhancement tray in combat.
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Pretty much default UI for me, I don't generally modify default layouts in games unless they're really bad, though I opened a few extra power trays, and keep a seperate window for Help/General chat. I do change my UI colors based on where my character started however: default blue for Heroes, red for Villains and grey for Praetorians.
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I remember long ago on the live boards I tried to come up with etiquite for non-PvP in PvP zones and i'm pretty sure I got laughed out of there. These days I'll accept whatever happens to me in a PvP zone but I won't actively seek out other players without valid reasons. And if they find me, fine, but i'm generally only in PvP zones scooping up badges for the Villain accolades. I typically do a /whoall when I enter a PvP zone to see if I may run into someone (I know /hide blocks you from this command) and usually keep as much stealth active as possible as I go about my business.
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Psi damage. Which mobs are immune, which vulnerable
ZorkNemesis replied to Snarky's topic in General Discussion
There's a lore reason for that. Primal Clockwork aren't traditional robots and are actually psychic constructs. They're weak to Psi presumably because it interferes with their link to the Clockwork King. -
Prompt Teleport is for any allied teleport; Recall Target, Shadow Recall, Assemble the Team, Summon Teammates, and Incandescence will all ask the player if Prompt Teleport is active. I don't know if it applies to Team Teleport, but I've never seen anyone take that power in all my years playing. Mission Transporter will ask regardless of prompt setting, probably due to it making you change zones most of the time. Might be jarring to suddenly end up in another zone without input.
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Psi damage. Which mobs are immune, which vulnerable
ZorkNemesis replied to Snarky's topic in General Discussion
Psi tends to get heavily resisted by non-living things (robots and zombies) and other psychics but I don't recall anything being outright immune outside of player pets like Tri-Cannon or Singularity. The hardest Psi resists of the top of my head are 50% and those include mobs like Banished Pantheon zombies, Vahzilok zombies, Zombie Apocalypse zombies, Trick-or-treat zombies, Council/Column Mek Men/Hoverbots, Malta Titans, Turrets, Fortunas, and Carnies. Incidentally Rikti Drones have a -30% resist to all, but as they are classified as robots they have the 50% Psi resist too, giving them a 20% Psi resist while they take more damage from everything else (except Toxic which I think is a 0%). -
"Street" Giant Monsters and guaranteed elimination
ZorkNemesis replied to Techwright's topic in General Discussion
I've been on teams that stalemate against the Goliath War Walker. Small teams and lower levels that lack DPS and debuffs can get walled by the Walker's big heal when it's close to death. It's been bad enough sometimes that I swap characters mid-fight to my Thermal Defender just to halt its regen and tank its defenses which is usually enough to get the job done then. -
Mission Map: P_TECH_BIO_30_LAYOUT_01_01 Position: [157.1 0.0 42.5] Here's an odd one. Entering this hallway, nothing seemed out of place. Positioning the camera just right reveals that there's a doorway immediately to my left. Although the door frame is invisible under normal circumstances it does have collision. and I can walk into it and get caught on it. You can stand on top of it and cause a camera glitch i've never seen in my 20 years of playing the game.
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Script error maybe? When the place catches fire all hostile mobs other than Veles, the group that spawns with him, and the group with the foreman will exit the map becoming untargetable in the process.
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Me, being the originalist I am and a general non-conformist, will almost never use any easy means of reaching a mission beyond things like LRT, Ouroboros or Base Teleporter. I'm usually so set in these ways that i'll often pop my LRT before the party leader even has a chance to call the Mission Transporter. I don't care how far I have to go once I get to the zone, i'm going the distance.
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unkillable enemy blocking Bile's escape in Dr Buzzsaw's finale
ZorkNemesis replied to Ridiculous Girl's topic in Bug Reports
I remember seeing something like this the last time I ran the mission. The Freaklok are supposed to be allies but I think there's an issue with that flag being turned off if they die and revive. I had one of the tank Freakloks keep trying to hunt me down in the yard and while it could harm me I couldn't touch it. -
Focused Feedback: The Labyrinth of Fog
ZorkNemesis replied to The Curator's topic in [Open Beta] Focused Feedback
Just going off the notes, the mobs have a larger exp/inf drop than normal so more money and faster earning Vet Levels. The Minotaur drops Prismatic Aether and Monstrous Aether and there's a new level shift inspiration that drops from several sources inside the Labyrinth that I assume can be used outside (can they stack with Ultimate?). The Malevolent Fogs also drop Reward Merits, 3 per.