foosbabaganoosh
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Bringing this thread back alive for a sec, but wanted to also slot out my Ice/time/Cold blaster. @Snarky I took your build and made some amendments, particularly in moving set bonuses around to lessen the ranged defense (still over the cap though), and try to round out the build a little more. Keeping it solely at range and reslotted to get some more resistance as well as LotGs in the build. I managed to keep the defenses at a place I'm happy with, while bringing the resistances up at least a little. I'm honestly kind of surprised with the numbers as it is, which is making me feel like I'm missing some mistake glaring me in the face. Would love any feedback on this build, going to take some money to build it out but looks very fun! Blaster (Ice Blast - Temporal Manipulation).mbd
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I recently ran a Battle Axe/SR character, and while leveling them up was a bit of a slog (SR being very end-hungry), they're now at 50 and IO'd and are INSANELY fun. The attack chains for BA are so damn satisfying, specifically the knockdown from cleave and the straight ragdolling from swoop, pretty much makes most targets helpless. Having an absolute blast running this character. End issues still prevalent, so I'm fairly certain Ageless is a hard requirement.
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Anyone have an ill/kin build that has durability?
foosbabaganoosh replied to foosbabaganoosh's topic in Controller
For this do you just operate with locking down mobs adequately so they aren't able to attack, or have you built your toon out to be specifically hardy in a way? One thing with my troller is that occasionally I'll get clapped by a heavy attack and faceplant. Even with a good team, some content just has so many enemies that you'll have a non-zero amount of aggro that draws enough attacks to get through my defense/minimal resistance. -
Hi there, not sure how to properly export the build details to a text post so just attached the file here. Just kind of took a crack at making the build and actually managed to get to numbers I thought would work well (pre incarnates). Most resistances at 90 and melee defense over 45. Put a lot into regen and even got recharge to a point where I believe I have perma-hasten. I usually suck at builds so weirdly pleased with this, but definitely acknowledge I've got some blind spots when it comes to builds in general. Price is not an issue 🙂 but was trying to be mindful of not throwing purples at it egregiously to the point of waste. Appreciate any feedback! Also any tips on how I can export build details to text like people usually do for forum posts/sharing. Tanker (Electric Armor - Radiation Melee).mbd
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Page 7 Farming Microguide (Maps + Builds)
foosbabaganoosh replied to America's Angel's topic in Guides
Just wondering what is the purpose of acrobatics for this build? Doesn't seem to need the additional KB/hold protection. If you drop acrobatics and provoke, you can instead pick up a rad attack power to keep the taunt set from provoke, and then dip into another pool power like stealth solely to serve as a fifth LotG mule. Just kind spitballin! -
Best Archetypes/Power combos for a main badger?
foosbabaganoosh replied to foosbabaganoosh's topic in Badges
Yeah Damage taken was a bear (thank you Mercy fires), but haven't done damage dealt yet, just don't want to farm that ouro mission lol. -
Just curious about the community's thoughts on the title! Wonder how people have found different toons as viable characters for committing to badging. As in if they exemplar well, play well solo, carry teams in harder content, etc. My main badger is an illusion controller and I have found the phantom army to be insanely helpful as indestructible tanks for certain content. Only downside is he's a tad squishy and not a great damage dealer when it's required.
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Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
Hey it's water under the bridge, because again this doesn't really matter. I only chimed in because your words were a little more targeted than cracking wise, and I wanted to defend my playstyle lol. Not trying to prove anyone wrong or right, for all the boring elements this game does indeed have, it more than makes up for it in droves elsewhere (hence why we're all here!) -
Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
I mean when that involves literally reading the text you wrote and taking objection to it, surprise surprise people might voice opposition. I don't think there's really any nuance to that. Yes I enjoy running PI radios for a multitude of reasons (they can test the limits of a build, identify gaps in res/def by enemy group, a satisfying way separate from farming to get inf/xp, represents a core aspect of the game, etc.). If you said "PI radios aren't for me", I would take no objection, because I would get that. But when you launch into a diatribe and use a broad brush to backhandedly say people who enjoy this content are boring, and go into heavy emphasis on just how "mind-numbingly boring" you find their actions, like of course someone is going to say something. -
Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
Nothing about their comment was either ambiguous or requiring inference, "Most people are boring. PI radios are boring....it won't stop surprising me what absolutely mind-numbingly boring ways people seem to like to play this game.", like gee I wonder if people who play PI radios could at all interpret this as negative commentary! If I were to say people who choose white as the color of their car are boring, I don't get to complain that they're "starting an argument" when they call me out for making an obvious condescending judgment of their choices, because my comment was clearly implying they are boring for choosing white and I am more interesting for choosing any other color. -
Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
I don't know your comment was oozing with such a large amount of condescension I was just curious as to what you deemed outside the realm of "mind-numbingly boring". -
Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
And how exactly do you play this game? I'm pretty sure any way of playing could be labeled as boring depending on the person. -
What builds/power sets are able to tank/solo +4x8?
foosbabaganoosh replied to foosbabaganoosh's topic in Scrapper
This is a great way to put it, a build that essentially doesn't have a fear of dying under reasonable circumstances. Sure maybe has holes for certain enemy groups, but as a whole can jump in the middle of (most) mobs and get things started without worrying of hitting the floor very quickly. Maybe they can't fully protect squishy teammates by keeping aggro, but knows at least *they* won't be the one dying first. -
Question in title, just curious if this is something commonly achieved by scrappers allowing them to serve as tanks in standard missions. Recently built out a WM/SD scrapper that I've been having a ton of fun with but wish I had just a tad more survivability when it comes to higher difficulty settings. Using information from builds here, I have positional defense at or near the softcap, and resistances fairly decent, but cannot survive a mob's focus. Interested to hear what others have been able to put together in a scrapper that can take the damage while dealing it back!
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Hey there from a long time later! I have a DP/Dev character that was fairly similar to this, and I adopted some of your slotting to bump up my numbers, great build so thank you! You say you're running +4x8 with this character? I feel like I'm nowhere close to being able to solo on that difficulty, especially because mezresist is relatively low and stuns/sleeps are fairly devastating. Build is super fun though so looking forward to improving it further.