
foosbabaganoosh
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Yeah wait, I'm confused, why would proposed changes receive downvotes (OP post included?). I can't imagine that it's coming from any PB user, because there's no way someone who plays a human-only PB would have an issue with the other forms receiving buffs (let alone their human form as well). At least as a tri-form user I cannot imagine being incensed that human form receive a buff to make it more viable. And for that matter, I don't get why a non-PB user would be against this, why would they care? Making PB a more viable class does not detract from other classes in any way. Why is proposing that an underperforming class receive a mild buff inherently met with downvotes?
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Hey as a PB main I'll take any buffs I can get! Absolutely love the idea of cosmic balance turning into a bio armor evolution-style select. It does kinda suck that harder (star) content starts to prevent the viability of any archetype. It seems like an issue with balancing if you're forced to be a specific archetype/power combo if you want to realistically run star content. Now I'm sure there are plenty of people out there who will say "Hey I've done 4 star content with all classes and combos!", but to your point more often than not it's an objective handicap due to the high requirements of star content and the specific lack of what's needed (or heavily desired) by certain classes/combos. I specifically avoid any and all star content with my PB because I feel anxious that people would see me as nothing but dead weight (for the spot-on points you mentioned), and that's even if they would let me run it instead of saying they'd prefer a cold dom instead. The PB is so fun to play due to its versatility and being able to fill what's needed in the moment, but it does feel like they could use a touch of TLC. The animation-cancelling method should honestly be fixed because it is clearly not how this game was intended to be played, and is an incorrect benchmark for "PB potential". You seem to have laid it out perfectly where aspects of the three forms need to be brought closer to the top of their specific fields to make their versatility more appealing, without making the class too OP altogether (the three form separation kind of handling that balance). I imagine the HEAT are probably closer to the bottom of the total population spread, and I don't think these changes would shift the dynamic in such a way that it would interfere with other classes. If you still want to focus on damage, blasters and scrappers. If you never want to die, brutes and tanks are still king. Any other archetype has such different playstyles that they wouldn't be encroached on if PBs were slightly better at what they do. I don't really see a downside to slightly buffing PBs (bias acknowledged), and it would solely improve the experience of playing them. And they're supposed to be special dammit! Why would you have an epic archetype that gets slept on because it's seen as underperforming? Help it out! Honestly would love anyone to challenge these points because maybe if there's no real dissent on this then maybe there's an actual chance the devs take it into account.
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Bringing this thread back alive for a sec, but wanted to also slot out my Ice/time/Cold blaster. @Snarky I took your build and made some amendments, particularly in moving set bonuses around to lessen the ranged defense (still over the cap though), and try to round out the build a little more. Keeping it solely at range and reslotted to get some more resistance as well as LotGs in the build. I managed to keep the defenses at a place I'm happy with, while bringing the resistances up at least a little. I'm honestly kind of surprised with the numbers as it is, which is making me feel like I'm missing some mistake glaring me in the face. Would love any feedback on this build, going to take some money to build it out but looks very fun! Blaster (Ice Blast - Temporal Manipulation).mbd
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I recently ran a Battle Axe/SR character, and while leveling them up was a bit of a slog (SR being very end-hungry), they're now at 50 and IO'd and are INSANELY fun. The attack chains for BA are so damn satisfying, specifically the knockdown from cleave and the straight ragdolling from swoop, pretty much makes most targets helpless. Having an absolute blast running this character. End issues still prevalent, so I'm fairly certain Ageless is a hard requirement.
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Anyone have an ill/kin build that has durability?
foosbabaganoosh replied to foosbabaganoosh's topic in Controller
For this do you just operate with locking down mobs adequately so they aren't able to attack, or have you built your toon out to be specifically hardy in a way? One thing with my troller is that occasionally I'll get clapped by a heavy attack and faceplant. Even with a good team, some content just has so many enemies that you'll have a non-zero amount of aggro that draws enough attacks to get through my defense/minimal resistance. -
Hi there, not sure how to properly export the build details to a text post so just attached the file here. Just kind of took a crack at making the build and actually managed to get to numbers I thought would work well (pre incarnates). Most resistances at 90 and melee defense over 45. Put a lot into regen and even got recharge to a point where I believe I have perma-hasten. I usually suck at builds so weirdly pleased with this, but definitely acknowledge I've got some blind spots when it comes to builds in general. Price is not an issue 🙂 but was trying to be mindful of not throwing purples at it egregiously to the point of waste. Appreciate any feedback! Also any tips on how I can export build details to text like people usually do for forum posts/sharing. Tanker (Electric Armor - Radiation Melee).mbd
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Issue 28: Page 1 Farming Microguide (Maps + Builds)
foosbabaganoosh replied to America's Angel's topic in Guides
Just wondering what is the purpose of acrobatics for this build? Doesn't seem to need the additional KB/hold protection. If you drop acrobatics and provoke, you can instead pick up a rad attack power to keep the taunt set from provoke, and then dip into another pool power like stealth solely to serve as a fifth LotG mule. Just kind spitballin! -
Best Archetypes/Power combos for a main badger?
foosbabaganoosh replied to foosbabaganoosh's topic in Badges
Yeah Damage taken was a bear (thank you Mercy fires), but haven't done damage dealt yet, just don't want to farm that ouro mission lol. -
Just curious about the community's thoughts on the title! Wonder how people have found different toons as viable characters for committing to badging. As in if they exemplar well, play well solo, carry teams in harder content, etc. My main badger is an illusion controller and I have found the phantom army to be insanely helpful as indestructible tanks for certain content. Only downside is he's a tad squishy and not a great damage dealer when it's required.
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Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
Hey it's water under the bridge, because again this doesn't really matter. I only chimed in because your words were a little more targeted than cracking wise, and I wanted to defend my playstyle lol. Not trying to prove anyone wrong or right, for all the boring elements this game does indeed have, it more than makes up for it in droves elsewhere (hence why we're all here!) -
Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
I mean when that involves literally reading the text you wrote and taking objection to it, surprise surprise people might voice opposition. I don't think there's really any nuance to that. Yes I enjoy running PI radios for a multitude of reasons (they can test the limits of a build, identify gaps in res/def by enemy group, a satisfying way separate from farming to get inf/xp, represents a core aspect of the game, etc.). If you said "PI radios aren't for me", I would take no objection, because I would get that. But when you launch into a diatribe and use a broad brush to backhandedly say people who enjoy this content are boring, and go into heavy emphasis on just how "mind-numbingly boring" you find their actions, like of course someone is going to say something. -
Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
Nothing about their comment was either ambiguous or requiring inference, "Most people are boring. PI radios are boring....it won't stop surprising me what absolutely mind-numbingly boring ways people seem to like to play this game.", like gee I wonder if people who play PI radios could at all interpret this as negative commentary! If I were to say people who choose white as the color of their car are boring, I don't get to complain that they're "starting an argument" when they call me out for making an obvious condescending judgment of their choices, because my comment was clearly implying they are boring for choosing white and I am more interesting for choosing any other color. -
Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
I don't know your comment was oozing with such a large amount of condescension I was just curious as to what you deemed outside the realm of "mind-numbingly boring". -
Badges: puzzled why teams never seem to go for these ones
foosbabaganoosh replied to Techwright's topic in General Discussion
And how exactly do you play this game? I'm pretty sure any way of playing could be labeled as boring depending on the person. -
What builds/power sets are able to tank/solo +4x8?
foosbabaganoosh replied to foosbabaganoosh's topic in Scrapper
This is a great way to put it, a build that essentially doesn't have a fear of dying under reasonable circumstances. Sure maybe has holes for certain enemy groups, but as a whole can jump in the middle of (most) mobs and get things started without worrying of hitting the floor very quickly. Maybe they can't fully protect squishy teammates by keeping aggro, but knows at least *they* won't be the one dying first.